Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,083
Members:1,599,983  Online:0
Guests:0  Posts:4,853,962
Cornered Rat | Official Site
MMOFPS | Genre:Historical | Status:Final  (rel 06/04/01)  | Pub:Matrix Games
PVP:Yes | Distribution:Download,Retail | Retail Price:$09.99 | Pay Type:Subscription
Desktop Client | System Req: PC Mac | Out of date info? Let us know!

World War II Online Forum » General Discussion raquo; CRS's creeping control into their 'player-driven' game.

4 Pages « 1 2 3 4 » Search
62 posts found
  Tontoman

Apprentice Member

Joined: 5/13/07
Posts: 130

8/19/11 5:11:17 PM#41
Originally posted by Nerf09

I was in Sturmgrenadiers, 3rd Panzer division before they switched to easy mode, and a 3rd one I can't remember the name but they were better then most I suppose.  The best squads/HC are good at are exploiting game mechanics, like camping spawn points, or simulcapping; anything else and they suck.  Mobile Spawns didn't improve or make worse, in fact people play exactly like they played since attrition came into the game like in 2002.

 IMO the best were the ones who tried to make the game more than it was, things like a no camp pact.  Going the easy road and doing full camping would certainly remove chances of getting a real WWII style combat going.  But if 'winning' was your primary goal then camping was the way.  Even if it didn't always work, you could pull more of those off per hour than non camping so your chances were better. 

You should have moved around more if you were looking for different combat.  Since that's all you've ever experience, you're obviously not that well informed to have an opinion on the effects of MSP on the game.  For pure campers, yeah MSP didn't change that much, for the rest it just basically killed everything other than camping and they left.  As all you ever did is just camp, no wonder you don't see a difference.  If maybe you didn't have your impatience (1 min truck rides too long for you) you'd have found the better gameplay before it left the game.  But since you seem to want your 5 seconds wait max to action, but also still big tactics, no wonder you can't find both.   You remind me of the guys we would get who once setup in a good spot, start complaining after 30 seconds there's no action.  Now that's all squads have, does anyone have to wonder why their tactics are what they now are lol

  angriff

Novice Member

Joined: 5/30/09
Posts: 149

8/20/11 11:51:43 PM#42

OH my God .. THE DRAMA OF WWII ONLINE

  Zbus

Apprentice Member

Joined: 3/06/07
Posts: 56

8/21/11 4:32:44 PM#43
Originally posted by angriff

OH my God .. THE DRAMA OF WWII ONLINE

It's (Battle Ground Europe) now Angriff get with the program. We cant have our resident rain cloud off on his facts. J/King by the way on the rain cloud thing. 

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

8/21/11 7:40:12 PM#44
Originally posted by Zbus

If we go with your  comments on how the game played  with squads and the HC system (which I do not because my exp tells me diffrent) but for the sake of arguments lets say your correct. How does a system that promotes LWing and pickup groups fosters any sort of tactics or being organized. In all honesty it sounds like a FFA crap shoot and not very fun for anyone.

Also point out how under your system any of what you mentioned  camping and simul caps would change.  Really to be honest nerf you sound like a guy who got pissed on by a squad and now your just angry. OJ/ Cylon and alot of the old SG would be so dissapointed in you lol.

How to cater to lonewolves. 

-Let 1 player spawn tower+Gun

-A total reworking of how the frontline advances, no capture the flag, a way that enfranchises everyone according to their rank, no HC.  I created a detailed thread in playschool about it, I'm not going to recreate it, it's too involved.

  -Remove HC, or at least lightly regulate the higher ranked players.

camping and simulcapping would be irrelevant under "my system".

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

8/21/11 7:42:46 PM#45
Originally posted by Tontoman
Originally posted by Nerf09

I was in Sturmgrenadiers, 3rd Panzer division before they switched to easy mode, and a 3rd one I can't remember the name but they were better then most I suppose.  The best squads/HC are good at are exploiting game mechanics, like camping spawn points, or simulcapping; anything else and they suck.  Mobile Spawns didn't improve or make worse, in fact people play exactly like they played since attrition came into the game like in 2002.

 IMO the best were the ones who tried to make the game more than it was, things like a no camp pact.  Going the easy road and doing full camping would certainly remove chances of getting a real WWII style combat going.  But if 'winning' was your primary goal then camping was the way.  Even if it didn't always work, you could pull more of those off per hour than non camping so your chances were better. 

