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World War II Online Forum » General Discussion raquo; Reasons for Unsubscribing

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33 posts found
  schnooogie

Novice Member

Joined: 5/26/09
Posts: 2

1/03/10 1:36:53 PM#21
Originally posted by angriff 

 The devs break more things adding new things that all their following seveal months efforts are fixing the things they broke.  In some cases they just dont bother fixing it like many of the naval functions simply because they dont think it is worth the effort. .....

The disconnects is mostly probably on the client side but not always because there are wierd things in the code that do funny things like suddenly put large cornflake like objects in the sky that other players cannot see and obstruct your view.  This is only fixed by relogging into the game.  Though they recently found a big problem of disconnects that the new ATI drivers are supposed to fix.  I think that ATI and NVIDIA treat WWII ONLINE like CRS treats its own customer base.  There is not enough people working to fix anything that is not causing the game to die completely.  WWII ONLINE just does not have the player base for ATI or NVIDIA to bother very often I am sure.

All in all if there were more things to do in the game than drive an old French Char B1 as slow as all get out against a fast running super ninja infantry sapper then maybe it would hold interest of the player base it attracts and loses every year.  It is unfortunately the only attempt online to bring a true  WWII wargame and not a small room mission based shoot em up.  WWII Online has the right idea and the right concept it is just missing the, well, the right project timing.  While the ragdoll physics in 1.31 will be nice addition will it really be worth a 1 year wait?   Will it really hold your attention as a new player?  Even the vets will say wow awsome at first but after the second day will find the game still lacking in variation of things to do.

 

You guys do realize they have like a production crew of like 6 folks right? 6. Six. that's 6 folks, of course it will take some time to put changes in and do what they need to do. It's prioritize, manage expectations, which I think they need to do a better job of myself but for a group of 6 folks in production they do a hell of a job, of course I'd want issues fixed quickly and as soon as possible but I understand if they don't have the crew to push a new patch out every couple months they are doing pretty good with the whole company being the size of a mod team. :D

  rendus

Apprentice Member

Joined: 10/14/08
Posts: 125

1/05/10 11:27:24 AM#22
Originally posted by schnooogie
Originally posted by angriff 

 The devs break more things adding new things that all their following seveal months efforts are fixing the things they broke.  In some cases they just dont bother fixing it like many of the naval functions simply because they dont think it is worth the effort. .....

The disconnects is mostly probably on the client side but not always because there are wierd things in the code that do funny things like suddenly put large cornflake like objects in the sky that other players cannot see and obstruct your view.  This is only fixed by relogging into the game.  Though they recently found a big problem of disconnects that the new ATI drivers are supposed to fix.  I think that ATI and NVIDIA treat WWII ONLINE like CRS treats its own customer base.  There is not enough people working to fix anything that is not causing the game to die completely.  WWII ONLINE just does not have the player base for ATI or NVIDIA to bother very often I am sure.

All in all if there were more things to do in the game than drive an old French Char B1 as slow as all get out against a fast running super ninja infantry sapper then maybe it would hold interest of the player base it attracts and loses every year.  It is unfortunately the only attempt online to bring a true  WWII wargame and not a small room mission based shoot em up.  WWII Online has the right idea and the right concept it is just missing the, well, the right project timing.  While the ragdoll physics in 1.31 will be nice addition will it really be worth a 1 year wait?   Will it really hold your attention as a new player?  Even the vets will say wow awsome at first but after the second day will find the game still lacking in variation of things to do.

 

You guys do realize they have like a production crew of like 6 folks right? 6. Six. that's 6 folks, of course it will take some time to put changes in and do what they need to do. It's prioritize, manage expectations, which I think they need to do a better job of myself but for a group of 6 folks in production they do a hell of a job, of course I'd want issues fixed quickly and as soon as possible but I understand if they don't have the crew to push a new patch out every couple months they are doing pretty good with the whole company being the size of a mod team. :D

They've been short staffed since the beginning.  What's new?  How about they fix the broken stuff before adding more eye candy.

