| 23 posts found | |
|---|---|
|
Oblivion Nation is currently recruiting! We have 5 more clan positions open (Medieval, Calvary, Political, PvE-Raiding, Greco-Roman Guilds). If you are interested, please post an application on our forums. Solo and Squad applications are also welcomed. Who is Oblivion Nation? 1. We are a confederation of like-minded clans who share a common bond to enjoy a more perfect MMO by promoting our combined might as a beacon of hope and a symbol of strength to all who share the belief that zerging is a insidious form of pvp that stifles competition. 2. We share in the common defense of all members and clans within the Nation. 3. We reserve the right to take preemptive action to protect our members, clans and the Nation in defense.
Why do we call ourselves a Nation instead of an Alliance? We are a confederation of clans that have the same common ideals instead of just having common goals like you would have in an Alliance. 1. Commitment to not-zerg
Nation Structure Each clan has a role and they are unique part of the nation and are run independently by their respective clan leader. We currently have 9 clans in the Nation and they are listed below: 1. Blood of Kings 2. Murder of Crows 3. Khalkar Brigand 4. Mages of the Golden Dawn 5. The Silver Scroll 6. Freemasons 7. Crimson Kingz 8. Valiance 9. Shadows of Artemis
Come join the fun and find a clan you can call home!
|
|
|
Compiled new Info about MO below:
DISCLAIMER: The following information transcripted from the MO-Radio show is unconfirmed talk of the game. Features of a game at developing and testing phase are subject to change at any given time. When creating a summary of a transcript/talk it is always ripping things out of context. The questions and answers presented below are mostly not the exact words said by the parties involved in the discussion, but the words of my own.
Q&A Grab Bag 3: Q: Will there be different kind of creatures in the night compared to daytime? Q: Will there be a chat bubble over people who talk near you? Q: Is there summoning or teleporting spells? Q: What game feature is the most worried about at the moment? Something that could go wrong. Q: What kind of minigame is this for crafting? Q: Does MO have a system that can be updated visually after like 10 years? Q: Will players have to pay extra for large updates and expansions? Q: What arc type are you going to play in MO? Q: Will hybrids be best in MO pvp? Q: Will I be able to get married and have kids? Q: Will there be caravans for trading, chariots etc? Q: How cartography skill works? Q: If and when you get the system for the crafting mini game and others alike, what else can it do? Q: Will you be able to upload your own guild logo image? Q: Is there any anti cheat system for the game? Q: Does banking have item limitation? Q: How will murder flagged(reds) bank? Q: Is there a way to reproduce books and maps in a fast way? Q: Is there treasure hunting system? Q: Will paypal be supported as payment? Q: How much will Mortal Online cost? Q: Will there be flying mounts? Q: What inspired you to start Mortal Online project? Q: What's your favorite color? Q: Will the animals be nude? Q: Will you be able to reproduce tamed animals? |
|
Originally posted by Landrew Admirable, but realistically how many Zerg beatdowns will you guys endure before that changes.... |
|
|
Funny that an alliance of 10 guilds is "commited to not zerg". I predict failure to not-zerg. |
|
Originally posted by mutombo55 Admirable, but realistically how many Zerg beatdowns will you guys endure before that changes....
Mutombo from DAoC Gawaine, Armsman I believe? |
|
|
New development in zerg recruitment: Zerg commits to not zerg, in order to build up their forces to zerg with. |
|
Originally posted by colutr
Does that make any sense? Just for arguments sake, that is true, how long will clans stay knowing they were deceived when they joined?
Your logic is so faulty you must be suffering from some mental illness...
|
|
Originally posted by Landrew
Does that make any sense? Just for arguments sake, that is true, how long will clans stay knowing they were deceived when they joined?
Your logic is so faulty you must be suffering from some mental illness...
Oh, that is good news. For a moment I thought you were some sort of sneaky zergers. I like the normal kind more... |
|
Originally posted by colutr This. Because it's true. ;D |
|
Originally posted by Landrew
We are ramping up for preorder and looking forward to beta...
|
|
|
I thought ovlivion died back in the vanguard days?
