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MMORPG | Genre:Super-Hero | Status:Final  (rel 09/01/09)  | Pub:Atari
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Champions Online: Where Have all the Villains Gone?

MMORPG.com Champions Online Correspondent Dana O'Shea writes this look at the lack of playable villains in th upcoming game from Cryptic Studios.

Heroes, but where are the villains?

Champions Online is made by Cryptic; Cryptic made City of Heroes; and City of Heroes made super-heroes come to life. I loved City of Heroes almost as much as I loved the expansion - City of Villains. I am not the only one; to this day CoH has a strong, loyal fan-base after several years. I have found that, though from time to time I left to pursue other games, I would come back to try out all the new toys that some new update had given us. At release City of Heroes was a long way from being the game that it is now. It took years to let it evolve and grow with the needs of the gamers. Cryptic treated us well. The biggest development along the way was surely the introduction of City of Villains. CoV appeals to the darker side of the super-hero fan with its sinister plots and lawless city. Yes, you will find police, but you will defeat them in battle right after you have taken care of the guys they were trying to arrest. Yet City of Villains added more than a new setting to show off your super-powers - it gave the do-gooders some quality evil to crusade against.

Champions Online Screen

So, is Champions Online something new or just City of Heroes 2? Will that same evil be present to crusade against? In this area, it’s possible that Cryptic has taken a step back. City of Heroes, as said before, has City of Villains and therefore a strong player controlled struggle between two factions whereas Champions will see us all on the heroic side with only one faction.

The decision not to include player controlled villains appears to have been a calculated one and this can be seen in what I consider to be a great feature called the "Nemesis System” where you create your own villain to fight against. This means that the war between good and evil goes much further than just picking a side, it is woven into your character and their future. This way, we are still creating villains and we get to be the good guys who always win... hopefully. Through grouping, we even get to share our villains - it would be an honor to have someone team up with you and have a great time because you are good at creating nasty evil characters.

One of the positive features of all characters being in the same faction, is that anyone can team with anyone. Sadly, with most games divided into sides there can be an imbalance in character types on each side. Maybe all of the healers want to be good, or all the brutish tanks want to be evil. With the heroes-only approach it is certain that a lot of players will make sinister heroes such as demonic beasts or deadly assassins, but they will have to make the concession that at the end of the day they are the good guys. Just how much the Nemesis system allows for evil sub-plots remains to be seen but there is the potential that it could keep the nasty heroes happy.

Champions Online Screen

What are we building our characters for? To fight crime of course! But how will we be doing this? With only the one faction, we probably won't see big Player vs Player zones. But (here's the good bit), we will have a strong underground Arena circuit where brave heroes battle one another to see just who is the strongest. It is worth adding though that City of Heroes has an Arena system that sadly didn't see much use, yet I have hope that the new incentives and rewards that are being put in for CO PvPers will mean that it's easy to get a match. Of course, PvP isn't for everyone and there is a good chance that the majority of heroes don't see the need to beat up their comrades, but if at least a few more play than did in CoH, it has the potential to be an appealing aspect of the game.

Arena combat could be an art-form with all the character customisation that will be available. Without the restrictions, no longer will we be able to size up an opponent by simply knowing their class or archetype. What looks like a fragile "damage-dealer" could very well be a "tank" with ranged attacks. Or, maybe the "healer" has powerful melee attacks and is the most dangerous one in the group. With the endurance system being very different from the CoH one it is also a factor that some power-types will need to build up the energy needed to use some of their more powerful abilities while others may be able to use them earlier but will tire more quickly. Combine all this with team-work and a match in the Arena could be an excellent focus for super-groups to learn the abilities of their friends and how to best work together. Surely, the character-building freedom will see some very appealing options for the power-gamer and the hard-core PvPer.

Player v Player gaming is an excellent reason for playing high-level characters and giving good rewards for success means that there is a lot of incentive to be the victor. Hopefully the items earned will be good enough to justify spending a lot of time proving yourself in the arena. Still, the arena system in City of Heroes was really great fun apart from the fact that there was only the joy of winning as a reward. If it were possible to gain experience or money this way it perhaps would have been a success.

