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Already posted by Antilogic on GA Forums, but in case none of you visit the forums I figure I post here. |
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It's a great read. As I said in the other thread about this, the Assault class isn't as shallow as it may seem. You can really do a lot with them, they don't have to just be the big dude at the front of the line. I often find myself picking up the slack of recon (as many don't know how to play them) and taking out beacons and turrets. |
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Excellent interview. At first glance, the Assault definitely seems like a "Pull trigger, make boom" kind of character to play. I foresee a lot of players trying just that tactic - some may do better than others - but afterwards we will see a huge adapation in playstyle, where the complexities of having 12 varying and unique enemies on every battlefield will be necessity, in order to win. The Assault is not a case where you can judge a book by its cover, indeed. Thanks for sharing! |
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I tried assault, but he wasnt really my flavor. Im still waiting on meet the medic. I want to see what they think about him. |
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It's a toss up for me between Robotics and Assault honestly. The problem I ran into when playing before is I got no real support as a Robotics player, so getting jumped by a couple recons or a good assault really posed a problem. When I played assault everyone stayed behind me and I was a primary healing target, was alot of fun! |
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