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Atlantica Online News - Considering the Turn-Based MMORPG

Posted by Jon Wood on Oct 28, 2008  | 51 comments in our forums

Kim Tae Gon, Producer of Atlantica Online writes this second developer journal in our series for the game. In this journal, Kim tells us a little bit about the company's decision to created a turn-based MMORPG.

What Is Turn-based?

Turn-based action is when each player takes his or her own turn, in succession, one after each other. Each player takes his or her turn without any interference from other players. Player A takes his turn, then player B gets his turn and it continues in this fashion throughout the game.

Read the Atlantica Dev Journal

Read more Exclusive News...

 
 
Ozmodan writes:

Just a warning to people thinking about this game, it's client is not written very well, just like Conan you need a better computer to run it than an average one. 

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10/28/08 9:28:13 AM
 
Cleffy writes:

2.2 million concurrent users is truly a draw dropping number.  Whats more amazing is its only 1 country.  I can't think of any mmo that worldwide had 2.2 million concurrent users.

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10/28/08 9:39:55 AM
 
the420kid writes:

Im sure WoW has had more than that.

 

This game is phenominal, Im quite hooked and loving it.  So much strategy and depth, I highly suggest if you ever played older console rpgs you give this game a try.  Ive always wanted to have a party not just 1 dude in an mmo and this game has done that and done it well.

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10/28/08 11:07:27 AM
 
Scythy writes:

Did they fix the weapon enchants so that you can't make equal damage equivilants to the highest weapons in the game with spirit weapons? I remember they added that when they added stamina.

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10/28/08 12:09:18 PM
 
Kaynos1972 writes:

The point of turn based combat in my book is to give the player the time to decide what move they want to do next.  Having a timer on the ennemy actions (NPC) is fine, but why impose one on the players ? 

I tried the game but i found that i was always rushing my attacks because of the timer.   The way the game is made, you have to control several characters with unique abilities, that counter really makes you rush your actions.   That completly kill the whole point of a turn base game where time and strategy is important.

What's the point of this timer anyway ?  Making the computer wait is not a problem for anyone.   It's like playing chess, it's a turn base game but if you put a 15 second time limit each move, it completly kills the strategy side of the game, unless your a master chess player.

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10/28/08 12:56:21 PM
 
bluefox7 writes:

There is a time limit so as to keep the battles moving.  If every player's turn took 3 min, then it would take forever to get things done, especially in a pvp environment.

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10/28/08 1:03:46 PM
 
Kaynos1972 writes:
Originally posted by bluefox7

There is a time limit so as to keep the battles moving.  If every player's turn took 3 min, then it would take forever to get things done, especially in a pvp environment.


 

I was not talking about PVP here, only PVE.  When i'm in a battle, it's me vs the computer.  I'm not making anyone wait by taking my time to decide what's going to be my next move. 

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10/28/08 1:12:45 PM
 
the420kid writes:

I play the game more like a chess master views a game of chess.  I always have my round and next round planned long beore its my turn.

The one thing I really like is that you get 9 people in your party but you can only do 5 actions per round max provided you have 5 guys with 100+ Action points.  you can guard and pass that persons action to another person with 100+ AP but you can only do a max of 5 things.  A lot of spells arent usable until round 2 or 3 so it works really well to pass off from your witch or vikings for one round and then use there big spells etc 

The fact that every action costs action points, every char generates a different amount of AP per round, certain abilities cost a lot or little action, certain abilities can only be done in certain rounds, and many other factors.  This leads to a lot of strategy and calculation on the gamer and the time on rounds makes you have do to these calculations quickly on the fly. 

Al these things make the game a great strategy mmo and the PvP is very intense, I only stumbled into Atlantica while waiting for wow xpac (nov 13) I am now lvl 62 and loving the game and wishing xpac was delayed a month to let me enjoy atlantica abit more before I go back to wow but its on time and Ill be playing.

In Summary all the depth of the combat plus the timer on rounds just make the game very skill based and leaves a huge gap between a newb and a pro which is what I look for in a pvp game.  It is not exactly newb friendly, It can be with auto battle or auto merc and you control your hero etc but realisticly you need skill to win in pvp and thats great.  I only wish WoW wasnt so newb friendly then maybe I wouldnt keep quiting it after I conquer PvP (hwl / gladiator etc) .  Ill still be back for xpac and then Im sure Ill quit after season 1 of arena and go back to atlantica :P 

 

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10/28/08 1:56:49 PM
 
Spirer writes:

This game has lots of really strong points, especially on the tactical side:

- Party composition

- Formation you use and movement in battle

- Lots of diverse abilities and the need to "cycle" through characters

When people hit the level cap I really think and hope that skill will be king in PvP.

Other elements aren't as advanced or not as much to my liking, but it still makes for a strong game proposition. I'm playing and enjoying it.

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10/28/08 7:04:11 PM
 
Ozmodan writes:

 

Originally posted by Cleffy

2.2 million concurrent users is truly a draw dropping number.  Whats more amazing is its only 1 country.  I can't think of any mmo that worldwide had 2.2 million concurrent users.