Champions Online Screen

The greatest reward? Victory! And the prestige of being that hero who rules the underground arena should let you fly through the city with pride! There will always be the means of proving to others just who is the most powerful warrior defending the lands. Or, that acclaim could come from other players who have seen the enemy you battle against and choose to rally to your cause and help defeat your impressive Nemesis.

We may all be heroes but there will be conflict, there will be battles against fellow heroes, and there most certainly will be villains.

More Champions Online Features:

Champions Online - Noob Time with Ripper X Media added on Wednesday September 21
Champions Online - Free for All Launch Interview Interview added on Wednesday January 26

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Raevanhawk writes:

I'm looking forward to playing this game, however they did take a step back. Arena pvp is weak at best. I know that CO is based off a IP but it did have very good villains so I believe they missed the boat here and clearly they've learned nothing from COH/COV. As you mentioned the Arena's were barely used, yet the fun was in the zones fighting the villains and or heroes.

 

So If this comes out before DC Universe i'll play it for a bit. However once DCU comes out, i'll be switching if it offers any kind of pvp beyond arenas.

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3/10/09 10:16:17 AM
 
Draccan writes:

A very nicely written article. One of the best I read on these forum for years.

I know some will say LotRo is an example of a good pve mmo without pvp, but I have to say I would prefer games with pvp at all times. I think mmo's without pvp are pointless. I also think no matter what some here will say that most players will agree.

Even Warcraft have some (lousy) pvp.

For this reason I am not going to play Champions Online.

Areanas give me nothing. I am looking for immersive open worlds, not games with mini-games in them. The more mini-games, arenas, battlefields, the more players tend to be removed from the game world.


Pvp was the reason I left COH. COV came waaaay too late. By then it wasn't fun any more. If COH had had COV and all the features of today I might have played longer, but the Villains were not working 100% because they were added much later.

Pvp is the excitement that you never know what happens next. Beating the AI in pve is easy. But players are more unpredictable.

Developers still take the easy route.. Even after reason big failures like AoC and War and the few that release something "new" like Darkfall releases a buggy mess.

Cryptic is going with that too. They forget the massive as well as the RPG aspect of mmos and in effect create linear games with little incentive to play after the first month and with little reason to pay 15-20$ a month.

On one hand mmo developers want millions to sign up for their games and at the same time release a hollow buggy mess... Something is missing here, incl. respect for their customers.

 

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3/10/09 11:16:49 AM
 
Manchine writes:

Yes, I have said it many times.  They need to have both.  This is one of the bad things (not having villains).  So far DCU has one thing better then CO.

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3/10/09 11:18:11 AM
 
Spiritof55 writes:

I suppose pvp'ers (those that consider themselves hardcore) will stay away from CO because arenas aren't fun.  You're put into a controlled situation where participants are aware of each other and what to expect, in other words, a fair level playing field (skills or powers aside of course).  So its not enough to have the ability to attack other players but you need to gank and be ganked to have fun.   

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3/10/09 11:48:29 AM
 
Colonial writes:

I resent that you say cryptic treated us well, for a year after launch Emmert (probably mispelled) spent the time nurfing and balancing powers, no content nothing just nurfs.  Because of that mistake they haemorraged players, it could have been so much more.

Launching City of Villains saved a flailing game and for me its not till now when NCsoft has full control of CoX that I have come back.

Cryptic can build mmos but they do not understand their player base and they do not know how to look after a game.  I will be avoiding this game and will give ncsoft my money.

Also I only play Villains now in city of heroes I find the player base a bit more gritty and dirty than heroes who drop their internet when they see swearing.

There is nothing new in this game that adds to the genre there is no reason to play.

I prefer robbing banks to saving people :P

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3/10/09 11:54:27 AM
 
Raevanhawk writes:
Originally posted by Spiritof55

I suppose pvp'ers (those that consider themselves hardcore) will stay away from CO because arenas aren't fun.  You're put into a controlled situation where participants are aware of each other and what to expect, in other words, a fair level playing field (skills or powers aside of course).  So its not enough to have the ability to attack other players but you need to gank and be ganked to have fun.   

 

If i'm going to play a MMO i'm looking for immersion. If i'm playing a Comic book style game i'd like the ability to challenge a hero or stop a villain. Stopping a PVE villain takes no skill. Once you know the AI it's game over. Fighting a human is different every time.

