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Citadel of Sorcery Forum » General Discussion raquo; Death Penilty In COS

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28 posts found
  PhelimReagh

Advanced Member

Joined: 8/21/08
Posts: 579

1/22/10 7:26:53 PM#21

Loss of XP has to be one of the worst death penalties there could be.

 

Loss of items is something I could deal with, but it would depend on how replaceable most of the items I would be using are.

 

In a nutshell, if death sets my progress back TOO dramatically, and if death is fairly unavoidable/frequent, I'll be a lot less likely to play.

 

Runescape has item loss on death, and I've been playing for years. It makes unknown situations exciting, but if I'm going someplace I'm unsure of, I don't take my best gear. But that model lends itself to Runescape because all the areas are known and you can avoid danger easily.

 

In a dynamic world like CoS is supposed to be, death is going to be lurking around every corner. So having a severe death penalty is really going to slow down the flow of the game, either by making players overly cautious, or they'll die a lot.

 

Death penalties should be an inconvenience. The more inconvenient you make it, the fewer players the game will appeal to.

 

I would be wise, though, to err on the side of less inconvenience. No one's going to play or recommend a game because of how "awesomely punitive the death penalty is!" If you can't find the perfect balance, make it less punitive.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14616

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

1/22/10 7:33:02 PM#22
Originally posted by PhelimReagh

Loss of XP has to be one of the worst death penalties there could be.

 

Loss of items is something I could deal with, but it would depend on how replaceable most of the items I would be using are.

 

In a nutshell, if death sets my progress back TOO dramatically, and if death is fairly unavoidable/frequent, I'll be a lot less likely to play.

 

Runescape has item loss on death, and I've been playing for years. It makes unknown situations exciting, but if I'm going someplace I'm unsure of, I don't take my best gear. But that model lends itself to Runescape because all the areas are known and you can avoid danger easily.

 

In a dynamic world like CoS is supposed to be, death is going to be lurking around every corner. So having a severe death penalty is really going to slow down the flow of the game, either by making players overly cautious, or they'll die a lot.

 

Death penalties should be an inconvenience. The more inconvenient you make it, the fewer players the game will appeal to.

 

I would be wise, though, to err on the side of less inconvenience. No one's going to play or recommend a game because of how "awesomely punitive the death penalty is!" If you can't find the perfect balance, make it less punitive.

We who play EVE (or Darkfall) would strongly disagree with you.

But I think for this game that wouldn't work out so well so CoS should probably have something less punitive since its more about the journey, and less about building empires and controlling others.

 

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  sharif

Novice Member

Joined: 9/04/08
Posts: 28

 
1/23/10 2:57:21 PM#23
Originally posted by Kyleran
Originally posted by PhelimReagh

Loss of XP has to be one of the worst death penalties there could be.

 

Loss of items is something I could deal with, but it would depend on how replaceable most of the items I would be using are.

 

In a nutshell, if death sets my progress back TOO dramatically, and if death is fairly unavoidable/frequent, I'll be a lot less likely to play.

 

Runescape has item loss on death, and I've been playing for years. It makes unknown situations exciting, but if I'm going someplace I'm unsure of, I don't take my best gear. But that model lends itself to Runescape because all the areas are known and you can avoid danger easily.

 

In a dynamic world like CoS is supposed to be, death is going to be lurking around every corner. So having a severe death penalty is really going to slow down the flow of the game, either by making players overly cautious, or they'll die a lot.

 

Death penalties should be an inconvenience. The more inconvenient you make it, the fewer players the game will appeal to.

 

I would be wise, though, to err on the side of less inconvenience. No one's going to play or recommend a game because of how "awesomely punitive the death penalty is!" If you can't find the perfect balance, make it less punitive.

We who play EVE (or Darkfall) would strongly disagree with you.

But I think for this game that wouldn't work out so well so CoS should probably have something less punitive since its more about the journey, and less about building empires and controlling others.

 

 


I Don't like the idea of this game appealing to EVE, and Darkfall players They are the minority.

I believe this game should stick to its original goal of being a totally different type of MMO where they should not feel like they have to please ever type of player, because in doing that we will get a watered down version of COS. If The Devs At COS start trying to please everyone then in the proses they will have them self a crappy game that looks like every other mmo out there.

Lets just put it this way. WOW has its type of players, EVE, Darkfall has its type of players and COS will have its type of players. I am really asking the devs to not steer past there original vision just to please the endless types of players. The only reason wow, EVE, and darkfall are downing well is because they don't try and change the main idea of the game they had invisoned like for example SWG that did and suffered for it. So again please don't try and please everyone if they don't like it they can find themselves a different game. This also goes for the people who think COS is anti social and not very group friendly. There are games for people who like raids that take 6-8 hrs of your time. there are people who like PVP that totally destroys everything you worked for and then there are games that are in between. However this is COS and its way to early to tell what kind of game it will be, but from what i read its totally different then any other game, and we should not try and make it like other games let COS be the truly different type of game we been waiting for and stop trying to force it into this type of game or that.