 

I would not get too excited about Cleffy's numbers, he has a tendency to get excited and add 3 or 4 zeros to any number he sees.   He should use the dictionary to look up what the word concurrent means so the next time he uses it, he uses in a correct manner.

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10/28/08 9:51:07 PM
 
Cleffy writes:

Not my number, its in the article.  WoW has 11 million subscribers, but it really doesn't peak 800k concurrent users.  Also I do know what concurrent means.

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10/29/08 9:11:00 AM
 
Sourajit writes:
Originally posted by Cleffy

Not my number, its in the article.  WoW has 11 million subscribers, but it really doesn't peak 800k concurrent users.  Also I do know what concurrent means.

 

Whatever may be the number i have been into this game and i feel its a complete made up story going on there nothing much authentic.

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10/29/08 9:16:08 AM
 
Redline65 writes:

"Last August, a Chinese turn-based online game reached 2.2 million concurrent users. "

What game are they talking about here?

I just started playing Atlantica Online last week and I'm hooked so far. I really dig the turn-based battles, but I do wish I had a bit more time to make my moves. Just an extra 10 seconds would help a lot. The game population seems very healthy and stuff I put on the market sells very quickly too.

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10/29/08 10:37:47 AM
 
Hyth writes:
Originally posted by Sourajit
Originally posted by Cleffy

Not my number, its in the article.  WoW has 11 million subscribers, but it really doesn't peak 800k concurrent users.  Also I do know what concurrent means.

 

Whatever may be the number i have been into this game and i feel its a complete made up story going on there nothing much authentic.

If you have really tried it out then you are not a intellectual person at all, since this game thus need your functioning brain to really enjoy it.

 

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10/29/08 4:46:56 PM
 
Ehoker writes:

Atlantica online, a turn based game that won't really bore you. Why will I say such? The main thing about its battle system, is that it is turn base, so it means that you have to wait for the other player or the monster to finish off their turns, due to its time duration it limits then your boredom you need to think off fast enough to counter what damages you have taken during your enemies turn. To tell you frankly, this is the first time I've ever tried off a turn base system game, but still I've enjoyed every move I make to simply outwit my enemy.

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10/29/08 4:53:09 PM
 
dt1984 writes:
Originally posted by Cleffy

2.2 million concurrent users is truly a draw dropping number.  Whats more amazing is its only 1 country.  I can't think of any mmo that worldwide had 2.2 million concurrent users.

 

Ha! Well that means that that country is pretty much addicted to the game. 2.2 mil is just a small number from what i know compareed to an MMORPG that has about more than 11mil players that can't be accurately stated anymore due to the vast database. In any case, it is nice to see something new. I myself am enjoying this game honestly speaking. And even if it still has bugs here and then, i'm one of those players that is actually enjoying it. ^-^ Leveling up is not a pressure since you can take your time in finishing things and with the PvP(Free league that is) it is your chose when to join and how frequent you actually sign up for it.

Maybe, just maybe, the concurrent users you are reffering to  are the ones the discussion is saying as the users who want s to see a new flavor in a game. To see what this new game can offer, and chose to stay and have fun in a way the game was designed.

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10/29/08 5:37:01 PM
 
nywlanas writes:

on the contrary, i think the limited time actually promotes strategy rather than taking it out. at first, yea, it seemed like such a rush to think and attack in 30seconds. when you get used to the shortcuts though and adjust to your team's build then the timer won't be much to worry about.

New Post Quote
10/29/08 5:50:44 PM
 
Sourajit writes:
Originally posted by nywlanas

on the contrary, i think the limited time actually promotes strategy rather than taking it out. at first, yea, it seemed like such a rush to think and attack in 30seconds. when you get used to the shortcuts though and adjust to your team's build then the timer won't be much to worry about.

 

The limited time actualy in laag do not allow  you to take the turns or in laag it do not allow you to take all the turns and thus you miss turns. If you shout the problem out in free league then people may answer all your other characters were stunned. You can make the same logic  against monsters too. But my explanation is we have a faulty system released as a game which do not work when it laags and thus this error if not fixed and i do not know if slowing the game more will fix it will eventually kill the game. All will find this flaw out no matter how much you market it or fight me out in this forums. Atlantica Online has a faulty combat system that do not work accordingly in low bandwidths or in laag.

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10/30/08 9:29:33 AM
 
vladww writes:

Great game, a bit of innovation in the cookie cutter mmorpg world.

Think Heroes of might and magic meets WoW meets Age of empire.

The game is way more complicated than first meets the eye. Lots of content, but the storyline is very linear.

PvP & PvE are very addictive.

A great alternative before the Darkfall/Earthrise/Mortal online revolution.

New Post Quote
10/30/08 9:52:56 AM
 
bugsepudhi writes:

"" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

Once An Addict Always An Addict . "

Hey, sourajit, i agree with you on your signature. Amidst all the negative comment you had posted all over the atlantica forums and even here, i still tried the game. and guess what? i enjoyed it.

