Login:  Password:   Remember?  
Show Quick Gamelist
Games:398  Guilds:2,012
Members:1,148,183  Online:0
Guests:0  Posts:3,130,407
NDoors Interactive | http://www.playatlantica.com/
RPG | Genre:Fantasy | Status:Final  | Publisher:NDoors Interactive | Has PVP:Yes
Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/aBUY IT
Desktop Client | System Req: PC 

Atlantica Online: Quest Building

The Atlantica Online team continues its series of bi-weekly MMORPG.com developer journals with this entry from Orion Al-Shamma-Jones about quests in the game.

By Guest Writer on June 16, 2009

 advertisement 

As I type this, I sit at my desk, the final draft of a new quest script laid out before me. Over the last month, this script has gone through several revisions, as we've received new information, new insight, and new flashes of inspiration. The relief of having the finished project in hand is incredibly freeing, and yet there's a part of me that feels trepidation at the thought that soon, thousands upon thousands of players will be running through these quests. This work that I've poured so much effort into will soon face the judgment of that core group of players who closely follow the Atlantica plot.

We take our quests very seriously. A lot of care is taken in crafting intriguing scenarios, with an intricate web of figures and organizations working in the background of the story for the players to puzzle out. And of course, there's also the experience--one of Atlantica's crown jewels is its battle system, so why would we want to waste that by making players grind their levels out? Your experience of the game should be the exciting quests you went on, the guild and nation raids you did with your friends, and the heated battles you have with your rivals, not hours spent fighting the same mobs over and over again.

To this end, with every patch we do we focus on adding quests in two directions. First, we add new high-level dungeons, typically with one or two questlines, offering a new level of challenge for our highest level players. Second, we flesh out existing areas, adding new quests and bits of lore to help our users edge their way to the next tier. During beta, I remember players mentioning that there weren't enough quests around level 70 to 80, and that they had to grind. A little after launch, the big gap was in the high 90s. At the time of this writing, the most grind happens after level 100, but even that is rapidly changing with each addition of new content.

As the game has grown, we've also seen new storylines emerge that run in parallel with the main quest to find Atlantis. In North America, mysterious forces are at work to wreck havoc (as mysterious forces are wont to do). In Central Asia, a group called Chin Tai Dong Do is pulling the strings of several nations. And throughout the world, the Historia Association is creating a monopoly on historical artifacts, a theme that Atlantica Online takes and runs with.

The Historia plotline is somewhat unique in its structure. For several patches, players have been able to find dispatchers and representatives of the association who would send them on various tasks, protecting ancient ruins or excavating precious treasures. It's a great way to gain some extra experience when you're between levels, and even better, some of these quests can be repeated daily without having to use any extra items to reset them. Many of these quests also rewarded the players with special insignias that could be collected and traded for goods and supplies, creating a sort of secondary currency within the game. Still, until now, we've only seen the surface of Historia's operations, which is one of the things that has me excited about our next update.

Sitting in my pile of scripts is the newest series of quests in the Historia line. Very soon, players will have the opportunity to become a full-fledged member of the Association, as they get to know and work with one of Historia's top minds. We'll get to learn more about the Association's inner workings, motivations, and best of all, actually get to become a part of it.

As we continue to build up and add more of these side quests, you can be certain to see more such crowning moments. There are entire continents left to explore, and even in the regions that are open there's plenty of room for more intrigue and mystery. One thing is certain: the possibilities for future adventures are endless.

More Atlantica Online Features:

Atlantica Online - Money Making Guide - Jackpot and More! Guide added on Thursday December 03
Atlantica Online - One Year Q&A Interview added on Monday October 12
Atlantica Online - Introducing The Punisher! Dev Journal added on Tuesday October 06
Atlantica Online - Solving the Double Monk Issue IV General Article added on Tuesday September 29
Atlantica Online - Solving the Double Monk Issue III General Article added on Thursday September 24

More Dev Journals:

Jade Dynasty - Introducing The Arden Dev Journal added on Tuesday December 01
Fallen Earth - Hidden Content Part Two: Concealed Creatures Dev Journal added on Tuesday November 24
Wizard 101 - From Shadowbane to Wizard 101, Part Two Dev Journal added on Tuesday November 17
City of Heroes - Matt Miller on Balancing Ranged vs Melee Dev Journal added on Friday November 13
Champions Online - Bill Roper on Balancing Ranged vs Melee Classes Dev Journal added on Thursday November 12

More Features:

General - 2009's Most Interesting Stories, Part One Editorial added on Friday December 04
Earthrise - Exclusive Screens From The Borderlands Media added on Friday December 04
Guild Wars 2 - Races of Tyria Internal Q&A and Video Media added on Friday December 04
Player Perspectives - Love Gone Sour: MMO Relationships Column added on Friday December 04
World of Warcraft - Glory of a Hero, Part Two Guide added on Friday December 04
Our Rating
7.6
User Rating: 8.3
Popular Features:
The List : Five Ways to Know You're Just Not That Into It Column added on Tuesday November 24
MMORPG.com's Jon Wood uses this week's list to explore five ways that a player can... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
Star Trek Online : Bridges & Bridge Officers Preview Preview added on Wednesday December 02
Bridges will be in for launch. We find out in exactly what form and all... Read More
Star Trek Online : Hands-On Preview Preview added on Monday November 30
MMORPG.com traveled down to Los Gatos to talk to the team and play Star Trek... Read More
Latest News:
Atlantica Online : Money Making Guide - Jackpot and More! Reported on Dec 03, 2009
MMORPG.com Atlantica Online Correspondent Erik Rollwage writes this look at Atlantica Online's economy and guide... Read More
Atlantica Online : Lite Client Launched Reported on Nov 09, 2009
Atlantica Online celebrated their one year anniversary last week with a number of festivities, and... Read More
Atlantica Online : "Punisher" Introduced with Fall Update Reported on Oct 21, 2009
The third and final mercenary to roll out this year is the "Punisher" a melee... Read More
Atlantica Online : One Year Q&A Reported on Oct 12, 2009
MMORPG.com's Garrett Fuller had a chance recently to speak with Atlantica Online's Product Manager, Teddy... Read More
Atlantica Online : Dev Journal: Introducing the Punisher! Reported on Oct 06, 2009
NDoors provides us with our third exclusive reveal of one of Atlantica Online'ss new mercenaries.... Read More

Advertisement