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World War II Online Forum » General Discussion raquo; Is WW2 Online Worth It?

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26 posts found
  tw0sh0t

Novice Member

Joined: 8/17/05
Posts: 3

11/04/10 8:21:30 PM#21

You're refering to BKB, Black Knight Brigade.  I was in BKB also. :)  Ahhh the good o' days.  Haven't been back to WWIIOL in over 2 years.  Kinda reading through reviews to see if it's worth a quick look see. 

  rendus

Apprentice Member

Joined: 10/14/08
Posts: 125

11/05/10 10:53:34 AM#22
Originally posted by tw0sh0t

You're refering to BKB, Black Knight Brigade.  I was in BKB also. :)  Ahhh the good o' days.  Haven't been back to WWIIOL in over 2 years.  Kinda reading through reviews to see if it's worth a quick look see. 

It's worth a look.  I usually play for about a month before the repetition finally gets to me.  The first 3 weeks are awesome though!  

  swatters

Apprentice Member

Joined: 10/25/10
Posts: 6

11/06/10 7:26:43 PM#23

 

This game is damn good.  Could be much better.

The company CRS that runs it is sub-par.  If another MMO group like CCP (started as a small independent just like CRS) decided to make the same sort of game CRS would be shuttered and we'd be left with a better game.  They're extremely slow and full of lame excuses when it comes to bug fixes and the lag is well below the standards of 2010.   They're always hot about introducing new graphic candy that only a small chunk of the players are concerned with yet this only helps limit the number of people that can play because of increased performance demands.  Top rate MMO companies don't seem to have these problems.  I'd recommend you go to the BE forums and see the constant player complaints about them for yourself but you can't because those discussions are herded into the paying members only access forums that you can't even read.  

All that said this is a great game because of the initial concept and the devoted mature player base that understand that concept.  I imagine (and hope) somebody will eventually decide this niche market is ripe for the taking and growing.  As loyal as the players are most of them would be willing to switch over to a similar game (PvP based FPS, large persistant scope, classless, leveless, no dice rolling mechanics, team-oriented) if it was less buggy, more populated, and the developers were more business savvy (in-tune with the players).  The declining numbers over the years prove this but until that new game comes along I have to begrudgingly say despite themselves CRS has one of the best games out there.

  Stug

Novice Member

Joined: 8/23/05
Posts: 79

11/07/10 7:36:13 AM#24

Swatters - you say:

"Top rate MMO problems don't seem to have these problems."

Could you just clarify the level of staffing at CRS and the level of staffing at say, Blizzard?

  swatters

Apprentice Member

Joined: 10/25/10
Posts: 6

11/07/10 7:50:20 AM#25
Originally posted by Stug

Swatters - you say:

"Top rate MMO problems don't seem to have these problems."

Could you just clarify the level of staffing at CRS and the level of staffing at say, Blizzard?

No, but I did point out that CCP was also a small independent when they started out.   Why Blizzard?  You also say,  misquoted me.

  Eberbach

Novice Member

Joined: 11/19/10
Posts: 77

11/19/10 9:05:49 AM#26

There are many players that have been the the game for several years. Veteran players are not ruthless its just that new players have to learn a great deal and usually do so by trial and error, getting shot. But, once you have mastered something you feel a great sense of accomplishment because it was hard to do. You just wont start getting kills right away in this game, its not about instant gratification, you have to earn your accomplishments.

For example, being a part of a mortar team that is effective requires one or two players to spot. 3+ players to use mortars, riflemen or people driving trucks to supply ammo, and a few gaurds to watch the perimerter and depending on the situation some AA and maybe even air cover and anti tank.

But done right with all the set up and teamwork it just works like clockwork. Even if you are just the rifleman supplying ammo you are still kept busy by reloading and using your binoculars to scan for incoming enemy, calling out their locaiton and taking a shot or directing MG fire on them.

Watching the effects of a mortar barrage on an enemy with 20+ rounds going over a 100x100 foot area or larger is pretty incredible to watch. 

 

magnusnorman Xfire Miniprofile
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