It has only been a short while since the first adventurers from the continent of Candora set foot on a long-forgotten one, Zandorya. They entered the verdant region called Thunderhoof Hills. Surrounded by towering mountains, it revealed many picturesque natural landscapes. In addition, they found the Valley of Glory, where huge statues of ancient heroes stand as timeless reminders of a great war against encroaching demons.
Such an enemy was not easily defeated. However, the legendary King Kalume forged an alliance that included various races. Elves, dwarves, the rhinoceros-like Kalo and others fought valiantly beside the humans. Once they achieved their hard-won victory, he honored their contributions by dividing the land among them all.
The region remains diversely populated to this day, but the spirit of selfless cooperation has waned. The central Kingdom of Dalanis is now ruled by the young King Callaway. He seeks to return to the ways of the past, but his realm is threatened by intrigue and revolt fomented by multiple aspirants to the throne. Despite the support of the loyal Lionheart Knights, his position is uneasy since his enemies are both strong and ruthless.
After a strong build-up and beta, Runes of Magic launched last March, and quickly established itself as one of the preeminent MMORPGs in North America and Europe. Developed by Taiwan-based Runewaker and published in these regions by Frogster, it's a fully featured offering that has been widely hailed as one of the first titles in a new generation of free to play releases. It does have some detractors who label it a clone. The degree to which this is accurate is a matter of individual opinion, but it's difficult to dispute that the game is a success.
A key factor in this regard is the amount of content. The world of Taborea contains over 2,400 quests plus wide varieties of locations to explore, enemies to fight, etc. What's more, a considerable amount has been added in the past 14 months. Right now, we're in the midst of the game's third expansion, Chapter III: The Elder Kingdoms, which is being rolled out in phases. The first, The King's Call, went live late last month. It introduced the Thunderhoof Hills zone, a system wherein monsters drop collectible cards that can be used to improve characters' basic stats, and other features such as selectable difficulty levels for two popular instances, and a level cap increase from 55 to 57. Guilds received three drill grounds, six quests, some mini-games, and stone fortifications for expanding and strengthening their castles, which were previously just wood.
The main portion of the expansion arrived last Tuesday, bringing lots more for players to see and do. Among the key additions, they can now explore the Southern Janost Forest. Situated to the northwest of Thunderhoof Hills, it's a swampy woodland that's home to the bow and arrow-wielding nation of Shador. Its citizens are embroiled in a desperate struggle against the area's primary source of evil, Warnoken Castle, from which the formidable forces of the cruel Baron Reuen von Jura sally forth to spread a reign of brutality and terror. King Callaway is sending help, and seeking more adventurers intrepid and tough enough to face the challenge.
Another new location, the Dungeon of Dalanis is a six-player instance. A gloomy prison that has lain hidden beneath the capital city for centuries, it was built by the corrupt Prince Maxim Erekat III, who used it for a series of horrifying experiments such as the creation of terrifying monsters. Somehow, the macabre goings-on within have not ceased. What's more, the villain still lives. It will take skill, strength, courage and cunning for those who dare enter to confront the denizens and their master, to prevent them from emerging to wreak havoc on the surface, and to return alive.
My own character wouldn't be up to this task; I don't play Runes of Magic (or any other game) enough to have reached the level cap. Fortunately, on launch day, I had the chance to take a high-speed guided tour with one of Frogster America's GMs. We didn't actually play, but what I saw was both interesting and visually appealing. In particular, I thought some of the new creatures looked imaginative and cool; you can judge for yourself from the accompanying screenshots and others that have been released to date. So, it's no surprise that the feedback I've seen and heard over the past week has been positive overall - not universally so, but well within the "normal" range of expectations.
This rings even truer in that there's at least one new location I've yet to see. The Tyrefen Mountain Range is a Capture the Flag-type battleground where two teams of eight per side can match wits and strength to take and hold up to five crystals. There's a scoring system under which first side to accumulate 5,000 points gets 100 honor points, plus bragging rights, of course.
Lest you think that's all, this phase also incorporates a number of other notable features and benefits. One is a supplementary skill system that gives characters level 50 and above to acquire new ones by collecting special item sets. Another is the expanded system for housekeepers, which are NPCs for your private residence. It's now possible to hire more than one, which is helpful since they can provide buffs and perform services like making potions and food.
