Citadel of Sorcery
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- Developer: MMO Magic
- Genre: Fantasy
- Status: Development (est. release N/A)
- Platforms:
- Website: http://www.citadelofsorcery.com/
- Retail Price: n/a
- Monthly Fee: n/a
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Citadel of Sorcery » General Discussion » What input does MMO magic want to see?
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Isane 5/10/08 3:59:20 PM
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Elite Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
Originally posted by jakin Nicely put , this is exactly the approach I would like to see, they do keep refering to abilities (but they are meaning skills ). Trying to think but in the context of this game here not sure alts would cause a major issue. And people will always buy two copies of the game and trade in most circumstances so it's a difficult one to administer. I personally prefer to have one main charachter and spend all my time on that so the ability to learn lots of abilities really appeals. |
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jakin 5/10/08 4:37:00 PM
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Advanced Member
Joined: 7/27/04 |
Originally posted by Isane I don't get too fussed about people buying two copies as it's a self-limiting problem (there aren't that many players overall that are willing to pay for multiple accounts) and it's quite common even in games that have alts. I've seen posts from the EVE head producer saying that given the system they have in place (single shard, skill based), if he had it to do over again he'd never allow there to be more than one character per account. That right there says a great deal. |
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Jatar 5/11/08 11:18:58 AM
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Hard Core Member
Joined: 9/16/07
Citadel of Sorcery dev team member |
Well, on the subject of offering more than one character to a player... This is not a simple issue. I would like to address one thing before talking about this, in Citadel of Sorcery your character has access to ALL Abilities in the game. There is no reason to have to play two alternate characters in order to get different Abilities. If you want archer abilities, go get them. If you want to toss fireballs, go learn that spell. There are challenges to achieving various abilities, but no restrictions. Now, as to offering multiple characters per account... we will be offering this option. There are reasons why this is a good idea. First, no one is required to do this, and since you CAN get any set of abilities for your character, many of the reasons for using multiple characters goes away. But there are some remaining reasons. Once example, I know players who belong to a big guild and most often want to interact with their guild members... but not always. Sometimes they don't want to be social, and they don't want their guild members to feel affronted, so they simply use an alternate character that does not belong to that guild when they are feeling anti-social. Or... no matter how much we try (and let me tell you, we are going the extra mile to allow higher level characters to play with lower level) there is still some limit to how far apart character levels can be and still have an enjoyable experience when grouped. However, players can use an alternate character to play with friends just starting the game. The end of this discussion for us was simple, make it so that a player is not forced to use an alternate character to experience any portion of the game, but don't stop them from doing so. You will find this kind of philosophy in may portions of the game design. Just like doing a quest solo vs. grouped. We do not stop players from doing either one, we give them the choice on every quest.
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jakin 5/12/08 10:50:56 AM
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Advanced Member
Joined: 7/27/04 |
Understandable choice - but with the positives come the negatives (muleing, griefing, scamming, antisocial behavior, etc). The main problem with the implementation of alts is that there is almost never any accountability for actions taken on an alternate character. Generally speaking, the only thing of worth in a MMO is your "name". Your reputation in the community as someone others want to spend their leisure time in the presence of. Alts are frequently used to do unsavory things (still within the ToS of course) that would otherwise tarnish the reputation of the main. I would strongly suggest considering a means by which alts are easily identifiable as linked to their main account (or put another way, that all characters on an account can be identified as linked). Common surnames, common family crest, or what have you. This would still permit the advantages you stated without opening the door as wide to abuse of the alt capability (through at least allowing the community the ability to judge the player by their own actions rather than hiding behind a temporary and faceless alt identity). My 2 cents. |
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mike470 5/12/08 11:08:06 AM
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General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
Well, like you said, I'm sure that the alt will be connected with the main account. This is because it is P2P, so I'm guessing that with each subscription you get, say, 3 character slots. Say the person is harrassing someone using an alt account. Well, the character itself will be banned, but so will the whole subscription. So this means that if one character is banned, so are all the rest. The only thing wrong with this is that the person could pay for an extra sub...but that's unlikely. Did I get that right, Jatar? |
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| “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.” - The one quote I thought I would never have to say. In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten |
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jakin 5/12/08 12:24:34 PM
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Advanced Member
Joined: 7/27/04 |
Originally posted by mike470Not really the point I was getting at.
