Earthrise has been making the news a lot lately with the resurrection of the game by SilentFuture. We wanted to find out more about what changes players can expect and more. We caught up with Creative Director Katharina Weiß. See what she has to say before heading to the comments to chat!
MMORPG: Tell us about some of the improvements you are making to the game for re-release?
Katharina Weiß: One of the biggest improvements is the faction system, which is no longer in boring black and white; we now have around eight playable factions and a dynamic system that is determined by the player’s choices.
Another big improvement is the sandbox skill system with a unique player progression feature, where players are free to choose their roles within the cooperative team play; the player has a substantial role in Earthrise.
We don’t want to develop a mindless shooter or a superficial MMO; our aim is to create a real RPG experience.
Read more of Garrett Fuller's Resurrecting Earthrise.