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Runes of Magic: Obtaining your Second Class

MMORPG.com Runes of Magic Correspondent Pamela Blalock writes this article on obtaining your second class in Runes of Magic.

One of the most intriguing aspects of Runes of Magic is the dual class system. With this feature, players are given the option to pick two of the current six classes. These classes include; scout, rogue, knight, warrior, mage and priest. RoM promises to add classes throughout its lifetime with two mystery classes already reserved on the RoM class website.

During character creation, you’ll have the option to pick one of the six classes. You will play this class until level 10. At that level you have the option to learn a second class. You’ll begin at Pioneer Colony in the Howling Mountains and at level five you’ll be led to Logar to visit the mayor and obtain a house. When you level to 10 a message will pop up telling you to visit the mayor again. He will give you a quest to visit your class trainer in Varanas in Silverspring. He will also inform you about a free temporary mount you can ride to Varanas. The trip is quick, just follow the road north out of Howling Mountains and check your map (hotkey “M”) when you’re notified that you’re in Silverspring. Varanas isn’t too far into the zone.

Once you’re standing in front of Varanas you’ll see Snoop the Stubborn, a canine man who transports you from zone to zone. Most likely you will have already seen a Snoop in Logar when you learn how to bind to locations. Be sure to learn this teleportation point so you can quickly come back to Varanas at any time. On the bridge you will see the city teleporter, Lieve, who allows you to travel quickly through the areas of Varanas. Since this is your first time here, there will only be one option when you speak to Lieve which is the class hall.

The class hall has a representative for each class as well Lehman who teaches you about the arcane transmutor, Listi Pursdon who is an Elite Skills Master, and a class administrator. Pick which secondary class you want carefully since you cannot drop a class and pick a new one. Once you pick a second class you are stuck with it. The class administrator will allow you to change your secondary to your primary. Otherwise, you will need to visit your house and talk to your housekeeper to switch between the classes.

There are some restrictions on your abilities while you dual class depending on which class is your primary and secondary. In this example, the two classes are priest and rogue. The priest was levelled from 1-10 and rogue was chosen at the priest’s level 10. If you immediately switch to the rogue now, your level will read as Rouge Lvl 1/Priest Lvl 1. When you go out and quest with this dual class your rouge will be earning experience (EXP) and talent points (TP) and when it levels the priest will automatically level to 2. This will continue until the rogue hits level 10. Since the priest has not levelled past 10 it will remain at 10 until you switch back to it as the primary class. Until then, your class will read at Rouge Lvl 11/Priest Lvl 10 for instance.

In short, both classes will level independently of each other with the primary class being the one actively earning EXP and TP. Note that just as EXP isn’t shared between the classes, neither is TP. When you’re upgrading or ranking your skills both your primary and secondary abilities have their own TP pools. And you can only upgrade the abilities of you primary class meaning you’ll need to switch to level the skills of the other class.

The abilities you can use are dependent on what class is actively your primary and which is your secondary. All classes in RoM have their skills divided into two sections. You can view these sections by pressing “K.” In the rouge/priest example, the character ability sheet would have a tab for General, Rogue, Priest and Rouge Class-Specific. The general tab contains tradeskill abilities and things like recall. Rogue contains the rogue secondary skills, priest contains the priest secondary skills and the rogue class-specific section has skills that only a rogue primary can use.

Here are some paraphrased examples of the secondary abilities of the classes. These skills are all under level 20 and are intended to give you an idea of what a class can do as a secondary class. These are used when the class is the primary and when it is the secondary.

Scout

  • Bow Training – ability to use bows and crossbows
  • Shot – shoots ranged weapon
  • Vampire Arrows – initial damage plus DOT
  • Joint Blow – physical damage that reduces target’s speed
  • Blood Arrow – personal health reduction with ranged weapon damage increase
  • Throat Attack – physical damage that stops spell casting
  • Wrist Attack – decreases damage inflicted by target

Runes of Magic Screenshot

Rogue

  • Shadowface – main hand damage with bleed
  • Throw – throws projectile
  • Blind Stab – main hand damage with blind
  • Projectile Training – equip projectile
  • Offhand Training – 1H equip in off hand
  • Agile – dodge rate increase

Knight

  • Holy Strike – main hand damage that adds light seal
  • Punishment – holy damage that activates light seal, additional damage per seal
  • Disarmament – main hand damage plus target armor reduction
  • Shield of Atonement – shield attack that prevents enemies from using common attacks
  • Enhanced Armor – percentage armor increase
  • Defensive Skill – block rate increase

Warrior

  • Slash – main hand damage with a chance to bleed
  • Enraged – fury (rage) increase
  • Whirlwind – hits multiple targets with main hand
  • Berserk – party attack power increase with a decrease in defense
  • Equip Axe – equip 1H axes
  • Defensive Formation – party defense increase with a decrease in offense power

Mage

 

  • Fireball – a basic fire spell doing fire damage
  • Lightning – a basic lightning spell with a chance to stun
  • Wisdom – intelligence stat increase
  • Intensification – buff that increases next attack damage
  • Silence – silences target

