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Ryzom (RYZ)
Winch Gate Property Limited | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/20/04)  | Pub:Winch Gate Property Limited
Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:$10.95
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Ryzom Forum » General Discussion raquo; Can you jump & fall off cliffs yet?

16 posts found
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 4194

 
9/13/09 11:42:00 AM#1

I don't supposed these two things are necessary to play a game, but it really irks me when my toon refuses to run off a cliff, or even jump.

At least with Requiem you could go off a cliff...or run down it in a very weird way.

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  Nizur

Spotlight Poster

Joined: 5/15/09
Posts: 1330

9/13/09 11:54:56 AM#2

No jumping in-game yet, either off of a cliff or over a flower.

Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: GW2, ArcheAge

  MaDSaM

Novice Member

Joined: 12/29/05
Posts: 626

www.ryzom-movies.de

9/13/09 12:02:43 PM#3

Nope, you can´t. And I´m not bothered by it. *shrug*

Just enjoy it anyway ;)

 

CU
SaM


Ryzom, we dare to be different.
Do you dare to adapt?

  mrcalhou

Spotlight Poster

Joined: 7/23/08
Posts: 1426

9/13/09 12:10:28 PM#4

I was never under the impression that they planned on implementing it in the first place.

--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions

  Nizur

Spotlight Poster

Joined: 5/15/09
Posts: 1330

9/13/09 12:17:15 PM#5


Originally posted by mrcalhou
I was never under the impression that they planned on implementing it in the first place.

No idea. There are times when jump would come in handy, but the lack of it really doesn't detract from the gameplay for me.

Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: GW2, ArcheAge

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 4194

 
9/13/09 3:48:19 PM#6
Originally posted by Nizur

 


Originally posted by mrcalhou
I was never under the impression that they planned on implementing it in the first place.

 

No idea. There are times when jump would come in handy, but the lack of it really doesn't detract from the gameplay for me.

 

It doesn't affect the game itself, just the immersion factor (for me).  It's something I do in every game I play, and in Ryzom it's just not there.  It doesn't even have to be useful.

I think I get the cliff bit, if you don't fall off the cliff, you don't end up in undeveloped areas.  It still seems like you *should* be able to run off a cliff, regardless of the outcome for your toon.

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  MaDSaM

Novice Member

Joined: 12/29/05
Posts: 626

www.ryzom-movies.de

9/13/09 3:58:27 PM#7
Originally posted by lizardbones
Originally posted by Nizur

 


Originally posted by mrcalhou
I was never under the impression that they planned on implementing it in the first place.

 

No idea. There are times when jump would come in handy, but the lack of it really doesn't detract from the gameplay for me.

 

It doesn't affect the game itself, just the immersion factor (for me).  It's something I do in every game I play, and in Ryzom it's just not there.  It doesn't even have to be useful.

I think I get the cliff bit, if you don't fall off the cliff, you don't end up in undeveloped areas.  It still seems like you *should* be able to run off a cliff, regardless of the outcome for your toon.

Hmhm, yes.

For the pure sake of "realism" you should be able to "accidentally" fall of a cliff or somewhere, yes I agree. It´s a bit weird to run into some invisible "safety ropes" or sometimes "walls" on occasion.

But well, you could always chalk the "falling down/jumping down" stuff up to common sense on the side of your character, who´d most certainly would not want to jump/fall of a cliff to his/her death

As for jumping, well I truly have no idea why it wasn´t built in. Rumor has it, that its got something to do with the engines limitations and many players have been asking for it to be implemented over the years. To no avail.

But, as was said, it doesn´t limit gameplay or substract from any fun you can have in the game.

It´s just one more small, weird quirk that makes this game unique.

 

CU
SaM


Ryzom, we dare to be different.
Do you dare to adapt?

  Gilgameesh

Advanced Member

Joined: 10/27/06
Posts: 402

Pay to play, don't pay to replay!

9/13/09 4:02:09 PM#8

This was debated a lot of times.

Sure would be nice to be able to jump, climb and fall down eventually.

Personally I played a lot of games, with jump and such, but, apart of CoX, were you have a superjump as a travel power, I don't think it's really needed. Anyway, Ryzom, is not the only one without jump, just think of Guild Wars.

Anyway, what most of the new people can't get, because, of course, they don't know the game world yet, is that the absence of the jump is an intended behaviour, and not a lack of programming. If you see all the animations around and how smooth they are, you can easy realize, the jump per-se was never a problem.

Why it was an intended behaviour? Because the game world is based on dangerous paths, dead ends, traps. So, with this design a jump would spoil a lot of things in terms of gameplay.

And that's the reason why I think jump will not be developed, at least not in a short time. To develop jumping and to avoid spoiling the game, the devs should redesign the entire world and collision system.

Well, maybe I can be wrong and the devs can decide to make the jump not caring at the conseguences in terms of gameplay :)

I think, if you wanna try to enjoy a game, you have to take it as it is. If you have fun, jump or not, it's worth playing.

 Edit:

Acridiel, for what I know there is no limitations in the engine that prevent in making a jump (lol, you should see the free game developed by VL, before reopening of ryzom, with NeL... it's entirely based on jumping).

