At E3 2009, MMORPG.com had a chance to sit down and play Global Agenda. The MMOFPS from Hi-Rez Studios in Atlanta makes great use of the Unreal 3 Engine and compares favorably with some classic shooters. Plus, it's an MMO. We also talked to Executive Producer Todd Harris on camera about the game.
Global Agenda pulls off hands-to-hand combat beautifully.
My Assault character had this absurd electric battle axe. It looked awesome and at first, it seemed pretty useless. But as I got more comfortable with the game, it became an amazing tool, powered by the tight maps.
In one area, we were having a firefight back and forth on a walkway, with one solid wall and one side open to the air. At first, both sides dug in and just lobbed rockets and bullets back and forth. It was a stalemate.
At least, until I broke out the battle axe.
Read the preview here.
Watch the interview here.
Another game that is more like Diablo than a MMO. I just don't believe it fits in the MMO category.
The distinction we're using, and I'm the first to admit it's pretty arbitrary...
There is a virtual world common area where people run around and such, rather than a text list of matches.
From the Global Agenda forums, hope it helps:
Is Global Agenda a "real" MMO?
I've heard that Global Agenda has a lot of instancing and relatively small battles. Is the game a "real" MMO?
Global Agenda's unique fusion of shooter-based action, role-playing mechanics, and grand territorial strategy gameplay can make the game difficult to easily pigeonhole into a "classic" game genre. At Hi-Rez Studios, our number one objective is to bring a fresh, insanely fun game to market -- not necessarily to fit neatly into an existing category.
That said, however, the game has a broad set of features that MMO players have grown accustomed to and that are traditionally considered when discussing whether a game is a "true MMO."
These features include:
Player vs Environment missions with boss fights
Player vs Player missions with different objective types
A large-scale, persistent territory control framework and Campaign
Multiple character classes and subclasses
Character levelling and progression
Skill trees
Social Hubs
Achievements
Loot with various qualities
Blueprints and crafting
Economy and auction system
Gear upgrades
Alliances and Agencies (our version of "guilds").
Grouping systems (for easily teaming with other players for missiosn)
Character customization and dyes
Flair and seasonal items
Alliance/Agency/Group/Side/Team text chat
Integrated Voice Chat
Thirty+ different major weapons/devices for each class
Scores of character emotes
A "Raid" system that is part of the campaign system that allows coordinated teams of up to 60 persons (working inside up to 6 different strike teams) to simultaneously raid the enemy, working toward a common raid objective.
Single server-shard per major geographic region -- meaning you can communicate with and compete with/against tens of thousands of other players.
keeping more then a close eye on this game, it is looking like it will be the best MMOFPS attempt so far.
GAMC
Wow, can't say i've ever heard anyone call it diablo. Probably because it's different in pretty much every single way. Please do some research before making a statement like that.
Since the reviewer could only really talk about the combat, the game will also have a very fleshed out agency (guild) vs agency system, where each group can fight to lose/win territory to other groups, using diplomacy and allocating their limited resources to try and further their own agency. These campaigns last 45 days each and then reset (to some degree), and it's probably what'll be the meat of the game, in addition to regular scrimages that don't affect the persistent world of global agenda.
GA wont be an arena shooter dressed up as an MMO, I feel I can say that much. Obviously the combat has been the highlight so far, bu the beta is coming soon, and hirez will likely start rolling out more information about the rest of the game, which is sounding very interesting.
The devs are also very active in the community, so if you have questions you can stop by the official forums and likely find an answer from someone that is actually on the team. There are also many community polls the devs set up to try and get an impression of what the community wants in an arena FPS, in an MMO, and in GA. This is in addition to a number of fansites (like GAMC) that can prove to be very useful to people who are looking to learn more about the game.
with any luck, we will see more of global agendas features come beta.
GAMC (damn you zig88!)
Your right the game isn't being hyped as the second coming, no-one is comparing it to WoW and "gasp" it might be fun to play for a change.
Seems to have enough features to be a mmo. The genre needs new ideas that are actually workable and playable. I'm looking forward to seeing how it turns out. Could be a sleeper.
Is GA like DF only with different weapons? Just a thought
I think I understand what he meant when he tried to compare it to Diablo 2, but a better comparison would probably be Guild Wars, which no one contests as being a MMO. Social hub areas where everyone meets and a fully instanced world with mission mapped areas you can only visit for your mission.
