We continue the series of Ryzom Ring diaries here on MMORPG.com with issue #2 from Nevrax. As noted, these have previously been posted on the official website, but will become limited time exclusives after Diary #3.
Before I begin, I'm going to talk vocabulary for a moment. It's really, really hard to find good names to use in design work. When you find a word that you like for something and you start to use it, you invariably find that some large part of your audience use the same word for something else. As a result, I'm going to start by laying down a couple of terms that I'll use throughout this article and continue to use in the future.
The first term is COMPONENT. We're using this term to describe a large, grouped piece of a scenario a player might build, such as a group of NPCs with a boss/leader or a bandit camp. We previously used the term 'feature', which still figures on the screenshots that I've included here. Unfortunately, 'feature' just leads to far too much confusion :( |
Take a moment to read the whole article here.