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Runewaker Entertainment | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 03/19/09)  | Pub:Runewaker Entertainment
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Runes of Magic - Exclusive Dual Class System Journal

The folks behind Runes of Magic have released ythis new developer journal outlining the game's dual class feature.

Having just been announced a few weeks ago, Runes of Magic has already caused some buzz with some very interesting RPG features. One of these will be the highly interesting dual class system of the upcoming fantasy online role-playing game. Basically, players can choose from six main classes when starting into a new online career. According to individual preferences, they can select to play a warrior, ranger, cleric, knight, mage or a rogue. Details can be found on the official website: http://www.runesofmagic.com/en/content,3,classes.html. New classes will follow with future updates. All classes in Runes of Magic dispose of an individual skill sets with impressive combo attacks. When players reach level 10, they can select a secondary class, which augments the possible class combinations up to 30 individual combination types. Hence the dual class system of Runes of Magic functions like two characters in one and offers a lot of interesting tactical choices about how to approach the multiple challenges waiting in the game world Taborea.

Generally, all classes in Runes of Magic can serve as a primary or secondary class. To switch between them, players have to visit a special class trainer e.g. in the town of Varanas located in the starting region. At any time players have full access to the complete level-based skill set of their active primary class. Simultaneously only the “non-specific” skills of their secondary class are available. But the character attributes of the secondary class add up to those of their primary class with 10 percent of their actual value. Contrary, all experience, attribute and talent points gathered from the online adventures accumulate exclusively to the active primary class. Therefore, only the skills of the primary class can be upgraded by distribution of talent points. In any case, the level of the secondary class can not surmount the level of the primary profession. To level up their secondary class, players have to register it as their primary class with any class trainer. To start a new apprenticeship, they can use a scroll they get from their first visit at the beginning of the game to teleport to the region where they can level up their second class.

Using the dual class system of Runes of Magic wisely, players can build up their characters as multi-functional all-rounders. With a scout as secondary class, characters can use bows for example. With rogues as secondary they can use projectile weapons, warriors will give you axes. Combinations like melee fighters enhanced with several range combat skills as well as clerics that fight with axes become possible. The range of possibilities gives solo and group players many interesting tactical choices for PvE. RPG players will love the broad spectrum for character interpretation.

The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues and mages need energy and clerics and knights fight with mana. Players can apply those energy types independently from each other. Therefore, they can use the dual class system of Runes of Magic to build up dangerous specialists perfectly suited for group play also. For example, smart PC adventurers could create a mighty bombardier with the combination of scout and mage. If for example the character runs out of focus, he simply switches to mana and can immediately launch the skills of his secondary mage class. In contrast to that, a combined knight-warrior class will be the ultimate melee fighter. But players need to be careful with some combinations: mages and clerics use the same mana pool which can quickly dry out your resources.

In the launch version, the primary and secondary classes will have an initial maximum level of 50. But in the course of the game new special classes, different class ranks and special skill decks are to be explored. Advanced players are heading for “master”, “legendary” and “epic” classes that can be acquired after substantial progress in Runes of Magic. And that’s not all concerning character development. Every character has its own set of skills that distinguishes between general skills like crafting or attack, and class-based primary and secondary skills. Frogster will introduce this system in detail soon.

More Runes of Magic Features:

Runes of Magic - Flo & Andy Comic #29: Power-Up Media added on Tuesday October 25
Runes of Magic - 2011 Re-Review Review added on Friday May 20
Runes of Magic - Exclusive Limo Desert Screens Media added on Monday November 08

More Dev Journals:

The Secret World - Deck Templates Dev Journal added on Thursday February 09
TERA - Vanguards Lead the Way Dev Journal added on Thursday February 02
Rise of Immortals - Ukkonen - An 'Electrifying' Personality Dev Journal added on Saturday January 21

More Features:

Repulse - Interview with Scott Hartz Interview added on Friday February 10
Repulse - Beta Preview Preview added on Friday February 10
Player Perspectives - Mentoring is Motivation Column added on Friday February 10
 
 
suenteus writes:

While interesting it's certainly not innovative since FFXI has been doing this for ages, and Guildwars has something similar as well.  With that said, I always liked this idea from FFXI so I'll watch Runes of Magic and see what else they do with their game ;)

New Post Quote
7/29/08 12:53:12 PM
 
Shiineko writes:

http://www.runesofmagic.com/en/content,20,features.html

 

(Edited to cover up the TRUTH (behind my stupidity))

 

Also, typos in the title:

The folks behind Runes of Magic have released ythis new developer journal outlining the game's dual class feature.

New Post Quote
7/29/08 6:07:48 PM
 
Death1942 writes:

correct me if i am wrong but doesnt FFXI and Guild wars already have a dual class system?

 

New Post Quote
7/29/08 10:25:14 PM
 
Shiineko writes:
Originally posted by Death1942

correct me if i am wrong but doesnt FFXI and Guild wars already have a dual class system?

 

 

It does.  It's good to see other games which have it, though. 

 

Class balancing is much easier to deal with when you have a subjob.

New Post Quote
7/30/08 1:30:15 AM
 
p4nd4m45t3r writes:

Controlling with mouse (point & click) and/or keyboard (WASD or arrow keys) is possible

 

That's a good sign already ;P

New Post Quote
7/30/08 6:36:27 PM
 
Silberfuchs writes:

Good morning (from Germany).

@Shiineko:
This was someone from Rune of Magic trying to promote their game.  Not a fan or non-affiliated writer trying to comment on a new game.

Of course, this came from a developers journal, as it was mentioned in the article. ;)



We also had a little typo in one of our lines: "
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues and mages need energy and clerics and knights fight with mana."
The correct line would be: "
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues need energy and mages, clerics and knights are fighting with mana."

Best regards,

Silberfuchs

New Post Quote
7/31/08 4:19:22 AM
 
brostyn writes:

The real question is can you customize your character or is it like every other f2p asian game with zero options?

New Post Quote
7/31/08 8:29:05 PM
 
Emeraq writes:
Originally posted by brostyn

The real question is can you customize your character or is it like every other f2p asian game with zero options?


 

Isn't that the norm for F2P Asian games?   They don't get a monthly subscription, so we only get 4 faces and 4 hairstyles? :)

New Post Quote
7/31/08 8:39:45 PM
 
Shiineko writes:
Originally posted by Silberfuchs

Good morning (from Germany).

@Shiineko:
This was someone from Rune of Magic trying to promote their game.  Not a fan or non-affiliated writer trying to comment on a new game.

Of course, this came from a developers journal, as it was mentioned in the article. ;)



We also had a little typo in one of our lines: "
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues and mages need energy and clerics and knights fight with mana."
The correct line would be: "
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues need energy and mages, clerics and knights are fighting with mana."

Best regards,

Silberfuchs

 

My chance at being a grammar nerd was short-lived.  Ah well.  Best of luck to you and your game.  I will be keeping my eye on it.

 

 

New Post Quote
7/31/08 10:06:35 PM
 
Kingblade writes:
Originally posted by brostyn

The real question is can you customize your character or is it like every other f2p asian game with zero options?


 

Actually, you will be very suprised on the character customizer. Check this vdo out:

 

http://de.youtube.com/watch?v=hbYDuj4pXFY&feature=related

New Post Quote
8/02/08 8:26:05 AM
 
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