You should have moved around more if you were looking for different combat.  Since that's all you've ever experience, you're obviously not that well informed to have an opinion on the effects of MSP on the game.  For pure campers, yeah MSP didn't change that much, for the rest it just basically killed everything other than camping and they left.  As all you ever did is just camp, no wonder you don't see a difference.  If maybe you didn't have your impatience (1 min truck rides too long for you) you'd have found the better gameplay before it left the game.  But since you seem to want your 5 seconds wait max to action, but also still big tactics, no wonder you can't find both.   You remind me of the guys we would get who once setup in a good spot, start complaining after 30 seconds there's no action.  Now that's all squads have, does anyone have to wonder why their tactics are what they now are lol

Life before mobile spawns:

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (7 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (14 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (21 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (28 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (35 minutes have passed)

  Zbus

Apprentice Member

Joined: 3/06/07
Posts: 56

8/21/11 9:27:12 PM#46

I read it I beleive Nerf think it was like 5 or 6 posts long maybe more if I remeber correctly. And the main complaint was not that the ideas where bad but that it would require a entire rewrite of the game. I no longer have fourm priv. there so i cant go back and dig it out of the archive to reread it. I also put fourth a idea dealing with AOE fronts like yours mine was ignored but got positive response from the player base at the time. Bottom line is they are not going to change a thing other than what will push the game further towards a FPS theme RA's are just the start.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

8/21/11 10:55:50 PM#47
Originally posted by Zbus

I read it I beleive Nerf think it was like 5 or 6 posts long maybe more if I remeber correctly. And the main complaint was not that the ideas where bad but that it would require a entire rewrite of the game. I no longer have fourm priv. there so i cant go back and dig it out of the archive to reread it. I also put fourth a idea dealing with AOE fronts like yours mine was ignored but got positive response from the player base at the time. Bottom line is they are not going to change a thing other than what will push the game further towards a FPS theme RA's are just the start.

In Real War the frontline is determined by your combat forces in proximity to enemy combat forces, your ability to defend your logistical chain of supply from enemy attacks, and the enemies ability to defend their logistical chain of supply from your attacks.  Not Capture The Flag.  Not Capture The Flag Deluxe.  Not Area Capture (Capture The Flag Deluxe in an area).

Planetside and WWIIONLINE have both come to the same conclusion with Capture The Flag:  after no-linky no-cappy, anti-camping rules, and some flag timers you can't improve on it anymore.  Get rid of it. 

The whole Capture The Flag needs to be completely scrapped, and not improved with "Area capture the flag".  What needs to be simulated is "the frontline is determined by your combat forces in proximity to enemy combat forces, your ability to defend your logistical chain of supply from enemy attacks, and the enemies ability to defend their logistical chain of supply from your attacks."

Capture The Flag is a 1990's Quake Team Fortress game mechanic for crying out loud, one step up from FFA deathmatch.

  Zbus

Apprentice Member

Joined: 3/06/07
Posts: 56

8/22/11 8:16:22 AM#48
Originally posted by Nerf09
Originally posted by Zbus

I read it I beleive Nerf think it was like 5 or 6 posts long maybe more if I remeber correctly. And the main complaint was not that the ideas where bad but that it would require a entire rewrite of the game. I no longer have fourm priv. there so i cant go back and dig it out of the archive to reread it. I also put fourth a idea dealing with AOE fronts like yours mine was ignored but got positive response from the player base at the time. Bottom line is they are not going to change a thing other than what will push the game further towards a FPS theme RA's are just the start.

In Real War the frontline is determined by your combat forces in proximity to enemy combat forces, your ability to defend your logistical chain of supply from enemy attacks, and the enemies ability to defend their logistical chain of supply from your attacks.  Not Capture The Flag.  Not Capture The Flag Deluxe.  Not Area Capture (Capture The Flag Deluxe in an area).

Planetside and WWIIONLINE have both come to the same conclusion with Capture The Flag:  after no-linky no-cappy, anti-camping rules, and some flag timers you can't improve on it anymore.  Get rid of it. 

The whole Capture The Flag needs to be completely scrapped, and not improved with "Area capture the flag".  What needs to be simulated is "the frontline is determined by your combat forces in proximity to enemy combat forces, your ability to defend your logistical chain of supply from enemy attacks, and the enemies ability to defend their logistical chain of supply from your attacks."

Capture The Flag is a 1990's Quake Team Fortress game mechanic for crying out loud, one step up from FFA deathmatch.