Of course the alts will be connected at the account level - but that information is only available to MMOM and not the playerbase. As such, if a given player is using their alt slots in an unsavory way that is not against the ToS (and thus doesn't warrent a ban) the playerbase has no means by which to hold the player accountable for those actions. For instance, take killstealing and spawn camping (though I realize this specific instance may not apply in CoS). A player may wish to engage in such anti-social behaviors, but doing so would ruin the reputation of his character and possibly his guild. With an alt slot that is unconnected to his main character, he could simply level an alt and steal / camp for whatever he likes. At the end of the day the alt is disposable and the main has benefited without any damage to it's reputation. If the alt carries a unique last name that identifies it as belonging to a given main - the behavior becomes less appealing as the player will suffer any repercussions regardless of which character is currently being played. While it remains possible for players to buy second accounts to do such things, at least in that instance there is another sub price going to MMOM (possibly offsetting the GM time that will very likely be used) and it's somewhat self-limiting due to cost (whereas an alt slot is free and easy). That's all I'm saying. |
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mike470 5/12/08 1:01:54 PM
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General Correspondent
Joined: 2/11/08
"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch |
Originally posted by jakin While I see what you're getting at, it is not really that big of a deal. This problem will go for all games, so I fail to see why you make it seem like such a big deal here. So it hurts their rep, so they decide to do it on an alt account. It is the players choice, and (as long as the rules are not being broken) it really isn't that big of a deal. While I understand your concern, alt accounts will also be put to good use. People who are in an anti social mood will be able to play their character and do their quest line, so it is a plus.
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| “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.” - The one quote I thought I would never have to say. In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten |
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Jatar 5/12/08 1:24:38 PM
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Hard Core Member
Joined: 9/16/07
Citadel of Sorcery dev team member |
Allowing players to know which alts are linked defeats a part of the reason for having them. However, we do offer players a robust method of handling players who annoy them. You can ignore them at various levels, including all their Atls if you wish (even though you may not know which are their Alts). Thus, if you are annoyed by a player you may choose to never see, hear or even know they exist, including all their alternate accounts. This is the ultimate form of player punishment for bad behavior, and they can't hide behind alternate accounts. However, due to this there is no need to keep good players from having alternate accounts, or using them with anonymity. |
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Greymain 5/13/08 4:29:03 AM
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Novice Member
Joined: 8/30/04 |
I like to have Alts, I find I learn how to play the game with my first character then experiment with my second alt. My third Alt is most likely to become my Main character. If slots allow another Alt becomes my banker. depending on grouping rules the might be a low level Alt to play with new members. If I end up as Guild Master then that would most likely require another Alt that lives in the guild house. Alts and their misuse lead onto another Hot subject that of character naming. It seems to me tha C0S is a bit more RPG than a lot of recent games and so perhaps needs a strong naming policy. I would like 4 names for a character Title, Player forename, Player Clan name and guild Name The title would have to be earned The two Player name combination should be unique to extend the options to use popular names like Hawk or Strongbow Guild name would not have to be the full Guild title a guild could agree on a guild name ie "The Grand Order of the wild Rose" could adopt "wildrose" as the guild suffix to members names. I always spend time naming my characters and It can be frustrating for those joining an established game as it seems all the preferred names are taken. Many game companies retain names for the life of the game even those of players who have quit. They are kept in hopes that they can persuade them to rejoin. I think they should be made available 12 months after a player has quit. There are a number of Name generators on the internet. Such a program could be used to help those with little time and limited imagination to produce an acceptable name. |
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Hexxeity 5/20/08 4:12:04 PM
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Apprentice Member
Joined: 2/21/07 |
Seems to me, if the quest system is as intricate as we are being led to believe, alts will be an absolute necessity. If everything you do affects how the quest engine "writes" your future, you might very well want several characters with different "pasts." A lot of people would enjoy having one "good" and one "evil" at the very least. Reputation with the various factions in the game is either important or it's not. If it's not, then the game isn't what they are promising. |
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bigups43 6/29/08 11:44:03 AM
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Novice Member
Joined: 12/14/05 |
Originally posted by Jatar
I think that allowing players to custom tailor classes is a great idea. I like the idea I have read on the CoS website that circumvents casual players from getting overwhelmed, by implementing a university system, where players can go to get help on planning class, and then adhereing to that plan. Allowing players to build skills without end, is a bad idea. There has to be some skill or level cap for sure because - as stated - there WILL be uber godlike players and what not. Death should not be without penalty, and I would be in favour of corpse runs, but then again I am ex-EQ so thats my preferen | |

