Last week, we took a trip to Paris to check out Nevrax's downtown studio and the upcoming player-content expansion The Ryzom Ring. There we met with Executive Producer Daniel Miller and Director Milko Berset to learn about what the team has in store.
Nevrax believes they can change the way people think about MMORPGs. When the Ryzom Ring launches this fall, The Saga of Ryzom will become the first major MMORPG with significant player created content. The Ring is a tool kit that enables players to craft, test and then launch their own quests and live content scenarios into the live game. Last week, we made the hop to Paris to see their progress.
“We launched the game a bit too early,” admitted Executive Producer Daniel Miller. The game launched in late 2004, not long before World of WarCraft and EverQuest II. The timing was not ideal. Since then, the small development team spent most their time finishing the product, fixing the bugs and consolidating their community.
“We’ve got better since then,” he added. “We figure we have a product that’s strong.” |
You can read the report here.