Hm, nice to see you guys back again. |
|
Originally posted by professer
Been a long time Prof, nice to see you around again. The last Oblivion Guild was in Age of Conan, and in DF we merged with Blood of Kings and now we are resurrecting Oblivion as a Nation instead of a Guild. Come by and say hi... laters... |
|
|
Preorders are on sell today, come and get it. The Mortal Online shop will open on Monday 13th of July 20:00 GMT+1. Since they do not observe daylight savings, I think its really Monday 13th of July 20:00 GMT+2.
Not sure of the prices, but SV claims it will be less than DF.
|
|
|
Just three and half hours until i Preorder 900 collector's editions all to myself. BWUAHAHAH "When you do things right, people won't be sure you've done anything at all." - God |
|
Originally posted by Brif
Good luck reselling it all, they havent even got to 5k sold yet after 5 days... It will take them weeks to even sell out 10K.
|
|
|
There is a delay for MO from Matts and here is the info below: Yes and no, we are announcing the delay of the shop until further notice, so that people don't stay up and wait for it thinking it will open again tonight. The shop has more problems than the Block-stuff. The Beta download is another thing. We don't want to say we postpone the Beta download, because we will work 24/7 until things are fixed. It may happen this minute or in the next hours. We are working constantly on sorting out the shop-issues with Block A. They are, as you probably know, tied to the Beta access. The download is delayed as we still work with the problems with Block A and account access (your client needs to access the account database when starting the game, and if that doesn't work, you can't start the game). If we don't get the accounts to work very soon, we are considering hardcoding this directly into the client. But that's not a good thing to do, as it mean another download as soon as we sort out the shop issues. We're still giving the shop a final try to avoid this.
|
|
|
All ON Clans will have access to our Live Gamer Client below in time for MO release.
Here is a link of the videos we created using live gamer in AoC below: http://www.youtube.com/profile?user=OblivionGaming&view=videos Here are some videos from DFO below: http://www.youtube.com/profile?user=bloodofkingsguild&view=videos These are raw videos uploaded right after the recording using the Live Gamer autoupload feature to youtube using the youtube api provided by google with no editing so its real unedited gameplay unlike other videos you see guilds make which are spliced and staged. if you have any questions, please post. |
|
|
So much hypocrisy in the recruitment post. Reserve the right to take pre-emptive action? You're nothing other than another big fat skilless zerg alliance. |
|
Originally posted by mrmeloni
Thanks for the bump troll and here is some information for rest of you that can smell over a troll stool below: ON is a confederation of small guilds that have the same ideals and goals and want to keep our independence so we aren't forced to join large alliances and zergs to compete. Each clan will keep their independence while they still have some protection under the nation umbrella in defense. Also, here is a list of points that might help you all understand whey ON was formed below: 1. Form a Nation with like minded clans to support an ideal of a non-zerg community 2. Give small clans the support necessary to dissuade them from joining a zerg alliance without losing their independence 3. Counter the zerg alliances with an unified nation of clans and members as a show of strength 4. Create goodwill on the server so other clans and players will refuse to capitulate to the power-mongers who want to control the server for their own personal gain 5. Promote freedom and independence of all clans on the server no matter their size 6. Give all non-affiliated players option to choose their style of play without being forced to join zergs 7. Promote trade, commerce and crafting for all clans on the server 8. Promote sandbox events for pve raids and server events for all clans on the server without the zergs from interfering or crushing any hopes of survival |
|
|
Looking for 5 more guilds to join our nation. Greco-Romain Guild slot is now in the process of being filled.
|
|
|
Congratulations to Phalanx Guild. They will be the nation's premier military guild and will fill the role as our formation and siege guild for the nation... We currently have 10 clans in the Nation and they are listed below:
1. Blood of Kings
Oblivion Nation is currently recruiting! We have 4 more clan positions open (Medieval, Calvary, Political, PvE-Raiding). If you are interested, please post an application on our forums. Solo and Squad applications are also welcomed. Who is Oblivion Nation? 1. We are a confederation of like-minded clans who share a common bond to enjoy a more perfect MMO by promoting our combined might as a beacon of hope and a symbol of strength to all who share the belief that zerging is an insidious form of pvp that stifles competition. Why do we call ourselves a Nation instead of an Alliance?
|
|
|
Live Gamer 0.91 is ready for testing.
|
|