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MMORPG | Genre:Super-Hero | Status:Final  (rel 09/01/09)  | Pub:Atari
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Champions Online: A Look at Gear

MMORPG.com Champions Online Correspondent Dana O'Shea writes this look at gear in Cryptic's upcoming superhero MMO.

Are you the sort of hero who needs to have the fastest jet-pack in town? Maybe your cape looks cool but you need something that's resistant to gunfire? Perhaps your idea of a superhero involves some sort of flamethrower... or an enchanted pair of gloves? If this is starting to sound interesting then perhaps you want to take a look at the gear in Champions Online.

As the hero progresses they will improve their abilities in several ways. The biggest difference will surely come from gaining levels and new ranks for their chosen powers, but also as the young hero travels and becomes an established champion they will have other ways to become more powerful.

The gear itself is essential to all of this despite the game being set for superheroes! And yes, we will need it. There has been some discussion about whether or not superheroes need equipment but with Champions Online Cryptic Studios have implemented a system that could well keep everybody happy. Items will come in many forms such as weapons and armor, but also scientific alterations, or mystical enchantments. They might be something like a means to accelerate your metabolism, or scientific procedure to boost your physical strength. Maybe you will find a magical ring that becomes a part of your hero's story. They could also teach you new abilities like special combat manoeuvres or defensive techniques. There will also be items that reveal new story content to further the hero's place in the world.

Champions Online Screenshot

Central to gear in Champions Online is the "upgrade". Upgrades are equippable on various slots like armor pieces in many other MMO games. There will be primary and secondary equipment with the primary slots granting the greatest bonuses, but secondary slots will finish off the character's gear giving you plenty of room for cool new stuff. So upgrades might come in the form of a chest-piece, a ring, or boots, or any other item. These can improve your hero's characteristics in various ways. Upgrades can be expensive; however, not only because of the cost of purchasing them but especially since the main part of the death penalty is upgrade "degradation". This represents the idea being that if you wear a high-tech helm or some other piece of value that being defeated may well leave that item damaged and it will not function at full strength until repaired at a cost.

Perhaps even more appealing are "power replace" items. These can be added directly onto a power and give the wielder additional benefits for just that one power. This represents a hero defeating a significant foe and taking a powerful artefact from the enemy's hands. The hero then has the choice to use the prize as their own power, assuming that it is some sort of bigger, badder version of what they are already using. A hero might start their career with a freeze ray, for example, and then battles an evil scientist who has created a more devastating freeze ray in the form of a freeze cannon. When the evil scientist is eventually brought to justice the hero can claim the cannon as a trophy and it can become a part of his history. However, this does not only apply to technological items. Instead of a freeze-ray the power replace item could well be just about any sort of super-item - maybe a sword, or enchanted boots, or power armor, or a helm to enhance mental powers etc.

It is not all about weapons and armor so let's not get confused with the normal fantasy MMORPG. For the most part it looks like equippable items are going to be broken into categories: Arms, Science, and Mysticism. From this broad range it should be possible to enhance any choice of super-powers that your character may have. Basically, finding good loot is an enjoyable part of online gaming and if implemented well it could even work with a superhero setting.

Another big reason for finding new gear is for aesthetic reasons. Many upgrades will add a new piece in costume options! And, even if you destroy the item that gave you the costume piece you will keep the option for its appearance at the tailor for the life-time of the character. With one of the most important features of this game being the full amount of customisation in appearance, however, a lot of players won't necessarily want to put a different item on that may not work with their current costume. This has been easily fixed by giving the player the option to "turn off" any upgrade and keep all its benefits without having to actually see the item and instead have the piece you chose at creation.

Champions Online Screenshot

An important term is "meta-gaming". This is basically using information from outside the game to affect your character in the game. This might mean that though your character spends a small fortune on a new cape at the auction house that boosts their statistics it is not a part of their "in-game" personality. You can just turn off the appearance and decide that all of his power is part of his inner-hero. Still, someone else might want to have a character that is more a gadgeteer and proud of every new toy they find.

Constructing your costume when you first make the character is still a powerful tool in your choice of character. Some people prefer the idea that absolutely every costume option should be available at level 1, but getting new items to add to it can be satisfying as a gamer. Either way the outfit you design in the first place is certainly going to be the defining decision.

So, at creation your character is free to be made with or without special equipment, and will certainly come across a lot of interesting stuff during their career that can be incorporated into their story. Whether or not that gear becomes part of the character or is just something that is used for its bonuses and "turned off" is entirely up to the player and should have enough versatility to suit any hero.

More Champions Online Features:

Champions Online - Noob Time with Ripper X Media added on Wednesday September 21
Champions Online - Free for All Launch Interview Interview added on Wednesday January 26

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Leethe writes:

I was interested before. I am more interested now. Good one.

New Post Quote
4/01/09 3:54:59 PM
 
Eladi writes:

Sounds good,

kinda like CoX enchancements but this time it wont be silly non game "coins " but actual items that fit your story/progress.
Also like the idea that you can hide the new parts, in manny games better items just look silly/bad  but you use it to gain the stats now your hero can grow deu experiance or new gear.. good for personal lore.

New Post Quote
4/01/09 4:53:10 PM
 
Muruta writes:

So long it doesnt end in my epics > your epics and total irrelevant loots like a sword wielding super villian dropping a gun im open for everything

New Post Quote
4/01/09 5:39:46 PM
 
Zanetanos writes:

 Looks great to me!

New Post Quote
4/01/09 6:04:46 PM
 
blbeta writes:

I just hope they do loot pick up like CoH as it just appears in your pack or whatever.  I have wasted too much time in other games looking at loot and deciding what to take.  I really love the way CoH does it.

New Post Quote
4/01/09 10:34:02 PM
 
ArcAngel3 writes:

This sounds really fun to me.  The more I learn about this game, the more I like it.  I'm looking forward to trying it out.

I also like the idea that getting gear will be part of game play: either earning loot by defeating baddies, or buying stuff at an auction house, with in-game currency. 

I really don't like other models that just want me to fork over real cash for a virtual item that I'm going to need to be useful, especially when I don't really own the item I just "bought." 

This reminds me of good old-fashioned gaming for fun and getting rewards along the way: a hundred times better than paying someone real cash for a random chance of getting loot too, like in the StarWars game.

New Post Quote
4/02/09 12:54:27 AM
 
Rykav writes:

Yep it looks good.

I think the important thing is that they are putting in the basic elements for a good economy at launch.

New Post Quote
4/02/09 3:39:02 AM
 
Sanguinia writes:

I really am getting excited about this game! For the most part, I've been trying to keep my distance, in case I get disappointed. These days, I don't know if my computer can run the games, and whatnot. However, I can't help but be excited. I hope I get to play this game!

And by the way, it was a well-written article. Really got me even more excited about the game than I was before! I'll have to blame YOU if I can't play it! *laughs*

New Post Quote
4/02/09 6:07:20 AM
 
Reno0513 writes:

Excellent article. I especially like the idea of being able to "turn off" an effect but keep the powers/bonuses it gives as if your character just has those powers naturally.

Great idea. Looking forward to seeing more.

New Post Quote
4/02/09 9:50:21 AM
 
Senadina writes:

I just saw new gameplay footage on G4tv's MMO report, and Champions is looking 100% better than it did before, graphically. I had been really turned off by the cel-shading, but it looks very toned down now, and my reservations about this game have been eliminated. Can't wait for July 14!

New Post Quote
5/02/09 1:18:34 PM
 
Leethe writes:

The cell shading is a toggle I believe.

New Post Quote
5/02/09 1:20:05 PM
 
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