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Simple question but I would like to hear what you guys think. |
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2/10/11 4:38:40 PM#2
My point of view is that the amount of work needed to transform ER into a good game is colossal.
However to be objective, I would say that 80% of the players don't know whether there is or not a good game beneath all our technical issues. The technical issues are so important that we can't say what the game is capable of. The promises made by the devs however are great. That's why I bought the game, hope.
But it's unplayable currently. |
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2/10/11 5:21:40 PM#3
Its really hard to tell, the techincal issues overshadow everything. Ive been with the same group of guys since UO (college friends) and gaming has been a way to keep in touch. Anyway...We all logged off again in disgust after about 20 minutes online. Lag,Warping,Desync is terrible! (almost unplayable) I can squeak out a playable FPS with a Q9550 @ 3.4Ghz, 470GTX@725/1700, 8 Gig, but the game runs like crap.
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2/10/11 5:39:25 PM#4
Some new pvp action: http://www.youtube.com/watch?v=b42SqsL0Lz0 I have to say that if not the obvious performence issues, server lag and general crappy range of weapons the game wouldn't be bad. They definitely need to: - fix performence - extend the effective range of weapons, - make the AI more engaging: longer agrro range, social behaviour, add strafing even bunny hopping to it. - add some dynamic pve content like Outpost defences, assaults like in Tabula Rasa, the promised pve controlled mines etc. - make incoming territorial control meaningful - do not listen to whiners about bunny hopping and I may actually give it a go. |
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2/10/11 6:43:51 PM#5
Originally posted by Blindchance Wow.... I remember a big complaint with The Chronicle's of Spellborns gameplay was people would Bunny Hop, but ER takes it to a new level it appears. Jesus christ that video made Battlefield 2 multiplayer matches look like real battle footage and I had thought it was the Bunny Hop King of shooters. |
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Worstluck
Elite Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
2/10/11 6:54:39 PM#6
Originally posted by Brone87
Yep, pressing space bar repeatedly is what these guys call skill :P Also, I read of an exploit that if you bunny hop so much while sprinting, you will essentially lose no stamina or w/e it's called. Sprinting normally causes you to lose stamina. |
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2/11/11 2:00:52 AM#7
Not right now at least. Even if the game would have good performance and servers that were up all day there is little to do in this game. The fact that crafting is pretty much the worst grind in history and there is little else to do than to either craft or grind mobs for BP and credits. There is absolutely no substance at all in the game right now, no vehicles, no city building, no skills outside combat/crafting, no fluff. The game is just so damn shallow right now that it amazes me that there can even be one fanboy defending the game. |
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Agricola1
Novice Member
Joined: 1/30/06
"The one you call messiah is a lie"--- Gary Numan |
2/11/11 2:15:03 AM#8
Under the technical issues there is a good game, there are lag and desync problems that for some cripple the game. I say give it a month and see if they can solve some of that, it's an MMORPG launch and it never goes smoothly. Name any MMORPG and it had issues at launch, most worse. I and many others don't get game breaking lag issues, I believe that it depends on your connection speed rather than your computer specifications. I have a 50 mb broadband connection and live in the U.K and don't have lag issues. However desync is often a problem, give them a month or two and maybe they'll have washed the muck off this rough diamond and be able to get down to smoothing it out?
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2/11/11 5:10:33 AM#9
This game seems to be a good example of why single server (non-space) mmo's still are technologically impossible. "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan |
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2/11/11 6:47:53 AM#10
Masthead had some good ideas, but they're pretty much incapable of molding them into a good game and that's not becuase of the lags, desync and general bad performance. The things they screwed up to make this game good starts with the gear-skill-system, which makes the game 100% into a shooter, where skills and tactics do mean nothing. It's all about gear and shooter-mechanics. Crafting is aswell one of the poorest implementations I've seen in a while. It's making this game worth then a korean F2P-grindgame actually. Last but not least, they totally screwed up with their FFA-PvP-system, which turns this whole game into a mindless gankfest, where there's no consequences at all. So no. There's no good game beneath the very bad technical issues. This game is 110% bad in every aspect. |
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2/11/11 10:02:47 AM#11
It's a fair question - but I don't think you can separate the two.
