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3/21/12 1:46:04 PM#21
To the OP, i understand exactly what your saying, MO certainly isnt for you if bugs and a clumsy ui are enoguh to put you off playing a game. MO has both and nobody can really argue otherwise. Everyone is different and games are made to appeal to certain people. Prehaps once MO has spent more time existing and with more fixes and improvements returning to the game might pursuade you otherwise. However MO is MO and its main core principles direction and combat mechanics are what makes it a game currently being played by its fans. Theres no other game really like MO and the players who enjoy it for what it is do not want those aspects of the game changed, improved yes but not changed. Im not saying sandbox mmos arent for you, but MO certainly doesnt seem like the game for you if its whole combat system is enough to keep you from palying the game.
rainbringers comparison is way off imo, nobody would want a ride on a freight train full of pickpockets and underwear thieves that is going to crash, yet there are people playing and enjoying MO for what it is, even if MO does come TO a prEmature close, those gamers will of enjoyed the time they spent with it and likely will miss the game once its gone. Currently i do not play MO i have no active subscription yet at the same time i do miss the game, there really isnt any other MMORPG i can get excited about or that can hold my interest currently available. Prehaps gamers however would like a virtual ride upon a freight train full of underwear thieves that is about to crash since afterall the whole point of games is that they allow you to live a life or experience you wouldnt find in you real lives without risk or fear of death.
Many people forget the beginings of EVE, during its first year there were dupe issues, exploits nodes gonig down which could spell a full week of not being able to log in, no kind of a tutorial as EVE was famous for having one of the steepest learning curves of any mmo, yet looking at it today the games tutorial is so well made anyone can learn how to play the game its a solid well developed mmo and the communtiy has forgotten its beginings. Just as bad apsects of MO's first few years will be forgotten if the game ever reaches a more stable and polished state, Looking at the list of features planned for the april expansion it is moving in the right direction. But MO released years to early due to financial issues were as eve released a year to early. MO has some serious catching up to do and plays and feels like a beta. A few of th hatebois upon this forum have described the game akin to a MOD. but the turth is MOD's are overtaking modern games, i used to play warband and invested 450 hours into its deathmatch and team deathmatch modes but was forced out of the game by its communtiy due to mods. Players dont want to play the game anymore they want to play MODs because mods bring innovation and imagination often lacking in most commercial games and as far as ambition imagination and innovation goes MO is right up there with the best. Best regards. there are 2 types of mmo, imitators and innovaters. |
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3/21/12 2:33:12 PM#22
Originally posted by MordragMO
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3/21/12 5:05:40 PM#23
Hey guys, lets not directly or indirectly attack another user. Stay on topic and stay civil. Thanks! |
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3/22/12 3:42:55 AM#24
Personal attacks on this board? You don't say!!
Personally I like the full nudity (who else has the -visible- balls to do something like this)? I do wish they'd make everyone a bit better looking tho - given the full nudity I just don't understand why they went with models that frankly (when naked) make me feel like I'm biting into a lemon!
"In MO, even the haters are hardcore!" - ltank |
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3/22/12 8:52:26 AM#25
Yeah I agree they need to need to upgrade the player models but after they fix some bugs and come out with the expansion. |
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RainBringer
Novice Member
Joined: 4/04/11
Airstrikes - verb: to campaign against hikes in rocket and/or missile fuel prices. |
3/23/12 12:47:32 AM#26
Originally posted by deathshroud How is my comparison off, leave alone WAY off? MO hasnt made a cent of profit from launch, from a investor's point of view: a traincrash. MO hasnt lived up to a single promise of being a sandbox, from a gamer's point of view: a trainwreck. Most of MO's GMs are some of the biggest shmucks that moderate a game with less skill than the average 5 year old tantrum kid, from a community's point of view: a disaster.
There are a lot of promises thrown around in the air, that this awakening patch is going to bring, but we (yea fanboys included) have heard that statement for almost a good 2 years now. Epic patch, Epic patch II, Dawn patch, TC patch, whatever other saviour patch...what are the results of those? MO is still a PvP deathmatch game with crafting thrown in to help make better your PvP experience. So please, call this not a sandbox and dont harp on about awakening, IF AND WHEN it comes we shall see but for now awakening is just like all those other patches that have preceeded it: empty promises of being revolutionary. And for a game that sold around 20,000 boxes at launch to have less than 2,000 players (being Very generous with the 2k value here) right now says a lot more than words, be it a fanboy's or a non-fanboy's. This game is struggling and whatever it has in its future, it will never be an EvE's tale. For all the problems EvE had at at its early days, it did NOT have a fool for a CEO or short-sighted GMs/mods like discord, black opal, tawlin-sindas and that other guy Maerin or something who effectively took great steps to kill the game's already endangered playerbase. Oh and CCP dint steal from its customers either, again and again and again. This train called MO derailed right at its inception, when untalented game makers (underwear model included) thought they could make a AAA priced game without having any prior experience or real talent. The result of which is what you see the OP here suffers, a game that 99% people, mostly sandbox lovers, dont like to play. To that 1% whom you give a lot of credit for enjoying the train till it finally crashlands into a pile, I say just this: If you guys had let it crash years ago without paying for it with multiple accounts, then some developer might have bought out MO / made a real game like what MO was supposed to be like and these fools at SV would have been put out of their misery ages back while everyone had a decent sandbox MMO to play in. [mod edit] Gullible are the fanboys; How blind is their sight! |
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RainBringer
Novice Member
Joined: 4/04/11
Airstrikes - verb: to campaign against hikes in rocket and/or missile fuel prices. |
3/23/12 1:19:55 AM#27
Originally posted by deathshroud What on earth are you trying to say here man?