 

As far as arena's yeah your right they do provide a challenge in a 1 vs 1 setting. Great. However there is no immersion, it is just a mini game as another said. Immersion would be a Hero going into an area knowing or not knowing what Villain or bad guys will be attacking. With that you have strategy. Do I bring a friend? Do I go alone? Do I use brute force? Should I sneak around and watch my back? All of that is gone with arena only pvp.

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3/10/09 12:03:49 PM
 
Colonial writes:
Originally posted by Raevanhawk
Originally posted by Spiritof55

I suppose pvp'ers (those that consider themselves hardcore) will stay away from CO because arenas aren't fun.  You're put into a controlled situation where participants are aware of each other and what to expect, in other words, a fair level playing field (skills or powers aside of course).  So its not enough to have the ability to attack other players but you need to gank and be ganked to have fun.   

 

If i'm going to play a MMO i'm looking for immersion. If i'm playing a Comic book style game i'd like the ability to challenge a hero or stop a villain. Stopping a PVE villain takes no skill. Once you know the AI it's game over. Fighting a human is different every time.

 

As far as arena's yeah your right they do provide a challenge in a 1 vs 1 setting. Great. However there is no immersion, it is just a mini game as another said. Immersion would be a Hero going into an area knowing or not knowing what Villain or bad guys will be attacking. With that you have strategy. Do I bring a friend? Do I go alone? Do I use brute force? Should I sneak around and watch my back? All of that is gone with arena only pvp.

 

I agree with you, pvp for me was dark age of camelot, arenas are just a stupid esport and I hate blizzard for it too. I have had a hard time finding a game to come up to DAOCs standards tbh and Im still searching.

Oh will say this too non of champions ideas hold a candle to CoXs Architect system I cannot wait to find out what people create. If they put in proper base raiding into CoX it will be the cream on the cake.

 

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3/10/09 12:09:13 PM
 
Manchine writes:
Originally posted by Colonial

I resent that you say cryptic treated us well, for a year after launch Emmert (probably mispelled) spent the time nurfing and balancing powers, no content nothing just nurfs.  Because of that mistake they haemorraged players, it could have been so much more.


 

Really unfounded hatred torwards Jack is just stupid. 

Lets see Game Launched April 2004

Issue 1 (Edit June 2004) with The Rikti Crash Site, Peregrine Island, home of Portal Corp, and The Sewer Trial Room.

September 2004

Issue 2 with The Hollows and The Shadow Shard.

Its got to be Issue 3 right.  No one would say something so stupid where people wouldn't just go and look it up.

Issue 3 January 2004 New Zone: Striga Isle and EPIC archtypes (Peacebringer and Warshades).

 

 

The only real nerf that got everyone upset was Enhancement Diversification.  Which was the best thing for the game.  There was really no sense in playing anything other then a tank until this happened.  Which pretty much saved the game in the long run.

 

 

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3/10/09 12:14:21 PM
 
Colonial writes:

So you saw first hand what they did to Fire Blasters? They could destroy entire spawns and then Regen Scrappers finally it was the Eden Nurfs that nailed the coffin in.  Enhancement diversification was nothing to what that did.

I was personally in the game from beta to launch and a few times inbetween, I know whats gone on and as I know insiders I will let you into a known fact.  They regretted the nurfs later but had to put a public show on, the reason why they regretted it is because what happened harmed business so much that they lost alot of revenue from players leaving.

Its a fact that Emmert dropped the ball and many many players know it, I just happen to post about it.

I know what went on, don't treat me like a fool troll.

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3/10/09 12:21:52 PM
 
Manchine writes:
Originally posted by Colonial

So you saw first hand what they did to Fire Blasters? and Regen Scrappers think it was called the Eden Nurfs.  Enhancement diversification was nothing to what that did.

I know what went on, don't treat me like a fool troll.


 

Yeah I saw first hand.  I have been playing since city of heroes beta.  I have taken a total of 6 months off the game in the 4+ years its been out.  I was on the boards when Mc was around and when Rhyno was on.  I know the original plans were to choose ANY power which made several people leave after they changed that. 

So really stop trolling.

