Battleground Europe: WWII Online
Show Game Details
- Developer: Cornered Rat
- Genre: Historical
- Status: Final
- Platforms:
- Website: http://www.wwiionline.com
- Retail Price: 09.99 BUY IT
- Monthly Fee: 14.99
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Battleground Europe: WWII Online RSS Feed
World War II Online » General Discussion » I'll answer your questions about WW2OL.
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Trenchgun 11/29/07 11:24:01 PM
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Apprentice Member
Joined: 9/02/05 |
Open to anyone; current players, former players, or those who have never played. Neither fanboy nor hater, I've played the game since 2002 and will tell you anything you want to know about it without bias.
Edit: This isn't a thread for hater ranting or fanboy cheerleading, go to another thread. This is a simple unbiased question and answer thread.
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rlfergu 11/29/07 11:28:57 PM
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Novice Member
Joined: 6/07/04 |
Greatest game ever created. |
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orodeon 11/29/07 11:32:18 PM
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Apprentice Member
Joined: 5/29/06
I dunno, press the button and find out |
could u tell me a few of the cool things about it .. lol i tryed playing it like a year back but the comp i had at the time couldnt run it was thinking of trying to play it agin but not sure is the combat system full fps? or wat freind told me it sucked but he didnt say why.. |
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Trenchgun 11/29/07 11:57:31 PM
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Apprentice Member
Joined: 9/02/05 |
Originally posted by orodeon The combat system is not only a full fledged first person shooter, but it's also a full fledged combat simulation. Everything is simulated according to history. Your guns bullets all travel out at a specified velocity and drop as they travel. The penetrating power and damage of the bullet is capable of inflicting are also determined by how far it has to travel (further out it has less power). When determining the penetration of armor, other factors are considered such as the angle of impact relative to the armor plate, type of ammo used, caliber, mass, the type of metal being hit, and spalling effects. If you want a point of reference to understand what to expect from WW2OL as a shooter, the closest single player game to it would probably be operational flashpoint or armed assault. But even that is stretching it, because WW2OL really is totally unique and nothing can compare to it. Some cool moments I've had in WW2OL:
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orodeon 11/30/07 12:00:53 AM
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Apprentice Member
Joined: 5/29/06
I dunno, press the button and find out |
hey trench u got a msn or yahoo or xfire or somthin so i can caht wit u easyer and asak question then this forum lol : ) u got in a bit intrigued |
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Trenchgun 11/30/07 12:08:51 AM
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Apprentice Member
Joined: 9/02/05 |
I PMed you my MSN. |
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lordabbadon 11/30/07 4:37:59 AM
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Novice Member
Joined: 12/23/05 |
Love this game, its the closest to rl combat you can get game wise. Just love beein in the heat of it all, aa guns, atg, explosions damn its hawt like hell. What i like the most is sitting in my PaK waiting for enemy tanks, just love to shoot them in the a$$. para drops is fun like hell, once we had 3 full transport planes with ppl, damn what a sweet moment. But this game really needs more ppl to get the feel of real battles. |
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Gyrus 11/30/07 9:39:04 AM
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Advanced Member
Joined: 11/20/07 |
Originally posted by orodeon I suggest you just play the 14 day free trial. But, if you do then remember a few things:
Good luck. |
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Jigen86 11/30/07 9:56:37 AM
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Apprentice Member
Joined: 9/04/07 |
The infantry combat in this game is abysmal, what.. nearly 8 years after release and the models are still hideous, and the glitch 10 yards at a time so good luck aiming properly. Tanking consists of driving to a certain area, turning off the engine and hoping the low res.. horribly ugly 1995 esque models don't simply decide to cloak so that you cannot aim at them, thus providing them with an easy kill as you can stare directly at them and not even notice them. Flight also has cloaking, even more often when a large battle happens, I think 24 bombers is a tad of an exaggeration for an ordinary raid, the most I have seen during prime time on the weekend were about 12/13 with perhaps 4 fighters in escort, and that was back before most of the player base became alienated by CRSes lack luster development routine. The naval aspect of the game consists of sitting in a patrol boat, waiting to be bombed or hit by a large AT weapon.. hoping to get a kill so that after a few months you can drive the poorly rendered, extremely vulnerable destroyer model, and thats where it ends.. apparently destroyers were the largest ships featured in WW2. This one is going nowhere fast because of an absolutely cheap skate community that refuses to update their antiquated equipment to be on par with modern mmorpgs, and a tiny subscriber base that cannot really pay for any large updates to this title. I played on release when the server went down every other 15 mins from a crash or for an "update" I wanted this game to succeed quite badly, stayed subbed for over a year out of loyalty.. stay away, it was a good idea, but awful execution and early release for this one.. it just came out of a true beta state a few years ago. Toughest PVP, get lucky or die because of our glitchy graphics and cloaking models that spasm 10/20 yards at a time. And spare me any tripe about my PC, I can run COD4 and even Tabula Rasa with little to no lag.. this game is like a gigantic roach motel, that just wont close.
