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Champions Online Forum » General Discussion raquo; Here's Where Champions Missed The Boat

14 posts found
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 4195

 
12/06/10 9:31:50 AM#1

Champions is a pretty shallow game. Don't deny it. It's why people played for a month and quit. However, they had some of the best character customization in any game anywhere. Why did they stop there? Here's what they should have done.

* Player Housing - you can get a super apartment in the city.
* Super Group Housing - this might be in there now, but I'd doubt it.
* Secret Identities - Not just appearance, but a separate set of things to do. Perhaps a separate apartment or house in the suburbs. Allow the secret id to build stores, bars, etc. which they may have to defend against a criminal element.
* Super Tailors - they should have had the players designing outfits from scratch, APB style. Then allow the players to sell those outfits to other players.

There's not enough content in the game for a full on themepark, but there might have been enough to a weak sandbox.

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  grapevine

Apprentice Member

Joined: 12/17/04
Posts: 1533

12/06/10 9:34:08 AM#2

Plently of content now actually.  Although end game is still lacking.  If they were to focus on that they'd have a very well balanced themepark mmo.

  User Deleted
12/06/10 9:43:23 AM#3
Originally posted by lizardbones

Champions is a pretty shallow game. Don't deny it. It's why people played for a month and quit. However, they had some of the best character customization in any game anywhere. Why did they stop there? Here's what they should have done.

* Player Housing - you can get a super apartment in the city.
* Super Group Housing - this might be in there now, but I'd doubt it.
* Secret Identities - Not just appearance, but a separate set of things to do. Perhaps a separate apartment or house in the suburbs. Allow the secret id to build stores, bars, etc. which they may have to defend against a criminal element.
* Super Tailors - they should have had the players designing outfits from scratch, APB style. Then allow the players to sell those outfits to other players.

There's not enough content in the game for a full on themepark, but there might have been enough to a weak sandbox.

 Well you see I can't argue that some of your ideas would have made the game better and to give Cryptic some credit others might not have been feasible if they were a progressive type of company as far as delivery of service goes, but the secret id thing would be something most mmorpg's couldn't pull off because they would have already had too many working elements as is and Cryptic pitches companies on the idea that they can make mmo's for half the money and half the time of the other top devs.

What they failed to realize until recently is that regardless of how they try to paint it that practice equates to creating half the game of all the games it has to compete with and be compared to.  That;s why the change with the D&D game.

Regardless of what specific ideas could have made this game better the point now is moot, Cryptic didn't rededicate itself and try to right it's wrong's it decided to adopt a less demanding style of development.  Or more accurately to just categorize it's games as what they have always been in the first place CORPG's (or whatever exactly they call them).

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 4195

 
12/06/10 9:45:14 AM#4


Originally posted by grapevine
Plently of content now actually.  Although end game is still lacking.  If they were to focus on that they'd have a very well balanced themepark mmo.

The end game has been lacking ever since they launched. It's not enough to have just enough quests to get you to end game. It seems (to me) that most of the people who play the game on a regular basis actually role play. Why not cater to that audience? It's not a big audience, but it's a loyal one.

I don't think Cryptic is going to do anything to have this game live up to any sort of potential at all...they'll bork it because they're just trying to make money. But I really think they missed the player contributed content with this game. They missed a lot of stuff actually, but it seems like that's something the game would have made an ideal setting for.

@jax - yeah...I agree. That's why this thread is how they missed the boat, not how they could actually save the game from a long, slow trudge into oblivion.

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  grapevine

Apprentice Member

Joined: 12/17/04
Posts: 1533

12/06/10 9:47:34 AM#5
Originally posted by lizardbones

 


Originally posted by grapevine
Plently of content now actually.  Although end game is still lacking.  If they were to focus on that they'd have a very well balanced themepark mmo.


The end game has been lacking ever since they launched. It's not enough to have just enough quests to get you to end game. It seems (to me) that most of the people who play the game on a regular basis actually role play. Why not cater to that audience? It's not a big audience, but it's a loyal one.

I don't think Cryptic is going to do anything to have this game live up to any sort of potential at all...they'll bork it because they're just trying to make money. But I really think they missed the player contributed content with this game. They missed a lot of stuff actually, but it seems like that's something the game would have made an ideal setting for.

 

No the end game was none existant at launch.  At least now they have some end game lairs and costume collecting.  Its by now means enough, but its there now.  If they were to continue down the line they were taking the Revelations, they'd have a strong game.

 

I agree with you on that its now unlikely to see it being focused upon now, with it having a F2P option.

  gandales

Apprentice Member

Joined: 1/12/06
Posts: 418

12/07/10 4:14:34 PM#6
Originally posted by grapevine
Originally posted by lizardbones

 


Originally posted by grapevine
Plently of content now actually.  Although end game is still lacking.  If they were to focus on that they'd have a very well balanced themepark mmo.


The end game has been lacking ever since they launched. It's not enough to have just enough quests to get you to end game. It seems (to me) that most of the people who play the game on a regular basis actually role play. Why not cater to that audience? It's not a big audience, but it's a loyal one.

I don't think Cryptic is going to do anything to have this game live up to any sort of potential at all...they'll bork it because they're just trying to make money. But I really think they missed the player contributed content with this game. They missed a lot of stuff actually, but it seems like that's something the game would have made an ideal setting for.

