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So what happens when you die? Do you lose anything? Do you start a new character? Better yet if your arch nemeses kills you. Will all the hate between you two end as though you are a new person? I didn't find these answers on the web site. Any insight would be nice.
Oh one more thing This game just sounds too good to be true. Here is to wishful thinking!! I just hope they don't change anything from what they said they would do. |
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I couldn't find a lot of information on death either. There is a post from 8/10/08 on here called, "Some topics, thoughts etc. about the game". Jatar answers some questions about it in there, but it seems that they haven't released all the information yet. He does say that death is not permanent, which isn't surprising in an MMO. |
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Originally posted by Sandbagger Maybe he will respond to this. I don't think i have seen many devs from other games that come on here and Communicate with there fans. Its very refreshing to see that from the devs at SOC. All I can keeps saying in my head is that this game is just too good to be true lol. |
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Originally posted by sharif
Isn't that the question everyone wants answered in life? What happens when you die? Hmm, I could wax philosophical... but I won't. Instead, about death in Citadel of Sorcery: we want death to matter, but we don't want to kill players who have put in months (years?) of time on their character. So, death is not permanent... well, for some. Fallen Heroes are 'of the blood' in the world of CoS, and people playing our game are Fallen Heroes. Those of the blood are special in this world, for they are descendants of the first sorcerer who was not present when the world was 'reflected'. So their souls do not easily cross the veil, and they can be resurrected, but normal folk of the world cannot. Thus, when you kill your arch nemesis, he's probably dead forever (unless he is also of the blood, but that's unlikely). So now you know you can be resurrected as a player, but at what cost? Well, that was the crux of the matter, for we need it to matter. Any game where death is not punished has no tension, no excitement. You need something to protect in order for battles and other dangers to matter. So we have decided on a system that both rewards the player for staying alive and punishes them for dying. The longer you stay alive the greater the reward (to a point) and the more you die the worse it is for you (again, to a point). But, more than that I'm not allowed to release. The actual punishment for dying and reward for staying alive will have to wait for later when we get to Beta (or somewhere thereabout). No, we're still not close to that, and don't ask, we won't tell. As to your last point, we're still right on track to deliver exactly what we promised. We refuse to deliver anything less. Just be patient, Rome wasn't built in a day. |
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Originally posted by Jatar
Isn't that the question everyone wants answered in life? What happens when you die? Hmm, I could wax philosophical... but I won't. Instead, about death in Citadel of Sorcery: we want death to matter, but we don't want to kill players who have put in months (years?) of time on their character. So, death is not permanent... well, for some. Fallen Heroes are 'of the blood' in the world of CoS, and people playing our game are Fallen Heroes. Those of the blood are special in this world, for they are descendants of the first sorcerer who was not present when the world was 'reflected'. So their souls do not easily cross the veil, and they can be resurrected, but normal folk of the world cannot. Thus, when you kill your arch nemesis, he's probably dead forever (unless he is also of the blood, but that's unlikely). So now you know you can be resurrected as a player, but at what cost? Well, that was the crux of the matter, for we need it to matter. Any game where death is not punished has no tension, no excitement. You need something to protect in order for battles and other dangers to matter. So we have decided on a system that both rewards the player for staying alive and punishes them for dying. The longer you stay alive the greater the reward (to a point) and the more you die the worse it is for you (again, to a point). But, more than that I'm not allowed to release. The actual punishment for dying and reward for staying alive will have to wait for later when we get to Beta (or somewhere thereabout). No, we're still not close to that, and don't ask, we won't tell. As to your last point, we're still right on track to deliver exactly what we promised. We refuse to deliver anything less. Just be patient, Rome wasn't built in a day. Thanks for all the answers Jatar. I have to say this again. Its really great you guys come on here and respond to your fans...from what I read on other posts and what I'm seeing .. I don't think there is a single mmo that responds this honestly and quickly to there fans, and i have plaid many mmo. My favorite was SWG before the Nerf. but that was a long time ago.. I think SOC will be the best mmo i have ever played. Just reading about it makes me want to speed up time so you guys can finish!!!. lol I wish you all the best of luck as do many others on here i'm sure. |
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I too, can't wait to start dying in CoS... er... that didn't sound right. Ah, I too can't wait to start cheating death so that I can be rewarded for staying alive (and avoid whatever that penalty might be). I really like the idea that it just isn't a penalty system, but a reward or penalty. So I guess when I've stayed alive for a length of time I'm getting some kind of bonus? That would be neat, it would make me want to be more and more careful not to die. And the more I don't want to die, the more exciting things would become in a battle.
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