Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,081
Members:1,598,989  Online:0
Guests:0  Posts:4,852,920
Cryptic Studios | Play Now
MMORPG | Genre:Sci-Fi | Status:Final  (rel 02/02/10)  | Pub:Atari
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
Desktop Client | System Req: PC | Out of date info? Let us know!

Star Trek Online Forum » Perpetual Studios Version Discussion raquo; Are Personal Starship Interiors Still Important?

12 posts found
  Majestic13

Apprentice Member

Joined: 3/12/08
Posts: 7

 
4/16/08 5:04:56 PM#1

Before Perpetual's vision of Star Trek Online became simplified and WoW-like the concept of starship interiors was very important. Players were to crew ships in space with on-board activities for training, relaxation, and battle. Then, Perpetual decided to make starship interiors only for HUBs, making player starships merely mounts in space.

Do people still want to walk around their own starships so bad? Do you think Cryptic Studios, given that they are developing STO, will implement the feature?

  Dracus

Novice Member

Joined: 7/14/04
Posts: 1441

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

4/16/08 8:51:18 PM#2

PSI's are critical features.

As for Cryptic going to use PSI's for player controlled ships...  no idea.  Depends on their targeted market.  If it is the mass market, which most likely is, then the answer is likely to be a No for player PSI's.

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  jayce

Apprentice Member

Joined: 2/23/06
Posts: 120

4/17/08 4:41:32 AM#3

In my opinion, and it's just that, my opinion, I think that Cryptic (unofficially of course) should go all out in creating a truly compelling space/ship experience. It's the one area of the game that you really can't screw up on. From your avatars escorting an immersary to their quarters before departing on that diplomatic mission, to carefully manuvering your ship through a radioactive astrorid belt before your shields and hull integrity are compromised. They should treat your ship like a city (population: x - xx), as a map/base with it's own points of interest and key allied npcs. Creating ground enviorments is easy and the industry has had plenty of practice at it. Creating Space/Ship enviorment is not so easy. Space moreso than the ship. But the majority of the time spent in the series was aboard starships and some stations. The planet enviorments was there to compliment ship enviorment. In STO, the ground experience should compliment the space experience. Not the other way around. It will require more than just two diamentional thinking of the been there and done that mentality. It will require people who are willing to think outside the box. After all, this is suppose to Star Trek. And again, in my opinion.

as of 5/14/12 http://www.gw2builds.org/create/bwe_1/necromancer#1.2.3.1-1.2.3.8.2-15.20.10.15.10-1.11.7.10.11.3
GW2 Upcoming Rig: (After Known Release Date)
3rd Generation Intel® Core™ i7-3720QM, 2.6-3.6GHz, (22nm, 6MB L3 cache)
AMD Radeon HD 7970M 256bit 2GB GDDR5 28nm
16GB - DDR3 1600MHz Dual Channel Memory (4 SODIMMS)
240GB Intel 520 Series Solid State Drive
6X Blu-Ray Read/8X DVDRW
Razer Naga Hex

  User Deleted
4/17/08 4:52:47 AM#4

I tell you what, if Cryptic wanna make a load of money they better have them in. I for one if no psi is ingame will not even bother with it as more than likely they will be using 2007 technology to code a 2011 game (that won't do).

PE made a bad choice in thumbing the game down in a bunch of areas  and I'll list them

  • Having the captain pilot a capital ship
  • No psis in ships or EVE online dynamic (that was bull$%^&)
  • WOW aliens instead of real alien models (did they even look at the shows?)
  • Not catering to a Star Trek crowd period

Those were the biggest mistakes they could have made with the game that made me lose interest and decide the game wouldn't be worth a crap if it went from vaporware (did we ever see a working model?).

A lot of people rant and rave about not having it cater to a Star Trek crowd,but I don't think those individuals have come to think out the box "you can make a Star Trek MMO fun without putting a Calculous problem in it". No one ever said it would have to be 100% Trek just keep the premiss of it "which PE lost site of when they put that WOW alien in the game".

  jayce

Apprentice Member

Joined: 2/23/06
Posts: 120

4/17/08 5:11:55 AM#5
Originally posted by Tonev

No one ever said it would have to be 100% Trek just keep the premiss of it "which PE lost site of when they put that WOW alien in the game".


No, they were already blind as a bat well before the WOW toon was even concieved. Their path down the darkside started less than a year after the STO announcement.

as of 5/14/12 http://www.gw2builds.org/create/bwe_1/necromancer#1.2.3.1-1.2.3.8.2-15.20.10.15.10-1.11.7.10.11.3
GW2 Upcoming Rig: (After Known Release Date)
3rd Generation Intel® Core™ i7-3720QM, 2.6-3.6GHz, (22nm, 6MB L3 cache)
AMD Radeon HD 7970M 256bit 2GB GDDR5 28nm
16GB - DDR3 1600MHz Dual Channel Memory (4 SODIMMS)
240GB Intel 520 Series Solid State Drive
6X Blu-Ray Read/8X DVDRW
Razer Naga Hex

  tman5

Novice Member

Joined: 8/24/07
Posts: 548

4/17/08 1:23:00 PM#6

Starship interiors are a must.  I won't even look at a "Star Trek" MMO if there is not the means to interact with other players aboard ship.  Don't give me EvE with a Star Trek skin.

