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MHS probably knew that ER will not be a total success, so how did they manage to get so many on their team, how are they paying them? THere are indie companies consisting of 1 to 10 people that had better games, but MHS decides to get 80 people, waht gives? I think they thought that they would make enough money on ER engine by selling it to Fallout ONline together with ER, which would give em a head start. There is no way they would have a team so large if their only project is ER |
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2/05/11 5:09:54 PM#2
80 people is like what AAA games have, why does this game feel like it was made just by a couple people. Perhaps it was b/c they made there own engine. They may have put alot of time into making the engine, leaving not as much time for the game. IDK though. |
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2/05/11 5:55:05 PM#3
CCP was a group of some 20 people when the game launched back in 2003, so yeah... even building yuor own engine doesn't require this much people. The 80 people are there, because Masthead works on other MMOs aswell and not just on Earthrise. They provide their engine and tools to other companies like Interplay and help them to develop their games aswell. Masthead seems to care more about these licensees then about their own game currently. |
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MadAce
Apprentice Member
Joined: 6/04/05
"The best argument against democracy is a 5-minute talk with the average voter." Winston Churchill |
2/05/11 6:48:03 PM#4
So any game developer who works on several games at the same time intended one of their games to fail? |
Originally posted by MadAce not that they expected ER to fail, but they certainly wouldnt hire so many people to run one start up game. point i was making is that they did waste time on FO project V13 while neglecting ER development, which brings us to a failed launch today. |
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2/05/11 9:25:57 PM#6
Originally posted by M4ko You have no idea what they spent there time on now your posting is getting rediculous. If you want to post on the known issues such as lag and desync whatever but enough is enough with all this theorycrafting BS. |
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Originally posted by Arquiteto oh i have an "idea" and so do others, this issue has been raised many times on ER forums. While MHS denied this like they did everything else, and was contradicted by reports from Interplay. Expecting a large profit is the only reason why they would create such a huge team, quarter of which probably consists of financial division only; and since ER could not have been considered to be a profitable product from the get go, there had to be other sources they were planning to profit from. |
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2/05/11 9:59:33 PM#8
I saw this mentioned on the official forums, but it appears that if you view the credits, many of the people on the team have the same last name. It could be a common last name (in Bulgaria I think?) or they could have invited their whole family onto the team. Could just be a "one big family" type of atmosphere (which is cool), or something tax related (which is not cool), if the team is even related. Hard work won't kill you, but why take the chance? |
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2/06/11 7:11:31 AM#9
They have 80 because they work on Fallout Online |
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Agricola1
Novice Member
Joined: 1/30/06
"The one you call messiah is a lie"--- Gary Numan |
2/06/11 7:14:39 AM#10
Originally posted by Apeg This, they are programming the engine for it and I think it's the same one they use for ER. I think MHS has been working for alot of much larger studios probably to keep their own project ER afloat.
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MadAce
Apprentice Member
Joined: 6/04/05
"The best argument against democracy is a 5-minute talk with the average voter." Winston Churchill |
2/06/11 7:23:53 AM#11
Originally posted by M4ko
That's not very logical, now is it?
You say yourself that 80 people is too many for one game. So they're making multiple.
This can't have been a problem for ER since they have a team larger than needed for one game.
If they were working on two games with a team sized for one, then yes, there might have been a situation of neglect.
However, since they have a large team, no neglect. |
Originally posted by MadAce
Im gonna speculate here and use real facts. Aprox a year ago they had a team of over 30 people, and at that time they were working on FO already, so they were neglecting it back then. Now in a very short perdiod of time they swelled to 80. My guess would be that they decided to expand too early or simply mismanaged creating an efficient team. Why they decided to expand to such a large size because they have multiple projects, probably another 1 or 2 that we havent heard of. But whatever, yea its all speculation. |
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2/06/11 9:21:12 PM#13
Originally posted by M4ko Or maybe community, marketing, content, VW/IT teams, PR and other departments really didin't need to be as large during earlier development as they did when the game ramped up toward release. Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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Originally posted by Loktofeit exactly my point. but when you have an alpha worthy product to be released, you dont suddenly double up your team. What am i saying, of course they would, in order to have it marketed as a fully completed AAA product. |
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2/06/11 11:07:18 PM#15
Originally posted by M4ko You dont have any clue what a game in the alpha stages has. ER has allot of problems and 95% of them are performance problems. If the game ran smooth it would be awesome simple as that. A game in alpha is missing things like textures, sounds, and MANY more key things that make up a game.ER at this point has a solid game foundation with all the key things in place, they just need to do some serious optimization before they do ANYTHING else. Now please quit posting about things you know nothing about. |
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Originally posted by Sicc1 who cares what you call it, right now its worse than it was in OB, its unplayable garbage, whic is not a product you would release
please tell me, what you will be doing in game if all peformance issues are fixed, besides grinding PVE, Crafting, Exploring and PVP? |
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2/06/11 11:16:34 PM#17
Originally posted by M4ko having more fun than i already am? |
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2/08/11 6:39:36 AM#18
Originally posted by M4ko Pray, do tell me what else exactly are you doing in a MMO game that you like besides grinding PVE, Crafting, Exploring and PVP? I'll be waiting patiently for a non-retarded answer, take your time :) |
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2/08/11 7:10:13 AM#19
Originally posted by M4ko In my experience, the amount of team members needed seems to ramp up significantly once the core development is done. For example, in the initial states you barely need content and art asset people because you're still building the systems. You also only need the most basic of animations and blocked out environments for your early builds. Once your core mechanics are all in place, then you start breathing life into your game world - creating animations, drawing art assets (2D and 3D needed), world building, content creation, etc. These are massive teams of people that were not needed during initial development but are now needed in order to have those lush gaming environments, hundreds of animation, thousands of quests, a few gigs of sound effects and voice overs, etc. Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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erictlewis
Elite Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
2/08/11 7:16:56 AM#20
Ok so they have 80 folks. That seams a bit bloated if all 80 are dev's. So I have to ask how man of these 80 are actually dev's, how many are cs, forum mods, and so forth. So if anybody has any real information as to what these 80 folks do, im not sure if its bloating or not. However if 80 of these folks are dev's at an small company then something is way up. Not even lotro, or wow even has 80 devs working at one time. I think Turbine has like a total of 20 devs. Eq2 has like 10. So 80 you would go my gosh what are they up too. So I have to think most of those are support type folks like cs, and forum mods. If not then there spending a load of cash, and I would bet there not going to be able to re-coup. |