While this game might meet the MMO standards for this site, it most certainly does not for a lot of the posters.
For me, central sites where you meet to group up for instances is more or less a diablo clone. So if you can't include diablo on this site you can't include this group either. That also includes crimecraft APD and the like.
All these games are so far from what most of us think as an MMO as to be a real stretch to include them.
I could care less whether or not a developer classifies it's own game as an MMO. What I do care about is specific mechanics or characteristics of the developer's game. One important aspect of all of "Shooter-type-MMOs" being released for me is how the PvP is being implemented, basically is it going to happen on a server or is going to be Peer-to-Peer. The interview implied it was taking place on a server but could be just the alpha code and demo. If the majority or all of PvP is Peer-to-Peer then that is one mark in the negative column for me.
i think it does, however, meet more of the requirements to be listed on this site than some games that have recently been added
Honestly I don't understand the big MMO question of it. This is designed almost exactly the way Guild Wars is and nobody tried to say Guild Wars wasn't a MMO. My personal opinion is different, but I'm curious why there's a double standard when it comes to classifying Fantasy games as MMOs vs Other. I get the feeling this one's being treated differently because its a FPS style "MMO" and that's new territory for so many of us.
That's because they can't classify it to any other mmo out there at the moment, so what they don't understand, they question if it's really an MMO.
You may want to find a different term to use than "diablo clone," especially since that already means something very sepcific. A diablo clone is something like sacred or titan quest. just putting that out there.
If you consider something instanced like GW not an MMO then thats something totally different.
Have you ever played Diablo?
That's not at all how it works. If we were listing games with text lobbies where you jump into instances and no common areas, you might have a point, but since that's not at all what we're talking about...
Sorry a MMO is a game where you are free to roam the land and meet those people journeying in the same world, not meet in any kind of lobby to enter an instance.
These games are all just multiplayer FPS games skirting the rules to get the MMO label on them. They are in no way MMO's.
really, I've seen plenty of people question the massive quality of guild wars(personally i usually refer to it as a single player mmo)
and yes this may be partly due to this game being an fps rather than a hack'n'slash(i tried darkspace which i would class as more of a lobbied space shooter but still think it could be classed as an mmo(just not sure about the rpg bit)), but for my part it's down to SOE making a guild wars style game that maxes at 8v8 combat and how can that deserve the title of massive????
Have you ever played Diablo?
That's not at all how it works. If we were listing games with text lobbies where you jump into instances and no common areas, you might have a point, but since that's not at all what we're talking about...
doesn't soldier front, saga and a few others count as games with text lobbies?
but i agree global agenda does meet the requirements to be on the list of this site, although i still think its title of mmo is questionable(after all there isn't a huge difference between a text lobby and a graphical one)
According to you. What is a MMO?
MMOGs create a persistent universe where the game continues playing regardless of whether or not anyone else is. Do they need to be all located on a single server like Eve or Darkfall or are games like WAR, WoW with multiple servers allowed?
MMOGs host a large number of players in a single game world. Does it have to be instanced or open? EQ2, Age of Conan, Guild Wars are all instanced yet classed as MMO's.
Global Agenda will be a MMOFPS from what i can tell. So it will be a MMO.
I just don't get why people want to exclude games. I hate labels personally and just like to play fun games with and against others. I would love it if all games have large open worlds on a single server able to accomodate hundreds of thousands of people simultaneously but am realistic enough to know technology infrustructure needs to catch up to people's expectations.
While I wouldn't call this a Diablo clone, it most certainly is not an MMO and is not an FPS. It's a persistant third person shooter with an avatar-based lobby system. Huxley falls in the same category minus the third person as combat is in first person. The only MMOFPS on the market and/or announced is Planetside.
That's not to say Huxley or Global Agenda aren't fun, they just aren't Massively Multiplayer Online First Person Shooters per the definition of those words. You can try to categorize them as such, but you would be incorrect and it detracts from your otherwise good review of the game.
Oh what a surprise! The first comment in the thread is yet again about whether this game is an mmo or not.........and now thats all anyone seems to be able to talk about when referencing this game.
Is it a persistent gameworld? Yes.
Is the character you create a persistent one that is still there when you log back in? Yes.
Can you "level up" and customise your character by playing the game? Yes.
