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Hi-Rez Studios | Official Site
MMOFPS | Genre:Sci-Fi | Status:Final  (rel 02/01/10)  | Pub:Hi-Rez Studios
PVP:Yes | Distribution: | Retail Price:$49.99 | Pay Type:Free | Monthly Fee:n/a
Desktop Client | System Req: PC 

Global Agenda Previews: Inside Beta: PvP

MMORPG.com's Bill murphy has been inside the Global Agenda beta test and today brings us his thoughts and observations about the game's PvP.

By William Murphy on January 18, 2010

Last time we talked all about Global Agenda's PvE, but I would be doing the developers a great disservice if I didn't delve into the more primary focus of the game: its match-made PvP and Alliance versus Alliance gameplay. These are the cornerstones of Global Agenda's existence, and to be perfectly frank, if the systems of PvP didn't pan out the game would be a lame duck. Luckily for all those players waiting to try out Hi-Rez's premier offering that's simply not the case.

Before we dive into the different types of player versus player combat Global Agenda offers, it's worth going over just how players interact outside of the many different missions on offer. While there's no overworld as players of more traditional MMOs might be used to, the game has a central hub called Dome City where players can convene, shop for gear, craft, adjust character skills, and if you're in the position of management for your Agency (Guild) you can perform all sorts of duties related to that as well. I liken it to the subway stations from the dearly departed Hellgate: London.

Make no bones about it; the focus of Global Agenda is on the PvP and AvA systems, and not the open-world exploration of your standard MMO fare. Not that this is a bad thing, but rather just one of the game's many deviations from the norm. The proof is in the pudding as they say, and the delicious tapioca that is Global Agenda's team-based gameplay is proof positive of a quality game worth attention. Can you tell I haven't eaten breakfast yet?

Like the PvE missions, there are several level-locked PvP match modes to choose from in Global Agenda when not competing in the AvA campaign. Often times your Agency or Alliance might not be eligible for the territorial contest that is AvA, as other Agencies and Alliances might have beaten you to the punch in contesting the territory. During these times there's still plenty of shooting to be had, and the PvP missions are easily some of the most fun experiences I've had in the GA beta.

Playing as a Medic, and thus marking myself "kill on sight", I spent plenty of time in the PvP mission "Control". Essentially, Control is like any other capture and defend style competitive endeavor. One of the nifty features of Global Agenda's matchmaking system is that you can select whether you want matches with only players near your level and/or only matches without pre-made teams. Of course in doing so you might make it harder for the system to find you a match, but if you prefer to play in a more controlled situation it's nice to know Hi-Rez was thinking of you when they designed their system. In the interest of not waiting around Dome City longer than I needed to, I avoided narrowing down my search, and jumped into the first mission I was offered.

Control offers the two competing teams three points of control that must be fought over in order to be the first team to score 800 points. Like in any other similar game, the more control points your team holds the faster the points come pouring in. It's a familiar concept to millions of MMO and competitive shooter fans, but the real key to whether or not the game is any fun is in the balance of both the map geometry and the teams facing off against one another. Taking away the instances in which you find yourself on a ramshackle team that can't seem to work together or stacked up against an uber-skilled pre-made that you just can't hack it against, Hi-Rez studios has done a rather fantastic job in balancing their game.

Only in perhaps a handful of several dozen matches did my team find itself under-staffed with a lone Medic to keeps the players alive, and rarely did I find myself going up against a highly organized bunch while my own side was a disheveled mess. Perhaps as an indicator of what the live game will play like, most players have already joined up with Agencies in the hopes of being successful in the PvP and more likely the AvA campaigns. This alone leads to a usually more organized experience in the PvP matches. Your mileage may vary, and perhaps it was luck alone keeping me in rather even matches, but for my part I never once felt frustrated with the odds at hand. I'd like to own that up to the game's matchmaking tools rather than purely my own blind good fortune.

The classes also seem to be balanced rather well at this early stage. Perhaps one of the reasons Hi-Rez decided to stick with just four classes at launch was the notion of keeping things in order. The Recon players are appropriately annoying and stealthy in a way that drives Medics nuts, but they're weaker and easier to take down than the Assault players. Robotics players are extremely adept at defense, and come in very handy when defending control points or setting up shields in corridors and doorways. Out of all the opponents I faced, the most annoying to me was the Recon, and that's likely because he was designed to take down Medics like myself. Luckily I usually had an Assault and Robotics friend watching my back when I was on defense.