The AOE idea was brought forth in a thread that requested changes that did not require a complete rewrite of the game. Hence it was based off current play but allowed for higher level HC functions for those who wanted HC to remain as the overall control factor AKA-stratigic level plans supply/overall goal etc... And those who wanted autonomy for squads freedom to make use things on a tactical level. AKA- ability to choose targets/times of attack fog of war etc... it was never meant as a complete answer but rather a compromise.

Like I said your plan had some merit but without a complete rewrite of the game  which was not going to happen its pointless. They are not going to rewrite the whole game and scrap years of development time and thats the reality of it. We could all agree capture the flag was not a great concept.

By the way your plan would not have killed squads in fact  it would have increased them. Grand level concepts such as logistics defense and use in attacks takes manpower on a map  the scale of  ww2online. LWs would be almost wiped out. And no better grouping tools would not solve that issue.  Camping maybe though it would have helped. 

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

8/22/11 11:14:06 AM#49
Originally posted by ZbusThey are not going to rewrite the whole game and scrap years of development time 
Why not.
 

By the way your plan would not have killed squads in fact  it would have increased them. Grand level concepts such as logistics defense and use in attacks takes manpower on a map  the scale of  ww2online. LWs would be almost wiped out. And no better grouping tools would not solve that issue.  Camping maybe though it would have helped. 

Maybe you have me mixed up with someone else.

  Zbus

Apprentice Member

Joined: 3/06/07
Posts: 56

8/22/11 12:56:23 PM#50
Originally posted by Nerf09
Originally posted by ZbusThey are not going to rewrite the whole game and scrap years of development time 
Why not.
 

By the way your plan would not have killed squads in fact  it would have increased them. Grand level concepts such as logistics defense and use in attacks takes manpower on a map  the scale of  ww2online. LWs would be almost wiped out. And no better grouping tools would not solve that issue.  Camping maybe though it would have helped. 

Maybe you have me mixed up with someone else.

 1.-Ask a Rat not me. But take note that they have posted on ideas in the PS fourms in the past and pretty much said that they where willing to listen new ideas on game play but not rewrite the game's mechanics from scratch. In fact that was the whole point of the post in which I listed my AOE idea but had you read that post you would already know that.

2.- You hate HC and Squads and pefer LWing and PUG's  from your previous posts. So Its a pretty safe bet to assume you wouldnt want anything that would increase the use of those options in game which your plan pretty much calls for. Not by design so much as necessity.

  angriff

Novice Member

Joined: 5/30/09
Posts: 149

8/22/11 9:37:52 PM#51
Originally posted by Zbus
Originally posted by angriff

OH my God .. THE DRAMA OF WWII ONLINE

It's (Battle Ground Europe) now Angriff get with the program. We cant have our resident rain cloud off on his facts. J/King by the way on the rain cloud thing. 

I do believe WWII Online is still registered trademark for CRS and Playnet inc.  Look at the top and bottom of their website next time you are there.  You will see the registration mark  laying claim to the words at the bottom.   Battleground Europe is the European requirement  because of games that were registered there already laying claim to the WWII or World War II thingie.

Where is Burma?  It would be nice to see another theatre like Africa, Russia, SE Asia.  They promised all that back in 2001.

  Tontoman

Apprentice Member

Joined: 5/13/07
Posts: 130

8/22/11 10:17:23 PM#52
Originally posted by Nerf09

...Life before mobile spawns:

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (7 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (14 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (21 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (28 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (35 minutes have passed)

 As you've said before, your WWIOL experiences have sucked.  That doesn't mean everyone else has the same experience, even though with other points made in this forum that's something you don't seem to be able to accept. 

You pick the squad or truck who drives right into the middle of combat because it's the quickest to combat as you've got zero patience, yeah you died.   That's your fault, not the game.    Enjoy the irony that the driver who's very much like you caused you so much grief.  BTW, you could have always driven yourself and shown the proper route, but yeah we had those too.  Complained about the drivers, but never drove themselves.  

Take an extra 20 seconds to make sure you get a safe drop, and you got the complaining about not taking the shortest route.  And you wonder why without the right people in a good squad there wasn't much tactics.  With players like that, that's why.  With no patience, no gamesystem will give you tactics.  And the more to try and do it with a game system, the more gaming the system you'll get as opposed to WWII style combat as there's more game system to exploit.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

8/23/11 12:04:08 AM#53
Originally posted by Zbus
 

 1.-Ask a Rat not me. But take note that they have posted on ideas in the PS fourms in the past and pretty much said that they where willing to listen new ideas on game play but not rewrite the game's mechanics from scratch. In fact that was the whole point of the post in which I listed my AOE idea but had you read that post you would already know that.

