A letter from Jack Emmert
Star Trek® has been a part of my entire life. Few other of my geeky obsessions can make that claim.
I started watching the original Star Trek when it reached syndication and cult status. I can remember even more vividly where I was for the premiere of every subsequent Star Trek series. For Star Trek: The Next Generation, I watched "Encounter at Farpoint" lying on the floor of my childhood apartment. When Star Trek: Deep Space Nine rolled around, I was a graduate student at the University of Chicago. I watched the first episode in the basement of my dorm with a dozen other students. A few years later, I was at Ohio State and saw Voyager travel to the Delta Quadrant while sitting on a friend's couch in Columbus, Ohio. And I was thrilled to see the beginnings of Starfleet in Star Trek: Enterprise. At the time, I was just starting out as a game designer, with little to no idea that I'd be jumping into that very universe within several years.
When the opportunity came for Cryptic to obtain the license for Star Trek, we were absolutely thrilled. I realized how many people at Cryptic loved the IP when the possibility of us getting the rights leaked out to the rest of the company. I had more Trekkies in my office asking to work on the project than I ever imagined.
Cryptic would now be given the task of bringing to life this entire universe that has been so brilliantly conceived and executed over years of TV, movies, books and comics. There are few other fictional backgrounds that fit the MMORPG medium so well. After all, Star Trek was never about a single character, ship or even planet; Star Trek was always about an entire universe. And MMORPGs are uniquely suited to create such a thing and allow players to explore every inch.
Admittedly, Star Trek has its challenges. We want to make a game that best captures the real essence of Star Trek. We see Star Trek as much about exploration as combat. As much about the variety of alien civilizations as it is about the core Vulcans, Klingons, Humans, etc. It's going to be an exciting ride over the coming months as we begin to unveil STO. I can't wait.
Cryptic's "About Star Trek Online"
Become part of Star Trek®: The Star Trek universe will appear for the first time in a massively multiplayer online game. Everything from the elegant domes of Starfleet Academy to the ancient temples of Vulcan, from the towers of Qo’noS to the Fire Caves of Bajor, from the mysterious Mutara Nebula to the unexplored voids of deep space, all will be represented in stunning 3-D graphics. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.
Adventure in the Final Frontier: Explore strange new worlds, seek out new life and new civilizations in an expanding vast universe. Make contact with alien races, discover resources and uncover mysteries that will change the future of the Star Trek universe.
You Are the Captain: Command your own starship as a Federation Captain or a Klingon Warrior. Outfit it with the systems that you need to make your mark in the galaxy. Customize your ship as you see fit. Recruit, train and mold your crew into an elite force for exploration and combat.
Surface, Shipboard and Deep Space Adventures: Command your vessel in thrilling space battles, or beam down to planets with your away team for face-to-face confrontations. Missions will take you and your friends into space, planetside and even inside starships!
Powered by the Cryptic Engine, Star Trek® Online will be developed for both console and PC formats. With customizable ships and characters from the Klingon Empire and United Federation of Planets, ground, space and shipboard gameplay and unique options for player-generated content set in the Star Trek universe, Star Trek Online is the MMOG that allows you to boldly go where no one has gone before!
For more information on Star Trek Online, visit the new website here.