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2/08/11 8:03:04 AM#21
Originally posted by erictlewis Turbine has about 350 employees. The WOW credits list goes on forever. It sounds like you are assuming 'dev' to mean programming and production. The 'dev team' for an MMO is pretty much everyone that works on the project. Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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2/08/11 4:23:37 PM#22
m4ko im really curious, you hated the beta, you hated the game, yet you still keep coming back {mod edit} boards here. So what if they had 80 people? What are you getting at? Does anyone really know how many people are on the team? They obviously have multiple projects on the go. Not to mention those '80 devs' could be anything from art/cgi/programming/coding/office assistants/floor sweepers/coffee boy, etc, you get the picture. Earthrise will/is intended to be their bread-winner, so i highly doubt they intended for it to fail. {mod edit} |
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2/09/11 3:47:49 AM#23
Fallout Online has about as much chance of being produced by MHS and IPLY as pigs do of flying out of my butt. |
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Originally posted by fadis its not being produced by them, they worked on models for FO, beside letting them use ER engine, and who knows how much work they really put into FO. They also have said that they are planning other projects 2 or 3 years back.I dont know how they could be thinking or working on other projects while ER is about 20% complete? |
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2/09/11 12:49:49 PM#25
To be honest i doubt they are doing much work on fall out online, interplay is still locked in court proceedings so there would be no point in continuing work if you dont even know you will get the rights to produce it, they still need to fix the engine first, remember this is the engine being used in the fallout mmo so the performance issues and alot of the bugs er has now will be transfered to fall out, so its in their best interest to invest the most amount of time fixing those now for er so that they can then have a stable engine if the get the fallout online project going again so they dont make the same coding mistakes they did with earthrise. They know what the causes of the bigest bugs are, server lag is caused by chat for some reason and fps lag is caused by the client being borked and loading textures straight from the hard drive, its just a question of how hard it is to fix those bugs, if they get stable fps and the ping down the game is actually fun, they still need a better ai but at least it becomes pretty enjoyable. |
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Originally posted by erictlewis of course theres probably only quarter of them who are actual coders, but the rest still have to get paid. |
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