The level cap has been raised too, although just from 57 to 58. It will increase to 60 by the time all of Chapter III is in place, which will involve one or two more phases. Also still to come are mounts that will hold two characters, further role-playing elements including marriage, and additional zones and dungeons. No dates have been announced, but by the end of July seems like a reasonable guess.
What's coming longer-term is a matter of speculation. Perhaps we'll learn more around E3 this summer. One thing we know is that a Runes of Magic Facebook game is in the works. Assuming it's at least partially intended to offer an introduction and easier point of entry to users who aren't ready to make the leap into a serious MMORPG on their own, I would guess we'll see some degree of concentration on elements and content for them, with more weight on activities that are social, crafting and building-oriented.
That said, I don't expect any massive shifts of emphasis. It's clear from Chapter III that Frogster and Runewaker are in touch with the things that have worked to make Runes of Magic a success, and that their main focus is building on and expanding its core strengths. So, the game's current players can expect to be well taken care of over the coming months and years.
Quote- "MMORPG.com's Richard Aihoshi recently visited with the folks from Frogster to talk about the most recent updates to their Free to play offering Runes of Magic."
It should read- MMORPG.com's Richard Aihoshi recently visited with the folks from Frogster to talk about the most recent updates to their almost Free to play offering Runes of Magic.
You have to pay for end game hundreds of dollars, still a fun F2P game for levels 1-35 about.
I will comment on this when the Russian update, launched only today (good job on ostracizing communities...), has downloaded completely, and now it's at a steady 6.63 kb/s. At this pace, I can only hope to play Chapter III before Chapter IV has launched ;)
Chaptor 3 has been released to early, there are so many bugged quests and even the new elite dungeon has bugs galore.
I have reported these bugs just like others have and still nothing is done about them.
Content in Chaptor 3 is about 1-2 hours worth of playing time.
This game is free to play but you must Pay if you want to compete, you see frogster has closed the Auction House trading of gold for diamonds and vice aversa so no f2p player can equip his stats needed to play.
But i still play this game for there are no new mmo's at the moment, roll on gws2.
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Please don't bother playing this game. Seriously.
This is one of those games that is most definitely NOT free to play. You can play free for awhile, but as someone stated above, past 35 you have to spend money in the item shop. So this game has a free trial only.
Well actually, it is still 100% F2P. While yes, up until a couple months ago, as long as you were willing to put some extra gold farming time in, you could purchase diamonds, the in-game item shop currency, that players put up for sale threw the auction house, using in game gold. But recently they took this out of the game due to gold spammers. They've said they will put it back in the game at some point, but no world on when, or if they ever will, yet. However, you can still get players with extra diamonds, willing to throw them around, to buy item shop things for you, you simply have to pay them with in-game gold. Diamond sellers are often shouting in world chat, prices ranging from 10-15k gold per diamond. So really it is still free 2 play, you just gotta know how to make it happen and willing to put in some extra game time to do so. And also, as long as your ok with not having a permanent mount, I wouldn't say you "need" to buy anything from the item shop well until your atleast level 55. Because level 55 is around the time you'll want to work on your high end awesome gears.
Out of all the games RoM is still,by far, the BEST Semi-F2P on the market. I left the game for 2 months only to return because of the seemingly barren availability of any other decent F2P games. You can get to max level without spending anything but what has been said previously is true... to be competitive in end game you have to find a way to "gear up". Whether that be by using the item mall or finding players willing to trade CS items for in game gold its is impossible to do anything end game without having elite gear.
Granted you can still buy things in game without item shop purchases, but you did neglect to mention about the endless farming you need to do so. That is beyond a casual gamers resources.
End game though is another matter, only someone with infinite time to play the game could possibly do so.
So I stand by my comment that this game is NOT free to play for anyone not a dedicated gamer.
There are many f2p games out there where you can play for free up and including end game, this is most certainly not one of them.
You only have to pay if your way too into toping the meters and being the best at scripted encounters. If you do it right you won't even pay $15 in a month
Nothing about this game is free. You might be able to play for free but you cannot finish for free.That requires the cash shop or over 6 years worth of dailies tokens. Thye also ban you for anything now. Reporting someone harassing you will even get you banned.Read more here-
http://tinyurl.com/28qxgh7