Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,083
Members:1,599,785  Online:0
Guests:0  Posts:4,853,663
Barunson Interactive | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 10/15/09)  | Pub:Gravity Interactive
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
Desktop Client | System Req: PC | Out of date info? Let us know!

Dragonica Online World Column: A Developer's Shift to F2P

MMORPG.com Columnist Richard Aihoshi discusses the transition for one developer in particular in moving from a career working on subscription based MMOs and into the F2P sector of the industry.

By Richard Aihoshi on November 02, 2009

"Imagine an MMOG based in a fantasy world with multiple classes to choose from. You can customize your look. The core play includes leveling up your character, defeating creatures, improving your equipment, and getting other players together to defeat some pretty tough bosses. You can trade items with one another, fight in PvP battles, send in-game mail, and form guilds. Am I talking about World of Warcraft? Warhammer Online? EverQuest II?"

While the feature set listed by Chris Lena is common enough to be in quite a number of releases, his questions point out an undeniable reality, which is that many people would initially associate it with major subscription offerings. In fact, he's referring to Dragonica Online, the free to play game launched a couple of weeks ago by publisher THQ*ICE.

In his role as its Executive Producer, Lena has come face to face with the numerous preconceived notions that exist about F2P titles. Some of these perceptions were his own, the result of having spent the previous eight years in the subscription sector, including a series of positions at SOE, then as Senior Producer on Cryptic's Champions Online. During a recent discussion, he noted that the change had been "eye-opening" for him as a developer. Although some of his industry colleagues had expressed similar sentiments to me before, he was the first one willing to do so more extensively for publication.

Lena reports he expected the change would provide a learning experience, but was still surprised. "I've always believed that if someone is telling you he's an expert on MMOs, then he's lying... or, at best, delusional. Keeping that in mind, I knew moving over from subscription to free to play would be both interesting and educational. But I didn't know what an understatement this would be."

One revelation was that "Subscriptions make you lazy." He explains that the monthly nature of this revenue model tends to promote thinking from one patch to the next, which may be a couple of weeks apart, but can be far longer. In the F2P space, this time frame is significantly compressed. "The barriers to entry and exit are much, much lower, so you have deliver to your players all the time: content, contests, automated events, GM-driven ones, special offers... and whatever else people want. It takes almost no effort for them to try another game, so you have to prove yourself constantly. Everything happens faster."

Another important difference is what Lena describes as the lack of a safety net in relation to how quickly users receive initial gratification. He recognizes sooner is better, but also notes that conflicts with long-term satisfaction can arise. With subscription games, he says people are pre-disposed to allow more time before they start feeling like they're having fun. This is because they've made some degree of mental commitment, which isn't so for F2Ps.


It's an eye opening experience.

To illustrate this point, he cites an example where someone logs into one, plays for 10 minutes, then decides there's no reason ever to return. "There isn't the nagging feeling of wasting a month that's already been paid for," he declares. "Thus, we have to create a reason to come back." The fierce competitive environment further intensifies this need. With hundreds of choices already available, more arriving every month and the major western publishers starting to take a more active interest, simply being free isn't enough. "Your game has to be high quality and bring something interesting to the market, or you might just as well pack up and go home."

The final topic Lena chose to bring up was the balance between the economy and the gameplay experience. In the subscription realm, the only major question is whether the latter is worth the monthly fee amount. F2Ps require other significant considerations. He put forward two examples. One is how well they warrant the investment of time, the other the degree to which the items offered for sale enhance the purchasers' enjoyment without creating untenable imbalances.

Lena sums up his experience so far in the F2P world as "eye-opening and exhilarating", with a fast pace and varied problems that don't always have obvious answers. "I wouldn't want to be anywhere else," he says. In this respect and in his obvious eagerness to learn, I can't help but compare his attitude with that of certain self-proclaimed experts he mentioned earlier, the ones who repeatedly insist they've played every MMOG, and who talk as though anything other than unquestioning acceptance of their opinions is tantamount to heresy. Thankfully, I have far more occasion to interact with people like Chris, and to advance my own knowledge in the process.

More The Free Zone Features:

The Free Zone - Musing on NCsoft's Future Column added on Tuesday May 22
The Free Zone - Is There a Place for Pay to Win? Column added on Tuesday April 24

More Columns:

Guild Wars 2 - My Beta Wish Column added on Tuesday May 29
The List - 5 Ways MMOs Will Survive Column added on Monday May 28

More Features:

Aion - The Aion 3.0 Review Review added on Thursday May 31
Pandora Saga - Our Official Pandora Saga Review Review added on Wednesday May 30
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
7.5
User Rating: 7.3
The Free Zone
Richard Aihoshi has been writing about MMOGs since the mid-1990s, always with a global perspective. As a result, he has observed the emergence and growth of the free to play business model from its early days in both hemispheres.

He is the former Editor of RPG Vault and his column, focusing on free to play MMOs, appears on MMORPG.com every Monday.
Recent Articles: More The Free Zone Articles...
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Column added on Tuesday May 29
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
Latest News:
Dragonica Online World : THQ*Ice Closes, Gravity Takes Over Reported on Sep 09, 2010
Dragonica Online publisher THQ*Ice recently closed its doors leaving the fate of the North American... Read More
Dragonica Online World : Summer Wedding Package Event! Reported on Aug 05, 2010
Feel the love with our Dragonica Online Summer Wedding Package! We are giving away 2500... Read More
Dragonica Online World : New Dungeon: The Temple of Water Reported on Feb 03, 2010
Beginning tomorrow European Dragonica players will be treated to a new dungeon: The Temple of... Read More
Dragonica Online World : Dragonica Gifts w/ MMORPG.com Balloon! Reported on Jan 28, 2010
MMORPG.com and THQ*ICE have partnered up to bring you a special in game gift item... Read More
Dragonica Online World : Content Update Report Reported on Jan 27, 2010
MMORPG.com's Christina Gonzalez recently took a tour of the new content introduced in the most... Read More

Advertisement