Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,966
Members:1,132,502  Online:0
Guests:0  Posts:3,079,307
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Cryptic Studios | http://www.startrekonline.com
RPG | Genre:Sci-Fi | Status:Beta Testing  (est.rel 02/02/10) | Publisher:Atari | Has PVP:Yes
Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC 

Star Trek Online: Some Thoughts on "Capturing the Essence"

MMORPG.com Star Trek Online Correspondent Troy Hammers writes this editorial discussing how Cryptic will capture the essence of Star Trek in their upcoming MMO.

 advertisement 

What is Star Trek? That question is extremely hard to answer with one word. What can you put into a Star Trek game? Just about everything: Captain's Logs, Starships, Aliens, Humanity, Neutral Zones and everything in-between. If I were a developer I would have trouble figuring out where to start...at first.

When talking about Star Trek, to me, it's pretty simple where to start. It is the basis of every sitcom, movie and cartoon that you can probably even think of: People. We especially like people who can drop kick some major tail like James T. Kirk, or people like William Riker who can just about sweet talk any lovely female he comes across with his Lumberjack beard. Call me a Cryptic fan boy, but from what I can tell, it's pretty clear they are answering the call in this area.

Let's explore this just a little; When Perpetual had the IP, I liked the fact you could act as a certain part of the crew such as Tactical, Security or even a Medical Doctor. All of your friends working together to defeat a common foe all on one ship. Wow, on paper and explaining this to a Star Trek fan or any Sci-Fi enthusiast, you think this could be the greatest game ever made. However, I found it hard to possibly try to make this work with each individual person working as a crew - on different parts of ship's operations and everyday work. You can name as many ways as you want and make this happen, such as players all logging on at the same time and manning your vessel, but in the end, for people who have things to do, it won't work. I can only imagine while fighting the Borg, your Security Officer says "SORRY GUYS GOTTA GO WALK THE DOG!" Now unable to fire phasers at the Borg Cube at the right time, you get hammered! Your bridge crew fall to the ground from damage to your ship, your ship blows up in the biggest epic fail possible and the next thing you know everyone has to respawn and then travel 100 light years back to a shipyard, blah, blah, blah you get my point.

Let's look at Cryptic's approach to people. You start as a “Captain” of your own ship, or at least acting Captain, with a possible lower rank such as Ensign (from what we know details on ranks are bit iffy). Granted everyone does not want to be a Captain, they understand that. I understand that. I'm sure it was a difficult decision to make while taking over Star Trek Online, but using the various Star Trek shows, it's pretty clear they are based around people of command. In addition to the people in command, they have a "supporting cast" which usually consists of the bridge crew or others in a position to command. In STO, are you in command? Check. Do you have a bridge crew at your side? Check. Can you customize your bridge crew? Finally, the most important character of your supporting cast, you ship. Can you customize your ship and gain greater ones? Check.

The rest is icing on the cake. Cryptic, at least from what I can see, understand that people are the most important aspects of making Star Trek Online work. In saying this, I'm not meaning they are making a Star Trek TV series into a video game. What about exploration? One of Star Trek's greatest feats has been exploration. Has Cryptic expressed interest in making exploration a big part of the game? Check. However, I'm a tad skeptical on how this will pan out. I've heard reports of randomly generated planets and/or systems, but I don't know how it will all come together. Another question that lingers in my mind is the "end game". Let's say, for example, you max out your character and ship to the highest levels possible. Then what? I can see exploring, but not all the time. PvP will be huge, understandably, but I'm not sure if that will keep everyone hooked. I wish I could comment on the player economy or the way it works, but we don’t know much about that yet. What we do know is that there will be a galactic economy using some form of money or something else of value, but we don't know to what extent or how it works yet (insert Ferengi comments here). I really wish some crafting information were available, unfortunately we don't know too much about that yet either. One thing to be really, really excited about will be episodic content in patches or updates that will be released. I can only imagine some of the missions you could be sent on, such as commandeering the newest edition of the Enterprise, or doing a mission with Data's brother, B-4.

An observation I have made reading the boards is the amount of people stating negative things about the graphics/game engine used by Cryptic. Huh? Have you seen the screenshots?! If not:

Star Trek Online Screenshot

Have you seen the trailer?! I don't need my eyes checked, but to me they look pretty good. Granted it's an engine they have used before, but it works. It's a smart business move to make STO work on a wide range of computers (Insert Mac/Linux complaints here). I would say a good way to find out how STO will generally look is to look at Cryptic's upcoming product, Champions Online, which to my knowledge is the same game engine that will be used in STO. I can only imagine the individual wanting to buy STO, saying "I heard the graphics are way too intense for my PC, I'll pass" I'm going to bet a lot of gamers pass up Crysis for that exact reason, I know I have. I would even argue graphics have a part in Word of Warcraft's success, because it runs on a wide variety of systems.

More details are to come about STO, so stay tuned to MMORPG.com for the latest updates and rants from yours truly!

More Star Trek Online Features:

Star Trek Online - Episode Missions Explained Dev Journal added on Wednesday November 04
Star Trek Online - Exclusive Screenshots, Part Three Media added on Tuesday November 03
Star Trek Online - Quick Beta Q&A Interview added on Monday October 26
Star Trek Online - Exclusive Screenshots, Part Two Media added on Tuesday October 20
Star Trek Online - Exclusive Screenshots, Part One Media added on Tuesday October 06

More Editorial:

World of Warcraft - Keeping the Market Share Editorial added on Thursday September 10
World of Warcraft - World of CasualCraft? Editorial added on Wednesday September 09
Aion - Balancing the Linear and the Sandbox Editorial added on Tuesday September 01
EVE Online - What Dust 514 Means For Virtual Worlds Editorial added on Wednesday August 19
General - A Plan For Effective Live Content Editorial added on Wednesday August 12

More Features:

Player Perspectives - Every Man's Greed Column added on Friday November 06
Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Free Realms - Becoming a Soccer Star System Focu added on Friday November 06
Bright Shadow - First Introductory Q&A Interview added on Friday November 06
Jon Wood - New WoW Pets and the Boy Who Cried Wolf Column added on Thursday November 05
Hype-level
8.35
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Global Agenda : The End Game: Exclusive Sneak Peek Preview added on Friday October 09
Executive Producer Todd Harris gives us a sneak peek inside the Agency vs. Agency (AvA)... Read More
Latest News:
Star Trek Online : Launching This February! Reported on Nov 06, 2009
Slobodan Simic of Fudzilla has picked up on the fact that Amazon.com has attached a... Read More
Star Trek Online : New Gameplay Trailer Reported on Nov 04, 2009
No narration, no developers discussing the game's lore, just a full minute of explosive space... Read More
Star Trek Online : Episode Missions Explained Reported on Nov 04, 2009
The Star Trek Online development team has penned this developer journal looking at Episode Missions,... Read More
Star Trek Online : Exclusive Screenshots, Part Three Reported on Nov 03, 2009
Every two weeks through the end of the year, we are going to give you... Read More
Star Trek Online : Playable Borg Under Consideration Reported on Nov 02, 2009
In a recent interview with IncGamers, Star Trek Online Lead Designer Al Rivera revealed that... Read More

Advertisement