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MMOG | Genre:Fantasy | Status:Final  (rel 08/24/10)  | Pub:Sanrio Digital
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Hello Kitty Online Progress Reports: Checking in with HKO

MMORPG.com's Carolyn Koh recently spoke with Hello Kitty Online Executive Producer Grant Wei about the progress of the ame for the North American market.

By Carolyn Koh on September 21, 2009

It has been over a year since I previewed Hello Kitty Online and I wondered why it was still in beta. I soon discovered the reason when I spoke with Executive Producer Grant Wei of Aeria Games who is bringing the Hello Kitty Online world to the North American market. I had participated in the Founder's Beta - the very first beta run that although was in English, was not the North American Beta. I was playing a version created for the Asian market. Little wonder than, that the GMs I spoke to in-game were based anywhere from Malaysia to the Philippines. This is Hello Kitty for the North American market. Localized, to American spelling, pop-culture references and, I am told, it's much less of a grind.

Targeted at the 13+ Hello Kitty fan, Hello Kitty Online may not be COPA complaint, but Grant stresses strict chat filtering, strong GM presence in game, moderated forums and a zero-tolerance policy for cheating and exploiting.

Hello Kitty Online is a social world with an overarching quest story line. The Denizens of the world, Hello Kitty and her friends, are falling asleep and you have to find out why. Traveling through wilderness areas to larger cities such as Paris, London, Tokyo, Beijing and New York, you will undertake quests from various NPCs you encounter, learn to harvest, craft items and bake, farm, build a house and breed pets. There are cities and wilderness areas attached to them and travel is via portal. Players have to build enough faction and complete enough quests before you can advance from one city to the next and progression is fairly linear.

Hello Kitty Online is a surprisingly busy world. The landscape is filled with waving trees and flowers and cute little critters that aggro. It's also very, very pink. So cute, it may make your eyes hurt. Hello Kitty is not a leveling game but a skills and exploration game. Players do not have levels but skills. You acquire skills and better them through practice. You travel and find a fairy in the corner of a wilderness that gives you a task. It is actually a crafter's dream as the best items and coolest outfits in game are player made. Virtual farming? Check. You plant, water, fertilize and harvest. Put in scarecrows and sprinkler systems, and turn your produce into food and drink through the baking system. Farming can be charmingly compelling. Your crops grow and turn into plump, beautiful fruit and other produce. Lovers of Harvest Moon will especially enjoy this feature. A new day and night cycle feature will send players with planted farms a message when a new day cycles to remind them to tend their farms as fruits left on the vine will wither.

You also get to build a house - which is a social affair, a virtual barn raising. Depending on the plans you buy, you can build the cutest pink, candy-cane (or chocolate donut for the so inclined) house you ever did see and you furnish it with more player crafted items. Other than crafting and growing produce, you collect pets and level them by caring for them. By that, I mean petting them, feeding them and cleaning up after them. Yes, your pets do poop virtually. You can also go to an NPC pet breeder and cross-breed your pets. Merchants in different cities will breed different pets.

"Features have been localized for North American consumers," said Grant. For instance, North American gamers are more concerned with customization of the avatar than Asian, and different character expressions are available to players, who have to earn them in game. "The mini-games are much easier as well," said Grant. "Some features are repetitious and that's not something you can get away from, but it's not a grind." Building a house, for example, will still require a large number of different resources, but not quite the number that will seem overwhelming to the gamer here.

What about combat? Yes, there is combat of a sort. There's no PvP in Hello Kitty Online, nor do you kill critters. Instead, you will whack cutesy little starfish, scorpions with googly eyes and cubical crabs with a magic wand and make them fall asleep. Of course if they don't fall asleep the first time, you whack them again, and perhaps, again and again. When they are finally asleep, complete with little Z's floating up from them, they may yield the item you need from them, or drop a pet card. If not, you whack a few more.

