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Star Trek Online Forum » General Discussion raquo; So, after a year, how's the Foundry?

1 posts found
  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 676

 
2/10/12 12:36:22 PM#1
When I read first about the whole Foundry thing where creative players can design their own quests and environments, I thought it was a great idea. I mean, I have played Neverwinter Nights on player made worlds, and it's the thing that came closest to me to the pen&paper RPG experiences. I still think it's a shame that BW never developed a Neverwinter Nights 3 where they built further upon that foundation, it looked to me that with their toolset they were only a step away from fully realised player made MMORPG worlds, especially if they would have added the functionality that could have 200+ players playing fairly smoothly in each such worlds, or that would make it possible to link player made worlds with eachother in one big growing cluster, where your character could wander from one world to the next and back again.


But enough about that, the Foundry reminded me in a small way to that and I was happy to read about it. However, I haven't been keeping track of the game, so my question is: how did it turn out with the Foundry? I know there'll always be crap that will be created, but did remarkable or interesting things rise from it as well?