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All of these problems stem from Fixed Spawn Points/Capture The Flag. Capture The Flag was designed for Quake1, a very ancient game mechanic.
-Camping. Caused by Capture The Flag game mechanics. Nobody likes being camped, and camping also gets boring for the camper. -Airquake. A more infuriating version of camping. There's typically only 1 spawn point in an entire town you can spawn AA guns at (flak30 is useless for axis), and sometimes there are bombs going off in front of the vehicle spawn every 30 seconds, this could go on for half an hour. -"Where's the battle?" noob phenominon. The map makes no sense even for someone who has played for 9 years. Especially now during soft-cap times it makes less sense. Brigades are stuck in towns and can't deploy anywhere else, there is a dot next to a town representing a brigade or a Division, many times i'm looking at the map and going, "Duh?" A brigade is simply a spawn pool you can teleport to another town, a division is simply a smaller spawn pool you can teleport to another town, one has nothing to do with another. -Irritating spawn-in procedure. First of all I got map lag, this makes my spawn-in procedure even that more tenuous for me. If say you want to spawn into "TownX" you've got to decide which brigade or division HQ you want to use. If it's a brigade you chose the brigade then chose which FIXED SPAWN POINT you want to spawn into. You create a mission and then spawn in. If it's a Division HQ you have to find out which brigade is attached to it, then join that brigade, then switch back to the town and create a mission at the FIXED SPAWN POIN in the division HQ. If at any time HC magically teleports the brigade or division to another town you're mission is gone/screwed/frelled, you've got to redo this procedure again. And HC loooves to move stuff around. And if you want to join someone else's mission that you have no previous knowledge of, their mobile spawn could be anywhere in a 3 KM radius, you'll have no idea where you'll end up on the other side. -Soft Caps. No fun. -Encirclement. The only way to encircle the enemy is to capture the flag in 4 or 5 towns which are linked to it. It's lame, you can't actually physically encircle the enemy. -Funky links. You'll be looking at the map and saying to yourself, "Well why can't we just capture that town? It is closer." Well there are no links from one FIXED SPAWN POINT to another. It may be physically closer, or close enough, and it may look logical to you, but it is impossible without A) links B) an AO. -HC. If no High Command players are online, then nobody is magically teleporting equipment for your side, putting every player on your side at a disadvantage. -HC. If you got a noob HC in charge every player on your side is put at a disadvantage. And it's very easy to make mistakes because the map makes no sense, brigade spawning is NOT user friendly, it is NOT visually or conceptually friendly. -Lame air combat. Air combat has entirely devolved into bofors hugging, you hug friendly bofors and occasionally attack a plane which will run to friendly bofors. Typically the distance between friendly and enemy bofors is 3 Kilometers, there's your battlefield in the air (3 kilometers). Occasionaly someone will try to camp your airfield. See there's the camping thing again. -FB ping pong. All you need is 4 ninja-sappers to totally stop an attack. This happens very often. -Stale 1-dimensional tactics. How many ways can you capture a flag anyways? Not many, you camp then capture the flag, whoopty do. -Magically teleporting equipment. Your attacking a town (trying to capture a flag), you've got the enemy down to riflemen, your side is down to weenie tanks, and then the enemy magically teleports in a bunch of Tigers or Churchills. Sure the town is physically surrounded by actual players but somehow the enemy managed to magically teleport an entire brigade worth of big tanks. Now your facing Tigers or Churchills with weenie tanks. Nobody likes this, nobody. -Camping spawn points. did I mention camping? -Equipment imballance. Allied tanks are perfectly designed to camp spawn points. Good armor on tanks with slow speed like the matilda, and quick turret speeds on other allied tanks so they can camp 2 spawn spoint simultaneously. Allied planes are good turners which is perfect for hugging friendly bofors. The 88 would be great at long ranges, unfortunately when allies are camping THE FIXED SPAWN POINTS there are usually trees and bushes blocking your sight because most trees and bushes are brushed into the game world around THE FIXED SPAWN POINTS. -Player imballance/spawn delay. Whenever 1 side loses a town, or gets hopelessly camped, many players on the losing simply side log out. If there were no fixed spawn points this would no longer be an issue, player imballance/spawn delay would not occur. -Because all spawning occurs at fixed spawn points, AO's are required to prevent pre-camps, ninja-caps, and "funnel the players". If there were no fixed spawn points then AO's would not be needed. AO's put the squad interests and HC interests into contention, meaning many squad players simply left the game. ***You have to "funnel the players" because the map makes no visual sense or conceptual sense. It's not a game of Hearts of Iron III where you look at brigades attached to divisions, divisions attached to corps, corps attached to army groups, and army groups attached to theatre command and say, "Hey this makes sense.". No, you look at a map ion wwiionline and see little dots next to towns where you Capture The Flag. People, noobs and oldies alike, don't know where to spawn cause those little dots on the map make no sense. ***Before AO's, every 10 minutes or so someone would ninja-cap a spawnable flag, half of the players on your side would spawn into town, "Flood the town." theyd say, the spawnable depot would promptly be camped by ET's and the attack would be over in 5 minutes. In 10 minutes this process would repeat itself in another town. ***Before AO's skill'less meglomaniac squad leaders who fancied themselves with screennames such as ROMMEL3928 and OJ would simulcap or pre-camp a town. Simulcaps were when you'd have 1 infantry in every flag then capture the flag simultaneously giving the