For instance - you could probably take any group of PvP players and come up with a list of cool features and a pretty reasonable system to fit them all in... but if those guys can't build a game... so what? It's like that with MHS. No matter what they imagine or post on a roadmap of development - if their engine is technically incapable and their development skills are less that what is needed to actually realize these ideas.... so what? At this point , I don't think MHS has shown us anything to make us think they are capable.
We're probably closer to a sci-fi hardcore PvP mmo by suggesting we could just re-skin WoW and change a few rules. At least we'd know there was a working engine! |
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2/11/11 10:06:54 AM#12
I stopped playing recently, I am on the same boat as everyone else. The game isn't bad but it's not good either (can mean different things to different people). I want to say the game has potential on being great but getting sick of saying that so for now and until some stability is issued I'll refrain from playing. Originally posted by salsa41 |
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2/11/11 10:53:18 AM#13
Originally posted by fadis QFT They have a team larger than any startup indie developer I have ever known. Yet all they can deliver in 5 years is a small fraction of the game features they talked about. One being the most important feature of the entire game Territory control. All you have to do is go on the Earthrise official forums to see that everything from account systems to client performance is at a disasterous level. Try and count the amount of people who have stated they have contacted there bank for a chargeback. Then again who can blame some of them when a week after release some still have not received working keys. There is even talk on the forums that they did not migrate off of the beta server. They talk a good talk , but have yet to produce anything that gives us a reason to beleive in the future of their product. I hope they change and make drastic changes in the next month or 2 and hit all there dates on their roadmap, but if history is any indication then we are all in for a long wait. |
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2/11/11 11:01:54 AM#14
Originally posted by Caldicot EVE Online is doing it for 7 years now and Darkfall for 2 years, no matter that has 2 separate servers. |
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2/11/11 3:24:21 PM#15
Yes, there is a great game with a great potential beneath the technical issues and these will be all fixed by March. Simple answer :) |
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2/11/11 3:43:08 PM#16
Lol raven, that could be a bit of wishfull thinking, in a recent interview ostiak said that they are going to implement some features in the client so that you can fidle with the graphic settings so you can lower your settings for performance, whats interesting is in this interview he dident say they are fixing the texture loading problem but only alowing you to lower your graphics, evveryone knows the fps issue is due to either a bug or the fact they coded their engine to load textures from the hard drive instead of preloading them into the video cards ram, its interesting he avoided the question which was specifically are they fixing the texture loading problem, also he reafirmed the servers are in new york, but yet players have been tracing them to the west coast. |
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2/11/11 5:04:29 PM#17
I think I missed that interview, can you link it please? |
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2/11/11 5:09:41 PM#18
Originally posted by DocProject
http://www.globalgamers.net/?s=community&p=log&l=earthrise-2011-02-11 Here you go. |
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2/12/11 2:53:02 AM#19
Originally posted by 6SlipKnoT6 As usual I have to be more straightforward to get through to some people; By "non-space" I obviously meant EVE. EVE is a great game, but it is a game of nothingness, which clears some of the technical issues. And then you name a game that has separate EU and NA servers... that is not what I am talking about here. Maybe Xsyon can pull it off, but I haven't seen it yet. "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan |
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2/12/11 6:07:36 AM#20
What are you talking about? The fact that darkfall has a server for US and EU is for latency reasons. There is nothing technologically keeping them from having a single server except for data transfer times in a aim based pvp game. Remember, they released with a single server to begin with. If thats what you mean by "technologically impossible" then you should be more specific because otherwise that is a ridiculous statement.
PS. Thanks for the link. That is a little disturbing if it turns out to be a lie/half-truth about server location. |
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