Capture The Flag Deluxe 2.0 won't improve anything.  Just like mobile spawns 2.0 didn't improve/add anything.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

8/23/11 12:04:48 AM#54
Originally posted by Tontoman
Originally posted by Nerf09

...Life before mobile spawns:

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (7 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (14 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (21 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (28 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (35 minutes have passed)

 As you've said before, your WWIOL experiences have sucked.  That doesn't mean everyone else has the same experience, even though with other points made in this forum that's something you don't seem to be able to accept. 

You pick the squad or truck who drives right into the middle of combat because it's the quickest to combat as you've got zero patience, yeah you died.   That's your fault, not the game.    Enjoy the irony that the driver who's very much like you caused you so much grief.  BTW, you could have always driven yourself and shown the proper route, but yeah we had those too.  Complained about the drivers, but never drove themselves.  

Take an extra 20 seconds to make sure you get a safe drop, and you got the complaining about not taking the shortest route.  And you wonder why without the right people in a good squad there wasn't much tactics.  With players like that, that's why.  With no patience, no gamesystem will give you tactics.  And the more to try and do it with a game system, the more gaming the system you'll get as opposed to WWII style combat as there's more game system to exploit.

My example is the rule, not the exception the rule.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

8/23/11 12:05:58 AM#55
Originally posted by angriff
Originally posted by Zbus
Originally posted by angriff

OH my God .. THE DRAMA OF WWII ONLINE

It's (Battle Ground Europe) now Angriff get with the program. We cant have our resident rain cloud off on his facts. J/King by the way on the rain cloud thing. 

I do believe WWII Online is still registered trademark for CRS and Playnet inc.  Look at the top and bottom of their website next time you are there.  You will see the registration mark  laying claim to the words at the bottom.   Battleground Europe is the European requirement  because of games that were registered there already laying claim to the WWII or World War II thingie.

Where is Burma?  It would be nice to see another theatre like Africa, Russia, SE Asia.  They promised all that back in 2001.

WHo cares about new theaters.  Capure the Flag in Burma doesn't sound like an improvement.

  angriff

Novice Member

Joined: 5/30/09
Posts: 149

8/23/11 3:52:19 AM#56
Originally posted by Nerf09
Originally posted by angriff
Originally posted by Zbus
Originally posted by angriff

OH my God .. THE DRAMA OF WWII ONLINE

It's (Battle Ground Europe) now Angriff get with the program. We cant have our resident rain cloud off on his facts. J/King by the way on the rain cloud thing. 

I do believe WWII Online is still registered trademark for CRS and Playnet inc.  Look at the top and bottom of their website next time you are there.  You will see the registration mark  laying claim to the words at the bottom.   Battleground Europe is the European requirement  because of games that were registered there already laying claim to the WWII or World War II thingie.

Where is Burma?  It would be nice to see another theatre like Africa, Russia, SE Asia.  They promised all that back in 2001.

WHo cares about new theaters.  Capure the Flag in Burma doesn't sound like an improvement.

 

So what would be the alternative ?
  Tontoman

Apprentice Member

Joined: 5/13/07
Posts: 130

8/23/11 4:33:13 AM#57
Originally posted by Nerf09
Originally posted by Tontoman
Originally posted by Nerf09

...Life before mobile spawns:

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (7 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (14 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (21 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (28 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (35 minutes have passed)

 As you've said before, your WWIOL experiences have sucked.  That doesn't mean everyone else has the same experience, even though with other points made in this forum that's something you don't seem to be able to accept. 

You pick the squad or truck who drives right into the middle of combat because it's the quickest to combat as you've got zero patience, yeah you died.   That's your fault, not the game.    Enjoy the irony that the driver who's very much like you caused you so much grief.  BTW, you could have always driven yourself and shown the proper route, but yeah we had those too.  Complained about the drivers, but never drove themselves.  

Take an extra 20 seconds to make sure you get a safe drop, and you got the complaining about not taking the shortest route.  And you wonder why without the right people in a good squad there wasn't much tactics.  With players like that, that's why.  With no patience, no gamesystem will give you tactics.  And the more to try and do it with a game system, the more gaming the system you'll get as opposed to WWII style combat as there's more game system to exploit.

My example is the rule, not the exception the rule.

 Lol, saying it over and over doesn't make it true.   Your example is what YOU got because that's what you put into the game, end of story. 

