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Runewaker Entertainment | http://www.runesofmagic.com
RPG | Genre:Fantasy | Status:Final  | Publisher:Runewaker Entertainment | Has PVP:Yes
Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
Desktop Client | System Req: PC 

Runes of Magic - Exclusive Dual Class System Journal

The folks behind Runes of Magic have released ythis new developer journal outlining the game's dual class feature.

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Having just been announced a few weeks ago, Runes of Magic has already caused some buzz with some very interesting RPG features. One of these will be the highly interesting dual class system of the upcoming fantasy online role-playing game. Basically, players can choose from six main classes when starting into a new online career. According to individual preferences, they can select to play a warrior, ranger, cleric, knight, mage or a rogue. Details can be found on the official website: http://www.runesofmagic.com/en/content,3,classes.html. New classes will follow with future updates. All classes in Runes of Magic dispose of an individual skill sets with impressive combo attacks. When players reach level 10, they can select a secondary class, which augments the possible class combinations up to 30 individual combination types. Hence the dual class system of Runes of Magic functions like two characters in one and offers a lot of interesting tactical choices about how to approach the multiple challenges waiting in the game world Taborea.

Generally, all classes in Runes of Magic can serve as a primary or secondary class. To switch between them, players have to visit a special class trainer e.g. in the town of Varanas located in the starting region. At any time players have full access to the complete level-based skill set of their active primary class. Simultaneously only the “non-specific” skills of their secondary class are available. But the character attributes of the secondary class add up to those of their primary class with 10 percent of their actual value. Contrary, all experience, attribute and talent points gathered from the online adventures accumulate exclusively to the active primary class. Therefore, only the skills of the primary class can be upgraded by distribution of talent points. In any case, the level of the secondary class can not surmount the level of the primary profession. To level up their secondary class, players have to register it as their primary class with any class trainer. To start a new apprenticeship, they can use a scroll they get from their first visit at the beginning of the game to teleport to the region where they can level up their second class.

Using the dual class system of Runes of Magic wisely, players can build up their characters as multi-functional all-rounders. With a scout as secondary class, characters can use bows for example. With rogues as secondary they can use projectile weapons, warriors will give you axes. Combinations like melee fighters enhanced with several range combat skills as well as clerics that fight with axes become possible. The range of possibilities gives solo and group players many interesting tactical choices for PvE. RPG players will love the broad spectrum for character interpretation.

The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues and mages need energy and clerics and knights fight with mana. Players can apply those energy types independently from each other. Therefore, they can use the dual class system of Runes of Magic to build up dangerous specialists perfectly suited for group play also. For example, smart PC adventurers could create a mighty bombardier with the combination of scout and mage. If for example the character runs out of focus, he simply switches to mana and can immediately launch the skills of his secondary mage class. In contrast to that, a combined knight-warrior class will be the ultimate melee fighter. But players need to be careful with some combinations: mages and clerics use the same mana pool which can quickly dry out your resources.

In the launch version, the primary and secondary classes will have an initial maximum level of 50. But in the course of the game new special classes, different class ranks and special skill decks are to be explored. Advanced players are heading for “master”, “legendary” and “epic” classes that can be acquired after substantial progress in Runes of Magic. And that’s not all concerning character development. Every character has its own set of skills that distinguishes between general skills like crafting or attack, and class-based primary and secondary skills. Frogster will introduce this system in detail soon.

More Runes of Magic Features:

Runes of Magic - Course of Terror Screenshots Media added on Wednesday September 09
Runes of Magic - Chapter Two Screens and Art Media added on Thursday August 27
Runes of Magic - A Quick Look At Chapter Two Preview added on Wednesday August 26
Runes of Magic - Chapter II Expansion Interview Interview added on Monday August 03
Runes of Magic - Have The Look and Stats Too! System Focu added on Tuesday June 30

More Dev Journals:

Jade Dynasty - Introducing The Arden Dev Journal added on Tuesday December 01
Fallen Earth - Hidden Content Part Two: Concealed Creatures Dev Journal added on Tuesday November 24
Wizard 101 - From Shadowbane to Wizard 101, Part Two Dev Journal added on Tuesday November 17
City of Heroes - Matt Miller on Balancing Ranged vs Melee Dev Journal added on Friday November 13
Champions Online - Bill Roper on Balancing Ranged vs Melee Classes Dev Journal added on Thursday November 12

More Features:

General - 2009's Most Interesting Stories, Part One Editorial added on Friday December 04
Earthrise - Exclusive Screens From The Borderlands Media added on Friday December 04
Guild Wars 2 - Races of Tyria Internal Q&A and Video Media added on Friday December 04
Player Perspectives - Love Gone Sour: MMO Relationships Column added on Friday December 04
World of Warcraft - Glory of a Hero, Part Two Guide added on Friday December 04
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User Rating: 8.1
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