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Wardrop
Apprentice Member
Joined: 3/18/04
The meaning of life is attained by caring for the one you have created. Papa for life!!! |
I loaded up the game and played offline to get use to playing. I noticed alot of changes. First the keysettings are in for mouse or controller. That is a big big plus. The ground troops feel like something has changed, it feels more crisp and less wabblie. Is this just me? I am on a new built pc made by myself.
I run a quadcore intel cpu do i need to turn on sse ext... to get the full power capability from my cpus in game? How is the pop, a ball park is ok i can judge from there.
Yea ive been looking forward to the 1.31 release since i sat down and really looked over the previews and vids. Even looking over the website ive noticed many changes since ive last played. Ive been playing off and on since 2006 but i havent played since jan of this year. I quit because i got pissed that German High Command was listening into Allied High Command chat. Countering long range spec ops bridge destruction missions i was running alone. Every mission i went on or was directed to go on had the same damn guy in a pzr waiting for me... some missions took 20 min to drive to. So i got frustrated and quit. It sucks that the enemy side can have a trial account sitting somewhere logged in to the allies side monitoring intel... I realize this is something CRS cant control currently..Unless they track the IP of every client logged in. But then again you blackball couples playing through a router.. I dont know it just didnt seem fair at the time. Like a legal cheat. And at the time we had issues with people cheating so it just added to the flames.
I hear that alot of these issues are squashed, i mean there will still be intel monitoring but the cheats are something you dont see anymore. I can live with that.
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Wardrop
Apprentice Member
Joined: 3/18/04
The meaning of life is attained by caring for the one you have created. Papa for life!!! |
hrmm so far hooked up a trial sub, not many people playing anymore. off hours... maybe, but it doesnt sound like it from others i asked about it. guess ill wait and check the game out again after 1.31 gets released. Bummer im bored as hell. |
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11/21/09 9:38:12 AM#3
Finding a fight was improved with AOs and Air Warning System during off pop. The problem is it makes the on pop US time almost impossible to play something you would like to try. The system of Brigade Spawning was an exciting first in the game world method of creating true manuver warfare in a ground struggle. However, the devs deferred to not properly monitor the movement of spawning rights as well as numbers of them during heavy pop.
If you want to find a fight look for heavy Enemy Warning icons by a city and an Attack or Defend (red or green box) on the city name. Then right click on the city unit flag and join one of the brigades in the town. Look for a mission with a little truck usually means a MSP closer to action or a Depot. Never take a mission that says attack FB unless you are more experienced as this will spawn you in the middle of nowhere with two or three other players and be boring as hell not to mention waste you spawned unit to the game for 4 hours. |
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Wardrop
Apprentice Member
Joined: 3/18/04
The meaning of life is attained by caring for the one you have created. Papa for life!!! |
yea, i just really think it had to be off hours i mean, not much air combat at all, just a few planes and only a few tanks on the biggest attack/defend mission on the map. i played for a good 4 hours but only found a handful of allied troops to do mission with. Definitely doable but even the resistance was only a max of 6 guys and i had what at the most on any mission or battle 11-13 against the same numbers. We only had the pop to do one AO at a time, leaving one active while we did the first, then the second.
The chatter about the pops wasnt much better so this is an issue thats folks have been seeing go through the motions for some time now.
The games great. still has some issues on how the game handles fps and sync issues with infantry fighting when your in close as itsa always had, i mean i was worried because i got a pretty darn good system gforce 285 gtx 1gig quadcore q6600 4 gig ram vista 64 680i mobo 12mb broadband connection i got like 16-40 fps in the bigger battles, but in close with enemy infantry my movements would get all wobbly and guys were semi warping around. Like they use to. 20-30 feet away everything works as it should.. You shoot a guy he died no sync lag. Thats the engine of the game and its age and how it handles players in such a close proximity to each other with different internet speeds, it cant find a common ground. Im sure i was warping around to him just as much as he with me. But he had a smg and i a rifle so he sprayed and i got a single round off. Im hoping they are addressing these types of issues in the next patch, for if not then its not really worth the time to even think about playing. Or you can just live with these shortcomings and enjoy the rest of the game, and the rest of the game is quite fun, even though there are the horizontal aiming issues like rounds hitting 30 from you and you blowing up or dieing. cause the engine was drawing the animation wrong and the round actually hit you but you didnt receive it correctly... Anyhow ill check the game out again after the 1.31 patch. |
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11/24/09 6:57:31 AM#5
Originally posted by Wardrop ...., even though there are the horizontal aiming issues like rounds hitting 30 from you and you blowing up or dieing. cause the engine was drawing the animation wrong and the round actually hit you but you didnt receive it correctly...
Ya that is one of my pet peeves with the ground and naval game. The third party shooting view is not accurate to yourself. While it is not always accurate when you are watching someone else fire often you do see hits and close explosions in the proper area. This is true over naval game in the air where I have directed firing that has been reported as accurate. For some reason when looking at the guy shooting at you the plotting is often not even close. You see shells hitting way short of you and you think you have time as the guy has not ranged you yet. Then you shake like your hit direct and hear shrapnel hit the armor. Finally another shot a 100 yards away and you engine starts smoking. I am not sure this will ever be fixed. It just isn't on the radar as important. The Dev team is very small and often they defend such effort by saying so. It may also be a function of the engine which can't be fixed and given the net lag stuff / excuse well it would not be important enough. All in all you should give the game a second try as it is the only WWII Wargame on the Net. I say that because it is a Wargame and not just a simulation like the other more polished games. If you are wargammer and not just a bunny hopping zerker then you will find the complicated variety in game mechanics and realistic effort driven front line a plus. If you are just a plane flyer you will find it harder than any sim you have experienced needing to employ real air to air tactics including boring Combat Air Patrols with only minimal combat though the plane controls may not be as complex as some the requirement to manage fuel and engine temperature is sufficient enough complication outside of combat speed management. If you are a Naval enthusiast well I wish I could say that this is the game for you but it is not a naval game at all. It has three vehicles for all navies and these are not in each others leagues. I mean they somehow expect a new player to compete against veterens in 100 mm {5 inch} gun carrying Destroyers using 47 mm {1.8 inch} gun wooden Fairmilles. I mean it just is not an event. |
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12/08/09 5:24:08 AM#6
Hi, As a recent unsubscriber I can testify to about 30 to 40 allied players on around GMT timezone. |
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