| 145 posts found | |
|---|---|
|
therain93
Hard Core Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
2/18/10 10:11:11 AM#101
Originally posted by dar_es_balat
Re-subscribing to City of Heroes? Get a bonus FREE 500 Points for the Paragon Market (a $6.25 value) using codes found in this thread here. --------------------- |
|
2/18/10 11:32:23 AM#102
Originally posted by therain93
Yes but more games are starting to eliminate the need for that argument by allowing a single character to master all archetypes (Earthrise included). It would be stupid to make an alt to test out new skills when you could just learn them just as fast on your original character. |
|
|
therain93
Hard Core Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
2/18/10 11:52:14 AM#103
Originally posted by Harabeck Yes but more games are starting to eliminate the need for that argument by allowing a single character to master all archetypes (Earthrise included). It would be stupid to make an alt to test out new skills when you could just learn them just as fast on your original character.
I actually addressed that a bit in theprior post I'll post my 2 reasons here again. 1.) It can break immersion when you're capable of simply swapping out skills for whatever you need. Yes, it works for the Matrix and Dollhouse, because thats the reality they established. Being able to swap from King conan, mighty battle-axe master to fireball caster seems like a stretch. It compromises character identity outside of the matrix/dollhouse universes. 2.) How far do we go down this slippery slope of eliminating player consequences for their actions? Easing death penalties is one thing but eliminating the implications of character skill/power decisions by allowing unlimited respecs takes it to another level of the IWIN-button. Why give someone the choice of taking skills at the expense of not taking others when it can all be undone? It trivializes the system. Re-subscribing to City of Heroes? Get a bonus FREE 500 Points for the Paragon Market (a $6.25 value) using codes found in this thread here. --------------------- |
|
2/18/10 12:14:39 PM#104
Originally posted by therain93 Yes but more games are starting to eliminate the need for that argument by allowing a single character to master all archetypes (Earthrise included). It would be stupid to make an alt to test out new skills when you could just learn them just as fast on your original character.
I actually addressed that a bit in theprior post I'll post my 2 reasons here again. 1.) It can break immersion when you're capable of simply swapping out skills for whatever you need. Yes, it works for the Matrix and Dollhouse, because thats the reality they established. Being able to swap from King conan, mighty battle-axe master to fireball caster seems like a stretch. It compromises character identity outside of the matrix/dollhouse universes. It doesn't break immersion at all. There is nothing to keep me from learning, in real life, how to use both a pistol and a sniper rifle, and a machine gun, and a rocket launcher, and an assault rifle, and a grenade launcher etc. I can't carry all that at once, so what I can use at any given moment is limited by what I have on me. That's how it works in Earthrise. Maybe that wouldn't make sense in a fantasy setting, but this isn't fantasy. In fact, a sci-fi setting provides much more freedom in this area. Genetic manipulation could for instance, allow to change your physique and intelligence. 2.) How far do we go down this slippery slope of eliminating player consequences for their actions? Easing death penalties is one thing but eliminating the implications of character skill/power decisions by allowing unlimited respecs takes it to another level of the IWIN-button. Why give someone the choice of taking skills at the expense of not taking others when it can all be undone? It trivializes the system. First of all, you do know that "slippery slope" refers to a logical fallacy right? As for easing death penalties, ER's system is less harsh than say, Darkfall, because you can keep your gear, but it is still harsh overall. You have to pay money to keep those items safe, and part of that money goes to whoever killed you. Next, I don't see how respecs give you an i-win button. I-win buttons exist whether or not you can respec at all. More importantly, Earthrise does not have respecs! You cannot take skill points out of one thing and put it into another. You must put the time in to learn any skills you want to know. This is very similar to how Eve operates. You cannot use tech 2 frigate skills while piloting a battleship. But you must still learn both, and which you are using is dependent on the gear (or in Eve's case, which ship/mods) you are using.