 

No the end game was none existant at launch.  At least now they have some end game lairs and costume collecting.  Its by now means enough, but its there now.  If they were to continue down the line they were taking the Revelations, they'd have a strong game.

 

I agree with you on that its now unlikely to see it being focused upon now, with it having a F2P option.

Actually there were 2 endgame instances Andrith and Mandragalore, they weren't too good and the main mistake was that there was basically no loot reason to go there. With Nemesis Confrontation and later Therakiel Temple Cryptic showed at least the potential they have to make good things. The adventure packs are also nice and are one of the main sources of loot at 40. Hopefully, they will slowly release more stuff and hopefully with the f2p model the game will get at least a little more support.

  Spyted

Apprentice Member

Joined: 10/13/10
Posts: 105

12/09/10 7:52:18 AM#7

Champions didnt miss the boat as much as never attempt to get on one imo. The problem for me was the gameworld, it wasn't fun, it didnt feel heroic, it seemed to actively discouraged teaming or rp it just didnt feel different or special or original in any way, as if they spent all their creative time the avatar creation and then just provided the absolute bare minimum on everything else. I don't think their heart was in it ultimately, or perhaps they were spread too thin between this and STO, or pehaps everyone that enjoyed comics stayed with Paragon... but in the end masses of customisation counts for nothing if everything feels and reacts in the same few ways - its that interaction that needs serious redevelopment imo and only when time in game is vaguely fun or slightly varied is it then worthwhile spreading resources to add endgame or player housing.

  zimboy69

Advanced Member

Joined: 3/09/08
Posts: 136

1/13/11 5:41:06 AM#8

when champons came out i really wanted somthing different  the exerience i had from this made me promise myself never to buy a cryptic game  againand  for all other games  before i buy them get a reviews (thank good i didnt get star trek)

the first 1 hour was the best game ever got  when you made your character

from that point  it was all downhill dont get me wrong it all looked very good  but   when you realise thats it and there wasnt anything else

i acctualy ran out fo quests at around level 15  and had to grind to try to level up

and its the only game ive ever played i didnt finnish the free month you got with the game in fact  all other mmo's ive bought in the past  ive always bought  at least a months  sub but champions i couldn't only played for 2 weeks

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 3649

Let go of my ears, I know what I'm doing!

1/13/11 8:05:49 AM#9

methinx Champions missed the boat by focusing on customization that IN NO WAY effects gameplay.  Also, by releasing their game 3 years early.

  Hoplites

Novice Member

Joined: 6/08/06
Posts: 436

1/14/11 9:42:40 PM#10
Originally posted by Robsolf

methinx Champions missed the boat by focusing on customization that IN NO WAY effects gameplay.  Also, by releasing their game 3 years early.

Not all MMOs should be about the gear grind ,which generates a stratification of players of various gear levels unless it makes sense.  For example, in a game like Lineage 2, those that are able to control the best XP areas via PVP means, are able to obtain the better resources in use, that allows to further dominate other XP areas.  The "might is right" mantra is a cornerstone of Asian MMOs with gear while in NA, and Europe, the prefered leveled field where even an underdog could emerge through skill is prefered.  That is the appeal of CO and Cox, and the very recently released DCU.  With that said, I am inclined to say if given more time CO could have been much more, and arguably what DCU has morphed into.  But as it has been documented already, DCU still needs to be fleshed out as well.

 

 

 

 

  saya1965

Novice Member

Joined: 6/09/10
Posts: 46

1/16/11 8:58:06 PM#11

With DCOU here and with a strong end game, and Strong Progression. CO's going turn into a sinking ship. DC has way more lounch content then CO did and CO will have to change to much to catch up.

http://ksbscrapbook.com/

  UWNVME

Apprentice Member

Joined: 4/16/06
Posts: 113

1/21/11 7:14:06 PM#12
Originally posted by lizardbones

* Super Tailors - they should have had the players designing outfits from scratch, APB style. Then allow the players to sell those outfits to other players.

 I thought I remembered back before release that the devs were planning to allow user created content. That's something they must have forgot about though :P. Which is too bad, because that had so many cool possiblities.

  zollen

Novice Member

Joined: 3/10/04
Posts: 353

1/23/11 12:19:49 PM#13
Originally posted by lizardbones

Champions is a pretty shallow game. Don't deny it. It's why people played for a month and quit. However, they had some of the best character customization in any game anywhere. Why did they stop there? Here's what they should have done.

* Player Housing - you can get a super apartment in the city.
* Super Group Housing - this might be in there now, but I'd doubt it.
* Secret Identities - Not just appearance, but a separate set of things to do. Perhaps a separate apartment or house in the suburbs. Allow the secret id to build stores, bars, etc. which they may have to defend against a criminal element.
* Super Tailors - they should have had the players designing outfits from scratch, APB style. Then allow the players to sell those outfits to other players.

There's not enough content in the game for a full on themepark, but there might have been enough to a weak sandbox.

I could have told you all these and more one year before CO was first released. Back then, all people cared about is how CO could customized thier super heroes.

You comments are a little late for that, one year after CO was released.

  Zeblade

Novice Member

Joined: 1/10/06
Posts: 692

1/23/11 12:29:10 PM#14
Originally posted by saya1965

With DCOU here and with a strong end game, and Strong Progression. CO's going turn into a sinking ship. DC has way more lounch content then CO did and CO will have to change to much to catch up.

This is not about DCOU and how much YOU like it..

 

Champs was just to small for me..