I didn't listen to you that i can't play the game. I made up my mind and set my mind to try the game. And i am the type of guy that has a go at every game and so i joined in all the MMORPGs and this one i haven't tried. ^-^

most of the issues you had has been resolved. and regarding the lag, i pretty much do not experience it(the one during battle that is). The lag i experience is in Rome and in any other town that has a lot of players in it. As with the community, so far so good. most people are helpful. a few smart alecs but hey, there is one or 2 in any Online game.

On top of everything, i can consider now myself as an addict of the game. lol

I noticed by the way that all other people in this discussion thread have their own personal opinion on the game. so i believe you technique of posting multiple copy-pasted article of yours in almost all atlantica threads is just plain bitterness of how you really love the game but can't enjoy it and can't play it that well like any other f2ps out there. So i don't know, it is just my opinion so i might be wrong.

New Post Quote
10/30/08 12:17:55 PM
 
Ozmodan writes:
Originally posted by Cleffy

Not my number, its in the article.  WoW has 11 million subscribers, but it really doesn't peak 800k concurrent users.  Also I do know what concurrent means.


 

Then if you understand the meaning you would grasp the impossibility of such a happenstance.  Sorry they just don't have enough servers to support that many people playing at the same time.  Concurrent means at the same time.   So the saying goes don't believe everything you read, especially on the internet.  Sometimes it requires common sense to understand when someone misposts a number.  Reposting it pretty much guarentees the lack of it.

New Post Quote
10/30/08 12:40:20 PM
 
Sourajit writes:
Originally posted by bugsepudhi

"" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

Once An Addict Always An Addict . "

Hey, sourajit, i agree with you on your signature. Amidst all the negative comment you had posted all over the atlantica forums and even here, i still tried the game. and guess what? i enjoyed it.

I didn't listen to you that i can't play the game. I made up my mind and set my mind to try the game. And i am the type of guy that has a go at every game and so i joined in all the MMORPGs and this one i haven't tried. ^-^

most of the issues you had has been resolved. and regarding the lag, i pretty much do not experience it(the one during battle that is). The lag i experience is in Rome and in any other town that has a lot of players in it. As with the community, so far so good. most people are helpful. a few smart alecs but hey, there is one or 2 in any Online game.

On top of everything, i can consider now myself as an addict of the game. lol

I noticed by the way that all other people in this discussion thread have their own personal opinion on the game. so i believe you technique of posting multiple copy-pasted article of yours in almost all atlantica threads is just plain bitterness of how you really love the game but can't enjoy it and can't play it that well like any other f2ps out there. So i don't know, it is just my opinion so i might be wrong.

 

If after playing the game there is bitterness , then there is a reason for it , solved bitterness is not bitterness any more. I wrote what i felt like and i made multiple posts as Mmorpg.com is not for marketting or advertising a game. It is for discussing , discussions are more of logic based , clear out the illogic and we have a better marketting post here , arent we ?

Multiple posts is what makes me know who all are into marketting and advertising , i hate the game support in that game , take out that games pseudo system and fix the core turn based time dependent fault that comes in with laag , we can surely get a good game or else , we will have a game and a forum with bitter posts.

Today it is me and may be tomorrow it is someone else , but the problem solved at the cause is no longer a problem , isn't it always that way ?

New Post Quote
10/30/08 1:17:07 PM
 
Sourajit writes:
Originally posted by Cleffy

2.2 million concurrent users is truly a draw dropping number.  Whats more amazing is its only 1 country.  I can't think of any mmo that worldwide had 2.2 million concurrent users.

 

I doubt this...

The last time i checked it was only 16600 in free league .

So you suggesting me that there is 2.2 million -16600 or is it 800k -16600 always on and not joining free league right and that means they are below 20.

Are they bots or the company made bots ?

I made a guild there and i could hardly find any real players sticking on after level 60ish.

May be many are trying the game out but not many persistent real players. If the game would have been that popular and good and flawless i would have been not writing harshness in my critical writings. There is a show off i guess.

And please there is no way to advertise and market a game and then also go on and on making Mmorpg.com accounts and spam a topic in the games side. Please be logical as i have been writing here since i have forgotten. My old account is with the USA address and i do not use it that much nowadays. Please guys stop this extra Atlantica Online advertisement and give good fun times to your existing players or they will also go away from this game like me.

Time will tell and the game will tell but as off now i do not buy this 2.2 million crap.

The game world needs to be open to the real players and out of the clutches of the in -game support people is what i would suggest but then again i have already quit so hardly any difference for me as such .

This is a basic fault that needs to be fixed as soon as possible as this is the core of this game.

The game is dependent on time. Each turn takes 30secs. So if you lag you will miss turns either against monsters or against opponents in free league. The game has many battle speeds and I have found that the same toon and the same opponents difficulty level rises or falls in free leagues with different battle speeds and thus I think the game is a bit dependent on the internet speed when it comes to free league

The limited time actualy in laag do not allow you to take the turns or in laag it does not allow you to take all the turns and thus you miss turns. If you shout the problem out in free league then people may answer all your other characters were stunned. You can make the same logic against monsters too. But my explanation is we have a faulty system released as a game which do not work when it laags and thus this error if not fixed and i do not know if slowing the game more will fix it, will eventually kill the game.