Can a "massive" number of players log into the same gameworld, meet up with each other and go on missions/adventures together? Yes.
Can you're actions have a lasting and meaningful effect on the gameworld? Yes......more so than other mmos in fact as most of them are static gameworlds in which the only thing you can change is the level of your own character.
Does this game have all the qualities that class it as an mmo? Yes of course it bloody well does.
Is all the whining about this game not being an mmo annally retentive and completely retarded? Yes it most certainly is.
Have you ever played Diablo?
That's not at all how it works. If we were listing games with text lobbies where you jump into instances and no common areas, you might have a point, but since that's not at all what we're talking about...
What is the difference between a 3D lobby and a text lobby?
Isn't the name you have in text just another kind of avatar? The matching sure as hell is very similar, whether you have a text lobby or a 3D lobby.
Guild Wars has nothing to do with MMO.
The devs of GW even admitted that themselves.
All of you being so confused about MMO - consider this:
Massively is the key word. 32 vs.32 is not massively. In that case Battlefield would qualify. If you have hundreds of players in the same world, then we are beginning to talk.
WoW endgame doesn't even qualify as an MMO. Instances with 40vs40 is not massive at all. The only reason why you can even call WoW MMO, is the leveling game from 1-80 (or whatever the level cap is these days).
Just a FYI: I haven't played WoW since Burning Crusade, so if they added something new (like World PvP), then I stand corrected. But in the old WoW, endgame didn't qualify as MMO.
Personally I have a few more qualifiers, like the level of persistance - which heavy instancing works against - and impactability on the world - but that is just me. And if you include those, then even the leveling game of WoW will come into question. But again, that is just me.
I've tried out a few of the other MMO third person shooters currently in the beta testing stage and was disappointed. Global Agenda looks like just what I was waiting for... can't wait to try this awesome looking game.
-GAMC
Just one question. The dude firing the blue energy weapon - is that Kryton from Red Dwarf?
"The PvE still needs some polish. For example, they have this kind of checkpoint system that allows players to essentially pick up and carry a teleport pad so that when they die, they can jump back to a certain stage and not have to fly through the whole dungeon. It wasn’t immediately obvious, and after my second attempt to run two minutes through the dungeon after death, they finally showed me how to use it. These things, though, will improve with time."
Heaven forbid dying would slow you down at all.
Looks better than most in it's cateogry.... I'll keep an eye on this one.
Hellgate minus demons?
We can say the same thing about WoW.
players in WoW chill in a major city and either queue up for instanced pvp or gather a group for a instanced dungeon/raid.
Should WoW also be removed from this site?
Lets let the game release before you call for the games removal from the forums.
So is this a FPS or TPS or both? Cuz so far i've only seen videos of it being a TPS.
Edit: I got Huxley and Global Agenda's views backwards, my mistake. Global Agenda is all 3rd person view.
im pretty sure it's just a TPS. they said that they tested both perspectives, but testers consistently preferred TP after trying both, even if they originally said they wanted FP. So they ended up sticking with TP.
But if you read that straight from a dev, then do link.
It's first person when you are in a mission and 3rd person when you are in the commons.
Unless they have done some drastic changing lately, and have done the exact things the dev's themselves said, then this is Incorrect.
Huxley is like that, but GA is not. I was a tester in Alpha, and both combat and lobby is all TPS. The dev's themselves said they wouldn't be putting it in first person mode because it would take too much time and be too difficult to make the weapons look right in FPS instead of TPS. No joke.
We can say the same thing about WoW.
players in WoW chill in a major city and either queue up for instanced pvp or gather a group for a instanced dungeon/raid.
Should WoW also be removed from this site?
Lets let the game release before you call for the games removal from the forums.
This is an extreme warping of the topic.
In WoW, the cities exist IN the game world. They are not a seperate entity or server. I can go from the zone im playing in, and walk into the citiy seamlessly, no loading, no changing servers. In GA, you cannot. You are in a virtual chat lobby (instead of D2's text lobby. You can chat in D2s lobby, you can chat in GAs. The only difference is you have a small space to walk around in GA) in GA, and cannot walk form inside a lobby, to a playing field. You must queue up in a battle first, then you are loaded onto that server. And yes, while some of WoW's content (mainly end game) is instanced, the dungeons are located WITHING the game world. I dont type /load ulduar...I walk, ride, or get teleported to the exterior of the instance portal, in which then me and my friends go to run the instance.