 

  Jatar

Apprentice Member

Joined: 9/16/07
Posts: 298

Citadel of Sorcery dev team member

1/25/10 9:43:21 AM#24

Have no fear, Citadel of Sorcery and the MMO Magic team will not compromise on our goals for this game.  We know we can't please everyone, but we believe that a new and fun kind of MMO game will attract a good portion of players, and that's all we want.  Well, that and to make a game WE all want to play :).   After all, besides being developers we enjoy playing games as well and would not have gone into this industry had we not. 

We're often interested in what people like in a game to get an idea if there are people who will enjoy the way we are doing something, more than about changing it because one or two people complain or have another idea.   Our system for 'death' in the game is unique.  Not earth shaking perhaps, but different.  We believe it is a good system that fits the game play of our world.  In the most general of terms it has a pretty sever penalty for dying.  But that penalty does not cripple your character so you can get right back into the adventure without having to wait for some punishment to wear off.  On the other hand, you do lose something and the punishment lasts for some time.  Also, dying over and over increases the punishment.  This sounds harsh, but remember, no matter how many times you die your character isn't crippled. 

On top of that there is a reward system in place to reward players for staying alive.  This is the carrot to death's axe.  We believe that the system will give players a sense of pride (and reward) for avoiding death, and give them something to protect.  When death happens they will stop gaining those rewards for a time, and take a loss.  Dying more will further delay those rewards. 

Anyway, I'm dancing around giving you the details so I'm going to stop how.  But, when you play it we think a lot of people will like it, but being a very touchy and much argued area of game design (just look at that thread called DEATH!  blah blah in the Pub) there is no way we're going to please everyone.  But... that was inevitable.  We'll settle for pleasing a lot of people (hopefully).

  Isane

Apprentice Member

Joined: 5/24/06
Posts: 2546

"Some do , Some don''t , Others just cry"

Jean Sali

1/25/10 11:16:16 AM#25
Originally posted by sharif


I Don't like the idea of this game appealing to EVE, and Darkfall players They are the minority.

I believe this game should stick to its original goal of being a totally different type of MMO where they should not feel like they have to please ever type of player, because in doing that we will get a watered down version of COS. If The Devs At COS start trying to please everyone then in the proses they will have them self a crappy game that looks like every other mmo out there.

Lets just put it this way. WOW has its type of players, EVE, Darkfall has its type of players and COS will have its type of players. I am really asking the devs to not steer past there original vision just to please the endless types of players. The only reason wow, EVE, and darkfall are downing well is because they don't try and change the main idea of the game they had invisoned like for example SWG that did and suffered for it. So again please don't try and please everyone if they don't like it they can find themselves a different game. This also goes for the people who think COS is anti social and not very group friendly. There are games for people who like raids that take 6-8 hrs of your time. there are people who like PVP that totally destroys everything you worked for and then there are games that are in between. However this is COS and its way to early to tell what kind of game it will be, but from what i read its totally different then any other game, and we should not try and make it like other games let COS be the truly different type of game we been waiting for and stop trying to force it into this type of game or that.

 


 

Well this is a perfect game for me and I still have a live EvE account and played DFO strange. The pure nature of this game sets it out from the rest as it is purely storyline driven, with all the niceties sat around your personal storyline.. You can complete what will be released as an initial chapter and then I understand you have completed the so called main storyline until another chapter is releasd.

I for one will love a community based game full of people who like toplay games and smaller group opportunities appeal to me as well as having solo and raid content that can be done (if you wish but not forced).

I think most of us want to try to play the COS in the developers vision. Some of us remember great games and communities in the good old days, I think COS has a good chance of emulating this.

But please don't crucify people for playing other MMOs it is a little selfish.

________________________________________________________
SWTOR and COS games that could deliver !!

  sharif

Novice Member

Joined: 9/04/08
Posts: 28

 
1/25/10 2:50:15 PM#26
Originally posted by Isane
Originally posted by sharif


I Don't like the idea of this game appealing to EVE, and Darkfall players They are the minority.

I believe this game should stick to its original goal of being a totally different type of MMO where they should not feel like they have to please ever type of player, because in doing that we will get a watered down version of COS. If The Devs At COS start trying to please everyone then in the proses they will have them self a crappy game that looks like every other mmo out there.

