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Mortal Online Forum » General Discussion raquo; WE GOT MOUNTS AND HOUSING! Weii!

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31 posts found
  Xnxax

Novice Member

Joined: 7/23/06
Posts: 75

One who gets angry is deafeted~

11/06/09 11:32:54 PM#26

It seems SV is keeping their word and is not the vaporware that they have been accused of being in the past. From what i hear the game is getting ever more stable day by day, and the devs are working feverishly. Its starting off slow but seemingly steady. I dont have any problem waiting this game and hope the devs keep up the pace. The community seems dedicated, and the devs are genuinley passionate about this game. I hope that this game goes far.

Tried: EvE, DnD Online, LotRO, WAR, AoC,
Played: UO, SWG(pre-cu), GuildWars, FFXI, WoW
Liked: UO, SWG, GuildWars
Disliked: WoW, FFXI

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

11/10/09 7:28:31 PM#27
Originally posted by xpiher
Originally posted by Cecropia

Thanks for sharing.

That certainly got me a bit more interested. Mounted combat sounds like it could be quite fun. Wish I knew if it is going to be anything like the Mount and Blade system.

 

its not like M&B, but its better than DFO. The problem with MO lies in the fact that they haven't reveled how stat loss will affect GvG, how territory will trade hands, if territory will be able to trade hands at launch, how the war dec system will work, etc. Right now, MO appears to be a great RP PvE game, but since the devs haven't said how those things will work, and since stat loss is in the game and is exploitable, I doubt the game will attract PvPers or be a good game for people who like the things I do when it comes to PvP.


 

Xpiher isn't in beta.  That's a fact.

Statlos wont effect GvG, as you don't get it for killing people your at war with.  It's exactly like DF. 

Why would you need to trade territory?
You can build your own city, were you want.  It's not preplaced spots that you fight over. 
Get a group of guys, and build a city were you like.  If someone builds near you, you destroy thier city.  No reason take it when you can tear it to the ground and make them move someplace else.

RP PvE game?
With free for all, full loot pvp.

Statloss is in the game?
ALL the patch nots are public.  Statloss isn't in yet; so how can you exploit a system that isn't in yet.

Won't attract PvPers?
Noting to do for PvP?
You can pick pockets. 
Break into houses and rob them.
Steal other peoples mounts.  There aren't DF mounts.  You don't harvest a bush for them.  You don't store them in your pocket.
Destroy someones home. 
Local banks means people will actually be travelling with goods that need to be moved from one place to another.
mechanics that make bridges needed.  Bandits holding a bridge anyone?

You have no idea what your talking about.
But how could you.  You're not in beta. 
Stop trying to spread misinformation about the game.  It's no threat to Darkfall, they aren't the same style of game.

PS:  You have NEVER seen housing like this.  Absolutely amazing. 
Mount mechanics as well. 
They blow away anything I expected. 

  Pynda

Apprentice Member

Joined: 3/20/04
Posts: 489

11/15/09 1:42:41 PM#28

If The_Korrigan is in beta and says this game may be worth taking a look at - though it won't be until I see how things are going at release for me - then it's now officially on my radar.

He's been a thoughtful and articulate poster forever on the Vault boards (going back 8 years or so to the early days of AC1?), I know our tastes in MMORPGs coincide, and recently, to his credit, he sounded the alarm bell loud and clear on Darkfall just before its release.

  krieblood

Apprentice Member

Joined: 5/10/07
Posts: 255

VindiCore

11/15/09 1:56:48 PM#29
Originally posted by Fariic
Originally posted by xpiher
Originally posted by Cecropia

Thanks for sharing.

That certainly got me a bit more interested. Mounted combat sounds like it could be quite fun. Wish I knew if it is going to be anything like the Mount and Blade system.

 

its not like M&B, but its better than DFO. The problem with MO lies in the fact that they haven't reveled how stat loss will affect GvG, how territory will trade hands, if territory will be able to trade hands at launch, how the war dec system will work, etc. Right now, MO appears to be a great RP PvE game, but since the devs haven't said how those things will work, and since stat loss is in the game and is exploitable, I doubt the game will attract PvPers or be a good game for people who like the things I do when it comes to PvP.


 

Xpiher isn't in beta.  That's a fact.

Statlos wont effect GvG, as you don't get it for killing people your at war with.  It's exactly like DF. 

Why would you need to trade territory?
You can build your own city, were you want.  It's not preplaced spots that you fight over. 
Get a group of guys, and build a city were you like.  If someone builds near you, you destroy thier city.  No reason take it when you can tear it to the ground and make them move someplace else.

RP PvE game?
With free for all, full loot pvp.

Statloss is in the game?
ALL the patch nots are public.  Statloss isn't in yet; so how can you exploit a system that isn't in yet.

Won't attract PvPers?
Noting to do for PvP?
You can pick pockets. 
Break into houses and rob them.
Steal other peoples mounts.  There aren't DF mounts.  You don't harvest a bush for them.  You don't store them in your pocket.
Destroy someones home. 
Local banks means people will actually be travelling with goods that need to be moved from one place to another.
mechanics that make bridges needed.  Bandits holding a bridge anyone?

You have no idea what your talking about.
But how could you.  You're not in beta. 
Stop trying to spread misinformation about the game.  It's no threat to Darkfall, they aren't the same style of game.

PS:  You have NEVER seen housing like this.  Absolutely amazing. 
Mount mechanics as well. 
They blow away anything I expected. 

 /Agree /Thanks

Mortal Online/EarthRise/Project V13

TheVindicators.com

  CyberWiz

Novice Member

Joined: 8/21/03
Posts: 909

The price for freedom is eternal vigilance

11/15/09 2:11:13 PM#30

Housing lots, awesome, at least they are smart enough not to allow people to build anywhere ( like in front of a dungeon, or other point of interest, essentially blocking it off for enemy factions, i.e. SWG ).

The more I read and hear about MO, the more I like it. Like the hybrid active/passive skilltraining ( EVE meets SWG pre-NGE :p ).

The only negative I have on this game ( if it releases reasonably stable ), is that it is fantasy, cause I would like another sci-fi, but I guess I still have EVE and Fallen Earth for that.

 

If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://www.mmodata.net
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Pre Incarna

  krieblood

Apprentice Member

Joined: 5/10/07
Posts: 255

VindiCore

11/15/09 2:17:45 PM#31
Originally posted by CyberWiz

Housing lots, awesome, at least they are smart enough not to allow people to build anywhere ( like in front of a dungeon, or other point of interest, essentially blocking it off for enemy factions, i.e. SWG ).

The more I read and hear about MO, the more I like it. Like the hybrid active/passive skilltraining ( EVE meets SWG pre-NGE :p ).

The only negative I have on this game ( if it releases reasonably stable ), is that it is fantasy, cause I would like another sci-fi, but I guess I still have EVE and Fallen Earth for that.

 

 

Fallout: Project V13 is coming along to but the screen shots are starting to make me worry that it might be cookie cutter theme park and not the Sandbox we all wanted.

Fallout: Project V13 Screen shots

Mortal Online/EarthRise/Project V13

TheVindicators.com

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