New Post Quote
10/30/08 1:25:42 PM
 
othnathan writes:

Turn-based is the way to go! I think one more thing that some games are turn-based is because they promote strategy and not just like the others where you hack and slash. That is very tiring for me.

Why are you having issues with the timer? I think it is not too long and not too short. Just okay. If you make it too long then it would really be pretty easy to decide and strategizing will not be maximized.

New Post Quote
10/30/08 3:17:15 PM
 
Sourajit writes:
Originally posted by othnathan

Turn-based is the way to go! I think one more thing that some games are turn-based is because they promote strategy and not just like the others where you hack and slash. That is very tiring for me.

Why are you having issues with the timer? I think it is not too long and not too short. Just okay. If you make it too long then it would really be pretty easy to decide and strategizing will not be maximized.

 

Its like you are clicking and the turn is implemented late sometimes but the timer runs in my client side. So in a way what should be really the case is the timer should run in the server side when the click is not executing a turn in laag. Now going by this if you are loosing turns then the timer is running at its own pace in the client side while the server is lagged or the internet which makes you miss turns.

In free league however i have not tested it but i have found i win more against same opponent under medium speed than under fast speed. I am just stating my observations here not anything at all that i have not observed.

New Post Quote
10/30/08 3:30:26 PM
 
Mhir writes:

Having a turn base game mmorpg is quite a unique factor already since the game itself offers a new way of enjoying your gaming style. At first, you will think off that a turn base game is quite boring, but Atlantica proved them wrong, the way the game goes is far more different to the common games, since the turn you'll just have is 5 turns within 20 secs, so you have to plan out already on what will be your move for the next upcoming attack.

New Post Quote
10/30/08 4:46:15 PM
 
bugsepudhi writes:
Originally posted by Sourajit
Originally posted by bugsepudhi

"" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

Once An Addict Always An Addict . "

Hey, sourajit, i agree with you on your signature. Amidst all the negative comment you had posted all over the atlantica forums and even here, i still tried the game. and guess what? i enjoyed it.

I didn't listen to you that i can't play the game. I made up my mind and set my mind to try the game. And i am the type of guy that has a go at every game and so i joined in all the MMORPGs and this one i haven't tried. ^-^

most of the issues you had has been resolved. and regarding the lag, i pretty much do not experience it(the one during battle that is). The lag i experience is in Rome and in any other town that has a lot of players in it. As with the community, so far so good. most people are helpful. a few smart alecs but hey, there is one or 2 in any Online game.

On top of everything, i can consider now myself as an addict of the game. lol

I noticed by the way that all other people in this discussion thread have their own personal opinion on the game. so i believe you technique of posting multiple copy-pasted article of yours in almost all atlantica threads is just plain bitterness of how you really love the game but can't enjoy it and can't play it that well like any other f2ps out there. So i don't know, it is just my opinion so i might be wrong.

 

If after playing the game there is bitterness , then there is a reason for it , solved bitterness is not bitterness any more. I wrote what i felt like and i made multiple posts as Mmorpg.com is not for marketting or advertising a game. It is for discussing , discussions are more of logic based , clear out the illogic and we have a better marketting post here , arent we ?

Multiple posts is what makes me know who all are into marketting and advertising , i hate the game support in that game , take out that games pseudo system and fix the core turn based time dependent fault that comes in with laag , we can surely get a good game or else , we will have a game and a forum with bitter posts.

Today it is me and may be tomorrow it is someone else , but the problem solved at the cause is no longer a problem , isn't it always that way ?

 

You make me laugh man. Clearly enough to everyone here, you can't let go of the game. You even go to the extent of bashing other people and even accuse forumers of being an advertiser or even marketer at that? Can't you even consider the fact that there are gamers like me who actually like the game and that we are merely posting our opinion and how we see the game as it is? Your method is quite unusual in a way, though. You claim of your bitterness as a resolved one but you keep on staying around waiting for an insert as i may put it. I have checked your profile and saw your posts all over this site. It seems to me that you play games and whenfrustrated haunts the gamers and try to give confusion. I am even saddened by the fact that you have a signature as so and clearly, you do not follow it. Yes, it is true that this site is for discussion but what you do is post the same post just to say that you played the game in its closed beta and then left and forever can't let go of the fact that you were frustrated in a"closed beta" version of it. Heck i even created an account on this site because of the way you pester people not opening a discussion but bashing there comments. They are entitled of how they feel regarding the game as you are clearly bitter over the "closed beta" of it(Just in case i haven't cleared that up). Anyway, i don't know about your system or even you in that matter but i rarely experience lag during battle if you haven't read my post and that is with my system. You can't do anything about it. lol

Take care mate. c",)

New Post Quote
10/30/08 5:36:00 PM
 
Sourajit writes:
Originally posted by bugsepudhi
Originally posted by Sourajit
Originally posted by bugsepudhi

"" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

Once An Addict Always An Addict . "

Hey, sourajit, i agree with you on your signature. Amidst all the negative comment you had posted all over the atlantica forums and even here, i still tried the game. and guess what? i enjoyed it.