|
|
|
cukimunga
Advanced Member
Joined: 4/03/05
Ah I'm drunk and I'm in the street like a vagabond. |
2/18/10 12:20:58 PM#105
I voted yes. I wish Fallen Earth would have went with that there is a major problem with being able to make an alt in a heavy crafting game. It makes people able to do basically anything all by themselves and never rely on the community. If Earthrise has this feature it might just be enough to make me want to try it out. I really haven't payed much attention to this game. |
|
2/18/10 12:22:14 PM#106
No. I like alts to test out new builds w/ different class/skill combinations. That's the only way I can find out what suits my play style best. If the game allows for classless skill leveling like Darkfall than I suppose having an alt is just a moot point... that is unless you want to create a mule... and again it's a moot point if the game offers shared stash bank. |
|
|
therain93
Hard Core Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
2/18/10 1:19:41 PM#107
Originally posted by Harabeck
I actually addressed that a bit in theprior post I'll post my 2 reasons here again. 1.) It can break immersion when you're capable of simply swapping out skills for whatever you need. Yes, it works for the Matrix and Dollhouse, because thats the reality they established. Being able to swap from King conan, mighty battle-axe master to fireball caster seems like a stretch. It compromises character identity outside of the matrix/dollhouse universes. It doesn't break immersion at all. There is nothing to keep me from learning, in real life, how to use both a pistol and a sniper rifle, and a machine gun, and a rocket launcher, and an assault rifle, and a grenade launcher etc. I can't carry all that at once, so what I can use at any given moment is limited by what I have on me. That's how it works in Earthrise. Maybe that wouldn't make sense in a fantasy setting, but this isn't fantasy. In fact, a sci-fi setting provides much more freedom in this area. Genetic manipulation could for instance, allow to change your physique and intelligence. There's a difference between "it can" and "it doesn't" break immersion. I went out of my way to state how it could for something like the matrix or dollhouse (sci-fi, which earthrise falls into) and how it wouldn't for conan (fantasy). I was making a general comment and you decided to narrow it to earthrise before finally conceding that it might not work for fantasy too. So, you basically spat out a paragraph to agree with me.... Argumentative much? 2.) How far do we go down this slippery slope of eliminating player consequences for their actions? Easing death penalties is one thing but eliminating the implications of character skill/power decisions by allowing unlimited respecs takes it to another level of the IWIN-button. Why give someone the choice of taking skills at the expense of not taking others when it can all be undone? It trivializes the system. First of all, you do know that "slippery slope" refers to a logical fallacy right? As for easing death penalties, ER's system is less harsh than say, Darkfall, because you can keep your gear, but it is still harsh overall. You have to pay money to keep those items safe, and part of that money goes to whoever killed you. Next, I don't see how respecs give you an i-win button. I-win buttons exist whether or not you can respec at all. Slippery slope is perfectly acceptable if the premises are logically connected to the conclusions. Eliminating consequences eventually leads to an iwin button situation. First, ease the consequences of stupid actions that get you killed. Next, ease the consequences of the decisions you make specing, allowing you to switch to whatever build you need at a given play session (I want to be a healer.....oh now, no i need to be a melee expert, oh now i need to be a master thief....instead of dealing with it using the build you chose.) The iwin buitton is the concept of removing all challenge from a game.... More importantly, Earthrise does not have respecs! You cannot take skill points out of one thing and put it into another. You must put the time in to learn any skills you want to know. This is very similar to how Eve operates. You cannot use tech 2 frigate skills while piloting a battleship. But you must still learn both, and which you are using is dependent on the gear (or in Eve's case, which ship/mods) you are using. Earthrise again....wow. So, first of all, in a game other than ER which does not have respecs, if you're attempting to learn everything, all you can ever be is jack of all trades and master of none. Rather than have alts specialized for tasks by their classes and specs, you're basically claiming to make one character who performs everything at some level of mediocrity. No you're going to say? Well then something needs to be compromised in order to be a master at something else. "Taking skill points out of one