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Cryptic Studios | http://www.startrekonline.com
RPG | Genre:Sci-Fi | Status:Beta Testing  (est.rel 02/02/10) | Publisher:Atari | Has PVP:Yes
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Star Trek Online Forum » General Discussion » Same team that did CoX?

9 posts found
Yamota

Elite Member

Joined: 10/05/03
Posts: 1507

No beast so fierce but knows some touch of pity. I know none and therefore, am no beast.

 
7/01/09 9:25:51 AM#1

Isn't Cryptic the same company that developed CoX? If so then I think it is bad news for this game as CoX is linear, severly instanced and the PvP is boring as hell.

Hopefully Star Trek Online wont be but the best way to judge of how a game will be like is to see what games they have developed before...

rscott6666

Novice Member

Joined: 7/28/03
Posts: 37

7/19/09 1:10:46 AM#2

On the plus side the game will bring new life to the mmo genre and will be more fun than 99% of the other games.

If we're going by what COX was like...

Brenelael

Hard Core Member

Joined: 10/19/06
Posts: 1928

"If I'm not back in 5 minutes... Just wait longer." -Ace Ventura

7/19/09 2:35:30 AM#3

Yes and no... They are the ones that did CoX but I think most of those people are on the Champions Online team. Cryptic brought in a lot of new talent to work on STO but I'm sure that there are a few from the old CoX team on the STO team. Most of the team however are people that didn't even work for Cryptic at the time that CoX was released.

 

Bren

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Khalathwyr

Elite Member

Joined: 6/02/04
Posts: 1746

Google is your friend.

7/19/09 2:57:32 AM#4
Originally posted by Brenelael

Yes and no... They are the ones that did CoX but I think most of those people are on the Champions Online team. Cryptic brought in a lot of new talent to work on STO but I'm sure that there are a few from the old CoX team on the STO team. Most of the team however are people that didn't even work for Cryptic at the time that CoX was released.

 

Bren

 

I'd have to agree somewhat with Brenelael. For instance on a personal note I looked at Turbine. They made a game I LOVED in Asheron's Call. Then they made a game I didn't like in D&D Online. Then they made a game where I played through to max level (at the time) and maxed a crafting profession after all my friends left and then quit in LOTRO. Out of those three, I only really enjoyed their first one and if they kept the same systems and updated the graphics on AC (and updated their network code so I wouldn't have to play "where's Waldo" finding which ports to open) I'd still be subscribed.

With the exception of SOE, based on my personal experiences I'd be willing to look at any game these days (that didn't blatantly follow the WoW forumla - like Alganon, though, at least they come out and admit it in so many words so props for that) by the majority of companies because a past game doesn't necesarrily mean you'll get the same experience, good or bad, from their next game.

Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.


"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."

Raltar

Elite Member

Joined: 1/28/06
Posts: 842

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

7/19/09 3:11:34 PM#5
Originally posted by Khalathwyr

I'd have to agree somewhat with Brenelael. For instance on a personal note I looked at Turbine. They made a game I LOVED in Asheron's Call. Then they made a game I didn't like in D&D Online. Then they made a game where I played through to max level (at the time) and maxed a crafting profession after all my friends left and then quit in LOTRO. Out of those three, I only really enjoyed their first one and if they kept the same systems and updated the graphics on AC (and updated their network code so I wouldn't have to play "where's Waldo" finding which ports to open) I'd still be subscribed.


 

I have to agree with that. I also loved the original Asheron's Call. Still the best MMO of all time in my opinion. But I also completely HATED everything else Turbine has done since then, including the absolutely horrible Asheron's Call 2. So yeah, its a good point that a company won't always make the same mistakes or have the same success with every product they make.

But on the other hand, it does sound like they are aiming for a very similar design strategy for STO when compared to what they did with CoX. A lot of the elements of gameplay that they have talked about so far sound a LOT like the way things worked in CoX. For example they have talked a lot about the different kinds of ships and how much you will be able to customize the appearance of your ship. That sounds a lot like the way you had HUGE amounts of control over the appearnce of your character in CoX. Then on the other hand they have said almost nothing about PvP and exploration, which were two elements of gameplay that got very little attention in CoX. It just seems to me that they are really going to emphasise the same elements of gameplay here in STO that they did in CoX so chances are we will end up with a very similar game.

But I actually liked CoX so if this game turns out to be the same I will honestly be fine with that. I played CoX for exactly one year before I got bored with it and was pretty happy with the overall experience. If STO is as good as CoX was I'll probably play it for awhile too.

But yeah, they do need to avoid that whole instance issue. You can't simulate a giant universe in a series of small boxes. That is one thing from CoX that must not make it into STO.

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

Wikkedbowtie

Novice Member

Joined: 1/30/05
Posts: 500

7/26/09 6:57:22 PM#6
Originally posted by Brenelael

Yes and no... They are the ones that did CoX but I think most of those people are on the Champions Online team. Cryptic brought in a lot of new talent to work on STO but I'm sure that there are a few from the old CoX team on the STO team. Most of the team however are people that didn't even work for Cryptic at the time that CoX was released.

 

Bren


 

The guys who worked on CoX are still working on CoX. With the exception of Jack Emmert.

When NCSoft bought complete control of CoX they dev team went to NC with it.

Brenelael

Hard Core Member

Joined: 10/19/06
Posts: 1928

"If I'm not back in 5 minutes... Just wait longer." -Ace Ventura

7/26/09 7:19:36 PM#7
Originally posted by Wikkedbowtie
Originally posted by Brenelael

Yes and no... They are the ones that did CoX but I think most of those people are on the Champions Online team. Cryptic brought in a lot of new talent to work on STO but I'm sure that there are a few from the old CoX team on the STO team. Most of the team however are people that didn't even work for Cryptic at the time that CoX was released.

 

Bren


 

The guys who worked on CoX are still working on CoX. With the exception of Jack Emmert.

When NCSoft bought complete control of CoX they dev team went to NC with it.

Well then OP, there is your answer. I do believe that more than just Jack stayed on with Cryptic after the sale though as I've seen several of the CO devs make statements like, "When we were working on CoH...". I do however agree that most of the Dev team stayed with CoX after the sale though... the ones that stayed with Cryptic are working on CO with a new team. STO however is an entirely new team from the EP (Craig Z.) on down.

 

Bren

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jaxsundane

Elite Member

Joined: 5/20/07
Posts: 1046

7/26/09 7:34:46 PM#8
Originally posted by Yamota

Isn't Cryptic the same company that developed CoX? If so then I think it is bad news for this game as CoX is linear, severly instanced and the PvP is boring as hell.

Hopefully Star Trek Online wont be but the best way to judge of how a game will be like is to see what games they have developed before...


 

   How a person feels about a particular games play is opinion which is good for this game since Cryptic is a hard working honest company that puts out solid products and in this day and age that unfortunately is more important than wether a particular game holds your interest or not, most of the games being released now are horribly unplayable and the devs use highly deceptive practices with Cryptic what you see is what you get.

  So basically you can use a certain companies former products to make an educated guess at what future products will be like but I don't think the things you list as a problem is really what you can judge a company on as they are vastly different products capable of vastly different things.

Yamota

Elite Member

Joined: 10/05/03
Posts: 1507

No beast so fierce but knows some touch of pity. I know none and therefore, am no beast.

 
7/27/09 10:27:30 AM#9

Ok, lets hope this game is nothing like CoX. Tired of MMORPGs being dumbed down so that a retard can play it, specially with such a rich IP such as Star Trek. Just look at LotR Online and what they did to the magnificent Tolkien lore.