Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,649  Online:0
Guests:0  Posts:4,581,575
NDoors Interactive | Official Site
Action MMO | Genre:Fantasy | Status:Final  (rel 10/30/08)  | Pub:NDoors Interactive
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
Desktop Client | System Req: PC 

Atlantica Online General Article: Solving the Double Monk Issue IV

MMORPG.com Atlantica Online Correspondent Andrew Corpuz writes this look at the issue surrounding the double Monk issue in Atlantica Online and gives some possible solutions.

By Andrew Corpuz on September 29, 2009

In this final part of the series on the Double Monk Formation (DMF), we continue discussing major gameplay changes, including the popular suggestion of making monk C-class! This part arguably carries the best ideas so keep your eyes peeled!

On guard!

Category G: Increasing the Amount of Friendly Skills

There currently aren't many alternatives to Holy Guard that benefit a row of mercenaries; a player is most usually going to place HG on a row whenever he is able since there isn't much else that can be done to buff that row. If a significant number of friendly skills are increased, then there will be less reason to place Holy Guard. Strategically, adding a significant amount of these category of skills can change the mechanics, making buff and support equally as imperative as dealing direct damage.

1) Passives

Summary: While passive skills don't affect players under HG, the skills usually don't affect enough mercenaries (in a typical formation) or don't provide enough of a buff to prevent the user from placing HG. Since passives can stack extremely well and with zero effort in battle, an increase in the number of passives will keep players from using HG on characters under the effect of multiple passives. However, because they are passive (not requiring thought to activate in battle), the addition of more passive skills is not as an effective tool as adding other types of friendly skills.

Pros:

  • Players are forced to invest in a wider variety of skills, and will be able to build strong builds without HG

Cons:

  • FL mechanics may become too dependent on formation planning rather than on performance skill

Suggestion Rating: B

2) Active Buffs/HoTs

Summary: There are currently only five active buff and heal-over-time skills in the game: Seth's Will, Brtual Will, Shooting Stance, Noble Sacrifice, and of course, Holy Guard. Compare this to over 18 debuff and damage-over-time skills, and it's quite obvious why players use Holy Guard with significantly more regularity than placing active buffs. When a player places HG on a mercenary with an active buffs or HoT, the player is consciously removing something beneficial. In other words, HG removal of active buffs or HoT skill requires the player to sacrifice the skill's benefit.Pros:

  • Importance of long-term strategy within battle; increased thought to positioning
  • Certain control skills (freezing, silence, etc.) will have counters other than HG
  • Mercenaries will be blessed with buffs and hampered with debuffs simultaneously, creating more intricate situations

Cons:

  • Too many buffs can lead to increased sloppiness, confusion, and lag

Suggestion Rating: A

3) Nonbuff Single Effect Skills

Summary: Since they can only be placed while there is no HG, single Effect skills such as Blessing of Life and Healing are useful in discouraging excessive HG. HG was designed to have a major drawback -- a mercenary under HG can not be healed. However, current balance demonstrates that two monks can replace the need for powerful heals. With a wider variety of single effect skills such as an AP Boost, there could be less reason to HG. Because single effect skills are stronger than active Buffs/HoTs on any one turn, the psychological effect of being hampered from aiding a mercenary under HG becomes even more greatly amplified if more of these skills are added.

Pros:

  • In any given turn, given a certain number of activations, players may have to decide between using HG or a wider array of single effect boosts

Cons:

  • There isn't much that can be boosted by a single effect skill other than what already exists (HP and MP)
  • May not affect DMF enough; player can still HG after all effects have been applied

Suggestion Rating: C

These skills hardly make SMF's obsolete. Intelligently placed and well-timed Holy Guards can still protect key mercenaries from damage at the right times, enough reason to keep one monk.

Even though increasing the strength (rather than the amount) of current passive buffs, active buffs, and single effect friendly skills would also help lessen the power of double monks, most of these types of skills already in existence are strong enough on their own. Increasing the strength of those skills would exorbitantly increase the prevalence and need of the mercenaries which have those skills and the mercenaries which are most affected by those skills. Since these mercenaries are already prevalent, this would create more imbalance rather than correcting it.

