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34 posts found
  damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

3/30/08 6:41:41 AM#21

Originally posted by Wikkedbowtie

 

Originally posted by Xris375

I'm not sure this is good news. Isn't Crypic already developing another game ?

And a game developing company can't develop more then one game because...........?????????


how many people does it take to develop one game?  how many of those people can be utilized to work on more than one game at a time?  how many experienced people does cryptic have?  they have emmert, everyone else stayed on with the 'city of' franchises.

those are the questions that have to be answered in order to answer your   .....................??????????????

 

 

an IP can go a long way; but we've seen (time and again) great IPs basically go by the wayside because of corporate greed and incompetence.  pretty much everything i didn't like about COx changed for the better (more and more, the less emmert was involved).

 

remember that guy whose dream vanguard was?  the genius (irony) that introduced huge raids to the MMO genre?  how many people would be lining up for his next 'vision'?  with the changes being made issue by issue at COx, i can see it was emmert that was the 'vision' behind the bad stuff (hero = 3 minions anyone?)

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  Xris375

Apprentice Member

Joined: 6/26/07
Posts: 1031

3/31/08 7:18:10 AM#22
Originally posted by Wikkedbowtie

 

Originally posted by Xris375

I'm not sure this is good news. Isn't Crypic already developing another game ?

And a game developing company can't develop more then one game because...........?????????

 

I really am wondering about this BTW. According to Jack Emmert's (heed of Cryptic) day in the life on ChampionsOnline.com article, he had meetings about three games in development and I think one that he isn't really involved with.

 As other have posted, a lack of focus is a threat to any project. PE couldn't handle it, others may.

---
And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
John Smedley, SOE

  Wikkedbowtie

Novice Member

Joined: 1/30/05
Posts: 501

3/31/08 11:22:55 AM#23

But that is assuming they only have one team of devs. If they had only had a single team of devs then champions would not be in the state it is in after Posi and the others left. Go to the CO website and read the article I referrenced. Jack talks as though each game has its own dev team. Therefore no loss of focus because each team does its own game.

  Xris375

Apprentice Member

Joined: 6/26/07
Posts: 1031

4/03/08 1:27:31 AM#24

Originally posted by Wikkedbowtie

But that is assuming they only have one team of devs. If they had only had a single team of devs then champions would not be in the state it is in after Posi and the others left. Go to the CO website and read the article I referrenced. Jack talks as though each game has its own dev team. Therefore no loss of focus because each team does its own game.

PE had seperate dev teams on their games as well. The thing was that when resources became limited, the product closes to finish were axed, probably because the ST title were deemed more valuable. In the end the STO was axed as well because there were no faith left in the marked.

---
And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
John Smedley, SOE

  Brenelael

Elite Member

Joined: 10/19/06
Posts: 3352

Pointing out the Obvious to the Oblivious since 2006

4/03/08 7:33:56 AM#25

 

Originally posted by Xris375

 

Originally posted by Wikkedbowtie

But that is assuming they only have one team of devs. If they had only had a single team of devs then champions would not be in the state it is in after Posi and the others left. Go to the CO website and read the article I referrenced. Jack talks as though each game has its own dev team. Therefore no loss of focus because each team does its own game.

 

PE had seperate dev teams on their games as well. The thing was that when resources became limited, the product closes to finish were axed, probably because the ST title were deemed more valuable. In the end the STO was axed as well because there were no faith left in the marked.

No offense but comparing Cryptic to PE/P2 is like comparing a brand new Lamborghini to a '72 Dodge Dart that has been sitting in a field for 20 years. Cryptic is a company with a proven track record that has produced at least one AAA title and PE/P2 is........well PE/P2. Perpetual was in a class of its own as its incompetence on many levels has not been seen in this industry before. It was almost as if the company was run by 10 year olds as a class project.