Ugh, this review sounds so fabricated. Although, I did get a laugh about how shooting while jetpacking was a common complaint of Tribes.
Oh what a surprise! The first comment in the thread is yet again about whether this game is an mmo or not.........and now thats all anyone seems to be able to talk about when referencing this game.
Is it a persistent gameworld? Yes.
Is the character you create a persistent one that is still there when you log back in? Yes.
Can you "level up" and customise your character by playing the game? Yes.
Can a "massive" number of players log into the same gameworld, meet up with each other and go on missions/adventures together? Yes.
Can you're actions have a lasting and meaningful effect on the gameworld? Yes......more so than other mmos in fact as most of them are static gameworlds in which the only thing you can change is the level of your own character.
Does this game have all the qualities that class it as an mmo? Yes of course it bloody well does.
Is all the whining about this game not being an mmo annally retentive and completely retarded? Yes it most certainly is.
I really like when people try to stretch the meaning of MMO to fit a game. Having MMO in the classification for a game doesnt make a game good or bad. Neither does not having MMO in the classifcation make it good or bad. However, I do not appreaciate games classifying themselves as an MMO falsly. I personally really enjoy MMOs. I have had a hard time playing small multiplayer, or single player games since I first started MMOs. I just like the social aspect of the game. But while GA could be good or bad, it is defniately not an MMO. Its is a MOG, or Multiplayer Online Game, much like the BF or COD series.
1. Is it a persistant world. Yes and No. Yes because, true, the game world exists 24 hours a day, 7 days a week (baring server issues.) Thats simple enough to answer. But games lie L4D, BF series, COD series and so on ALSO have this feature, and they are MOGs, not MMOs. No, because while the world is there, you cannot influence it all. You are allowed to fight in small skirmishes to controll bases yes, but then the match is over. GA does have a campaign type system that does allow palyers to take over pieces of terriotry, but it is all instanced, not open world. This answer leans a bit more to Yes then No.
2. Is the character creation persistant. Ok, yes. But, what game DOESN'T allow you to do that anymore. From first person shooters like COD4, to games like GTA4 and Mass Effect. This simply does not classify, or even help classify, a game as an MMO, since almost every game out there (even sports games) allow you to do this function. Therefore, this option is neither a yes or a no in support of GA being a MMO.
3. Can you level up....... Yes, but again, refer to number 2. So many games form Sports, to Single player RPGs, to basic online shooters offer this function now, that it isn't a deciding factor of MMO. Or games like Halo, Gears, COD and any other sries would then be concidered an MMO.
4. Can a massive number......Again, just because the word Massive can be used, doesn't get a game the classification of Massively Multiplayer. Yes, a lot of users can log in. A lot of users can log in to play COD as well, or Halo. But once in GA, when you log in, your taken to a virtual chat lobby. It serves no purpose other then to allow you to chat to palyers, form a group, and move to an instance. A TRUE MMO, incorporates the meaning of Massive by allowing you to physically meet the other players throughout the open gaming world. For instance. Eve Online. There may be 60,000 users online. Thats massive. But, while flying throughout one of the thousands of zones, I could run into any of them at any moment. I will give you the arguement, that eve is an instance centric game. And it is, sort of. All of the "systems" are instanced, as in, i cannot fly to the end of one instance and appear in a new one. But all of them are connected throughout the game world. In GA, one could not decide to walk into a portal at his base in the instance he is in, and teleport to a NEW instance. They would have to leave the game, find a new group, and queue a new instance. Also, lets look at WoW. The servers in wow (argueable instances, but thats a stretch again) hold approximately 4-5k players. But there, I can run into those players ANYWHERE. Whether its in a city, or walking around Elwying forest, or Wintergrasp, there are players in a seamless game world. The fact that I can run into them anywhere in the game, instead of only an instanced chat lobby, or instanced battle, is what lets WoW be qualified as an MMO. GA does not have this feature, its instanced lobby, or instanced battle, thats it. GA gets a NO for massive.
