Citadel of Sorcery
Show Game Details
- Developer: MMO Magic
- Genre: Fantasy
- Status: Development (est. release N/A)
- Platforms:
- Website: http://www.citadelofsorcery.com/
- Retail Price: n/a
- Monthly Fee: n/a
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Citadel of Sorcery RSS Feed
Citadel of Sorcery » General Discussion » News Update
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mike470 4/17/08 9:47:21 PM
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Guide
Joined: 2/11/08
I don''t curse just for the hell of it. |
In case no one noticed yet, the site was updated.
17 April 2008 |
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www.citadelofsorcery.com l www.freewebs.com/theuntoldprophocies |
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dafuzzle 4/18/08 8:45:07 PM
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Advanced Member
Joined: 6/07/06
if life gives you lemons make beef stew |
lets not all jump at once and reply now... |
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adel 4/19/08 12:49:28 PM
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Advanced Member
Joined: 6/04/03 |
Great to hear things are moving alon I am looking forward to this game |
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mike470 4/19/08 5:20:58 PM
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Guide
Joined: 2/11/08
I don''t curse just for the hell of it. |
As I sit here reading over the forums, two question come to mind..
What are the effects of NPC death? Will they respawn, or are they gone forever? What if I leave in the middle of doing a quest? Will I never be able to complete that quest again, since the world does not stop? Thank you for taking the time. |
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www.citadelofsorcery.com l www.freewebs.com/theuntoldprophocies |
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Jatar 4/21/08 7:08:26 PM
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Hard Core Member
Joined: 9/16/07
Citadel of Sorcery dev team member |
Originally posted by mike470 Since you asked nicely (just kidding) NPC death can be perminent. First off, being a dynamic world rather than static, we never reset anything. Nothing 'pops' back into existence...ever. The reason I say, 'Can' be perminent is that it is theorecitally possible that someone will pay the high price to have an NPC resurected, but this is unlikely in most cases. So death for an NPC is typically permanent. Here is a suggestion for you when you eventually play Citadel of Sorcery, don't let your NPC friends get killed. If you help them, they will help you in the future. On the flip side, hunt down your enemies and kill them like the dogs they are... Yes, you can leave your quest and pick it up later. How this is posible in a dynamic world... is not yet being released. Sorry. You will learn more about how the universe of Citadel of Sorcery works later on, I promise. How Adventures, Missions and Quests handle this (each is different) will also be revealed later on. Jatar |
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dafuzzle 4/22/08 8:46:46 PM
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Advanced Member
Joined: 6/07/06
if life gives you lemons make beef stew |
Originally posted by Jatar You say that these Adventures, Missions and Quests are different, how so are they different? Thanks in advanced |
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Jatar 4/22/08 9:08:13 PM
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Hard Core Member
Joined: 9/16/07
Citadel of Sorcery dev team member |
Originally posted by dafuzzle
This is information we are not releasing yet. These systems are the core of the game play and as such certain aspects will not be revealed until closer to release. Sorry about that, but be patient. To quote one of my favorite comedy routines, "learn patience? yeah, yeah, yeah, how long with THAT take?" |
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