 

 

Bren

while(horse==dead)
{
beat();
}

  jmd10222

Novice Member

Joined: 2/08/04
Posts: 420

4/03/08 10:59:01 PM#26
Originally posted by Wikkedbowtie

But that is assuming they only have one team of devs. If they had only had a single team of devs then champions would not be in the state it is in after Posi and the others left. Go to the CO website and read the article I referrenced. Jack talks as though each game has its own dev team. Therefore no loss of focus because each team does its own game.

There were some announcements a while back (sorry cant remember where) that Cryptic hired most of the STO Dev team that got the ax from Perpetual. Would be easy to hire the team originally on the project to continue it, and not have to reorganize members working on other projects.

  Gruug

Hard Core Member

Joined: 4/03/08
Posts: 735

The more you know, the more you know you don't know.

4/05/08 9:04:13 PM#27

I like many others were very excited about STO. I became a little disappointed when PE started dropping features like ship interiors from the game. Then they release some of the so-called content screen shots and I was floored. STO looked like it had gone from a top notch production to some cartoon of itself.Maybe my expections were too high. Maybe PE just promised to much up front.

Now that Cryptic is taking the helm I am both glad and a bit disappointed. Glad that STO has a home but disappointed because I don't see Cryptic making STO any better then that "cartoonish" ..dumbed down game. I really hope that is not the case.

Let's party like it is 1863!

  TavisMacRait

Apprentice Member

Joined: 10/31/07
Posts: 17

Don't try to be a great man, just be a man, and let history make it's own judgment.

4/09/08 2:25:52 PM#28

Cryptic in general has had a solid track record making MMO games, CoH/CoV is their best example. They really took MMO games in a different direction with that one, while still maintaining the aspects that make MMO games popular. I'm hoping they'll do something similar with STO, in that they'll take it in a unique direction that suits the franchise well and pleases the fanbase, while keeping with some of the aspects that make MMO games what they are. I have faith they won't dissapoint .

“If we’re going to be damned, let’s be damned for what we truly are.” - Captain Picard
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." - Captain Picard
"I would be delighted to offer any advice I can on understanding women. When I have some, I’ll let you know." - Captain Picard to Lt. Commander Data

  fansede

Advanced Member

Joined: 6/23/03
Posts: 956

Pain is fear leaving the body..

4/09/08 4:36:13 PM#29

Good news. Cryptic has experience to produce and launch a high quality MMO. I do have reservations as many as you do because I do not know if Cryptic has any experience working with two major titles at once. That requires deep pockets and a good business management team.

Star trek Online has the potential of being a huge game if they play their cards right. If they listen to the fans. It can be so innovative. If it becomes a foolish Earth And Beyond game with instanced missions it will be a wasted project.

If they pull off a system which players interact on the ship, contribute on their ship for objectives, throw in instanced missions like holodecks, planetary /space object away missions, starbase hubs with its own missions, perhaps throw in some pvp like federation vs. Romulan type stuff, etc. It is going to rise to among the top. Cryptic would have to buy their own bank they'd get so wealthy.. 

  grndzro

Advanced Member

Joined: 2/21/06
Posts: 544

7/11/08 11:38:31 PM#30
Originally posted by Jaklet

I very much imagine Cryptic will use their existing infrastructure and literally plaster everything PE did onto it, art style, story and overall concept. They might tweak it a little, but I definitely don't imagine the game is going to be much different to what PE had in mind.

 

Dude.....you seriously don't get it.

 

The whole reason everyone jumped the PE/P2 ship was because PE decided to drop PSI's.

Cryptic really has no choice but to include PSI and make it a sandbox game. The PE/P2 fiasco clearly shows anything less will result in the same catastrophic failure that has already happened with Perpetual.

Pretty much every "What would you like to see in STO" thread ever created has the same ideas coming from the STO fans.

1: We want PSI's

2: We want Crafting

3: We want customizable ships

4: We want Multiple factions at launch

5: We want PVP

6: We want ground based combat

7: We want many different professions (IE)smuggler, inventor, Maquis, Spy.....etc

8: Semi realicstic graphics.