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3/10/09 12:26:32 PM
 
Colonial writes:
Originally posted by Manchine
Originally posted by Colonial

So you saw first hand what they did to Fire Blasters? and Regen Scrappers think it was called the Eden Nurfs.  Enhancement diversification was nothing to what that did.

I know what went on, don't treat me like a fool troll.


 

Yeah I saw first hand.  I have been playing since city of heroes beta.  I have taken a total of 6 months off the game in the 4+ years its been out.  I was on the boards when Mc was around and when Rhyno was on.  I know the original plans were to choose ANY power which made several people leave after they changed that. 

So really stop trolling.

 

You posted after me questioning my information, I was answering to that, I am a troll on some occassions this time my friend you are the one living under the bridge (this post exempt)

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3/10/09 12:28:36 PM
 
Manchine writes:
Originally posted by Colonial

So you saw first hand what they did to Fire Blasters? They could destroy entire spawns and then Regen Scrappers finally it was the Eden Nurfs that nailed the coffin in.  Enhancement diversification was nothing to what that did.

I was personally in the game from beta to launch and a few times inbetween, I know whats gone on and as I know insiders I will let you into a known fact.  They regretted the nurfs later but had to put a public show on, the reason why they regretted it is because what happened harmed business so much that they lost alot of revenue from players leaving.

Its a fact that Emmert dropped the ball and many many players know it, I just happen to post about it.

I know what went on, don't treat me like a fool troll.


 

Please stop trolling.  They FAR from regretted the nerfs.  They even commented that it drove 20k away yes but it saved FAR more then that.  Many MANY MANY (I can do it also) people know emmit saved the game.  Only the haters think he dropped the ball.

Really stop the trolling.

New Post Quote
3/10/09 12:30:17 PM
 
Manchine writes:
Originally posted by Colonial
Originally posted by Manchine
Originally posted by Colonial

So you saw first hand what they did to Fire Blasters? and Regen Scrappers think it was called the Eden Nurfs.  Enhancement diversification was nothing to what that did.

I know what went on, don't treat me like a fool troll.


 

Yeah I saw first hand.  I have been playing since city of heroes beta.  I have taken a total of 6 months off the game in the 4+ years its been out.  I was on the boards when Mc was around and when Rhyno was on.  I know the original plans were to choose ANY power which made several people leave after they changed that. 

So really stop trolling.

 

You posted after me questioning my information, I was answering to that, I am a troll on some occassions this time my friend you are the one living under the bridge (this post exempt)

An Internet troll, or simply troll in Internet slang, is someone who posts controversial, inflammatory, irrelevant or off-topic messages in an online community, such as an online discussion forum or chat room, with the intention of provoking other users into an emotional response[1] or to generally disrupt normal on-topic discussion.[2]

 

Hmm, sounds like your first post to me.  Don't need to worry.  I won't discuss anything more on this topic.  I won't be suckered in by a troll.


 

 

 

New Post Quote
3/10/09 12:34:12 PM
 
Colonial writes:
Originally posted by Manchine
Originally posted by Colonial

So you saw first hand what they did to Fire Blasters? They could destroy entire spawns and then Regen Scrappers finally it was the Eden Nurfs that nailed the coffin in.  Enhancement diversification was nothing to what that did.

I was personally in the game from beta to launch and a few times inbetween, I know whats gone on and as I know insiders I will let you into a known fact.  They regretted the nurfs later but had to put a public show on, the reason why they regretted it is because what happened harmed business so much that they lost alot of revenue from players leaving.

Its a fact that Emmert dropped the ball and many many players know it, I just happen to post about it.

I know what went on, don't treat me like a fool troll.


 

Please stop trolling.  They FAR from regretted the nerfs.  They even commented that it drove 20k away yes but it saved FAR more then that.  Many MANY MANY (I can do it also) people know emmit saved the game.  Only the haters think he dropped the ball.

Really stop the trolling.

 

Brian, by your theory and information loosing 20 thousand subscribers at the games peak was a smart business move? I'm afraid my friend you have your head in the sand and replying to you is like shooting a puppy but you really leave me no choice.

I would like to add in my opinion city of heroes/villains is a good game and the invention system and the new architect system developed by ncsoft is great.