Other than Control, there are several other match types at players' disposal. Payload has one team randomly being assigned the task of stealing precious cargo from the other. Demolition has one team escorting a robot laden with explosives into an enemy super-carrier. Breach has one team attacking three control points in succession while the other team must attempt to fight them off. And lastly Scramble has the two teams fighting over resources that arrive at different locations across the map. When the cargo arrives the goal is to get to it first and "hack" the terminal to have the resources routed to your team before the other team does. Each of these scenarios is level-gated so that by the time you're level 25 you'll have unlocked them all (30 is the non-subscriber level cap).

In all, without counting the Alliance versus Alliance campaign which is only available to subscribing players, I would venture to say that the many PvP match types and PvE mission content is well worth serious consideration for any gamer looking for a fresh take on some familiar dynamics in the realm of FPS gaming. On that basis alone, it's an extremely enjoyable experience, but what may make or break the game for many is the AvA campaign and how that factors into the overall equation. Next week we'll bring you an in-depth look at just how the territorial warfare of Global Agenda pans out.

More Global Agenda Features:

Global Agenda - Recursive Colony Overview General Article added on Monday September 26
Global Agenda - Revisiting Dome City Review added on Tuesday July 05
Global Agenda - Free Agent Q&A Interview added on Friday April 08

More Previews:

Continent of the Ninth Seal - VIP Beta Preview Preview added on Monday February 06
Fiesta Online - Journey Into Adealia Preview added on Thursday January 26

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Conquer Online - The Conquer Online iPad Review Review added on Wednesday February 08
Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
League of Legends - First Impressions with Ripper X Media added on Wednesday February 08
 
 
freejackmack writes:
GA is just plain fun. I have been waiting for a game with this lvl of fun and custom options that add that extra feeling of advancement and ability to really augment your play style. And what is nice is the pve is so much like a good dungeon at higher lvls. What I mean is the harder pve missions really hit the mark. They make me feel like there is real team work needed and skill is rewarded. The fast paced combat is a much welcome feature to the typical mmo dungeon run experience. AvA can only add to the fun and really I probably would not have tried the game if they did not have AvA territory to try to capture and control and protect. Basically, to me they cut out the boring parts of mmos and then upgraded the combat to FPS style. Ya there is no exploration but there is nothing special about exploration after you have been to a place. To me controlling a section of game map when strategy and real player skill is needed is more fun anyway. I say well done. One final thumbs up to the implementation of suits with no stats. You can look as you wish without the worry about performance. Spell Born was the first mmo to do this as far as I know and it really adds to the fun factor. More developers should implement this kind of gear system where function is separated from the way your character looks. Your character should not have to look like a jester or a crack whore just because the function you want is tied to gear that looks hideous together.
New Post Quote
1/19/10 12:32:22 AM
 
sonoggi writes:

yea i agree. AvA to me is just bonus. i actually havent played it yet due to not being in an agency, but ive been hooked on the different pvp game modes. too bad the reviewer didnt get the chance to play Breach and Scramble....they're the most fun out of the 5. Scramble blew me away. and some of the Breach maps are really stunning.

New Post Quote
1/19/10 8:13:28 AM
 
IncubiJonny writes:

This is the type of MMO ive been waiting for ever since i played my second pay to play MMO, about damb time! I havent been able to get into the beta unfortunatly, but i cant wait for when this comes out, the RTS style AvA system where you can actually build walkers and such just sounds endlessly fun.

Ive played a couple of games that are like this where your alliance can actually fight for territory, and i loved them to bits, and they were free to play games eg. dreamlords and drift city. If they were free to play games, then this should be even better since the company doing the game actually has plenty of income to use to keep the game running and updates updating.

If they do this game right, I WILL be stuck to this game longer than i have been stuck to any game in the past.

But the crucial word in that is IF. If this fails, at least i have APB to look forward to, but personally this game sounds much better, but hey, if i know anything about MMOs is that they always look better before you actually play them.

 

New Post Quote
1/19/10 9:26:41 AM
 
SinisterUrge writes:

 Been watching this one for a looooooooooong time!  MMO+Tribes+candy coating = I'm sold!  I just pre-ordered the other day via steam.  Can't wait, it's exactly the type of 'mmo' I've been looking for.

New Post Quote
1/19/10 4:14:42 PM
 
thanto writes:

It should be noted that the reason everything is so amazingly well balanced is that it's been in play-testing since closed alpha.  We've been playing this game for a good long time already, so Hi-Rez has had a lot of time and input to make things balanced and fun.

New Post Quote
1/21/10 1:22:40 AM
 
IncubiJonny writes:

As long as the AvA territory control is good and balanced its allllll good.

New Post Quote
1/21/10 11:20:15 AM
 
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