9: We don't care if it takes a supercomputer to play the game.

10: We want a Galaxy class Starship for our guild, to fly, fight,upgrade, and spend time on other things.

11: We want to be able to play Solo.

12: Super guilds would be awsome, mbe have their own space station /w trade routes, Guild created quests, Special items found/created by guild members.

13: I wan't to design my own starship, NOTE this should take an incredible amount of time and resources to achieve.

14: Fuly realized planets.

15: Full control of all ships systems.

 

Something like the above list is what Cryptic should be aiming for.

Otherwise don't bother.

  Wikkedbowtie

Novice Member

Joined: 1/30/05
Posts: 501

7/14/08 6:58:28 PM#31
Originally posted by grndzro
Originally posted by Jaklet

I very much imagine Cryptic will use their existing infrastructure and literally plaster everything PE did onto it, art style, story and overall concept. They might tweak it a little, but I definitely don't imagine the game is going to be much different to what PE had in mind.

 

Dude.....you seriously don't get it.

 

The whole reason everyone jumped the PE/P2 ship was because PE decided to drop PSI's.

Cryptic really has no choice but to include PSI and make it a sandbox game. The PE/P2 fiasco clearly shows anything less will result in the same catastrophic failure that has already happened with Perpetual.

Pretty much every "What would you like to see in STO" thread ever created has the same ideas coming from the STO fans.

1: We want PSI's

2: We want Crafting

3: We want customizable ships

4: We want Multiple factions at launch

5: We want PVP

6: We want ground based combat

7: We want many different professions (IE)smuggler, inventor, Maquis, Spy.....etc

8: Semi realicstic graphics.

9: We don't care if it takes a supercomputer to play the game.

10: We want a Galaxy class Starship for our guild, to fly, fight,upgrade, and spend time on other things.

11: We want to be able to play Solo.

12: Super guilds would be awsome, mbe have their own space station /w trade routes, Guild created quests, Special items found/created by guild members.

13: I wan't to design my own starship, NOTE this should take an incredible amount of time and resources to achieve.

14: Fuly realized planets.

15: Full control of all ships systems.

 

Something like the above list is what Cryptic should be aiming for.

Otherwise don't bother.


 

Wow. Just wow. There is no way that you will get all of that from Cryptic.

And I flat out disagre with number 9. The higher the recquired specs to play it, the fewer players you will have. Lets face it, this is gonna be more of a niche game then CoH.

  mrjuliano

Novice Member

Joined: 2/16/07
Posts: 30

7/14/08 11:30:23 PM#32
Originally posted by grndzro 

Dude.....you seriously don't get it.

 

The whole reason everyone jumped the PE/P2 ship was because PE decided to drop PSI's.

Cryptic really has no choice but to include PSI and make it a sandbox game. The PE/P2 fiasco clearly shows anything less will result in the same catastrophic failure that has already happened with Perpetual.

Pretty much every "What would you like to see in STO" thread ever created has the same ideas coming from the STO fans.

1: We want PSI's

2: We want Crafting

3: We want customizable ships

4: We want Multiple factions at launch

5: We want PVP

6: We want ground based combat

7: We want many different professions (IE)smuggler, inventor, Maquis, Spy.....etc

8: Semi realicstic graphics.

9: We don't care if it takes a supercomputer to play the game.

10: We want a Galaxy class Starship for our guild, to fly, fight,upgrade, and spend time on other things.

11: We want to be able to play Solo.

12: Super guilds would be awsome, mbe have their own space station /w trade routes, Guild created quests, Special items found/created by guild members.

13: I wan't to design my own starship, NOTE this should take an incredible amount of time and resources to achieve.

14: Fuly realized planets.

15: Full control of all ships systems.

 

Something like the above list is what Cryptic should be aiming for.

Otherwise don't bother.

 

Well, I've been in the STO community since almost day one, and I have to disagree with several of your points.