5. Can your actions have an impact on the game world. Sure. This is really the only thing that for sure lets GA loosely use the term MMO. Unlike a lot of games out there today, which is a shame, GA uses a type of what I would classify as "meaningfull pvp." Personally, i prefer the term "Open World Meaningful PvP" ala Planetside. In that game, again, I could run into any of the thousands (in its hay day) of palyers anywhere in the massively open game worlds. There we would fight for bases, that would switch to our side, and continue to fight. We had a direct impact on the gameplay. GA attempts this with a tournament style campaign where "agencies" or guilds can fight to controll land. This land is basically represented on a grid though, not an open world. And while you capture the land, you really only fight in a small base. You don't experince the world. So Yes, you can affect the grid, but I wouldn't concider it a real effect on the game world, since there isn't one.
Basically, GA is a MOG that is trying to brand itself as a MMO to appeal to a larger audience. While I don't blame them for trying, I think its wrong. They are trying to tap into the console gamers by giving them a waterd down 12v12, 10v10 game, and also trying to suck in all the MMO junkies by stamping that label on it. Does it have a persistant world, yes. Does it have persistant characters yes. But these things can be shown on most single player, and simple MOGs today. COD4, sports games, Halo, all of these game types showcase the same things that GA does, but none of them are classified under MMOs. But to say GA is and they are not is unfair.
There is no MASSIVE open world. The only time you see MASSIVE players are in chat lobbies, which are also instanced. This game should be no more a MMO then Diablo, and I am a bit put off by companies blatantly throwing the MMO title around just to attract sales.
Was it though? i wonder, since i didnt have that complaint! disc thrower FTW! oh you did not just fire that blue s**t at me!
I'm really, really looking forward to this game. It sound like it's going to be a blast and I do hope I get into the beta.
As far as it's an MMO...If you can call DDO an MMO than I see no reason why GA isn't one. In DDO, correct me if I'm wrong, all mobs exist inside instances and all combat takes place inside instances.
Anyway, such restrictive definitions are for the narrow minded (no one here of course) and I look forward to more game stretching the definition till it hurts. The one thing this industry need is variety. Who care about breaking the 'rules'.
FPS MMO RPG, what more can you ask for?
I'm definitely going to play it.
GAMC
I may have to finally reactivate my Sturmgrenadier membership for this one :) Been waiting a long long time for a good MMOFPS to come out since PlanetSide died out.
Ditto here, and Huxley just wasn't exciting me all that much.
I started with Tribes as well, and loved it. Then when Planetside came out, it was like Tribes on steroids. I've been waiting for the next step, and this may be it. Most definitely one to look at.
Don't hold your breath. This is nothing LIKE planetside. There is no open world PvP.
If you're itching for the Tribes experience, visit http://instantaction.com and give Fallen Empire: Legions a try.
Oh what a surprise! The first comment in the thread is yet again about whether this game is an mmo or not.........and now thats all anyone seems to be able to talk about when referencing this game.
Is it a persistent gameworld? Yes.
Is the character you create a persistent one that is still there when you log back in? Yes. you can do this in single player games
Can you "level up" and customise your character by playing the game? Yes. also in single player games
Can a "massive" number of players log into the same gameworld, meet up with each other and go on missions/adventures together? NO, which is the point they mention up to 60 players but word it in a way that makes me suspect it's 10 at a time even multiplayer components to single player games can beat that
Can you're actions have a lasting and meaningful effect on the gameworld? Yes......more so than other mmos in fact as most of them are static gameworlds in which the only thing you can change is the level of your own character.
Does this game have all the qualities that class it as an mmo? Yes of course it bloody well does.
Is all the whining about this game not being an mmo annally retentive and completely retarded? Yes it most certainly is. i'm guessing fanboi?:)
global agenda sounds like an mo tps with rpg elements to me with similar setup to guildwars, but guildwars doesn't class itself as an mmo(at least they are honest about it)
TABULA RASA 2.0 <-- nuff said.
I'm in the Alpha for GA.
I've found the Alpha versions I've played to be more fun and engaging (in a positive way) than any other game in this genre to be released in the last few years. And yes, I'm not even talking about the full version or the game.
And to those people whining about whether or not this is an MMO: who cares?
Firstly, what's the definition of MMO anyway. I just figured it was lots of people playing online together at the same time. I didn't realise there where specific set-ups that had to be adhered to for a game to qualify.
Secondly, when this releases no-one will give a crap what category it fits into, least of all Hi-Res. I'm expecting this game to p*ss all over the exhausted, tiresome pap thats out there at the moment so much so that no-one will shed a tear for the crappy old skool MMO w*nk that it leaves in it's wake.
