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Having been around since beta, and now with the flood gates opening up and a free trial out, I decided I would write out a list of some of ER's positives and negatives, such as they are, so that prospective players will have a better idea of what to expect, and also hopefuly gain some kind of perspective as to why the things are the way they are in Earthrise, for both good and bad.
PLAYER RESOURCES Check this beta video for basics on UI/movement/combat: Link Check this video for performance pre-patch vs post-patch: Link |
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7/24/11 7:22:36 PM#2
thanks for that. Question though... i do not see this title on sale on directtodrive.com anymore.... not sure its worth paying full price of $29 when i hear people paid only $12... how do i get it for this price? |
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7/24/11 8:07:40 PM#3
The biggest flaw within Earthrise is, that it is a massive Deathmatch without any worthwile content. Darkfall made the same mistake in that regard. Furthermore, crafting ins't possible without a massive mob-grind. It's totally ridiculous and I was hoping for a system that let's us harvest ressources and fight for ressource-nodes. Territorial warfare adds some of this harvestable ressources, but the territorial warfare system with it's stoopid timers is just as bad. 24/7 FFA is what it should've been to begin with. Nope sorry, but anything positive regarding the skill-system or dynamic combat is totally drowned by these two big design-flaws. Here's hope, that ArcheAge will get it right or I'm stuck with EvE Online for another few years. |
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Originally posted by Yalexy You do realize that you copy/paste the same exact reply in every ER thread? I'm also a little confused as to why you're posting here in general when you haven't played this game since beta nor do you understand what goes on. But it's funny reading literally the exact same reply from you time and time again. I do hope you're not a bot. In any case, I wish you the best in your spreadsheet MMO! :) Originally posted by Drokar That was actually a few day promotion I'm afraid. It's still on D2D but for $29. You should check out the free trial though before purchasing to see if it's for you. I would recommend waiting until the starter zone lag is fixed with the upcoming patch, but that's your call my friend. |
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7/24/11 8:47:58 PM#5
It's just my POV. And my experience with Earthrise isn't that long ago actually. I even managed to login after they patched TW which is (how surprising) completely broken currently with timers not working etc. The only thing that has slightly improved in the last 5 month is the performance and they managed to fix the combat a little bit. However this simply isn't anywhere enough to make this game enjoable. 5 month with this little improvement is ridiculous actually. |
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Originally posted by Yalexy "It's just your POV" basically comes down to the equivalent of trolling at this point because you communicate nothing constructive, nor new, nor even accurate, when people are trying to have an actual discussion of how things are going. For example, read my explanation of how TW was implemented (fully functional but with bugged times, which while unfortunate was brought up and is being patched this week) and compare it to your description of "completely broken". Fact is, you don't play, nor have you since beta for probably more than a few minutes, so you don't know what goes on and in addition I'd wager you know next to nothing about how the game is today except for some generalities you picked up when you were so bored of Spreadsheets Online that you had to resort to trolling several different forums for a game you don't play or even have an interest in, apparently. Sad stuff, friend. |
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7/25/11 5:53:07 AM#7
I have played the game in beta, it was horrid, I couldnt even login at first... when I did.. oh well, its a really sad story I dont feel like re-telling. I am playing now and I'm 70% enjoying myself 30% thinking of how awfully the game is programmed (it crashesh/freezes when you use the teleporter or when you login), it takes alot of time to load, the fps is quite bad (i have a HD 6850) on medium only HDR on. It def got better since beta (release), but my only concern about it is that it took them 6 MONTHS to do it... half a year... to get the game from a raw beta state to a half-raw beta state... and during this time people were paying 15 eurs a month for a raw beta game, so thats 50 eur initial price + 90 eur in subs... looks like a scam to me. This is not a troll post, I am really really interested in this game, but I really dont feel like paying for a game for another 6 months just to find out that we are in square one. So my question to Adun is: did Devs promise any deadlines and what are their excuses for releasing such a poorly programmed game and WHATS TAKING THEM SO LONG TO FIX IT FOR FS SAKE? |
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7/26/11 1:55:07 AM#8
You forgot some cons:
Solo play. Forget about it. Earthrise has nothing for the solo player. Move along.
Player housing, crafting that isn't dedicated in a straightforward way to the killing of other players. Forget about that, too.
