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2/16/11 3:47:40 AM#21
Too bad, this game was one of my favorits and im still here, checking if it has the features implemented the devs promissed it will have. 18$ is also by far too much for a game with such a dramatically slow develpment! It's a joke at the moment. Lots of vehicels and weapons are missing, lots of abilities are not in the game. Well i quess it will "soon" be in game.... Well then if its there i will be back to this one also "soon". Its a uniqe game out there without any business competition, but eventually there will be a time when other company will try to make a simillar or better concepted game around ww2 and this will be the final nail to CRS - game coffin. |
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Hrica
Advanced Member
Joined: 3/31/05
"Yesterday is history, Tomorrow a mystery, and today is a gift" |
4/23/11 12:56:21 PM#22
yea I was getting ready to resub..I still remember buying the big box 10 years ago..and I always come back untill
I saw the Rats raised the price to $18....sorry you just lost a vet here |
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4/23/11 12:57:27 PM#23
Well, just dont be surprised when WoW raises its sub fee and Rift and every other sub based game does it. Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief. |
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4/23/11 1:03:49 PM#24
Originally posted by monstermmo While i find it odd that a company has chosen to up there monthly sub while in the ecnonomic climate we are in, I don't think that many or if any others would do the same. Blizzard doesn't need to up there sub price and i don't think they've changed it in the 5 years i played it.
Upping the price will either go one of two ways for this game, it will either make there sub numbers fall alot or they will remain stable as it's only a $4 hike. Am pretty certain for $4 you could just have 2 less pints of beer a month to pay for it :P |
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4/23/11 1:06:51 PM#25
Originally posted by [Mordecai] Hmm EvE,s exp doesn't cost anything so its not every average MMO... |
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4/29/11 3:04:13 AM#26
Again guys: Free:
Pay:
World of Warcraft:
1 month: $14.99 *
3 months: $41.97 ($13.99 per month) * 6 months: $77.94 ($12.99 per month) *
1 month payment is $3 cheaper in WoW per month
3 month payment is $1,5 cheaper in WoW per month
6 month payment is $0,5 more expensive in WoW per month
12 month payment is $2,19 more expensive in WoW per month.
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5/04/11 10:35:40 PM#27
Originally posted by MouzurX You are actually comparing a worthless fantasy game like WOW to WWII Online? It is not the same genre. at all. You are comparing Pizza with Salami. It just makes no sense.
Aces High $14.95 two week free trial Warbirds $ 13.95 one month free AAR3 - Free IL2 - Free If you must go to the fantasy/sci fi Eve - $14.95 Just to name a few.
The real question is for that money is all you get is online time or real develepment. Almost all the above games give you real development. Only WWII Online gives you poorly thought out and repeated rework of the same GUI an countless of bugs for years that are never fixed. The reason is the game is so niche that there are not enough players in the game to support any broad based development |
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5/11/11 2:46:43 PM#28
Care to post the recent Bug Fixes in some of the recent patches Angriff? |
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bezado
Advanced Member
Joined: 1/21/04
*WARNING* |
5/11/11 2:53:04 PM#29
Originally posted by [Mordecai] You forgot that inflation doesn't mean same costs of living. The costs of living has sky rocketed, so the inflation your saying doesn't really matter as people are paying into higher costs of living making it even from back then to now. So justifying a $17.99 subscription fee is simply stupid by this game. I bet it totally falls under within 6 months.