First off, PE never said there wouldn't be Player Ship Interiors, they said that the interior of ships would not be fully modeled. In other words, you would get the Bridge, Transporter Rooms, Engineering, Sickbay, Transporter Rooms, Personal Quarters, and maybe a few others, but you wouldn't have every inch of every deck available.

Next, I completely disagree with:

2. I've never cared about crafting, and I honestly wouldn't notice if it weren't in. If it is, great, but if not, it wouldn't bother me.

4. Multiple factions at launch only increases development time and costs. Instead, launch with the Federation, the faction most people want to play, and release the others as expansions. this makes much more sense in the long run, especially financially.

7. Again, unless they are absolutely vital to gameplay mechanics, this is just more filler. Save the outside professions for an expansion pack once they have the momentum and subscriptions to properly support development.

8. Graphics are completely and utterly unimportant. If you think I'm crazy, try comparing Wii's sales to PS3's sales.

9. See #8. Good graphics and high tech specs just mean less people can play the game. That's a bad thing.

13. Why should anything take tons of resources and time to complete? If I'm working 40-50 hours a week, and I only have 3 or 4 hours to spend playing over the weekend, I would hate it if I couldn't take advantage of a game I pay to play. I want to enjoy this game, not be a slave to it.

15. I'll preach it again, this would just mean increased development time and cost, and would more than likely make the game too complicated to  really enjoy. Give me responsive, fast-paced combat and a smart skill system with problem-solving central to leveling my character. I would much prefer that then having to figure out if the environmental system is sucking power from my phasers.

The ONLY thing I want Cryptic worrying about is whether or not they are making a fun game. If they try and get too cute about it, and overthink things, we'll just end up with a mess. Star Trek is a hard enough IP as is.

  JayBirdz

Advanced Member

Joined: 2/22/07
Posts: 972

7/21/08 8:21:48 AM#33
Originally posted by grndzro
Originally posted by Jaklet

I very much imagine Cryptic will use their existing infrastructure and literally plaster everything PE did onto it, art style, story and overall concept. They might tweak it a little, but I definitely don't imagine the game is going to be much different to what PE had in mind.

 

Dude.....you seriously don't get it.

 

The whole reason everyone jumped the PE/P2 ship was because PE decided to drop PSI's.

Cryptic really has no choice but to include PSI and make it a sandbox game. The PE/P2 fiasco clearly shows anything less will result in the same catastrophic failure that has already happened with Perpetual.

Pretty much every "What would you like to see in STO" thread ever created has the same ideas coming from the STO fans.

1: We want PSI's  

Agree, they have to be there from the start.  Alot of ST fans are roleplayers / sim players.

2: We want Crafting

Agree.   Crafting should be a huge part of the game.   Almost every episode for any of the series had the characters , creating, manipulating , building something  to solve a problem.

3: We want customizable ships

Agree

4: We want Multiple factions at launch

As well as races that can break away from the traditional mind set of that race if a player wants to.  With some exceptions. The main one being....   If Borg become playable they should never under any circumstances be able to mix in with any other faction or race.  Absolutely not.  They could perhaps be able to break off into their own rogue faction.  Though they should never ally with any other races.     

5: We want PVP

Agree:  Include player controlled objects. I do not think there should be player controlled zones or sectors.  Have those hard coded and unchangeable except by the Dev's for events, timelines, and story progression.    There is a few ways to employ PVP that would work very well.   I don't think any of them are wrong unless they go with Eve rule set.  Star Trek is not really designed around conflict if anything its morality.  Conflict happens as a last or desperate means by the good guys.   Since Star Trek is based around The Federation STO or whatever it will be called should follow this mind set.   AO's zone gas / flag up type system would work nice for example and off the top of my head.    I am sure there are better ideas and I have seen better ideas.  None come to mind atm.  I just know Eve's eat or be eaten mechanics aren't exactly ST'ish.

6: We want ground based combat

Agree: Player controlled objects here as well.

7: We want many different professions (IE)smuggler, inventor, Maquis, Spy.....etc

Agree: possabilities are limited only by the dev's imagination. 