But you know what, f*ck it. I won't bother having tons of fun playing this game, I'll just go and play some dire Asian-grindfest and die of boredom, just because then I can proudly say "I play a REAL MMO"!
I'll never understand why people post such timewaster sh*t on forums.
The MMO or not MMO discussion didn't concern the quality of the game at all.
It is like if some rock artist tried to place himself in the classic department. It is just... wierd. And IMO it needs to be discussed. Personally I will probably try out GA if it is good - but that has nothing to do with this discussion.
Your post began quite good, but then ran into a flaming rant of nothingness.
The question we should all be asking here is.....why....where...what? Without answers to these very pressing questions...we are all just twisting in the wind.
I'm so looking forward to this game. Looks like its going be lot of fun. Going be great MMO Shooter.
GAMC
have you bothered trying to learn anything about the game at all? because it doesn't look that way. Doesn't even look like you read the article....either you don't know anything about tabula rasa or you don't know anything about GA.
My friend in alpha speaks highly of this game, in it's current stage, and there is more coming. From what I have read on the forum's I am really going to enjoy this game I think. Anyone interested in this game check out the "What we know" thread (http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=2888 ) on the offical forums for solid "get to know this game" type of information, it will give you some good information about the game and you can learn more from there. Also the in-game voice apparently works wonderfully and sounds amazing, it is TS3! Really looking forward to this game, hope I can participate in this beta coming.
GAMC
Cant wait to get my hands on this!
hope for beta :3
Lost me at ...
" you cannot shoot and fly at the same time… "
Why would you take away the best part of Tribes? You bragged about how this game was the best since the amazing Tribes game, then you turn right around and say somthing like this. It blows my mind that any game developer would TAKE AWAY anything from such a great theme. Shot jumping was a skill !
This is a huge problem with game developers. In nearly every part II game out, they always remove key features that made the game fun in the first place. Ever notice how the TOP best games are always the first release?
I know this is not a new Tribes game. I am just using your example...
Rimcy
well clearly not everyone agrees with you. the author said himself that he didn't like jetpack shooting in tribes.
Including something like that could dramatically change the gameplay. Hi-rez probably just wasn't looking for that kind of play. I'm sure they tried including it at some point, but found that they didn't like the results.
have you bothered trying to learn anything about the game at all? because it doesn't look that way. Doesn't even look like you read the article....either you don't know anything about tabula rasa or you don't know anything about GA.
I played TR. And from what I DO know about GA, GA seems to me to be Tabula Rasa 2.0, with upgraded graphics, more armor suits, and a re-orientation of player attention. Instead of fighting off-world against some aliens, now we're fighting against each other on this world. Sounds a lot like clan pvp from TR to me. Not only that, but the class system sounds like its gearing up to be NEARLY IDENTICAL to the tier based graduation system that TR had (i.e. Soldier - Support -> Commando, Grenadier -> Spy -> Sniper, Engineer, Medic, etc....).
The only real difference is that they got rid of all the hocus-pocus and the Logos altogether.
Show me documentation that proves me otherwise.
well first of all, the leveling is not tier based, and im not sure where you picked that up. You pick a class and level it up with a skill tree like with mostly any other RPG, with ability to spec to multiple different roles within the class as you see fit.
Also, and this is important, there are no dice rolls in GA and no autoaim. It plays more like an arena shooter, relying on your character's spec and gear, but heavily on your skill as a player.
And from what I can tell, AvA will not be like TR clanvclan. Like I said, there is a 45 day campaign where a large number of agencies who belong to several alliances fight with each other in instances and gain/lose territory, represented by hexes on a map. Each agency can keep their own territory, and the territory sticks with them even if they switch alliances. And this appears to be the main focus of the game, from where I stand.
Unfortunately I can't say much else because I play neither GA nor TR. But I am capable of using google and doing minimal research, which I strongly suggest you should try before making any random statements with no evidence :/
EDIT - go to the official site, globalagendagame.com and look at the frequently asked questions (answer center). You'll learn a lot. If that isn't enough, go into the forums. There should be some helpful stickies in the general discussion section.
Wait just a darn minute!!!! This is a BF2142 3PS -map size MMO! ZOMG!!!! <3