Rag doll is fine and dandy but it isn't going to bring me back as long as the infantry model still feels like I'm playing the Tinman.

For the record I have no complaints about either the armor or air combat.  It's too bad about the Navy.

  hardcase

Novice Member

Joined: 3/13/04
Posts: 373

1/06/10 8:53:11 PM#23

One thing I like in the new fix is that infantry no longer lays flat while prone at a berm with their feet in the air. Reported that they now hug the terrain.

  rendus

Apprentice Member

Joined: 10/14/08
Posts: 125

1/07/10 12:33:00 PM#24
Originally posted by hardcase

One thing I like in the new fix is that infantry no longer lays flat while prone at a berm with their feet in the air. Reported that they now hug the terrain.

Awesome!

  NovaKayne

Novice Member

Joined: 3/04/04
Posts: 746

That is just my opion and we all know what THAT is good for!

1/07/10 12:47:08 PM#25

I have been keeping an eye out on this game and will definately be giving it a try once the 1.31 comes out.

Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  schnooogie

Novice Member

Joined: 5/26/09
Posts: 2

1/11/10 1:51:54 PM#26

Since they've said that 1.31 is mainly an art pass I doubt the artists would fix code issues., but yes fix the broken stuff STAT!

  BEMotormouth

Novice Member

Joined: 4/08/08
Posts: 18

1/14/10 11:29:03 AM#27

The infantry could do with an overhaul. It's been discussed at length and I think it might make it into the 2010 plan. Not sure, though.

The coders have been tackling some of the more irritating bugs that customers have been reporting. The problem is, if staff can't replicate it, they have no way of tracking it down.

I'm hopeful that we'll be able to announce the 1.31 Open Beta very soon. Once that's out and customer feedback gives us the thumbs up, we can move onto the Whiteboard and hammer out a plan for the next year or so.

  inchfan

Apprentice Member

Joined: 11/30/03
Posts: 1

1/23/10 12:22:53 PM#28

I''m currently subbed, but haven't played in a year due to disatisfaction with the game.

 

I've been subbed since early 2002 and now just stay because I enjoy OT.

 

My biggest gripe was not what is mentioned above.  The cornflakes, the graphics, the AI quirks etc are all part of the goofy experience.  The gameplay is what got me addicted, the community is what got me addicted.  The natural evolution of teamwork is what got me addicted.

 

The TOE and Bridgade "enhancement" ruined all of that.  It took squads and teamwork out of the game.  The time back when, when you and your squad had xx towns to defend, or attack and be responsible for made for great gameplay.  TOE and brigades took all that away.  Now it's just a shoebox game on a big map.

If they just took away the brigade and TOE crap the game would surge again. 

  BEMotormouth

Novice Member

Joined: 4/08/08
Posts: 18

1/26/10 11:42:41 AM#29
Originally posted by inchfan

I''m currently subbed, but haven't played in a year due to disatisfaction with the game.

 

I've been subbed since early 2002 and now just stay because I enjoy OT.

 

My biggest gripe was not what is mentioned above.  The cornflakes, the graphics, the AI quirks etc are all part of the goofy experience.  The gameplay is what got me addicted, the community is what got me addicted.  The natural evolution of teamwork is what got me addicted.

 

The TOE and Bridgade "enhancement" ruined all of that.  It took squads and teamwork out of the game.  The time back when, when you and your squad had xx towns to defend, or attack and be responsible for made for great gameplay.  TOE and brigades took all that away.  Now it's just a shoebox game on a big map.

If they just took away the brigade and TOE crap the game would surge again. 

You've got people that feel that but I also remember a whole crap load of people that hated that. You would inevitably end up with squads that would not budge from their Area of Operations to help move the map elsewhere. I read a lot of forum posts in the past that felt that Mega Squads killed the game.

It's a juggling act and a half trying to manage all the varying opinions and demands of the players. Everyone has their own idea of how they think the game should work.

It's always a work in progress. As long as the servers are running, devs and producers will be working at ways to improve what we've got.