I didn't listen to you that i can't play the game. I made up my mind and set my mind to try the game. And i am the type of guy that has a go at every game and so i joined in all the MMORPGs and this one i haven't tried. ^-^

most of the issues you had has been resolved. and regarding the lag, i pretty much do not experience it(the one during battle that is). The lag i experience is in Rome and in any other town that has a lot of players in it. As with the community, so far so good. most people are helpful. a few smart alecs but hey, there is one or 2 in any Online game.

On top of everything, i can consider now myself as an addict of the game. lol

I noticed by the way that all other people in this discussion thread have their own personal opinion on the game. so i believe you technique of posting multiple copy-pasted article of yours in almost all atlantica threads is just plain bitterness of how you really love the game but can't enjoy it and can't play it that well like any other f2ps out there. So i don't know, it is just my opinion so i might be wrong.

 

If after playing the game there is bitterness , then there is a reason for it , solved bitterness is not bitterness any more. I wrote what i felt like and i made multiple posts as Mmorpg.com is not for marketting or advertising a game. It is for discussing , discussions are more of logic based , clear out the illogic and we have a better marketting post here , arent we ?

Multiple posts is what makes me know who all are into marketting and advertising , i hate the game support in that game , take out that games pseudo system and fix the core turn based time dependent fault that comes in with laag , we can surely get a good game or else , we will have a game and a forum with bitter posts.

Today it is me and may be tomorrow it is someone else , but the problem solved at the cause is no longer a problem , isn't it always that way ?

 

You make me laugh man. Clearly enough to everyone here, you can't let go of the game. You even go to the extent of bashing other people and even accuse forumers of being an advertiser or even marketer at that? Can't you even consider the fact that there are gamers like me who actually like the game and that we are merely posting our opinion and how we see the game as it is? Your method is quite unusual in a way, though. You claim of your bitterness as a resolved one but you keep on staying around waiting for an insert as i may put it. I have checked your profile and saw your posts all over this site. It seems to me that you play games and whenfrustrated haunts the gamers and try to give confusion. I am even saddened by the fact that you have a signature as so and clearly, you do not follow it. Yes, it is true that this site is for discussion but what you do is post the same post just to say that you played the game in its closed beta and then left and forever can't let go of the fact that you were frustrated in a"closed beta" version of it. Heck i even created an account on this site because of the way you pester people not opening a discussion but bashing there comments. They are entitled of how they feel regarding the game as you are clearly bitter over the "closed beta" of it(Just in case i haven't cleared that up). Anyway, i don't know about your system or even you in that matter but i rarely experience lag during battle if you haven't read my post and that is with my system. You can't do anything about it. lol

Take care mate. c",)

 

Nah it is ok mate , it is part of the gaming , I am not fighting here and my multiple posts are a way to find if there are any real players playing this game. I am sorry but there seems to be not many. Though there are articles of huge number of gamers playing it but those are all lies and i am seriously perplexed what makes posts lie? Have fun and please do not try and quote it closed beta. I played during both closed beta 2&3 and open beta. You can well say the game is really a very polished flawless game at release but it will not make me go back.

I have seen in my gaming years that always flame posts or logical critical analysis if not favourable on the game part has been welcomed this way. But in case of better p2p games for example City Of Heroes and likes posts are taken care with logic and in game help is dealt. I might be the the few unlucky who never got any help with my guild or town but then again it happens.

My system is perfectly ok as far as i know and i can play multiplayer part of Crysis too which has the highest system requirements compared to any game yet released. Game is for fun and posts are meant to be funny but then again in this way of having fun truth comes out and we all see what is going on.

I think this is gonna be the last post till some other person comes to fight illogically as i have given my account to some other guy who wishes to try the game a bit and it will be easy for him to play without going into account creation and stuff. My toon has passed the two days period required to confirm delete and hence my time spent with Atlantica Online is history with it which is but a nightmare to be honest now. I played in closed beta till 68 and in open beta till 68 and after this point i think it is kinda useless to play anymore. May be your reasons to stick around is different but i like quality gaming and i am not going to be messed around with a game that has not much good gaming to offer and flaws that make it slower and slower for gaming.

Did i bash their comments or did they bash my writings ? Ask yourself a simple question why will a game frustrate a player and why will a player try to create confusion ? There is really no point in creating confusion. Everything is logic and knowledge here as far as i know but if you read the Atlantica Forums in here it may sound like a Atlantica Online classroom where the endless praises or the gaming ways just goes on like a professor going into soliloque.

The answer is with me in my email in here as over the years i have friends in this site who are real players and they know what the Atlantica forum is about and where it is going, Keep it up forever and see what happens. One suggestion - Funcom had something similar with AoC. Hint Hint !

Hey i do not wait for inserts but i wait for illogical posts to be answered with technical logic. I follow my signature but games are meant to be funny and the difficulties in Atlantca Online faced by me are not competitive but clever ways of making it bitter for a player.

Good Luck to you too .

New Post Quote
10/30/08 6:16:12 PM
 
FitnRight writes:

2.2 million is NOT Atlantica Online, though I don't know if it's true since that is a LOT of users. I don't see the Final Fantasy in this game, since it doesn't have any resemblance to it, except that both are turn based. It's closer to Heroes of Might and Magic or Age of Orion. It's pretty unique though, and I agree that the timer is needed since it speeds up the game and prevents too long fights. It's needed in PVE as well, since partymates may wait too long for users to move.

