Super-heroes will come alive again with Cryptic Studios' upcoming Massive Multi-player Online Role-Playing Game Champions Online which is currently being developed for both PC and Xbox 360. As we get closer to release lets take a look at a few features and news currently being discussed. We can take a look at what the game is all about, what is rumored to be included, and what we would like to see.
Champions Online is all about the super-heroes! Custom-built costumes and powers will give us the excitement of creating any hero we can imagine and then battle evil in an expansive environment. The world is full of opportunities for a young champion to set out and right some wrongs! And, as the player gets involved in the stories and adventures of the world they will also be rewarded with their hero's own personal arch-enemy and plot.
It's worth taking a look at Cryptic Studios and their previous success with the long-standing MMORPG City of Heroes. City of Heroes has maintained a devoted following from launch right up to the present time. Along the way we saw the release of City of Villains which doubled the game's content by introducing a whole new city where the biggest and baddest rule. And, as time has gone by Cryptic have been good to their loyal fans with several free expansions and updates that address the needs of the community. This gives Cryptic the background knowledge and experience to know exactly what a super-hero fan really wants and how to make that work.
Champions itself is a popular pen-and-paper Role-Playing game that has been around for quite some time and has a large fan base that are expecting something special. Though some elements have been changed or revised to suit a real-time-action online game, the setting and citizens of Millennium City are taken from the pages of the text. But, it is worth adding that we will not be limited to adventuring in Millennium City. We will see a rich, detailed world with varied and diverse climates and locations each with their own criminal activities and events to explore. Looking to the horizon, a pillar of smoke in the distance might be an explosion or crash that needs investigating. We might investigate a crime and find clues leading to a villain's secret base. Crime-fighting could take us to a jungle, or remote island, perhaps a desert or snow-filled outpost - each with their own criminal activities and events to explore.
Perhaps the most important aspect of Champions Online is the customisation. We will get the power to choose not only exactly what the character looks like - but, also exactly what they can do! A revolutionary new system will let us combine abilities without the restrictions of class or archetype and will open up a multitude of character builds. It will not be so much character creation as character "invention". This could be the artistic gamers’ dream come true. And, as the character progresses they will of course become more powerful but also be free to try different powers to complement their current selection or diversify into different areas as they see fit. Which powers are chosen will affect how things like endurance are managed. For example, instead of having a set amount of endurance to spend and then rest to replenish we may find that some of our abilities will build endurance and others will expend it.
Want to use force-fields and then charge in with a sword? This should have an interesting effect on team dynamics. No longer will we be calling out for tanks or healers to complete a team. Yes, a well-built character may specialise in those fields, but each character has the option to pick from any set of powers as they see fit. A melee-style character may take their own choice of powers for buffs, or maybe a character focusing on healing will combine that with some combat skills so that they are still effective when playing solo.
The action itself is played out using a newly-developed engine that should do justice to the original RPG while providing an exciting 3rd-person game. This has been described as something that "evolved" from the City of Heroes engine. Knowing what players want, like customisable super-power visuals, Cryptic has incorporated a very versatile character animation system. If we want green fire-balls we can have green fire-balls. Want laser-beam eyes? All this in a style that looks like it has been taken right out of the pages of a comic book.
Real incentive for character progress is the "Nemesis" system. A good hero needs an evil villain! After a while a series of missions will begin to involve a super-villain of the player's own creation complete with minions and a diabolical scheme to thwart. Give your Nemesis powers, give them a sinister appearance! And, call in the help of other heroes to see just how evil your foe is! But, be warned, only the truly dedicated hero is powerful enough to be worthy of such a task - this is something for higher-level champions.
This adds to the existing plots and main storylines and ensures that the super-hero has an important place in the world. And the world itself already has plenty to do. Just seeing something like a pillar of smoke in the distance lets you know that your help may be needed. There are also going to be several main plots and story-lines that will unfold as we explore. These will take us to new places and also feature significant challenges that may well require the assistance of other super-powered companions.
Do super-heroes "loot their kills"? Do they even have room in their costumes for a pocket to carry the loot? Perhaps loot is not just weapons and suits of armor. Yes, we might decide to take the sword that fell from the enemy's hand but we could be just as likely to find information or something else that might be useful. And, as time passes the hero is going to need to find a few things that they can use to enhance their own powers. Some of these are called Power Replacers. A super-hero might have a power that lets them use a sword but then finds a powerful katana-style weapon - the character then has the option to use the newly-found item as their own sword. There may also be other means of improving your powers such as scientific modification, or use of technology, or magic etc. This gives long-term purpose for a character as they get the joy of finding that one awesome item every now and then all the way into the higher levels.
So, come spring 2009 we might have to start wearing our super-costumes under our clothes again with Champions Online on the way! Whether you are a fan of Cryptic, a fan of super-heroes, or just looking for a great MMO this could definitely be a game to look out for.
I really cannot wait for this game, I know some people will bash it and say it is CoH2 and that it has tis or doesn't have that...I will still get and try this one out.
This is one of the games I so want to play. I just want it to be done well like CoH was.
I got an eye on this one as well. Don't know if I'm going to get the 360 version or PC version though.
Also looking forward to seeing more of this and giving it a go as I enjoyed CoH/V and want to see how the same team has been able to learn from thier last product andbeen able to build on that.
CoH/V has been one of those games where I have never experienced any lag whatsoever, I can't say if thats true for all gamers out there but for me personally it's been the ONLY MMO thats been lag free for me, something I hope they can reproduce in Champions Online.
Looking forward to the Nemesis system and making as mean and evil a villain as possible, I can see that this will become a badge of honour in the game, having the most evil and awe-inspiring villain who is out to destroy you in the game.
At least it has an explorable world with points of interest that are accessible outside of missions and overdone instancing. CoH / CoV were miserable games when it came to exploring or just keeping me interested for more than a month or two.
Did you also suffer the same problem alot of my old guild mates did, Alt madness? due to the limitless creation system everybody seemed to make an alt almost hourly just to see what wierd and wonderful creations they could come up with and mixing different power sets.
But I do agree that the game could feel a bit closed in with the small maps, however I still enjoyed what was on offer and sometimes I was just happy super jumping from building to building looking for mobs, or jsut searching for badges without the spoilers.
CoH had a lot to explore. It just lacked *missions* outdoors, for the most part. There were many interesting things to see in the outdoor portions of the game while exploring.
Instanced missions bugged me too, one of a handful of reasons I never stuck with the game, but exploration was there. Heck, it's why I stayed with the game as long as I did.
I'm definitely going to be checking this title out.
Fixed!
COH/COV 2? That is a compliment to the game. COH/V to this day is one of the best mmo's ever. Still after all these years has an active community and adding new content all the time. The best char leveling building experience of any, I wish other mmo's would copy their strategy.
Ive got 2 things i want to know,
1
Is it gona be F2p when u buy the game (xbox360)
2
when is it released Around 2009 Or in 2010
June 2009 for the PC version -- in 3 months
www.1up.com/do/newsStory
Console version will be sometime after, using a different UI for the console
www.massively.com/2009/03/11/champions-online-console-launch-will-be-delayed/
Thnx, Btw what u mean with UI sorry to ask :P
Whos Getting the 360 version I tink ill like this game or hate it :P so far as i can see from movies en other stuff LOVE :P <)
user interface, how you interact with the game
the Console / PC will benefit from each machine having their own custom layouts