  Szyporyn

Novice Member

Joined: 2/01/04
Posts: 98

1/29/10 6:31:09 AM#30


Originally posted by BEMotormouth

Originally posted by inchfan

I''m currently subbed, but haven't played in a year due to disatisfaction with the game.
 
I've been subbed since early 2002 and now just stay because I enjoy OT.
 
My biggest gripe was not what is mentioned above.  The cornflakes, the graphics, the AI quirks etc are all part of the goofy experience.  The gameplay is what got me addicted, the community is what got me addicted.  The natural evolution of teamwork is what got me addicted.
 
The TOE and Bridgade "enhancement" ruined all of that.  It took squads and teamwork out of the game.  The time back when, when you and your squad had xx towns to defend, or attack and be responsible for made for great gameplay.  TOE and brigades took all that away.  Now it's just a shoebox game on a big map.
If they just took away the brigade and TOE crap the game would surge again. 



You've got people that feel that but I also remember a whole crap load of people that hated that. You would inevitably end up with squads that would not budge from their Area of Operations to help move the map elsewhere. I read a lot of forum posts in the past that felt that Mega Squads killed the game.
It's a juggling act and a half trying to manage all the varying opinions and demands of the players. Everyone has their own idea of how they think the game should work.
It's always a work in progress. As long as the servers are running, devs and producers will be working at ways to improve what we've got.

You have a crap load of people LEFT in the game who did not like that, thats how it sounds like the majority wanted this.

All those who left due to this - they are not heard, and were the majority.

To be honest I dont see that many names from back 2002 anymore - not in-game anyways.

I served in AHC in 2002 and onwards, and I had extensive knowledge of players in my Division (I served in BEF 1. Division) and I am NOT talking about random knowledge, I really had in-depth knowledge of the various squads members even.

The only ones who did not like the way of those days were the french who were the "low-pop" back then.

BEF LOVED this way of doing it, and those who are saying anything else on WWIIol forums are the left over ones who did not get pissed and left.

See a lot of 2005 and onwards joiners who do like the new way.

Think its time CRS lets the player base know right out WHAT your intentions are, and if some of us might be wasting time and money.

Who is this game to be for? For the military interested non-teen? or for the teenie shooter? I would really like to know actually, have also been a subscriber for lengthy periods of time when not playing.

  Pauker

Hard Core Member

Joined: 1/02/10
Posts: 56

1/29/10 1:01:47 PM#31
Originally posted by inchfan

I''m currently subbed, but haven't played in a year due to disatisfaction with the game.

  

The TOE and Bridgade "enhancement" ruined all of that.  It took squads and teamwork out of the game.  The time back when, when you and your squad had xx towns to defend, or attack and be responsible for made for great gameplay.  TOE and brigades took all that away.  Now it's just a shoebox game on a big map.

If they just took away the brigade and TOE crap the game would surge again. 


 

 

I fully agree with you in this - but CRS will not go away from TOE crap, thats why I have absolutly no intention to spent more money there. I will let my subs running out - its the only way players can show CRS that they don´t agree with their game-evolution. Real sad, because it was once the best game ever!

  User Deleted
2/07/10 7:37:29 AM#32

edited: pointless rant about the game :)

  levsix

Novice Member

Joined: 12/12/07
Posts: 364

I'm boycotting 10-pigger MMOs.

2/07/10 5:25:48 PM#33

One thing I would LOVE to see fixed is rewarding players for delivering ammo, towing guns, and other such support activities.  Many of the complaints in this thread are valid. I have been playing off and on since launch day in 2001. The game has come a long way and I am hoping the big engine upgrade and changes will help.

 

For 5 bucks a month I would never unsubscribe. It is overpriced when the cost is stacked up against the population and what the game has to offer these days. I mean, who pays for an MMO to have downtime where nothing matters or counts, or where there are huge spans of time where you can't do anything but run for miles just to find one enemy? The game feels like a traveling simulator way too often.

 

I should add that when this game is GOOD it is really, really good...but when it is bad it is f'ing horrible.

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