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Reloaded Productions | Official Site
MMOFPS | Setting:Real Life | Status:Final  (rel 08/31/11)  | Pub:GamersFirst
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | ESRB:MOut of date info? Let us know!

APB: Reloaded News

Latest Headlines for APB: Reloaded

  • Realtime Worlds Announces APB Closure

    Today, we learned that Realtime Worlds' first foray into the world of MMOs will be closing down. All Points Bulletin, better known in the gaming community as APB, has, according to the game;'s website, "come to a premature end."

    Reported on Sep 16, 2010
  • New Patch Coming September 16

    In a short note on the official All Points Bulletin site, devs have announced the release of the 1.4.2 patch on Thursday, September 16th. The patch will bring the PureSkill ruleset online among other things. We've got the full post for you.

    Reported on Sep 15, 2010
  • Project MyWorld Reportedly Purchased

    Develop is reporting that Realtime Worlds' Project MyWorld has been purchased by an "anonymous US firm". According to the article, beleaguered All Points Bulletin is not part of the deal leaving its fate unknown. Last week twenty three former RTW employees were rehired to work on MyWorld but it remains to be seen whether or not the new buyer will keep them on board to finish the project.

    Reported on Sep 03, 2010
  • Ready to Launch Update 1.4.1

    Realtime Worlds has announced that the deployment of the 1.4.1 patch for All Points Bulletin is a go for today. The full patch notes have yet to be released but devs have indicated that they will be upon the successful launch of the patch on all servers.

    Reported on Aug 26, 2010
  • 130,000 Registered Players

    Realtime Worlds, developer of the embattled All Points Bulletin currently in 'administration' and looking for a buyer, has announced that its flagship title has 130,000 registered players that average four hours of playtime per day. These figures come from Realtime Worlds' administrator, Paul Dounis.

    Reported on Aug 24, 2010
  • Some Realtime Worlds Employees Rehired

    Due to 'interest' from potential buyers, twenty three employees have been offered the opportunity to come back on board at Realtime Worlds, according to administrator Ken Pattullo. The employees approached by administrators are those who were working on the recently announced MyWorld project.

    Reported on Aug 20, 2010
  • Why Didn't They Just Make Crackdown 2?

    In the staff blog, Bill Murphy discusses Realtime Worlds' developers who had come from the Crackdown series and whether or not it might have been wiser (or cooler) to have made APB more Crackdown-esque. Read Bill's thoughts and then add your own on our forums.

    Reported on Aug 19, 2010
  • Buyer Interest & Game Updates

    In a pair of announcements by joint administrator Paul Dounis, of business rescue and restructuring specialist Begbies Traynor, there is a lot of interest "on both sides of the Atlantic" to purchase RealTime Worlds, the developers of All Points Bulletin. The announcement also indicated that support for APB will continue in both the US and in Europe with new updates will continue during the company's restructuring phase.

    Reported on Aug 19, 2010
  • What Went Wrong With APB

    Bill Murphy's The List column this week takes a look at some possible reasons behind the sad news that Realtime Worlds is nearing bankruptcy. While APB seemed to be a promising cops and robbers MMO, the game seemed fraught with difficult issues that may have hastened Realtime Worlds' insolvency. Bill looks at APB's problems from a player perspective so see what you think and add your thoughts to What Went Wrong With APB.

    Reported on Aug 18, 2010
  • Realtime Worlds Enters Into "Administration"

    Realtime Worlds, developers of All Points Bulletin, has entered "into administration" which has been confirmed by Gamasutra. Entering into administration is indicative of the creditors seizing assets. The matter has not yet been adjudicated in court so it appears it is one step ahead of all-out court ordered bankruptcy.

    Reported on Aug 17, 2010
  • Rumored Job Losses at Realtime Worlds

    According to two independent reports from and, Realtime Worlds has cut 60 jobs mainly from the team charged with developing Project: My World. Last month, Realtime Worlds announced that it was restructuring and that 'redundant' jobs would be cut but indicated that the number of jobs lost would be relatively minor and that several individuals would be moved fulltime to the APB team. The new reports from inside sources seem to show otherwise.

    Reported on Aug 13, 2010
  • Human Avatar Project Wraps Up

    The All Points Bulletin Human Avatar project has officially wrapped up with the introduction of the "Josh" character into the game. The project took a real life human and transformed him into an in-game based on the votes of fans worldwide. Check out the total transformation as Josh enters the game.

    Reported on Aug 04, 2010
  • Human Avatar Stage 5 Complete

    Over 45,000 people have participated in the Human Avatar project sponsored by All Points Bulletin developer Realtime Worlds. The project has allowed folks to vote on the real-life transformation of a Londoner from rather Ordinary Joe to Enforcer. The final stage will be the creation of the avatar and its inclusion into the game.

    Reported on Jul 27, 2010
  • Human Avatar Stage: Piercings & Tattoos

    The All Points Bulletin human avatar project has completed the painful stage and voting has wrapped up for what piercings Josh should take on. It appears that Josh will be sporting a new snout ring in the very near future.

    Reported on Jul 15, 2010
  • The Road Ahead

    All Points Bulletin Community Manager Neil Castle took time out to pen a new post at the official site. In it, Castle acknowledges several key issues with the game and gives a bit of insight into future fixes coming down the road.

    Reported on Jul 13, 2010
  • Josh the Human Avatar

    As part of the All Points Bulletin publicity campaign, and to show off the incredible character customization abilities in the game, Realtime Worlds is introducing fans to Josh the Human Avatar. The goal of the campaign is to take a real world person and let fans choose Josh's look to be created in game. First up: The haircut.

    Reported on Jul 09, 2010
  • All Points Bulletin Review

    All Points Bulletin is a genre-breaking new hybrid MMO from Realtime Worlds.'s Bill Murphy has immersed himself in APB for the last couple of weeks and has a lot to say about APB. See if you agree with Bill's assessment.

    Reported on Jul 08, 2010
  • Bill Murphy: 2 Things I Wish APB Had...

    Bill Murphy has been spending a lot of time in All Points Bulletin lately and he's got some thoughts about a couple of big omissions from the game. What's missing? Find out in Bill's blog.

    Reported on Jul 08, 2010
  • Realtime Worlds Restructures

    All Points Bulletin developer, Realtime Worlds, has announced that the corporation will be restructured to "reflect its intentions to give APB total support after launching successfully in Europe and North America." While a few jobs have been eliminated on a second unannounced project, the overall goal is to increase marketing and customer support as well as to add developers to the future content team.

    Reported on Jul 08, 2010
  • The Human Avatar

    Realtime Worlds is running a new promotion called The Human Avatar. During this three week event, a living person will be transformed from human being to in-game avatar by voting for haircut, piercing, tattoo, and clothes before the character is introduced into the game.

    Reported on Jul 06, 2010