Star Trek Online Season 2 is well under way and new Executive Producer Daniel Stahl is receiving notice for his down-to-earth approach. MMORPG.com's Garrett Fuller had the chance to sit down with Stahl to talk about Klingons, Weekly Episodes, and how players influence the game's future.
Daniel explained that with Season One they were laying the groundwork to build improvements for the game. He described Season One as a “sure step” in the right direction. With Season Two, the team worked really hard to implement things that the players wanted in the game. Non-combat quests were a big part of the design and something that definitely had a Star Trek feel to it. Daniel explained that both players and developers liked the more Star Trek style missions of exploration and diplomacy to solve the missions rather than just combat. They wanted to deliver more of a Star Fleet Captain experience rather than just action combat.
Read the Daniel Stahl interview.