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

8/23/11 12:26:46 PM#58
Originally posted by Tontoman
Originally posted by Nerf09
Originally posted by Tontoman
Originally posted by Nerf09

...Life before mobile spawns:

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (7 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (14 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (21 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (28 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (35 minutes have passed)

 As you've said before, your WWIOL experiences have sucked.  That doesn't mean everyone else has the same experience, even though with other points made in this forum that's something you don't seem to be able to accept. 

You pick the squad or truck who drives right into the middle of combat because it's the quickest to combat as you've got zero patience, yeah you died.   That's your fault, not the game.    Enjoy the irony that the driver who's very much like you caused you so much grief.  BTW, you could have always driven yourself and shown the proper route, but yeah we had those too.  Complained about the drivers, but never drove themselves.  

Take an extra 20 seconds to make sure you get a safe drop, and you got the complaining about not taking the shortest route.  And you wonder why without the right people in a good squad there wasn't much tactics.  With players like that, that's why.  With no patience, no gamesystem will give you tactics.  And the more to try and do it with a game system, the more gaming the system you'll get as opposed to WWII style combat as there's more game system to exploit.

My example is the rule, not the exception the rule.

 Lol, saying it over and over doesn't make it true.   Your example is what YOU got because that's what you put into the game, end of story. 

Nobody wants to play Truck Driver Online for $14.99 a month, end of story.

  Tontoman

Apprentice Member

Joined: 5/13/07
Posts: 130

8/23/11 5:01:10 PM#59
Originally posted by Nerf09
Originally posted by Tontoman
Originally posted by Nerf09
Originally posted by Tontoman
Originally posted by Nerf09

...Life before mobile spawns:

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (7 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (14 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (21 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (28 minutes have passed)

-Wait 5 minutes at FB for truck, someone pulls up, everyone hops in.

-2 minutes later truck suicidally drives into town, you die.  (35 minutes have passed)

 As you've said before, your WWIOL experiences have sucked.  That doesn't mean everyone else has the same experience, even though with other points made in this forum that's something you don't seem to be able to accept. 

You pick the squad or truck who drives right into the middle of combat because it's the quickest to combat as you've got zero patience, yeah you died.   That's your fault, not the game.    Enjoy the irony that the driver who's very much like you caused you so much grief.  BTW, you could have always driven yourself and shown the proper route, but yeah we had those too.  Complained about the drivers, but never drove themselves.  

Take an extra 20 seconds to make sure you get a safe drop, and you got the complaining about not taking the shortest route.  And you wonder why without the right people in a good squad there wasn't much tactics.  With players like that, that's why.  With no patience, no gamesystem will give you tactics.  And the more to try and do it with a game system, the more gaming the system you'll get as opposed to WWII style combat as there's more game system to exploit.

My example is the rule, not the exception the rule.

 Lol, saying it over and over doesn't make it true.   Your example is what YOU got because that's what you put into the game, end of story. 

Nobody wants to play Truck Driver Online for $14.99 a month, end of story.

 Wow, just repeating it yet again with no point (now I understand the post count)? And that also backs up the point that you're happy to complain about the drivers, but didn't want to do any yourself hmmm.   I assume you wanted your squad to do all the dirty work, no wonder your truck waits were 5 min.  As I said before, you get out what you put in.  Fits with Zbus observation of asking for the game to do everything.   Anyway, my last discussion of WWIIOL teamwork gameplay with someone who has no idea of the concept, good luck finding a team based game that caters to you.

And funny how WWIIOL had it's biggest population when there we were all truck drivers, end of story lol.

  Tontoman

Apprentice Member

Joined: 5/13/07
Posts: 130

8/23/11 6:59:56 PM#60
Originally posted by angriff
Originally posted by Nerf09
Originally posted by angriff
Originally posted by Zbus
Originally posted by angriff

OH my God .. THE DRAMA OF WWII ONLINE

It's (Battle Ground Europe) now Angriff get with the program. We cant have our resident rain cloud off on his facts. J/King by the way on the rain cloud thing. 

I do believe WWII Online is still registered trademark for CRS and Playnet inc.  Look at the top and bottom of their website next time you are there.  You will see the registration mark  laying claim to the words at the bottom.   Battleground Europe is the European requirement  because of games that were registered there already laying claim to the WWII or World War II thingie.

Where is Burma?  It would be nice to see another theatre like Africa, Russia, SE Asia.  They promised all that back in 2001.

WHo cares about new theaters.  Capure the Flag in Burma doesn't sound like an improvement.

 

So what would be the alternative ?

 He never has one, just one liner complaints.

Wasn't Italy on the roadmap at one point?  Interesting landscape, something for navy guys, might even try something with the landings.

4 Pages « 1 2 3 4 » Search