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Hype-level

6.87

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Citadel of Sorcery

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Citadel of Sorcery » General Discussion » Quest System Discussion

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 Thread (27 posts)
Jatar  5/12/08 9:54:07 AM

Rank: 61/100 Rank: 61/100 Rank: 61/100 Rank: 61/100 Rank: 61/100

Hard Core Member

Joined: 9/16/07
Posts: 118

Citadel of Sorcery dev team member

Originally posted by jakin

 

Originally posted by Jatar

Fortunately, there are no laws to break in making an MMO differently from previous MMO games.  In this case I think you may believe that an MMO must be 'endless'.   We have no such belief....  

Ah ok - I gotcha now.  I didn't understand the concept to be as episodic as it is.  I was still coming from the viewpoint of a classic MMO rather than the newer business models used in Guild Wars and similar.

 

Thanks for the responses Jatar - best of luck. 

I should add... it is our intention to have the next sequel story ready before players reach the end of the first one so that they can keep playing the game and advancing their character and that character's story.   But you were posing the question of what if they reach the climax before we manage to write the next  sequel.  Our goal is to not let that happen.  We have plenty of time to write the next sequel since each story is quite involved.  Episodic, though technically correct, does not bring up the correct image.  Each story would put a large epic fantasy book series to shame in terms of content.   Our epic adventures should take players a minimum of a year to complete, and for many players, even longer (up to three or so).   That gives us plenty of time to have the next one ready to go, so although our stories reach a climax, most players can continue to adventure without pause.

 
mike470  5/12/08 10:22:13 AM

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Guide

Joined: 2/11/08
Posts: 1752

Currently on vacation---be back in a week..I know you will all miss me ;)

It's always good to keep a storyline coming.  I remember doing a quest in Oblivion for the Dark Brotherhood and being ordered to kill 5 people in the same house.  That's right, 5 people (my powerful bow and I got into some crazy adventures ). 

Anyway, I wound up killing all of the people in the house.  After I did this, I went back to the Dark Brotherhood headquarters to claim my prize.  While I did have fun killing innocent people, nothing else happend after it.  I mean, I just finished off five people, but no one tried to get revenge on me after I did it? 

That is why I like CoS...everything I do will have a consequence.  Wether it's helping that shopkeeper cook bread in his store to randomly killing 5 people because some guy told me to, everything I do will have a consequence (good or bad).  I will never do something without having a different reaction on different people.  Mabye after I kill 5 people this time, I will have their famalies chase me out of town... Sounds fun

P.S.  I will also add that killing the 5 people was rather simple.  I was the only one in the room using a bow and arrow, and they still couldn't find out that I was the one killing them..

"Jealously leads to Anger, Anger leads to Hate, Hate leads to posting on mmorpg.com

I blame WoW. " -SoulSurfer

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