defender no hope of spawning in to defend. Pre-camps were before AWS where you drive a horde of tanks into the AB flag to camp the spawnable. -Nerfed bombs. Bombs are nerfed cause Camping The Spawn Point from planes is very easy. -Cliffs of Dover. CRS brushed into the gameworld the Cliffs of Dover on every beach because destroyers (big things which have more armor then the biggest tanks) camped spawn points. This effectively made the naval game a useless addition. You cannot shoot ground units because the Cliffs of Dover are blocking your line of sight everywhere. -There's only destroyers and river-boats in this game. Why bother modeling cruisers, battleships when you've got the Cliffs of Dover (put in because of camping the spawn point) blocking the line of sight of anything inland. And without cruisers and battleships there's no reason to have Aircraft Carriers or submarines in the game. -No artillery. Yes there is no artillery, the biggest artillery piece in the game is the 50mm (light) mortar and only because the max distance you can lob shells is 500 meters and the HE blast of the 50mm mortar is very small. There is no artillery in this game because of fixed spawn points, it would just be way to easy to setup 10 KM away and just spam-blast an AB and kill everything inside. -No big bombers. There is no B-17 in this game because the medium bombers are bad enough at bombing spawn points, the B-17 would simply make the current situation worse. It's the same reason there is no real artillery in this game. -Long driving times. If you're being camped and feeling frisky you can drive a tank from another town (if HC hadn't totally emptied the town of equipment by magically teleporting equipment somewhere else). It will typically take you 30 minutes to drive a tank straight from town A to town B and if you get killed after driving 30 minutes it is no fun. The drive time usually increases to 1 hour if you don't want to take the direct route (the enemy typically knows where you are coming from in this world if FIXED SPAWN POINTS, so you will want to take an off-road detour or a non-direct route which takes much longer) -AI. Nobody likes being killed by AI. AI can see through foliage with x-ray vision and AI has great aim. AI also exposes your position when you're hiding very well from enemy players. AI was put in to protect the FIXED SPAWN POINTS from camping, specificially to prevent enemy sappers from waltzing into an enemy AB and sapping a tank that just spawned into the AB. -Wasted developement time. These new PPO's like the Infantry Fighting Position and Gun Emplacement are never going to be used by the players, they are useless. The Infantry Fighting Position is useless because enemies in town, in the buildings, in the depots, at the FIXED SPAWN POINTS are on higher ground and an Infantry Fighting Position will not protect you from enemy fire with elevation. The Gun Emplacement will be useless because at the FIXED SPAWN POINT there are plenty of buildings to hide behind already, and at the FB the structure will just be a bomb magnet. There already exists Gun emplacements in the game, but you will never find Anti Tank Guns in them, players don't use them. The developers are also constantly tweaking AI, links, brigade movement timers from town to town, flag capping rules and timers, etc. It's a losing battle, fixed spawn points cannot be tweaked, fixed spawn points is the problem and has to be removed. -The Mobile Spawn haters. While mobile spawns did increase gameplay value for a majority of players, there are a minority of players who truley do hate Mobile Spawns. They thought the game was more fun before Mobile Spawns. Mobile spawns are necessary because people didn't want to walk one lousy rifleman 2 kilometers from one FIXED SPAWN POINT to another FIXED SPAWN POINT (the battle) or beg for a ride. People rarely spawned infantry, they just used tanks and planes, before Mobile Spawns. A valid reason Mobile Spawns are hated is because there's no way to cut off the flow of enemies magically teleporting to the Mobile Spawns. Logistics is the flow of men and material from point A to point B, none of that occurs in wwiionline, you can never really cut the enemy off of supplies even though you are at a geographically located position to do so. The only way to do it is to kill the truck enroute before it sets up as a Mobile Spawn, unfortunately FRU's in beta right now are going to exacerbate this situation and the Mobile Spawn hater's hatred will increase.
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The only way to fix wwiionline is to simulate logistics (real actual moving trucks/ trains/transport ships that can be shot at to stop enemy from receiving reinforcements), and allow players to place unit spawn points with very little restrictions (properly simulated logistics an absolute necessity for that to work or else the axis will just place a spawn point in England and the allies would place a spawn point in Frankfurt). |
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I don't "hate the game", or "hate the devs", or "hate anyone", and i'm not "flaming", I just understand that FIXED SPAWN POINT/CAPTURE THE FLAG is the core to every negative bad thing in this game. In fact wwiionline is the only game I stayed subscribed to for longer then 1-4 months. I've been subscribed for about 5-6 cumulative years, significantly longer then other games. WWIIONLINE: 5-6 years WOW: 3 months SWG: 5 months Everquest: 3 months Jumpgate: 2 months And a bunch of free trials |
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10/12/10 11:31:49 AM#3
You hit many of the nails right on the head. 1.32 was released last night and already 99% of the player base hates the new FRUs. The game is no longer a simulation of WWII. It is a FPS crap fest of capture the flag with horrible graphics and horrible LAG.
You still get shot by infantry you cannot even see until after your dead. Example, You get shot while in a building. a full 10 seconds later as you are spawning out you see the infantry that shot you run into the building. This means that the lag is so terrib le on the server side that he ran in the building and shot you before it registered on your end. Simply terrible game play. |
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