Sanrio Digital has built a social space around the game at www.sanriotown.com with forums, Dream Studio that is a tool to create your own in-game video, mini-games and personal blogs. "Bringing Happiness to the World" is Hello Kitty's motto and Sanrio Digital emphasizes that, declaring that it's a game that one can play free, trying to keep it away from the connotations of the slew of Free-to-play games out in the market place. Players can also use their software tools and get blogspace for free just by registering for an account.

The North American version Hello Kitty is currently in closed beta, although anyone can sign up on the Aeria Games site. When they go into open beta, they plan to roll it into retail launch, and the item mall will be open at that time. Details aren't available as to what items will be found in this item mall, but their plans for monetization is more through merchandizing outside the game via their Kitty Shop for Hello Kitty merchandise, and plans to allow players to create their own merchandise featuring their in-game avatars are not far behind.

More Hello Kitty Online Features:

Hello Kitty Online - Progress Report Interview Interview added on Monday November 16
Hello Kitty Online - Hello Kitty Online Screens Media added on Wednesday February 11

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Vanguard: Saga of Heroes - Returning to Vanguard Progress Report added on Monday May 03
CrimeCraft - Game and Business Model Changes Progress Report added on Friday October 16

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Nikopol writes:

Hmm, so, let's see:

* Skill based progression...
* Full-blown harvesting that ties into the day / night cycle of the gameworld...
* Crafting that produces the coolest items and is thus meaningful...
* Good housing where you get to build the houses...
* Pet breeding...

Am I going out of my mind or does Hello Kitty Online sound like a game with some robust sandbox subsystems?

Well... that's just...

 

New Post Quote
9/21/09 1:56:38 PM
 
Sylvene writes:

I know... mind-boggling isn't it??

 

New Post Quote
9/21/09 2:08:45 PM
 
laephis writes:

I like how they had to dumb it down for the North American audience. 

New Post Quote
9/21/09 8:17:38 PM
 
hoopty writes:
Originally posted by laephis

I like how they had to dumb it down for the North American audience. 

 

Huh, It just shows that that NA dont care much about grinding..The fact remains  there not much support for grinding Asian games..Look at Jade Dynasty,Dragon Oath, and others..The player base is small.

But there something special about Hello Kitty..It just brings the little kid out of the Adult..It was funny to see on the Kitty forums of how many Adults are playing and or gong to play once Open beta starts..It just don't have the blood and gore theme.But has good features to keep anyone entertain for some months ahead.

New Post Quote
9/22/09 12:58:32 AM
 
belkana writes:
Originally posted by Nikopol

Hmm, so, let's see:

* Skill based progression...
* Full-blown harvesting that ties into the day / night cycle of the gameworld...
* Crafting that produces the coolest items and is thus meaningful...
* Good housing where you get to build the houses...
* Pet breeding...

Am I going out of my mind or does Hello Kitty Online sound like a game with some robust sandbox subsystems?

Well... that's just...

 

 

It sounds that way, but it's an item based game. You only get stats and HP/Stam from items. To equip them you need to be a certain level. It's nearly impossible to level without doing the quests. Which are long, boring, a grind, and not even worth it.The items/materials you need to make/gather are usually worth more than what the quest pays out.

Anywway I love that now that the game has been partially handed over to Aeria to "North Americanize" that the game is targeted to tweens. Did they just somehow forget the huge adult audience? It wouldn't bad if the chat filter weren't so strong as to filter "poo" and "but it's" (yes because it manages to says tits OMG!). I can easily see this becoming more like Free Realms, the adult market ignored in favour of the "tweens" and making anyone over the age of 17 accused of being a paedophile. Which is a concern when currently what makes Hello Kitty worth it is the community. Pandering on on your own gets tiring and boring very quickly. Without being able to talk to people without being accused of being some sort of pervert, how can you get that sense of community? You can't.

Hello Kitty has a lot of ideas and they are really good, but currently it's not living up to the image it presents. Perhaps after this beta things will change. I know I'm counting on it or I won't be back again.

 

New Post Quote
9/23/09 12:33:46 PM
 
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