New Post Quote
3/10/09 12:36:07 PM
 
Reno0513 writes:

Getting back on topic... I was looking forward to CO until now. I don't see any reason to move from CoX. I might take a second look at DC, but CoX keeps improving an already good game. And on the topic of PvP... The constant grinding and bunny bashing quests in most MMOs get old quickly. PvP is what makes the game interesting and is the only real end game once you max level.

Reno

New Post Quote
3/10/09 12:47:57 PM
 
Raevanhawk writes:
Originally posted by Reno0513

Getting back on topic... I was looking forward to CO until now. I don't see any reason to move from CoX. I might take a second look at DC, but CoX keeps improving an already good game. And on the topic of PvP... The constant grinding and bunny bashing quests in most MMOs get old quickly. PvP is what makes the game interesting and is the only real end game once you max level.

Reno

 

Truth! Although still looking forward to DC Universe if done right, atleast for a change anyways.

New Post Quote
3/10/09 12:54:44 PM
 
Colonial writes:

Im looking forward to Aion and hope that ncsoft do a multisub so I can get my super fix as well.

New Post Quote
3/10/09 12:57:24 PM
 
Manchine writes:

/ignore troll  

Back to the Subject.

I am not a big DC fan, DC online has its own share of problems (FPS type and Real money equalling items in game) but it definately gone up in stock because you can start off with Villains.  For that reason alone I will try it and it will have a shot in taking my money instead of Champions Online.

New Post Quote
3/10/09 1:03:42 PM
 
Colonial writes:

Delete.

New Post Quote
3/10/09 1:13:49 PM
 
Colonial writes:
Originally posted by Manchine

/ignore troll  

Back to the Subject.

I am not a big DC fan, DC online has its own share of problems (FPS type and Real money equalling items in game) but it definately gone up in stock because you can start off with Villains.  For that reason alone I will try it and it will have a shot in taking my money instead of Champions Online.

 

Yes Brian ignore the troll just don't pass any mirrors!

On topic: SOE worry me more than cryptic, DC is out the window for now unless theres some genius gameplay trick to it that will attract me in. At least it has villains though.

 

New Post Quote
3/10/09 1:14:39 PM
 
Thestache writes:

I will be trying out CO, and am anxiously waiting on it. As for DC, I played EQ1, then SOE ruined it; so tried EQ2, SOE failed again; but since I am a sucker for a shiny new MMO, I tried Vanguard, EPIC FAIL. Also both Vanguard and EQ2 continue to have issues and SOE just keeps pumping out content as opposed to bug fixes. So I will stay far away from DC, sadly not even sure I will try it out.

New Post Quote
3/10/09 1:43:01 PM
 
JackFetch writes:

Played City of Heroes through most of beta and for 3 and half years following. I pretty much let my subscription drop when Cryptic sold off to NCSoft. So, I've seen the ins and outs of all that they did as they did it.

Frankly, I'm perfectly happy with the direction Champions is headed. Too much time and effort was spent in City of.. balancing classes for a pvp that perhaps 20% of the population ever engaged in, and only a fraction of that stuck with regularly. The City of Villains, City of Heroes enmity is not a major component of the game, but is limited to small conflict zones where very few people go to battle it out.

You see, it turns out, that just like most level-based games with player choice in powers, or in most cases these days Feats, certain combinations tend to beat out all others. This takes a game that is supposed to be all about choice, and reduces it to a scant handful of choices.  To try and fix the fact that one class with one build can beat any other, changes must be made, changes that will earn the cry of "Nerf!". Yet, it's a whack-a-mole game that never ends. Until you either reduce every class to a Quake space marine, with zero difference between them and every other player, or simplify the power system down to a set of identical powers and defenses with different effects, a truly mind-numbing prospect, you will NEVER have"balance".

I think Cryptic realizes that the effort required for pvp on the part of developers, along with the serious impact the needs of pvp has on the characters in the game whether they want to pvp or not, does not deliver a proportionate return in terms of subscribers who make their decisions purely on the presence of pvp play.

In a pve-only world, the developers are freed up to be much more creative without worrrying that adding a smokey induced coughing effect at the end of a smouldering fire attack might give a flame-based hero too much of an advantage in pvp.