8: Semi realicstic graphics.

Nuetral on this.  Preferably not too cartoonish. 

9: We don't care if it takes a supercomputer to play the game.

  Strongly Disagree.  Graphic quality in the end brings nothing to the table except heartache at launch time.  Not to mention limiting your customers.  Design the graphics to be mediocre.  After launch collect a database of everyone's system specs. Average them out and decide from there where to go with graphic upgrades.

This thing could be done with just T&L technology and people would play it as long as the game itself is good.  Star Trek on name alone will sell.  FFS look at Star Wars the UI of all things is shit. Avatars are broken or do not fully function and people still buy and pay for that PoS because of the name.  

If they disappoint fans because they opted out of gameplay for omg wtf graphics,  Fans will revolt big time.  Just like they did with PSI's and Legacy.    A year or 2 old technology  from current provides them with more than enough options.

10: We want a Galaxy class Starship for our guild, to fly, fight,upgrade, and spend time on other things.

 

11: We want to be able to play Solo.

Reply to 10 and 11. This is the toughest of your comments.  Yes and Yes with my thoughts.  It really depends on how the game works with  #11 in mind.   While we do want group ships.  These ships need to meet rp'ers / sim'ers needs. As explained earlier. Siming is very big as far as the Star Trek franchise goes simply because no game to date has really met what they are looking for.   Sim'ing communities are fairly large and very resourceful.  Depending on how they design the game this could hurt the developer in the long run if this group of people are left out of the picture.

Should we or should we not be able to fly the group ships solo.  While I can except any system here.  It needs to be done right and balanced.  Not dumbed down in favor of group flown ships.  So make a limit in hull class a solo player can fly and the rest for group.  Or let a solo and grouped players fly all ships with no penalty's for either of the 2.  AI's replacing a human characters role is what I consider dumbing down of the system and gimping the solo'er.  

 Most important of all when they implement the system they decide on. They need to stick to their guns on this.  Don't fold in and unbalance the game a year later trying to redesign this aspect of the game.  Decide now and build the game around that model.  Then keep it that way.

 

12: Super guilds would be awsome, mbe have their own space station /w trade routes, Guild created quests, Special items found/created by guild members.

 

13: I wan't to design my own starship, NOTE this should take an incredible amount of time and resources to achieve.

14: Fuly realized planets.

Yes hopefully all of them. 

15: Full control of all ships systems.

What do you mean full control.  If Eve style player controlled  gate camps, absolutely not.  I enjoyed Eve a lot.  I played roughly a year and a half.   That type of environment just has to many conflicts  verses bonus's for a Star Trek game.   Planets, bases  and maybe a small fraction of space around those planets  would be acceptable.  Not entire systems.

Systems should be Hard coded into what faction or race they belong too, if any( if any = nuetral).   Systems should only be changeable by the developers.  Players should not feel forced or ever be forced into pvp in the Star Trek universe.  Again, Star Trek was more about morality not conflict.

 

Something like the above list is what Cryptic should be aiming for.

Otherwise don't bother.

To be honest I am really not a picky gamer in the end.  I am pretty open minded and tend try everything out that seems half way decent.  They absolutely need some sort of crafting / design, psi's and some explorable planets.   

PvP:  In the end it depends on what time period or region of space this game takes place.  Before I can say wether I like this rule set or that one. It is to early to say what I would think the rite approach would be.  And then its just my opinion

Edit:  fixing a few spelling errors and clearing up my thoughts a tad.  :)

  Dracus

Novice Member

Joined: 7/14/04
Posts: 1441

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

 
7/21/08 6:43:54 PM#34

I would say, keep the game Avatar Centric and not with Ships, even in ship combat.

Now if the KOTOR MMO is true, best to do things different.  Place less importance for combat grinding (how about no xp for kills? Or perhaps based on the faction...) and more towards thinking and playing smarter.

If players just want to fight, then let them go and fight at the political boundaries, while the others can go elsewhere.

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

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