Similarly, a buff skill that increases healing for characters with low mdef can decrease the need for HG; however, it would exorbitantly increase the survivability of low mdef characters and need for healing characters.

Currently, all top division 1 builds have no weakness. Each build carries each of the four major pillars: 1) stun pressure & scroll cancel, 2) direct damage through spike or snipe, 3) tank and turtle with healing, and 4) crowd control through AP drain and debuffs.

Already full, these builds would be unable to take on another pillar if one were to be introduced. Depending on implementation, the introduction of a fifth major pillar, 5) buff and support, will force players to possess incomplete builds, potentially increasing formation variety.

Pages(2): 1 2

More Atlantica Online Features:

Atlantica Online - First Impressions With Ripper X Media added on Thursday August 11
Atlantica Online - Content Update Interview Interview added on Monday January 25

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
pootio writes:

I understand the need to change some things about how mercenaries operate in Free League, but I do not think the Double Monk Formation is changing much.

I have used the DMF on my level 108 Power Saw mercenary, and I do better exchanging my monk with a more useful mercenary.

 

Having read these articles, I disagree that the Monk poses a threat, Holy Guard is a two-sided blade, in the fact that it negates any ability to heal, from shaman, prophet, exorcist, or princess. So in other words, its a counter productive skill. The only use for Holy Guard is to block an exorcists ability to block magic on your back row (Example).

Also, looking at higher level battles, anyone with a ranged build, including gunners and archers, can effectively disable any monk in just a few rounds.

Free League is more about skill than you think, DMF does not create in imbalance towards other players who don't use the formation. It is simply a way of playing for people who seem to think that it works for them. If someone just happens to lose horribly to someone else because of their formation, it is not the blame of the other person. It is the fault of the person who has a crappy formation.

And as I said earlier, it is more about skill than formation. Example being, I have witnessed a formation of 6 staff mercenaries, 2 ranged, and 1 melee. This formation also took down a very high level GM Battle. It was not the formation that killed the GM, it was the players effective use of his skill that won him the battle.

 

So in the famous words of someone that Im sure some of you know...

 

Quit QQing!

New Post Quote
9/29/09 3:18:21 PM
 
Unrealdj writes:

What I got from that is that they seemed to be re-thinking about making the mistake they were about to make.

Instead of gimping dmf itself they seem to plan on giving other abilities to other jobs.

Nice work, glad to hear it didnt take them 4 years to learn that unlike the other big MMO's

New Post Quote
10/01/09 1:23:01 AM
 
Ozmodan writes:

Enough already.  Why we need 4 articles on solving one minor problem in a game is beyond me.  If we ever see a version V of this debacle, MMORPG needs to be lambasted for posting it.  

Atlantica was a nice breath of fresh air initially to many who found the innovative combat fun, but once they got to a higher level they found out it was the normal heavy grindfest, highly dependent on the in game store. 

F2P games are fun to try out, but staying around in any of them is an expensive chore.

New Post Quote
10/01/09 6:55:15 AM
 
ShaneAviaria writes:

Personally adding a new merc with some of the same abilities other than the puni crappy one, will probably make it at least a more diverse team experiance.

New Post Quote
11/18/09 4:30:36 AM
 
Leave this field empty
Post Your Comment:
Our Rating
7.6
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
Atlantica Online : Riederan’s Monster Invasion Goes Live Reported on Dec 12, 2011
Atlantica Online players have the opportunity to participate in the new Riederan's Monster Invasion. During... Read More
Atlantica Online : Rise of Riederan Coming Next Week Reported on Nov 12, 2011
Atlantica Online players will have a lot of new content to explore beginning November 16th... Read More
Atlantica Online : Celebrating Three Years Reported on Oct 18, 2011
Atlantica Online developers and Nexon are celebrating the game's third anniversary in a big way.... Read More
Atlantica Online : Spelltower Scrimmage Coming in October Reported on Sep 27, 2011
Atlantica Online players of level 100 and above will have the opportunity to battle for... Read More
Atlantica Online : Khun Phaen Mercenary Trailer Reported on Sep 09, 2011
Nexon has released a new teaser video featuring Khun Phaen, a new mercenary coming to... Read More

Advertisement