Or to put it another way, if everyone who played CIty of Heroes playes Champions... except for the 8 people per server who lived for pvp... I think Cryptic will be perfectly happy.

New Post Quote
3/10/09 2:19:40 PM
 
ApacHeAM writes:

The reason I quit CoX was the lack of good open PvP. I was waiting for this game to come out cause I thought that Cryptic would learn from its mistakes. and now what' Again Arena??? Again a launch with only a faction?? SHAME ON YOU CRYPTIC!!!!

New Post Quote
3/10/09 3:15:58 PM
 
Rykav writes:

Just glad this got some reading :)

And huge thanks to Draccan for the kind words!

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3/11/09 5:40:04 AM
 
tyanya writes:

Its a very dissapointing descsion, on the one hand they claim to want to give players the ultimate in customisable super avatars and on the other they decide to limit choices as to the characters nature/motivation.....

Most people concede CoV didnt do villians quite right, but it offered the choice, for those that wanted, a different take on the core game which was cool and greatly increased the games overall replaybility. Equally because the villians weren't implemented at launch CoH and CoV never integrated properly to really develop the contentious menchanics that could have transformed the experience, but again at least you had a choice to make the best you could of the situation (balancing has nothing to do with the presence of villians...you have pvp of any kind and you will have balancing issues...in fact even without pvp you have issues.)

No player villains means the game will only ever have dodgy NPC AI to provide its long term challenge and consequently have little to no real variety. The idea of hero Vs Hero arena's is actually pretty poor in the long run because regular hero vs hero battles will simply and progressively undermine the rules of the core theme (making what actually goes on even less like what you would expect to see going on etc). PvP should be an integral part of the game world and that needs player villians to function properly. 

The problem also goes way beyond pvp imo because it denys the game the ability to implement a proper choice/consequence system which I am sure progressive mmo's will expand on in the future along with deeper mechanics to realise faction vs faction objectives and storylines to supplement that vital end game hook. 

A bizzare and shortsighted descsion by the devs sadly.

New Post Quote
3/11/09 8:40:51 AM
 
uncus writes:

This is one of the best written articles that I've seen here.  Well Done!

While I personally don't care to PvP, the author makes many valid points about how inclusion of villians for PvP as it is in CoX would enhance the game.  Perhaps there is still time for Cryptic to change this decision, perhaps not.

Anybody see anything wrong with villians having the exact same abilities as heroes, just flagged differently?  It would eliminate all the balancing of PvP.  Perhaps there would be no PvE for villian characters; they could gain all their xp and gear from PvP.  Easier yet for the design team would be to have each hero character saved twice - once with a hero flag and once as a PvP villian.  If the inventories were kept separate, there could even be PvP looting [by the villians only - true heroes wouldn't steal, even from villians].

New Post Quote
3/11/09 11:09:27 AM
 
Sanguinia writes:

I really don't think adding villains would expand the game play very much. Especially because games like this appeal more to PvEers and Role-Players than PvPers, anyway. This is just NOT meant to be a PvP game. It seems to me that they are putting in the arena simply to keep the PvP whining to a minimum. Of course, I'm aggravated that there's PvP at all. And the reason is simple, PvP is a cause for "balance". And in mmos Balance = Nerf. I hate that. And I'm not one of those people who was beaten in PvP and cried "nerf". Nor was I in the "one class nerfed" camp. In every mmo I play, I play anything and everything. Alts are what it's about, for me. So I don't want anything nerfed, especially not for pvp! They need to leave PvP by the side of the road, because PvPers are just looking for the latest game. That means, be it 6 months or 9 months after launch, they'll move on to a new game and a new PvP experience, no matter how solid the game might be. It's time developers start actually making these games for the people who are actually going to play them the whole time, not just for the folks who'll show up and play for a month at a time maybe twice a year in between "1337" Darkfall new PvP mmos.

New Post Quote
3/11/09 6:54:21 PM
 
jinxit writes:

Sadly I think cryptic are going to repeat what they did with COX...wait a while and then release a villians boxed set.

New Post Quote
3/11/09 6:56:41 PM
 
cujo603 writes:

Your actions should determine if you are a villain or a hero, not your powers.  It seems to me they could add all kinds of pvp later by letting the players decide for themselves.  I always thought making city of villains a seperate game was a mistake and making villain have seperate archtypes an even bigger mistake.