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Gyrus 11/30/07 10:45:59 AM
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Advanced Member
Joined: 11/20/07 |
Originally posted by Jigen86
You want this one http://mmorpg.com/discussion2.cfm/thread/152217/page/4#1730797 No-one is making excuses here, but can you show me another WWII MMOG that does not play in a shoebox? For all it's faults, this game offers things that no other game does. Sure, if CRS can't get a new engine out SOON the game may die a painful death... but until then you can still have fun playing it most of the time. |
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Bl@ckVoid 11/30/07 11:31:37 AM
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Advanced Member
Joined: 6/09/06 |
Could you explain here three Allied wins in row after the introduction of TOEs? Your take.
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Gyrus 11/30/07 12:01:50 PM
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Advanced Member
Joined: 11/20/07 |
Originally posted by Bl@ckVoidLots of reasons -all had varying degrees of importance. The intro of TO&E was always going to be messy. Lot's of unknowns for both CRS and the players. It looks to me like the spawn lists needed some "tweaking" in part. There was new equipment too. Mortars had an interesting effect on infantry play. I think on the Axis side some of the players who were dedicated 'cappers' may have been distracted by playing as mortarmen... so they capped less? Maybe. The Allied Brigade movement / spawn restrictions were lifted and this was a BIG boost to the Allied side at all levels. (Trust me, I am not HC but the farked up spawn / movement rules even depressed the hell outta me!) So, there was an increase in allied numbers. I saw this in my squad where our online numbers are up 50% in low pop most of the time. And numbers are the big thing. Then there was the Allied breakthroughs leading to quick campaigns with low tier equipment. That helps allied numbers as the sexy german equipment is in the later tiers. (Not that the german tier 0 stuff is useless - they have some good stuff - but the Tiger is just sexy.) And the fact some of the rules still need adjustment for TO&Es. (I am not against softcapping or breakthoughs - but the rules need adjustment a bit I think)
So, lots of factors. I think that the Axis need a post TO&E victory to restore the status quo too. This campaign they may get it. |
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Trenchgun 11/30/07 12:37:14 PM
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Apprentice Member
Joined: 9/02/05 |
This isn't a thread for hater ranting or fanboy cheerleading, go to another thread. This is a simple unbiased question and answer thread.
Originally posted by Bl@ckVoid Simple. ToEs allowed the allies to function as a single cohesive side. Prior to this they had artificially divided themselves into French and British camps. Some squads would refuse to play on the other side. They didn't work together. They sometimes spent more time fighting each other than they did the axis. It should be noted that there was never anything stopping the allied side from doing what they are doing now. It was the playerbase who chose to divide themselves into two camps and not cooperate. ToE's changed that by allowing French and British brigades to be placed in the same town, thus fostering a unity and cohesion in the allied side that they have never had before. So then you might ask, well if all ToEs did was help bring allied organization on par with the axis, why did we see a cascade of allied victory? The answer is in the spawnlists. It's flat out better. Better tanks, better aircraft, and a higher ratio of quality equipment,. The axis have been telling the allies for years that they had the better equipment tables, if only they would organize better they would roll the axis with ease. Well, no surprise, that's exactly what happened. It's not just superior heavy equipment, but the sheer numbers of it they were given. For years CRS has been trying to give the allies a crutch against the axis hordes, and they did this by adjusting spawn numbers until the allies started winning about as many maps as they lost. Unfortunatley for the axis, once the organizational barriers on the allied side were knocked down there was simply nothing that could be done to contain the sheer weight of their heavy tank ratios. That's why we've seen a huge reduction in the allied spawnlists lately, in an attempt to make things more competitive again. |
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Bl@ckVoid 11/30/07 12:55:12 PM
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