thing and put it into another" as you say is exactly what people are talking about when they say one character can do anything. I don't know if I can make this any clearer...you have 10 levels: level up fireball to 10 and axe to 0; level up fireball to 5 and axe to 5; level axe to 10 and fireball to 0. Without alts and/or respecs, you are either mediocre in 2 skills, or a master of one and incapable of another. Now, prior to this thread, I really knew nothing about ER and now I know a few tidbits...because the game isn't even out YET. So, in Earthrise, everyone can master everything eventually. Wow....so, rather than everyone possibly starting out identical in the game (like most), everyone eventually ends up identical at the end....unspecialized...Yes, I guess you don't need an alt when everyone....is....the same. That's an untraditional mechanic and I'm willing to concede that to you, as totally unfun as that sounds. ( ' :
Re-subscribing to City of Heroes? Get a bonus FREE 500 Points for the Paragon Market (a $6.25 value) using codes found in this thread here. --------------------- |
|
2/18/10 2:11:05 PM#108
Originally posted by therain93
I actually addressed that a bit in theprior post I'll post my 2 reasons here again. 1.) It can break immersion when you're capable of simply swapping out skills for whatever you need. Yes, it works for the Matrix and Dollhouse, because thats the reality they established. Being able to swap from King conan, mighty battle-axe master to fireball caster seems like a stretch. It compromises character identity outside of the matrix/dollhouse universes. It doesn't break immersion at all. There is nothing to keep me from learning, in real life, how to use both a pistol and a sniper rifle, and a machine gun, and a rocket launcher, and an assault rifle, and a grenade launcher etc. I can't carry all that at once, so what I can use at any given moment is limited by what I have on me. That's how it works in Earthrise. Maybe that wouldn't make sense in a fantasy setting, but this isn't fantasy. In fact, a sci-fi setting provides much more freedom in this area. Genetic manipulation could for instance, allow to change your physique and intelligence. There's a difference between "it can" and "it doesn't" break immersion. I went out of my way to state how it could for something like the matrix or dollhouse (sci-fi, which earthrise falls into) and how it wouldn't for conan (fantasy). I was making a general comment and you decided to narrow it to earthrise before finally conceding that it might not work for fantasy too. So, you basically spat out a paragraph to agree with me.... Argumentative much? Yes...actually. My bad. 2.) How far do we go down this slippery slope of eliminating player consequences for their actions? Easing death penalties is one thing but eliminating the implications of character skill/power decisions by allowing unlimited respecs takes it to another level of the IWIN-button. Why give someone the choice of taking skills at the expense of not taking others when it can all be undone? It trivializes the system. First of all, you do know that "slippery slope" refers to a logical fallacy right? As for easing death penalties, ER's system is less harsh than say, Darkfall, because you can keep your gear, but it is still harsh overall. You have to pay money to keep those items safe, and part of that money goes to whoever killed you. Next, I don't see how respecs give you an i-win button. I-win buttons exist whether or not you can respec at all. Slippery slope is perfectly acceptable if the premises are logically connected to the conclusions. Eliminating consequences eventually leads to an iwin button situation. First, ease the consequences of stupid actions that get you killed. Next, ease the consequences of the decisions you make specing, allowing you to switch to whatever build you need at a given play session (I want to be a healer.....oh now, no i need to be a melee expert, oh now i need to be a master thief....instead of dealing with it using the build you chose.) The iwin buitton is the concept of removing all challenge from a game.... Slippery slope specifically describes the situation when there is an illogical leap in a chain of reasoning. Here, your slippery slope is assuming that easing some consequences removes all challenge. In most games, I don't have to worry about losing all of my character progress every time I die, but that doesn't mean the game can't be hard. So again, in ER, there is a serious death penalty, and there is no respeccing. If you know a skill, you put in the time to learn it. More importantly, Earthrise does not have respecs! You cannot take skill points out of one thing and put it into another. You must put the time in to learn any skills you want to know. This is very similar to how Eve operates. You cannot use tech 2 frigate skills while piloting a battleship. But you must still learn