New Post Quote
10/31/08 2:55:30 AM
 
shamage writes:

I haven't really thought about it that way but turn-based games does provide a fair environment to gamers. That's is probably the reason why I enjoy it better than hack-and-slash games (which happens to be my brother's area of expertise and he enjoys showing off that to me since he really is way better finger reflexes). Anyway, I do hope Atlantica's 'bold' move will encourage other game developers to venture on creating turn-based MMORPGs.

New Post Quote
11/04/08 7:48:42 AM
 
hellgirl1221 writes:

Yea it is very fair to gamers. Because as they say, the battlefield is now even, especially in the free league. There are times when I thought the battle was over right before the fight had started because I saw their level is 5-8 levels above mine, but when I tried to compete, there are times when I won the battle to my surprise. That's how good turn base is.

New Post Quote
11/06/08 8:04:17 AM
 
deathnote888 writes:

What I like about the turn base is the switching of places of your mercenaries and your main character. That is where the strategy takes place, on how you move your team. That way, you can strategize where to put your high defense mercenaries. What I do is to place my swordsmen in my second row, and if they attack my first row, that's the time I put the swordsman in the first row. Some kinda bait.

New Post Quote
11/07/08 2:47:28 AM
 
bluecrazy writes:

It's turn-based battle is what truly sets Atlantica apart from the other MMORPGs out there. Giving each other their own turn to execute their moves does indeed give a balanced environment for both players. The games makes you 'think' instead of just slashing your way through your enemy's party.

New Post Quote
11/07/08 3:52:55 AM
 
repapips writes:

To be honest, the game is really a big thrill for me. I was doubting and had my little worries at first but the story, game play and the virtual world is amazing. I’m really entertained and moved by the game. Its not your typical MMORPG. Sure I’m a big fan of World of Warcraft and Final Fantasy but both have their pros and cons. Atlantica somehow is a fixed mix of the two games I love, Which really is fantastic.

The very thing that impresses me more, is that the world map is huge! Plus, its based in our continents. Just the fact that you can travel to those places (virtual world) really makes you wonder what its like. I’m very sure that everyone in the world that avails to this game would want to conquer their own continent. And that would be a challenge too because other people are trying to do the same thing and thinking it as well. Another thing, having a guild in this game is just beyond what I expected. And it is not easy keeping that power. Who knew in a guild you can be the mayor and work yourself up to being king, controlling the towns security, economy...etc. are something I cant wait to try when I’m a higher level. Unbelievable

There are still things I have to learn in this game and it is so complex. So far I’m taking it quite well. I have already absorbed a lot in two days. I can’t wait to have another go at it.
 

New Post Quote
11/07/08 7:15:23 AM
 
Ozmodan writes:

 

Originally posted by bluecrazy

It's turn-based battle is what truly sets Atlantica apart from the other MMORPGs out there. Giving each other their own turn to execute their moves does indeed give a balanced environment for both players. The games makes you 'think' instead of just slashing your way through your enemy's party.


 

Turn based?  Feels like playing an old strategy game.  I am amazed that people like this?  I guess the best word to describe this game hokey.

This game has zero immersion characteristics. 

New Post Quote
11/07/08 7:54:56 AM
 
Queinai writes:

Atlantica Online-

Viral marketing at its finest!

New Post Quote
11/07/08 7:57:25 AM
 
dt1984 writes:
Originally posted by shamage

I haven't really thought about it that way but turn-based games does provide a fair environment to gamers. That's is probably the reason why I enjoy it better than hack-and-slash games (which happens to be my brother's area of expertise and he enjoys showing off that to me since he really is way better finger reflexes). Anyway, I do hope Atlantica's 'bold' move will encourage other game developers to venture on creating turn-based MMORPGs.

 

I do agree with you dude. ^^ You see gaming to me depends on the taste of a player. As for me, i like this one. I find new things in game everyday as i play it and those things that i learn possible makes me a better player. This game doesn't entirely depend on level difference unless of course the diference is a far gap and the community is by far helpful as i see it. I can't say that this is a clone or something of another game because there might be a bit of similarity on the feel of it but the system is entirely different. In any case, i was able to see a few of the the bugs and problems that users say, but they are ok with me so far. Will try to look for more and see if it ill get resolved in the future. ^^ Coz from what i believe, games should be perfected as much as possible for gaming satisfaction. ^^

New Post Quote
11/07/08 12:25:55 PM
 
PSILUVU writes:

Tthe depth of the battle and the timer during turns will just make the game very skill and strategic based it thus give more opportunities to low levels to kill those much more higher level characters by means of their strategy, the turn based system is not quite a new type of gaming, a lot have tried it but was never satiesfied, now ndoors, created something new that you won't bore yourself in a turn base game due to its features.

New Post Quote
11/07/08 4:20:34 PM
 
nywlanas writes:
Originally posted by Sourajit
Originally posted by othnathan

Turn-based is the way to go! I think one more thing that some games are turn-based is because they promote strategy and not just like the others where you hack and slash. That is very tiring for me.

