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5/27/12 1:47:33 AM#41
Originally posted by ilives
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RainBringer
Novice Member
Joined: 4/04/11
Airstrikes - verb: to campaign against hikes in rocket and/or missile fuel prices. |
5/27/12 2:43:46 AM#42
Originally posted by deathshroud No, it isnt. Dint you read that one article where he says MO isnt about making money? Cant be arsed to dig that up but you can take those fanboys' word on this matter where they are willing to stake a claim that Henrick made MO because he wanted to make a game for the benefit of the MMO genre and not to make money and blahblahblah. Yes, other companies will always want to turn a loss into a profit...but SV isnt like other companies, the man leading them is quite 'special'.
Besides, think about why the 'Initial' release date for this xpatch was set on April. One might think that this would have been the time by when Awakening was complete, but we all know better dont we. Like you yourself have said, he would have expected people to stay for atleast 2 months and might have also expected people to sub in advance to get a hold in MO before things might radically change. Thus, boosting sales for 2 quarters, for which they will FINALLY have enough proof on paper to throw out that MO-cliche, "POPULATION IS BOOOOOOOOOOOMING!!!11!!!!11!one". This part is simple business knowledge, but not sure if Henrick called the shot on this one. But believe you me, he might not give a damn if MO makes money or not (since daddy might still foot the bill even this time around) but he gives a damn about making MO looking profitable on paper. No one this incompetent would wear the "CEO and Game Designer" tag for SO long while running the company into the ground without resigning if he wasnt in it to massage his ego with making a game 'look' profitable. But its just $10 I wagered, not even enough to cover the expenses of this flame proof tin foil hat that Im sporting so its not worth my time to make you see the light on this matter even if you finally choose to do so.
Gullible are the fanboys; How blind is their sight! |
Originally posted by SHOE788 Yea, I'm not too impressed with the reporting requirements of the Swedish market. A CEO on a US exchange like Nasdaq or NYSE would get roasted if he said something like 'we had a slight increase' without providing numbers. Of course, a 2 penny stock would have been de-listed from the NYSE or Nasdaq long ago. A company on a reputable exchange would have to report how it is covering losses (loans etc.). Doesn't seem that's the case in Sweden. (But maybe there is a Swede here who knows more details?)
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5/27/12 3:02:50 AM#44
Originally posted by psykobilly Not a Swede, but you're making wrong comparission. NYSE or NASDAQ are indexes / markets that groups sizeable companies. I am sure there are stock markets in US that group small companies as well. ---------------
I can tell you on example of stock market in Poland. There is 'main' market for whole array of companies from relatively small to huge ones. They are required to provide reports that are detailed and follow rules similarly like stock exchanges in Frankfurt, London or New York.
Then most stock exchanges also have markets for companies that don't qualify for main markets. In those alternative markets there are far much "flexible" and less strict reguratory rules, reporting rules,etc Usually small companies are on those alternative markets. I believe Starvault is on those kind of market and not on main Swedish stock exchange market.
Not sure about name of such alternative market in New York stock exchange, but for example in London I believe it is called http://en.wikipedia.org/wiki/Alternative_Investment_Market In Poland such 'alternative market' is called http://en.wikipedia.org/wiki/NewConnect
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Anyway for MO itself - this game will never be a game like many of it's players are hoping. Seriously stop hoping that you will get polished, bug-free game with great support, alot of content and booming with players. Not possible with such small resources SV has. If you like current situation and want more of the same then stay and have fun, if don't then leave. It won't get whole lot better. It might be a little better (or worse) at some point in fututre, but not drastical diffrence (especially for better). |
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5/27/12 3:37:42 AM#45
Originally posted by fenistil I agree with you about MO, however I think that such small teams, especially considering how big the team was at the start, can accomplish good thing, but only with wise buisness and design directions. Henrik has neither. He is an amateur trial and error designer as well as bad planner, despite getting bit better over the last year, the most cruicial time for the game is now over, and results arn't the most positive. |
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5/27/12 4:03:05 AM#46
Originally posted by Toferio True. Just more reasons to stop hoping though. Instead of daydreaming that SV will suddenly dramatically into much better small company.
I see this across many mmorpg's also many AAA ones - that people are sticking with them for years - hoping that they will change for better or that somehow that corporation / company will reverse changes that were made to it. Still they stick with a game when it travels a route (gameplay wise, business model wise, support wise or any other) opposite to what they want. Yet many people still hope for some 'last-minute' sudden drastic 180 change.
I was like that myself - but I've thrown that attitude to trash bin. Wasted like 8 months in 2010 / 2011 in my last mmorpg, providing feedback, making long-posts, rallying playerbase, etc in hopes that company will stop and then start moving in totally diffrent direction with a game than direction it was going to (casualizing, streamlining, nerfing, putting more grind, cash shopping to hell, etc). Of course it was all for naught. Oh naivity.
Company does not change long-term strategy based on things like that. |
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5/27/12 9:30:22 AM#47
Originally posted by SHOE788
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