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7/06/11 9:43:31 PM#21
They have moved past truck MSP that was not good enough. Now or should I say when I left the game A guy who created a mission could sneak in and set up what alot of players called a star gate. Works just like a msp but guess what the defenders dont even get the advantage of listening for the incomeing truck. Add to that as long as the leader of the mission was still alive he could keep reopening these star gates regardless of how many times the defense poped it. Also if he knew he might die could pass lead off to anouther person on his mission so they could then repeat the cycle. |
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7/07/11 12:18:12 AM#22
So what's your guy's solution? Return to the good old days where you had to beg for a ride at the FB, sitting on your thumbs for 5-10-15 minutes? |
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7/07/11 1:19:55 AM#23
Wow, there still the 200 yards (300?) range limit from MSP to closest depot? Is it visable, some sort of mini FB? Can't be just a person, that be nuts. Nerf, in the 'good old days' as you put it there'd be at least 4-5 squaddies running trucks. As much as you might not like the ride from the sound of it, the playerbase was way larger with that system. It was the fact you needed to work together that made squads special, and I've done a lot of FPS and some clans. Nothing was like WWIIOL in those days, had so many non gamers doing it just because of that gameplay. Fighting with 20 guys on mics and another 30 without was awesome, never to be repeated. And yes, I know there's no way it the game can go back to it. NOW you have to beg a ride if you want to bring a ATG or AAA in. Why Rats need to add self towing. What I'd do is have range limits from the FB. All the teleportation of armies etc become far less ridiculous if they at least come from the enemy side. MSP are for keeping the travel time down, fine, just don't have them 360 degress around the town. And for the love of god, get depots away from CPs, I assume they are still next door? If you want to stop the zerg lemmings from the MSP fighting with the spawning next door to a cap point, move the two apart. It was SOP to blow the CP before capping (your spawnable) so you could spam nades from the windows to stop the enemy retaking it. |
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7/07/11 3:07:40 AM#24
Without the mobile spawn, the good old days sucked. |
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7/07/11 11:17:30 AM#25
Originally posted by Tontoman
Yep 1 person the guy who created the mission. The Star Gate as i like to call it is made up of like 2 or 3 box's and a flag all of which is pretty low to the ground and can be hard to spot. You can forget setting up a defensive line near town now cause some super ninja is going to get behind it and set up a star gate no matter how hard you try. I was calling it ww 2 super ninjas online when I left the game. And like i said beyond not haveing the advantage of at least listening for incomeing trucks as long as the mission leader is alive he can reopen the Star Gate over and over or pass the mission off to anouther who is on his mission so the cycle of kill the spawn point and have it reopen repeats over and over. As for limits there still in place but these types of spawns had huge problems when i left the game about being able to be setup almost right next to the depot. I always agreed on the need for truck MSP just because it added a safty net for all the lone wolves to get into action alot faster. Plus as a defender though annoying I could at least listen for them. But super ninja spawn points just blew it for me that and the rate increase. Sad part is some guys on the official fourms that think this stuff is ok great even. And bemoaned the fact that truck msp where ineffective and to easy to kill and a pain to drive in anyway and there where never enough of them. Shows the direction the game is going tons of hand holding and instant action they dont want Sim guys anymore they want a slice of the CS pie crowd |
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7/07/11 3:49:15 PM#26
Originally posted by Nerf09 In your opinion, game numbers those days compared to todays say most disagreed with you. But you're perfectly entitled to your opinion. Zbus, meh. Yeah sounds a little much, especially being able to do another and another. That really is too much wack a mole and again from 360 degrees around a town. Again though, it they were kept on the enemy side of the town (FB range limit) would solve the more gameiness of the spawning all around. Then defensive lines would work (no need to go mole hunting) as while spawns could be all over the place, they all come from the same general direction. But yeah personal FB's and unlimited range, nothing WWII tactical about it, sigh. |
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7/07/11 8:16:12 PM#27
Originally posted by Tontoman People didn't unsubscribe because they wanted to return to the sucky days of no mobile spawning. |
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7/08/11 3:06:30 PM#28
Originally posted by Nerf09 I unsubscibed due to it and know alot of other that did as well. No one wants to go back to players haveing to hoof it to town or wait for a ride 15 mins ( which I and most other squad guys never had to do). But there has to be some balance put into play regarding getting into the action other than instant spawn gankfeast. The game was meant to be a WAR SIM not BF1942 or CS. Supporting this game for 10 years for it uniqe method and style of play only to watch it devolve into a hand holding, lead you by the nose into the action,no thought, Instant gankfeast that it has become now was a pain many of us Vets could not abide. Remeber the road map Nerf? Well i do and none of this crap was on the list. I dont feel betrayed because I gave the game 10 years of support on a promise of haveing one of the most realistic war games out there. But without a doubt im beyond dissapointed with the Rats for changeing the game from a war sim to a instant action fps like CS. |
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