New Post Quote
3/11/09 7:12:13 PM
 
rsreston writes:

A well written article indeed, but the simple fact that we'll have City of Heroes 2, with better graphics, a different IP but with no villains to interact directly with the heroes saddens me.

The Nemesis System will certainly bring something special to the game but that will never substitute open PVP possibilities - chasing an enemy throughout the city/world, nothing beats the thrill of player versus player (fair) combat!

What else are they going to push on us? City walls again?

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3/12/09 9:21:41 AM
 
spdkilla writes:
Originally posted by JackFetch

Played City of Heroes through most of beta and for 3 and half years following. I pretty much let my subscription drop when Cryptic sold off to NCSoft. So, I've seen the ins and outs of all that they did as they did it.

Frankly, I'm perfectly happy with the direction Champions is headed. Too much time and effort was spent in City of.. balancing classes for a pvp that perhaps 20% of the population ever engaged in, and only a fraction of that stuck with regularly. The City of Villains, City of Heroes enmity is not a major component of the game, but is limited to small conflict zones where very few people go to battle it out.

You see, it turns out, that just like most level-based games with player choice in powers, or in most cases these days Feats, certain combinations tend to beat out all others. This takes a game that is supposed to be all about choice, and reduces it to a scant handful of choices.  To try and fix the fact that one class with one build can beat any other, changes must be made, changes that will earn the cry of "Nerf!". Yet, it's a whack-a-mole game that never ends. Until you either reduce every class to a Quake space marine, with zero difference between them and every other player, or simplify the power system down to a set of identical powers and defenses with different effects, a truly mind-numbing prospect, you will NEVER have"balance".

I think Cryptic realizes that the effort required for pvp on the part of developers, along with the serious impact the needs of pvp has on the characters in the game whether they want to pvp or not, does not deliver a proportionate return in terms of subscribers who make their decisions purely on the presence of pvp play.

In a pve-only world, the developers are freed up to be much more creative without worrrying that adding a smokey induced coughing effect at the end of a smouldering fire attack might give a flame-based hero too much of an advantage in pvp.

Or to put it another way, if everyone who played CIty of Heroes playes Champions... except for the 8 people per server who lived for pvp... I think Cryptic will be perfectly happy.

 

 -I agree with most of this post I beta'd both CoH and CoV in my opinion they both suffered from PVP being added into the game as far as character powers being nerfed. Anytime you have PVP content you have to take great care with balance issues. Very often PVE builds are awesome but when applied to PVP are simply "OP" (Over Powered) which require Nerf's to re-balance.

- I also think PVE is only boring because companies take the easy way out. In CoX they could randomly spawn AV's and EB's into missions and change their AI and attack patterns they could make the random mobs based on a set of parameters that exploit that teams AT weakness (ie.. mostly blasters = AV tank/scrapper  mostly melee = ranged AV with repel or tornado or hurricane). For regular missions add those boss, lt , and or minions with those same abilities as adds.  They could also use a set of variables that would see how long it takes for a team to kill a group or what types did most damage to the group. They could then adjust the mob ambush or patrol or AV/EB add in accordingly.  Hero stats already does some of that i don't see why NCSoft and Cryptic couldn't do the same in both of their games. (In CoH that kinda happens on a weaker level when Khelds spawn Voids and Quantums)

 - In my opinion PVE can be done 100x better in any game that could greatly increase fun AND replay value. And random spawns , patrols, even appeances by Recluse's / Statesman's minions in plain old Radio/Newspaper missions would add a ton to the 2 existing games.  And i think it would greatly help CO as well even with the Nemesis Sytem.

-I also agree that in comparison to the number of PVE players those who mostly pvp are a very small number.

- On a side note i wonder what the difference in population is on CoH vs CoV my guess would be lots more hero's than villains.

- I think those are some of the factors that Cryptic has taken a look at. It would seem they have decided Villains and PVP are secondary to PVE gamming experience and i think they are probably correct in the long run....

 

  - thats my 2 cents..... just hope i don't find a nickel

 

/carry on

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3/13/09 8:11:28 AM
 
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