This will be difficult to implement, yes.  And one of the reason I don't believe a Star Trek MMO will ever see the light of day.

  mrjuliano

Novice Member

Joined: 2/16/07
Posts: 30

4/17/08 3:58:46 PM#7

This has become a large misconception within the community. Perpetual never said that there wouldn't be so-called PSIs in STO. The discussion was whether or not to fully model the interiors, including unnecessary systems, like Jeffries tubes, and leave only major places, like the Bridge, Transporter rooms, and a few others that players would frequent.

It was never a complete and total 3rd person view of only the outside of the ship.

  barthburger

Apprentice Member

Joined: 6/13/06
Posts: 65

Nothing seperates humanity quite like religion

4/18/08 4:29:52 AM#8

Well this conversation again with the, “What do you mean? Perpetual never said there wasn’t going to be personal ship interiors…” Yes they did…Again it seems people still belong to 2 camps in this. Perpetual said PSI or *personal* ship interiors would not be in game, outside view only.

What interiors then did they say?

Ship hubs….That is not a PSI. That’s just what it says a static ship hub with lots of amazing interiors for you to explore. Yippie. Anyone who has enjoyed playing SWG with multi person ships knows there is no substitute to being able to be in a real time space environment with your buddies running around your ship repairing things or firing from turrets from your avatars point of view inside the ship.
Running to repair your ship while the lights are going off and smoke and fire everywhere seeing the deck plates rumble under your feet when your taking hits, seeing the enemy ships out the window as you run past knows what excitement and potential STO could be.
I’ve said it before and I’ll say it again if they can pull it off on an old game like SWG and make it fun there is no reason at all they can’t make this work with today’s technology for STO.
For me personally as you can see when I imagine a studio that can take STO and truly make for an immersive experience the amount of potential that this game could bring is endless. But when I think that studio will just look at Star Trek Legacy, or even just the online play of Bridge commander and say well, let’s just make that into an MMO it makes me cringe knowing another missed opportunity that something amazing could have been made.
Bridge commander is a good example in my mind. It was a lot of fun playing the single player mode where you had control of the bridge and had an interactive crew. But playing online, with the exception of some mods, became pretty boring online. Third person view of your ship only. Once that bridge was gone it was like a lot of the magic went with it. Here’s hoping still that whoever makes this game does their gaming research for more than the quick buck.   

Fun,Community,Graphics,immersion. Is that so hard?

  grndzro

Advanced Member

Joined: 2/21/06
Posts: 544

4/18/08 6:39:38 AM#9

PSI in all it's entirety is pretty critical for making this a sucessfull MMO.

PSI and crafting are important IMO.

I don't wan't a space sim.......if I did I would be playing EVE. I wan't to live in a star fleet universe where I am free to make any choice or career decision that I would be able to in the game....Including betray my race/uniform.

PSI are just too important to let go of. Without PSI alot of features we all wan't to see in this game would be either sadly lacking or entirely impossible.

No PSI = no hiding aboard enemy ships

No PSI = no ability to fight for control of the ship in 1st/3rd person view.

No PSI = no need to memorize the systems in the ship/All ships would be functionally identical.

No PSI = no extensive crafting/skill system.

No PSI = no relevant effect of battle damage other than performance.

No PSI = FAILURE/DOOM

  giggal

Apprentice Member

Joined: 11/25/04
Posts: 104

4/25/08 7:28:09 PM#10

Hmm how i would set startrek is frankly during the time of Kirk, with lots of Klingons/Romulans to go around ok the technology wasnt UBAH but then it wasnt out of place.

By setting it in the original time frame you bring in much more options for pvp and or proper starship fights. Also although i like next generation and voyagers time period i feel that it was lacking in real action. Ok it had the dominion war but it was rather one sided until the end.

The original series had more charm i feel.

There is a lot more option as the starships wernt as big as say a galaxy or sovereign class starship. So you could get away with guild run constitution class starships. Also they wouldnt be able to stuff the Q in to put in silly away missions. It would be proper exploration and NO borg appearing to be overpowered.

also no mucking about on holodecks :P

You could have the odd klingon incursion and romulans being norty and then you have more sedated away missions.

Cryptic need to stick to a plan decide what they want and go with it, however i feel they really do need to make the game around the ships its what makes startrek startrek.

In my books :P

  User Deleted
4/25/08 8:53:20 PM#11

call me a shallow bastard but if they have no PSI then I wont buy it.

And what I mean by PSI, I mean if i want to look at Deck 9-J Jeffry tube, I can.

  Hype

Apprentice Member

Joined: 5/20/04
Posts: 256

5/20/08 12:59:59 PM#12

Are they important to the show? The franchise? The Mythos?

They're important to the game as well.  I think each ship class, or at least ship-size should have its own interior map and be filled with content.  Small defiant-ships, not so much, but Galaxy class? There's NPCs there, NPCs with their own storylines.  There's belligerent crewmen, some that can even turn violent if triggered.  There's prisoners to escort, holodeck simulations (and disasters) to play out and aftereffects from battles and anomalies.

Add that to the great ideas you've been kicking around in here and yes, it's clear... ground combat, and even ship-to-ship combat should compliment the shipboard experience.

"Love not only bears with others' faults, but cheerfully submits to whatever suffering or inconvenience that such forbearance makes necessary."