Why are you having issues with the timer? I think it is not too long and not too short. Just okay. If you make it too long then it would really be pretty easy to decide and strategizing will not be maximized.

 

Its like you are clicking and the turn is implemented late sometimes but the timer runs in my client side. So in a way what should be really the case is the timer should run in the server side when the click is not executing a turn in laag. Now going by this if you are loosing turns then the timer is running at its own pace in the client side while the server is lagged or the internet which makes you miss turns.

In free league however i have not tested it but i have found i win more against same opponent under medium speed than under fast speed. I am just stating my observations here not anything at all that i have not observed.

 

yeah. so i have noticed. when i am in rome especially, there is lots of lag. anyway, i also hope they fix this pretty soon. with a new server coming up, it might not be that long til they do.

but i don't know, i try to make the lag work on my side. think as fast i can and do the attacks. and well, sometimes my strategies do work, sometimes they really don't.

so, it's kind of like a matter of choice really.

New Post Quote
11/07/08 4:31:11 PM
 
fullmetal101 writes:

Yeah, whenever I am in Rome, the game gets lag. And when I go on PvP three versus three, the game gets lag whenever someone cast a spell that has requires large graphics like chaos wind. Whenever someone cast Chaos Wind then we are on a three on three battle, it gets lag. But it runs smooth whenever the cast was over.

New Post Quote
11/08/08 8:39:50 AM
 
repapips writes:

For all its good features, the game has some imperfections. For one, the game interface feels rather clunky to navigate through and at times, unresponsive to commands. The camera also is problematic since it can hamper peripheral vision when moving around locations, leading to being lost. The stamina level issue can be a drag for beginners as well, especially for those want to maximize the first strike advantage in battles. Also, enemies that go out of range seem to be invulnerable to attacks even from riflemen and archers. It seems that the game has its share of bugs and other technical issues that need to be resolved before the game’s official release date.

New Post Quote
11/09/08 1:41:19 PM
 
haduken444 writes:

With the advent of so many MMORPG games around with the same game play it would be hard for developers to set themselves apart, in the case of Atlantica Online they veered away from the normal game play of MMORPG’s and made the combat system a turned based one. Hmm, people who would hear turn based games would immediately think that the game itself is slow. However AO’s turn based combat system is fast dynamic, and rarely boring.
 

New Post Quote
11/09/08 2:52:35 PM
 
Ozmodan writes:

 

Originally posted by haduken444

With the advent of so many MMORPG games around with the same game play it would be hard for developers to set themselves apart, in the case of Atlantica Online they veered away from the normal game play of MMORPG’s and made the combat system a turned based one. Hmm, people who would hear turn based games would immediately think that the game itself is slow. However AO’s turn based combat system is fast dynamic, and rarely boring.
 


 

First off, AO is Anarchy Online, you need a different abbreviation for Atlantica.

Second, I find the combat pretty lame myself.  Pretty much like Heroes of Might and Magic combat except at least in Heros you could move your pieces on the chess board, in this game you have no choice where any piece is placed nor the option to move it.   Not sure why Atlantica decided to regress combat a couple decades, but they have certainly done it.

New Post Quote
11/09/08 2:59:20 PM
 
dt1984 writes:
Originally posted by Ozmodan

 

Originally posted by haduken444

With the advent of so many MMORPG games around with the same game play it would be hard for developers to set themselves apart, in the case of Atlantica Online they veered away from the normal game play of MMORPG’s and made the combat system a turned based one. Hmm, people who would hear turn based games would immediately think that the game itself is slow. However AO’s turn based combat system is fast dynamic, and rarely boring.
 


 

First off, AO is Anarchy Online, you need a different abbreviation for Atlantica.

Second, I find the combat pretty lame myself.  Pretty much like Heroes of Might and Magic combat except at least in Heros you could move your pieces on the chess board, in this game you have no choice where any piece is placed nor the option to move it.   Not sure why Atlantica decided to regress combat a couple decades, but they have certainly done it.

 

Well, AO sure is Anarchy Online. And i agree that turn based combat is the one used in old style MMO but its nice to have a new age game with a turn based system. I must say, nDoors have pulled it off. they created a game that is being loved by a lot and i have made a lot of friends ingame which says the same.

New Post Quote
11/10/08 11:51:51 AM
 
eseng989 writes:
Originally posted by Ozmodan

 

Originally posted by haduken444

With the advent of so many MMORPG games around with the same game play it would be hard for developers to set themselves apart, in the case of Atlantica Online they veered away from the normal game play of MMORPG’s and made the combat system a turned based one. Hmm, people who would hear turn based games would immediately think that the game itself is slow. However AO’s turn based combat system is fast dynamic, and rarely boring.
 


 

First off, AO is Anarchy Online, you need a different abbreviation for Atlantica.

Second, I find the combat pretty lame myself.  Pretty much like Heroes of Might and Magic combat except at least in Heros you could move your pieces on the chess board, in this game you have no choice where any piece is placed nor the option to move it.   Not sure why Atlantica decided to regress combat a couple decades, but they have certainly done it.