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5/11/11 9:47:50 PM#30
Originally posted by Stug If you think it is such an advancement that you fix bugs that are created by previous patches and that the ones the provide in depth game play like the Fairmille not being able to load infantry out of the water that has been broken for 5 or 6 years is important why dont you post them. I remember one of my more interesting times in this game was before under that table supply depots, paraunits and even the Troop Transports were in the game and you actually had to invade the Axis held contient using fairmilles. One fairmille that had 10 infantry loaded on it was sunk and two other support Fairmilles with more troops onboard picked up the troops swimming in the water and continued the commando raid. This type of cooperatiive action is no longer possible. |
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5/11/11 10:44:36 PM#31
Originally posted by angriff I agree with Angriff. I played from day 1 before there were ranks (on dial-up) and last played after the graphics revamp went live. For over a decade, I have come back to this game time and time again. I turned my friends onto it and they suscribed. As excited as we were about the rag doll physics, and graphics update, etc, we tried the new engine on well above the "recommended specs" gaming rigs and the performance was not so great. That in itself began to disrupt our long history of returning to the game. To be fair, this was when it was just implemented and there have likely been significant improvements in this regard. Out of the 10 people I know who play, 0 will return with this sub fee. Whether or not WW2 is worth it is irrelevant. Even if it is completely irrational for people to avoid the game because of the increase, the fact remains that it creates a new barrier. I fear the increase in subscription will do more harm than good in the long run. While it may very well be worth it for the reasons argued in this thread, this is not the company that should be trailblazing for a new higher sub cost in the industry. I say that as someone who wants the game to continue to survive and thrive with huge subscription numbers. This isn't a viable route for meeting that goal. Sure, there are still things to do in WW2 Online, but the dynamics and the battles just aren't as epic as they used to be. Some of my greatest PvP memories online are from this game, too. I've played most of the major known PvP games over the years,from MUDs in the 80s to Quake to Warhammer. They need to start thinking outside of the box with their business model instead of just increasing the fee. It is deeply unimaginative and counterproductive (unless it is a money grab). I wish the game and its future development all the best. This post is something I have been thinking for a year now and thought I'd just throw it out there since I know that they actually read these forums. Have a winner and don't go on a game over! Does your avatar make you powerful in real life? Check out the Mystical Enders gaming community. www.mysticalenders.com |
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5/12/11 8:43:19 PM#32
Yeah I remember the teamwork of the old days. Not a day oner, but way before depots. I love the truck rides in, the closer you got to the city before receiving fire told you how well the battle was going heh. That was the one thing that kept the battles spread out all over the city and the outskirts. Little point now when one truck behind the city spawns an army. It's funny, if you didn't know WWIIOL history and asked if a game could survive wtih 2-5 min truck rides into action (or at least inf combat, not counting strafing runs) any developer would tell you it would be suicide for a game. But when WWIIOL had those truck rides and the old system, it had way more players and of those players way more year to year renewals. Showed there was a large and dedicated playerbase ready for a developer to supply them with a niche game. It's when they went to the mainstream, more instant action crowd that they lost their playerbase. Not unique enough to keep the hard core guys, didn't have the looks and play for the mainstream guys.
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MiguelAngelo
Novice Member
Joined: 12/13/08
"I Am Your Fashaa" |
5/17/11 8:36:05 AM#33
I played from day one this game, and things you mentioned about the game were spot on. I used to take my squad, all spawn from one spot, tanks inf all kinds of support, agree on what target to attack and head out, the rides took anywhere from 15 minutes to half hour, yet anticipating what was coming and constantly changing plans on our way there due to recon and or being spotted by enemy recon. The game was awesome back than, but once they started messing with the cap system, than after that so many changes were made that i cant begin to mention them. Like you said it took the imagination and player immersion out of the game and favored it all for instant gratification. Sitting in a town waiting for anyone to roll in, letting your imagination run wild, sitting waiting thinking that at anytime, anything could show up, than having 2 enemy infantry being driven in by truck and having a little firefight, it was worth it, the wait the emotions the fight, youd kill em than go back to defending the town, than youd hear that it was all a quick divertion, and that the main assault was at the town next to ya or even behind you. Flanking was possible, extreme flanking was possible, many things were possible before, than the game changed and not for the better. I played it for 4 years than off and on for couple more, than just completely gave up/ Dont get me wrong, the game is still great for what it does, but im more in love of what it used to do and thats where my memories remain. PS...... |