Priest

  • Instant Heal – heal with short cast time
  • Rising Tide – a basic water spell doing water damage
  • Regenerate – instant cast HOT
  • Holy Aura – damage reduction bubble
  • Magic Barrier – party magical defensive increase
  • Blessing of Rain – party water resistance increase

Runes of Magic Screenshot

Each of the combinations work well together, although some are more efficient than others based on play styles. A priest/mage would be the ultimate magic user, but it would share a mana pool making mana an issue to manage. Rouge/scouts do not share power pools since rouges use energy and scouts use concentration. The same is true of a knight/warrior combination because knights use mana and warriors depend on fury (rage). Most of the combinations work though, with the exception of the occasional ability dependent on a weapon that the primary cannot use. An instance of that occurs with the mage/knight mixture. As a mage primary you cannot use shields, but there is an available knight secondary skill called Shield of Atonement that requires a shield to use. While a knight/mage this ability is usable, but as a mage/knight it is useless.

Lastly, no skills in armor are secondary. This means that if you’re a mage/knight you can only wear cloth while mage is your primary. When you are a knight/mage you can wear leather, chain and plate. This is something to keep in mind if your classes wear different types of armor of if they require different stats on the same type of armor. You will need to change your armor when you switch classes. This takes a bit of juggling until you can save the Bierdine Tokens to buy a mannequin. This mannequin will wear your alternate armor and is placed in your house. Currently, it takes 3000 tokens to receive this mannequin and it can be obtained from Lehman. Tokens are quest rewards for dailies which are available in most towns at quest boards.

Overall, the dual class system in RoM is something familiar but a little different. Since the game is still in open beta suggestions are flying at the RoM forums. Changes, like the ability to learn all classes or to double the same class, to the system are popular suggestions. However, the class system detailed above is the current model. RoM is now slated to officially launch in March 2009 so check www.runesofmagic.com for updates!

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Lydon writes:

I was quite disappointed when I heard that one has to completely level one's secondary class independantly, but thankfully the addition of new areas so that one doesn't have to experience the same areas again is a great help.

New Post Quote
1/13/09 3:46:55 PM
 
JDexter writes:

 Doesn't Istaria do the same thing except in crazy mode?  You can multi-level all classes there, and there are quite a few.

 

New Post Quote
1/13/09 6:23:13 PM
 
XTinTioN writes:

Two mystery classes slots that are for: Rune Dancer and Druid.

 

 

 

Cheers

New Post Quote
1/13/09 6:35:55 PM
 
DystopiaBoy writes:
Originally posted by Lydon

I was quite disappointed when I heard that one has to completely level one's secondary class independantly, but thankfully the addition of new areas so that one doesn't have to experience the same areas again is a great help.

 

The "daily quest" system helps out as well. My only beef is that you don't want to put skill points into alot of your secondary class skills...so when you are leveling the second class it doesn't seem like your playing with a full character.

New Post Quote
1/13/09 9:02:34 PM
 
Greatness writes:
Originally posted by XTinTioN

Two mystery classes slots that are for: Rune Dancer and Druid.

 

 

 

Cheers

 

Cool, how do you know this?

New Post Quote
1/13/09 9:19:40 PM
 
XTinTioN writes:
Originally posted by Greatness
Originally posted by XTinTioN

Two mystery classes slots that are for: Rune Dancer and Druid.

 

 

 

Cheers

 

Cool, how do you know this?

 

 

Its pretty known, if you check the official site's forum and even ask in-game.. everyone will tell you that those are the classes..

I'm not sure i've seen an admin saying it, but i think the info came from the german forum where a mod was talking about the Korean version of this game that is more advanced on the updates and those things.. and said that those were the new classes, so now everybody knows : /

But i don't think its official yet.. but thats what everybody have been saying, theres even threads in the forum about "Will Druid/RD be a good combination? "  and things like that, so i think its kinda.. sure thing..

 

Well.. we'll have to wait until they're out :\

 

 

Cheers

 

 

New Post Quote
1/13/09 10:18:28 PM
 
alextodo writes:
Originally posted by XTinTioN
Originally posted by Greatness
Originally posted by XTinTioN

Two mystery classes slots that are for: Rune Dancer and Druid.

 

 

 

Cheers

 

Cool, how do you know this?

 

 

Its pretty known, if you check the official site's forum and even ask in-game.. everyone will tell you that those are the classes..

I'm not sure i've seen an admin saying it, but i think the info came from the german forum where a mod was talking about the Korean version of this game that is more advanced on the updates and those things.. and said that those were the new classes, so now everybody knows : /

But i don't think its official yet.. but thats what everybody have been saying, theres even threads in the forum about "Will Druid/RD be a good combination? "  and things like that, so i think its kinda.. sure thing..

 

Well.. we'll have to wait until they're out :\

 

 

Cheers

 

 

First of all  .. yes ... Druid and Rune Dancer will be the next 2 Classes. Secondly , RoM is Taiwanese , not Korean and RA is way bahind on content. We get more content and Patches then they do ever there. Hell , they dont even have the Arcane Transmuter yet.

Both versions will prolly get the Expansion pack at the same time , which should be around March/April when RoM launches.