Lets just put it this way. WOW has its type of players, EVE, Darkfall has its type of players and COS will have its type of players. I am really asking the devs to not steer past there original vision just to please the endless types of players. The only reason wow, EVE, and darkfall are downing well is because they don't try and change the main idea of the game they had invisoned like for example SWG that did and suffered for it. So again please don't try and please everyone if they don't like it they can find themselves a different game. This also goes for the people who think COS is anti social and not very group friendly. There are games for people who like raids that take 6-8 hrs of your time. there are people who like PVP that totally destroys everything you worked for and then there are games that are in between. However this is COS and its way to early to tell what kind of game it will be, but from what i read its totally different then any other game, and we should not try and make it like other games let COS be the truly different type of game we been waiting for and stop trying to force it into this type of game or that.

 

 

Well this is a perfect game for me and I still have a live EvE account and played DFO strange. The pure nature of this game sets it out from the rest as it is purely storyline driven, with all the niceties sat around your personal storyline.. You can complete what will be released as an initial chapter and then I understand you have completed the so called main storyline until another chapter is releasd.

I for one will love a community based game full of people who like toplay games and smaller group opportunities appeal to me as well as having solo and raid content that can be done (if you wish but not forced).

I think most of us want to try to play the COS in the developers vision. Some of us remember great games and communities in the good old days, I think COS has a good chance of emulating this.

But please don't crucify people for playing other MMOs it is a little selfish.

Sorry if i sounded selfish. What i meant by all that was lets not try and change COS, and that if you like raids and heart pounding PVP where you can loose everything you worked for then there are games for that also.

  Isane

Apprentice Member

Joined: 5/24/06
Posts: 2546

"Some do , Some don''t , Others just cry"

Jean Sali

1/26/10 12:51:44 PM#27
Originally posted by sharif
Originally posted by Isane

 

 

Well this is a perfect game for me and I still have a live EvE account and played DFO strange. The pure nature of this game sets it out from the rest as it is purely storyline driven, with all the niceties sat around your personal storyline.. You can complete what will be released as an initial chapter and then I understand you have completed the so called main storyline until another chapter is releasd.

I for one will love a community based game full of people who like toplay games and smaller group opportunities appeal to me as well as having solo and raid content that can be done (if you wish but not forced).

I think most of us want to try to play the COS in the developers vision. Some of us remember great games and communities in the good old days, I think COS has a good chance of emulating this.

But please don't crucify people for playing other MMOs it is a little selfish.

Sorry if i sounded selfish. What i meant by all that was lets not try and change COS, and that if you like raids and heart pounding PVP where you can loose everything you worked for then there are games for that also.

Understood and I agree, I will play what they develop .... adding more depth and content can never do harm. What I do like about this is that a lot of the event can be started and you can just explore as per the example on the site which means you could just mess about for ages enjoying the game.... Rather than a rat race , the core storyline is i think the same for all so it means its all about the journey and enjoying it rather than mindless power leveling.


________________________________________________________
SWTOR and COS games that could deliver !!

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14616

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

2/01/10 4:48:51 PM#28
Originally posted by Jatar

Have no fear, Citadel of Sorcery and the MMO Magic team will not compromise on our goals for this game.  We know we can't please everyone, but we believe that a new and fun kind of MMO game will attract a good portion of players, and that's all we want.  Well, that and to make a game WE all want to play :).   After all, besides being developers we enjoy playing games as well and would not have gone into this industry had we not. 

We're often interested in what people like in a game to get an idea if there are people who will enjoy the way we are doing something, more than about changing it because one or two people complain or have another idea.   Our system for 'death' in the game is unique.  Not earth shaking perhaps, but different.  We believe it is a good system that fits the game play of our world.  In the most general of terms it has a pretty sever penalty for dying.  But that penalty does not cripple your character so you can get right back into the adventure without having to wait for some punishment to wear off.  On the other hand, you do lose something and the punishment lasts for some time.  Also, dying over and over increases the punishment.  This sounds harsh, but remember, no matter how many times you die your character isn't crippled. 

On top of that there is a reward system in place to reward players for staying alive.  This is the carrot to death's axe.  We believe that the system will give players a sense of pride (and reward) for avoiding death, and give them something to protect.  When death happens they will stop gaining those rewards for a time, and take a loss.  Dying more will further delay those rewards. 

Anyway, I'm dancing around giving you the details so I'm going to stop how.  But, when you play it we think a lot of people will like it, but being a very touchy and much argued area of game design (just look at that thread called DEATH!  blah blah in the Pub) there is no way we're going to please everyone.  But... that was inevitable.  We'll settle for pleasing a lot of people (hopefully).

I'm liking what I'm reading, consequences without crippling, am very interested to see how you decide to implement this.

And I wasn't suggesting earlier that COS should mirror EVE in anyway, was just disputing the point that people won't play a game because of its death penalty.  I for one most definitely will if there is some risk vs reward.

 

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

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