Earthrise is not a sandbox mmo. Earthrise is an FPSMMO. Okay, it's third person shooter, close enough, stop being difficult. If you like team shooters and don't mind some pointless mob grind to go with it, Earthrise is a pretty game with a lot of players running around killing each other in it. Try the trial and have fun. But if you're looking for a sandbox, don't bother. |
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7/26/11 4:08:59 AM#9
Originally posted by ConjureOne  This ain't actually correct. They did give every1 free extra time after their first month since the game was released in such a poor condition. I think it was at least one month extra for free. So it has maybe been 4 months paid by july. And they also gave us, the once that left, a chance to check it out again. They are even prolly gonna give the vets more free time to check out the new patch that is gonna fix the TW timers etc. So they at least do listen, and they have a really good contact with it's playerbase. I'm gonna sub for sure, cause now I can play the game compared to launch, and I'm having a blast. I recomend anyone to try the game through free trial. |
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Originally posted by ConjureOne They only began charging a sub after 3 or 4 months or something, not immeaditely. As for promises and deadlines, feel free to read through the developer announcements yourself on the official forums, but what they have stated is that they will continue to tweak performance, fix any outstanding bugs, expand on TW, add vehicles and dyes which are coming to the public test server shortly, and much more. The game is going in an exceptional direction. I can tell you from being in since beta, ER finally has a stable groundwork from which to grow upon. Now is a nice time to join in. If you're looking for some super polished experience ala AAA titles like Rift, perhaps wait some. Anyway, now there's a free trial out and the client has been reduced to $14, so feel free to take a look for yourself. |
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Originally posted by Madimorga I would have to strongly disagree. I've personally played solo since the launch of the game and have never run out of things to do, nor a PVP engagement that gave me trouble. I also have advanced to Tier 10 crafting solely on my own, have the best resources in the game available to me, and participate daily in the economy. Any mob spawn as well is no issue. When I don't feel like playing solo I can hook up with other guilds at my discretion, as well as these days running my own. As for sandbox gameplay, Eve definitely has ER trumped in that regard for the time being out of sheer mechanics and nuances and interactions, but ER was created in the sandbox vein, where players are free to do anything they like, create their own content, advance through the combat and skill system at their own discretion, play any way they like, all items are crafted by players only, territorial warfare and politics are the main emphasis; so yes it is a sandbox but not particularly in the vein of UO and Eve, at the time being. And in general, PVP will always be the main emphasis of this game. |
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7/27/11 2:43:15 PM#12
This is great information. Thank you for the write up. I really appreciate it. |
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7/27/11 2:51:27 PM#13
The funny thing is there are people actually paying to play this beta. |
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7/27/11 6:02:00 PM#14
Adun pretty much summarizes what Earthrise is all about. Oh and the game is very solo friendly, I do play and gain XP mostly as a solo player and I have no problems at all. The times when I need other players is when I need to get higher tier equipment because I am not a crafter and need to buy it from crafters. Armor and weapons don’t drop as loot, they are player crafted.
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7/29/11 10:05:17 PM#15
Originally posted by Adun
Either Earthrise has changed to the point of being unrecognizable since February, or you and I have a very different definition of enjoyable and viable solo play. I suppose with the game world somewhat emptied out since the first month of launch it might now be possible to wander near populated areas without getting ganged by other players. I suppose if you enjoy the crafting system (I tried to, but it quickly became about as interesting and challenging as organizing my closet, which is to say, deathly boring and nigh impossible), then you could eke out an existence crafting and selling combat oriented items on the market.
But even so, you joined a guild now. I assume it was for Territorial Warfare. Tell me, what place does the solo player have in TW? Last I checked, it was zero. Not even a tiny bit of content was added for solo players.
Entropia, despite the fact that it's too expensive for me to play in a way that I find enjoyable, is a sandbox in just about every way I can think of. Xsyon, despite needing a ton of polish and content, is a sandbox, with the ability to dig in the sand, no less. Contrast those games with Earthrise, and you will see why I don't call Earthrise a sandbox or solo friendly.
That said, if you like team-based shooters and don't mind a third person view instead of fps, get the free trial. I'm not trying to say, 'don't play this', hell, even if you're a solo player who hates pvp, it's a free trial, if you have the slightest interest, try it. But don't be surprised when you're the only player around with no guild tag and looking for your player house, because you'll need the former and won't find the latter. |
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Originally posted by Madimorga Well, to give you a simple response, and since ER is all about PVP, here are some videos from my youtube channel of me PVPing entirely solo, from all stages of the game including launch up until now. So if one were to review these vids, I'd say a player definitely can in fact solo very well in this game in any aspect that matters. |
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8/04/11 6:44:23 PM#17
Originally posted by Apeg It's solo friendly in the sense that the population is so low that one needs not worry about running into another player almost anywhere including capital cities... ------------------------------------------------------------------ Last time I played back in June there weren't even players left in Sal Vitas. As for crafting I initially liked it but ultimately I concluded that it's actually quite bad. Procuring resources is tedious and not even remotely fun and since items limit the type of blueprints they can accept there's often little to no individual item customization. ER's crafting is still nothing more than assembling ingredients on a list and pushing a button at a craft station; it's a far cry from systems that are actually well done such as SWG's. Lastly, the skill system isn't really all that great either. Despite what the ER proponents may say about this "skill based" game it's entirely level dependend, your level being a function of your gear (from 1-10). It's like any other stereotypical level/class based MMO in that regard; a player fighting another playing just two or three tiers above him have next to no chance to emerge victorious. This de facto level system really ruined a lot of the gameplay for me and before I quit I was on the top of the food chain with nearly all Tier 10 gear (think I lacked boots and that was it). On top of that many/most of the weapon device skills are broken or worthless and as of June the Precision Rifle was still the only truly viable option for a regular PvPer; any other weapon left a player massively disadvantaged as the PR can two-shot nearly anyone in equal or lower tier gear from one of the furtherest engagement ranges in the game. Anyways, whatever. |
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Originally posted by Cavadus |
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8/05/11 5:32:57 PM#19
seems its always the same 5 people defending this horrible excuse for a game let alone a sandbox mmo.Oh well guess the devs have to do something besides make promises they couldnt keep. |
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wink wink |
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