New Post Quote
1/14/09 1:51:32 AM
 
sequ1d writes:

Actually there was a korean version but ended very soon and now, there is only chinese(publisher: moliyo , taiwan version (publisher: Gamania), Japanese (Aeria) and Malaysian(Runup) and i know that one of these is ahead of the frogster's one, a moderator even said that in a thread when it was coming open beta..he said that they were not very ahead and they are trying to keep up the most..

New Post Quote
1/14/09 10:25:03 AM
 
bigmacka writes:
Originally posted by DystopiaBoy
Originally posted by Lydon

I was quite disappointed when I heard that one has to completely level one's secondary class independantly, but thankfully the addition of new areas so that one doesn't have to experience the same areas again is a great help.

 

The "daily quest" system helps out as well. My only beef is that you don't want to put skill points into alot of your secondary class skills...so when you are leveling the second class it doesn't seem like your playing with a full character.


 

I believe the skill points are seperate for each class so you should beable to spend away.

New Post Quote
1/14/09 10:28:53 AM
 
mahrguz writes:
Originally posted by bigmacka
Originally posted by DystopiaBoy
Originally posted by Lydon

I was quite disappointed when I heard that one has to completely level one's secondary class independantly, but thankfully the addition of new areas so that one doesn't have to experience the same areas again is a great help.

 

The "daily quest" system helps out as well. My only beef is that you don't want to put skill points into alot of your secondary class skills...so when you are leveling the second class it doesn't seem like your playing with a full character.


 

I believe the skill points are seperate for each class so you should beable to spend away.

 

To level up your secondary class just do some quest as your primary (higher level) class then switch to your secondary class and turn them in. you´ll level the second class in (almost) no time. The daily quests are indeed very useful for this purpose.

If you dont mind to level a bit slower The sascilia steppes is worth checking out since this also lead to another new area - dragonfang ridge (havent been there myself yet - so this info is just taken of the forum)

Yes the skillpoints for each class is indeed seperate, but you´ll want to save some skillpoints(TP) (preferably a lot) until you are sure how you will focus your build. A resetstone (to reset TP distribution) after level 20 is a cashshop-item costing approx 10 euros. At the moment you get a resetstone in the lv 30 giftbag but playing with a crappy build from lv 20-30 sux.

hope this clarified a couple of points.

 

New Post Quote
1/22/09 8:10:28 AM
 
Lydon writes:
Originally posted by mahrguz 

To level up your secondary class just do some quest as your primary (higher level) class then switch to your secondary class and turn them in.  

Yeah I realised that. Thankfully one can do that!

New Post Quote
1/22/09 8:15:23 AM
 
Ozmodan writes:
Originally posted by mahrguz
Originally posted by bigmacka
Originally posted by DystopiaBoy
Originally posted by Lydon

I was quite disappointed when I heard that one has to completely level one's secondary class independantly, but thankfully the addition of new areas so that one doesn't have to experience the same areas again is a great help.

 

The "daily quest" system helps out as well. My only beef is that you don't want to put skill points into alot of your secondary class skills...so when you are leveling the second class it doesn't seem like your playing with a full character.


 

I believe the skill points are seperate for each class so you should beable to spend away.

 

To level up your secondary class just do some quest as your primary (higher level) class then switch to your secondary class and turn them in. you´ll level the second class in (almost) no time. The daily quests are indeed very useful for this purpose.

If you dont mind to level a bit slower The sascilia steppes is worth checking out since this also lead to another new area - dragonfang ridge (havent been there myself yet - so this info is just taken of the forum)

Yes the skillpoints for each class is indeed seperate, but you´ll want to save some skillpoints(TP) (preferably a lot) until you are sure how you will focus your build. A resetstone (to reset TP distribution) after level 20 is a cashshop-item costing approx 10 euros. At the moment you get a resetstone in the lv 30 giftbag but playing with a crappy build from lv 20-30 sux.

hope this clarified a couple of points.

 

This response highlighted the ignorance that pervades this industry.  10 Euros for one mealey item. That will almost pay a month's subscription in a full featured MMO which actually has some content.  I have seen many people paying hundreds of dollars just to play these f2p games when they could get far more for their money playing a subscription game with actual content.

While RoM is a cute game, it does not have the content or the breadth of any of the p2p games.  Not even close.  Why waste money like that?  How can so many people be so ignorant?

New Post Quote
1/22/09 8:21:32 AM
 
Lydon writes:
Originally posted by Ozmodan 
This response highlighted the ignorance that pervades this industry.  10 Euros for one mealey item. That will almost pay a month's subscription in a full featured MMO which actually has some content.  I have seen many people paying hundreds of dollars just to play these f2p games when they could get far more for their money playing a subscription game with actual content.

While RoM is a cute game, it does not have the content or the breadth of any of the p2p games.  Not even close.  Why waste money like that?  How can so many people be so ignorant?

Runes of Magic has plenty of content. What are you talking about? 


Secondly, you assume that everyone pays for items because everyone is unhappy, when in truth it's the minority who are paying for the game to operate and the majority are playing for free.

New Post Quote
1/22/09 9:26:27 AM
 
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