 


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  MaDSaM

Novice Member

Joined: 12/29/05
Posts: 626

www.ryzom-movies.de

9/13/09 4:24:17 PM#9
Originally posted by Gilgameesh.

 Edit:

Acridiel, for what I know there is no limitations in the engine that prevent in making a jump (lol, you should see the free game developed by VL, before reopening of ryzom, with NeL... it's entirely based on jumping).

 

 

Gilga, that´s just a rumor I´ve heard/read.

I know about as much of  the practical side of programming as a potato knows of space travel.

 

CU
SaM


Ryzom, we dare to be different.
Do you dare to adapt?

  Mariann

Novice Member

Joined: 3/29/07
Posts: 198

9/14/09 1:44:58 PM#10
Originally posted by lizardbones

It doesn't affect the game itself, just the immersion factor (for me).  It's something I do in every game I play, and in Ryzom it's just not there.  It doesn't even have to be useful.

I think I get the cliff bit, if you don't fall off the cliff, you don't end up in undeveloped areas.  It still seems like you *should* be able to run off a cliff, regardless of the outcome for your toon.


 

I think it is more of a way to define areas, if you could jump off the cliffs by Pyr you would go from a lvl 1 - 50 zone straight into the Outlaw Canyon a lvl 150 - 200 zone, if the fall does not kill you the mobs certainly will especially if you are not lvl 150 - 200 :)

I have on occasion been really upset with the mobs below so I stood on the edge and dumped acid onto them:)  If they can't find the ramp, you are safe...

Moonlightmist on Ryzom, LotRO (Vilya), EQ2 (Crushbone - Lucan D'Lere), formerly on EvE and Aion (Siel & Vaizel),
Moonlightmist registered on www.MyNickName.org

  MaDSaM

Novice Member

Joined: 12/29/05
Posts: 626

www.ryzom-movies.de

9/14/09 3:42:32 PM#11

But you won´t get XP for that. Its considered an Exploit.

CU
SaM


Ryzom, we dare to be different.
Do you dare to adapt?

  Mariann

Novice Member

Joined: 3/29/07
Posts: 198

9/14/09 4:25:41 PM#12
Originally posted by MaDSaM

But you won´t get XP for that. Its considered an Exploit.

CU
SaM


 

Who said anything about killing them for xp... much more fun to watch the Zerx run around like ants trying to get to you :P

Moonlightmist on Ryzom, LotRO (Vilya), EQ2 (Crushbone - Lucan D'Lere), formerly on EvE and Aion (Siel & Vaizel),
Moonlightmist registered on www.MyNickName.org

  MaDSaM

Novice Member

Joined: 12/29/05
Posts: 626

www.ryzom-movies.de

9/14/09 4:43:43 PM#13

(sorry, doublepost)


Ryzom, we dare to be different.
Do you dare to adapt?

  MaDSaM

Novice Member

Joined: 12/29/05
Posts: 626

www.ryzom-movies.de

9/14/09 4:45:40 PM#14
Originally posted by Mariann
Originally posted by MaDSaM

But you won´t get XP for that. Its considered an Exploit.

CU
SaM


 

Who said anything about killing them for xp... much more fun to watch the Zerx run around like ants trying to get to you :P

 

I did

But I just wanted to make sure people won´t get any weird ideas. Not everyone does it for fun, y´know.

CU
SaM
 


Ryzom, we dare to be different.
Do you dare to adapt?

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 4194

 
9/14/09 8:19:56 PM#15
Originally posted by Mariann
Originally posted by lizardbones

It doesn't affect the game itself, just the immersion factor (for me).  It's something I do in every game I play, and in Ryzom it's just not there.  It doesn't even have to be useful.

I think I get the cliff bit, if you don't fall off the cliff, you don't end up in undeveloped areas.  It still seems like you *should* be able to run off a cliff, regardless of the outcome for your toon.


 

I think it is more of a way to define areas, if you could jump off the cliffs by Pyr you would go from a lvl 1 - 50 zone straight into the Outlaw Canyon a lvl 150 - 200 zone, if the fall does not kill you the mobs certainly will especially if you are not lvl 150 - 200 :)

I have on occasion been really upset with the mobs below so I stood on the edge and dumped acid onto them:)  If they can't find the ramp, you are safe...

 

This could all have something to do with my chosen method of navigation.  It's been awhile, but I think you can click to move or use keyboard movement.  When I was playing Ryzom, keyboard/mouse movement was what I considered acceptable, and clicking the ground somewhere to move to that spot seemed an alien concept.  I've since gotten over that...so maybe jumping while moving isn't that necessary.

I could be all wrong about that though, it's been awhile since I played; it was in the (2nd? 3rd?) beta before the recent release.

 

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  MaDSaM

Novice Member

Joined: 12/29/05
Posts: 626

www.ryzom-movies.de

9/15/09 5:46:15 AM#16

Uhm, nope.

Luckily no Point&Click to run.

Normal WASD control.

 

CU

SaM


Ryzom, we dare to be different.
Do you dare to adapt?