You make it sound like a MOD is a whole new game compared to the vanilla game. Do you know that the word MOD simply means a game modification? To even have a mod you will need a base game to work with, no one without the original game would be able to play its mod without having that game. If the mod is better than the game, then that is the particular game's fault for not being at its best to compare with fan made content. Also its pretty normal for some mods to rise far about its usual state due to popularity, like DotA, CS or hell even a tons of CS mods which have given rise to some of the current shooter concepts. Its nothing new since this has been happening from years back, its that you only now realised it with your M&B experience. But how could a "coder" like you err on so simple a concept as existence of game mods...?
The reason why the "hatebois" you speak of, compare MO to a MOD is not because of the truth you claim either: the turth is MOD's are overtaking modern games. Its compared to a mod because of the fact that a bunch of fanmodders for the UE3 got together and tried to put together a shoddy 3D replica of a previous game (UO) and went onto milk players with AAA prices for incompetent work. Its not praise when someone calls the original game, something that is hardly better than a MOD.
And like others have said, for a game that got the "balls" to include full frontal nudity in it, to botch it up to this proportion is inexplicable...Naked people are just butt fugly in MO, as if someone took great care to make them this ugly that they would be forced to rummage for rags each time they die. I have seen fanmods that contain better nude wireframes and wrappers. Moreover sometimes when transferring MOD data from builder to builder, in some cases a placeholder nudeframe is used that contains armour details for contour effects, pre-poly included dds highlighters and UV unwraps. Such "Placeholders" also are better detailed than the feature presentation that is nudity in MO...Without doubt, lack of talent is found in abundance at SV. Gullible are the fanboys; How blind is their sight! |
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3/23/12 11:38:26 AM#28
Originally posted by RainBringer Well like i said, often the mod's created for these fully fledged games have more lasting appeal and more longevity than the games they were originally modded from. MO is obviously not a mod since it was created using the unreal engine and not modified from an existing unreal game. You could possibly call it a TC but again what would it of been converted from? But MO does have some similarities with a MOD interms of creativity and inovation which in my opinion is why i played MO and not some AA title from one of the major mmo developers.
i would claim its more to do with a lack of experience, time and funds as opposed to talent what such a small team of first time developers have created is quite impressive IMO. Most of these Modders turned developers simply recreate their existing mod which they already spent a hell of a long time working on into a fully fledged game. A much simpler task i imagine than trying to develop an MMO with first time software like GROME and ATLAS with such a small team of inexperienced developers. CCP were smart they developed a game that was perfect for a first time developer. MO is a project even experienced developrs would not attempt. Take archeage theres 100 developers working on that game and even archeage palys it relatively safe in many of its designs. SV took alot of risks, made alot of mistakes because of their ambition and imagination alot of the stuff they have created now needs further rivising such as dark nights, 8 different armor slots combined with the crafting system, etc to make it work as the players would like. But i appluad them for either having the balls or stupidity for taking on a task like MO, either way it can only be a good thing for PC gamers because it offers something wildly different to what most mmo players are used to and variety is much better imo. Also imo some of my favorite gameplay experiences have come from MODs, such as NS, Specialists, the opera, zombie panic, Qtank, Painkeep, Team fortress, counterstrike, Darkest Hour, red orchestra, renegade and many many more. I would of gladly paid some of those modders as a thankyou for developing a game that i played the hell out of.
there are 2 types of mmo, imitators and innovaters. |
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Originally posted by deathshroud I agree, MO isnt for me. I wish they would simply improve some of the basic mechanics to make it more entertaining. I love full looting, death consequences, and open pvp. But getting to that core is a chore. And theres quite a lot of visual problems which make it ugly as well, bad animations, things floating in the air, no apparenty phsycial interaction with anything. Immersivity is big for me, and I dont feel it here. Im also a big crafter, and that was a nightmare to figure out. My 5th time wasting a bunch of coal in the furnace with no apparent reason beyond "you dont know how to do this, all your mats are mine now', AFTER hours trying to figure out how to do something so basic caused me to quit. Again, Im not trying to offend MO fans. If you like it, keep it. This is just my viewpoint. Its not how I would design a game for myself. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
4/01/12 4:24:19 AM#30
Just started downloading the trial, i hope that the game is just as bloody as this forum topic. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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4/01/12 10:19:07 AM#31
Originally posted by Lord.Bachus Feel free to share your thoughts on it once you played a week or so :) |
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