 

Isn't that there is an option to move in Atlantica Online wherein you can switch or move your mercenaries during battle? Try pressing the 'D' letter in your keyboard and you will know that the mercenaries can switch places and can be move. You can also do that with your main character.

New Post Quote
11/12/08 7:56:34 AM
 
repapips writes:

Impression of Atlantica Online tossed as just another MMORPG game out there, or worse, it may not be as good as the others. But as I entered the game itself, it turned out to be wrong after all.

The game has an exclusive turn based battling system feature like no other. The idea should make players worried about what tactic is needed for the faction. A good player have to consider the formation of the party, the roles of the mercenaries, the damages of the monster can inflict and the moves have to be performed during a precise time. Its difference from any other battling system is in every bout from monsters comes different approach of strategy. There may be easier or harder practice of fighting with just the same fiend encountered. Having idea of perception and awareness during battle is a must and swift response since there is a limited time each round. Over all, the game’s inspiration made the combat structure into a whole new level.

The environment is a blast, a premium setting, which should convey players experience historical beauty. It is actually an advantage for the game; it formed rational scenery in creative ways. It has landscape of South East Asian and European countries, such as Athens and Korea. There are terrains, animals and structures which will give participants the mood of countryside geography. The characters are so detailed, the facial expression is so real, and the design is outstanding, everyone can feel like a real warrior. The game should obtain a high respect for its graphics.

The best of its features? Playing the quest. It has an automated function where you can reach the appropriate NPC to talk to without spending time walking literally or having hard time looking in the map. This function should place the players to the set location where the next destination will be. It’s a blessing for a gamer; it should lessen the time and effort in questing.

Agreed, Atlantica Online is a very unique game, which makes it a must-have game. Though it’s nice and stunning, it has its own repulsive traits. The battle system is so good that it may take so much time to finish a single fight. It may have the gameplay slower. Players may also have a lot of reliable mercenaries, yet you have to control each one of them, which is a total crap. You have to worry for everyone else in the party. The Hero may be a warrior or a spell caster yet instead it should force players to be good at any jobs, worse, worried about the equipments for all of them, actually 9 of them. It may sound cheesy and definitely leave a mark, which is a shame.

Playing Atlantica Online is a very overwhelming experience everyone should consider. New ways and looks of MMORPGs and devastating work of tactics and strategy will definitely bring this game to the top. This game is absolutely a Must-Have and in no doubt, a game that is worth playing.
 

New Post Quote
11/13/08 8:14:24 AM
 
muro_ami writes:

The game is on turn basis, it is not that boring since you’ll just be given ample time to attack your enemies. It will not bore you to death since the time frame is not that quite long for every attack.

New Post Quote
11/13/08 8:35:10 AM
 
dt1984 writes:

The move option in this game is to interchange 2 mercenaries if you have the full 3x3 grid. You can see as well the other shortcut keys under game info then help. ^-^

New Post Quote
11/13/08 1:22:27 PM
 
Ozmodan writes:
Originally posted by eseng989
Originally posted by Ozmodan

 

Originally posted by haduken444

With the advent of so many MMORPG games around with the same game play it would be hard for developers to set themselves apart, in the case of Atlantica Online they veered away from the normal game play of MMORPG’s and made the combat system a turned based one. Hmm, people who would hear turn based games would immediately think that the game itself is slow. However AO’s turn based combat system is fast dynamic, and rarely boring.
 


 

First off, AO is Anarchy Online, you need a different abbreviation for Atlantica.

Second, I find the combat pretty lame myself.  Pretty much like Heroes of Might and Magic combat except at least in Heros you could move your pieces on the chess board, in this game you have no choice where any piece is placed nor the option to move it.   Not sure why Atlantica decided to regress combat a couple decades, but they have certainly done it.


 

Isn't that there is an option to move in Atlantica Online wherein you can switch or move your mercenaries during battle? Try pressing the 'D' letter in your keyboard and you will know that the mercenaries can switch places and can be move. You can also do that with your main character.


 

Oh wonder of wonders I can switch places.  Sorry for the sarcasm, at least in heros I could move my npcs where I wanted.  So it is definitely not a strategic fight beyond figuring out who attacks where.  

If you like the game fine, enjoy it, far be it from me to interfere with your enjoyment.  You like it, I really don't.  We are all allowed our different opinions.  But don't come here talking about how revolutionary combat like this is when it was done better in Heros of Might and Magic over 10 years ago. 

New Post Quote
11/13/08 8:06:31 PM
 
gsp_rush writes:

Well, as you said, we are entitled to our own opinion. You may think that it was better ten years ago, and we think it is revolutionary what it is today. And we do not compare games here. If Atlantica Online used that kind of feature, then they will bombarded for sure that they just copied what was in that game. 

New Post Quote
11/15/08 1:32:59 PM
 
muro_ami writes:

Turn based in Atlantica Online is indeed unique because you can use different mercenaries in each row or in each column, depends on your strategy. I put melee up front and long range attackers in the second row, and healers and my main at the third row.

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11/16/08 4:24:09 PM
 
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