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I love comics and CoH was a dream come true. But after a lot of play, I couldn't stand the repetitiveness anymore: going into the same map of sewers/warehouse/building/cavern-with-the-occasional-room/level-extension, beating all foes up and clicking on the shiny. No puzzles, no alternative ways of winning, no surprise. And as the same team is behind yet another super hero mmog, I want to know from those in the closed beta: is CO repetitive as CoH, all the way down to the last lvl? |
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8/12/09 5:45:37 PM#2
For me, the biggest flaw of CoH was the complete lack of exploration. Everything was instanced and related to missions or relegated to simple street wandering and killing a bajillion villains for very little exp or loot. The game was fun, but only in small doses, which for me, meant playing for a month, cancelling for 3 months, then play for another month....etc.....etc. |
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8/12/09 8:41:36 PM#3
Well for those of us that enjoy PVP it appears they will finally give xp so hoping I can do a lot of different things to keep my interest
CoX got better later down the line when they brought in the epic pvp zone (recluse victory) & those nice bank robbing missions.
I always thought Villains side was more polished but it felt really grindy for *me* from 35-50. Was like pushing against a hurricane. Don't know how I made it to 50 on ym main and level 40s on others but i did |
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8/13/09 4:38:49 AM#4
Originally posted by rsreston
I know what you mean. From what i know CO will be sort of 1/2 CoX 1/2 WoW. w/ a little bit of the good parts of WAR, public quests (& none of the bad parts).
So it should have more exploration & connection to the world. Hopefully. |
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8/13/09 12:27:24 PM#5
Locking this thread. NDA is still active! No one can answer your questions just yet! :) Michael "MikeB" Bitton |
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