both, and which you are using is dependent on the gear (or in Eve's case, which ship/mods) you are using. Earthrise again....wow. So, first of all, in a game other than ER which does not have respecs, if you're attempting to learn everything, all you can ever be is jack of all trades and master of none. Rather than have alts specialized for tasks by their classes and specs, you're basically claiming to make one character who performs everything at some level of mediocrity. No you're going to say? Well then something needs to be compromised in order to be a master at something else. Yes, Earthrise. Welcome to the Earthrise boards, the place in which we are having this discussion. Why do you see alts as a better alternative to just learning everything on one character? If I play, and take the time to level one of every class, how is that different from playing a game where I can learn everything on one character, but can only use one skill st at a time? Does having to log out and then back in really mean that much to you? "Taking skill points out of one thing and put it into another" as you say is exactly what people are talking about when they say one character can do anything. I don't know if I can make this any clearer...you have 10 levels: level up fireball to 10 and axe to 0; level up fireball to 5 and axe to 5; level axe to 10 and fireball to 0. Without alts and/or respecs, you are either mediocre in 2 skills, or a master of one and incapable of another. You don't seem to grasp the concept at play here. To use a skill, you must do two things: learn it, and then equip the necessary gear to use it. This is different from traditional games where you have access to all skills you know at any time, you only have access to the small subset made active by your equipped gear. This is no different than having a game with classes where you can have alts (except that you have more flexibility in making your builds). Now, prior to this thread, I really knew nothing about ER and now I know a few tidbits...because the game isn't even out YET. So, in Earthrise, everyone can master everything eventually. Wow....so, rather than everyone possibly starting out identical in the game (like most), everyone eventually ends up identical at the end....unspecialized...Yes, I guess you don't need an alt when everyone....is....the same. That's an untraditional mechanic and I'm willing to concede that to you, as totally unfun as that sounds. ( ' : Yes, you can master everything eventually. And in WoW, War, or other such games, I can make an alt for each class. Again, in ER we'll have more flexibility in building your character, but there is no reason to believe that everyone will the same anymore than you could believe that everyone playing WoW is a warrior. For one, if everyone chose the same build, I would just choose a build to counter that one. Besides, preference for different styles alone would drive diversity. If you would like to actually know about ER instead of rambling about the ills of a game you know nothing about, I can suggest some useful links where you can learn about the game. |
|
|
2/18/10 2:13:41 PM#109
I believe it will make the game better becuse it will strenghten the games community. But thats just me. |
|
|
therain93
Hard Core Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
2/18/10 4:40:33 PM#110
Originally posted by Harabeck
With all due respect, I wasn't rambling about the ills of the game you are so passionate about so much as phrasing my responses (except towards the end where I specifcally mention ER) within the context of the original post. My original reply was to someone complaining that primary purpose of alts is for doing nefarious things. I'm well aware that some people like to exclusively play mains and I merely disagreed with that, in the context of games, not this game....which is when you came charging in. Try reading post 100. As for ER specifcally -- no doubt you don't need alts when your character can do everything --I'm not going to disagree with that. Without constraints on the skill system though, it doesn't sound very appealing to me. THanks for the head's up! ( ' : Re-subscribing to City of Heroes? Get a bonus FREE 500 Points for the Paragon Market (a $6.25 value) using codes found in this thread here. --------------------- |
|
2/18/10 5:02:41 PM#111
Originally posted by therain93 We made a rainbow! |
|
|
2/18/10 5:06:26 PM#112
Originally posted by therain93
Earthrise is not about training upt to max lavel and grind out the best gear after you've maxed out your toon. Earthrise is about territorial warfare and control of ressources in that. So the training of skills, and the possibility to train every skill in the game isn't breaking the game at all, especially, as you can't switch your "class" in the middle of a fight. All skills and abilities are tied to the equipment you are wearing. So to switch your "class" you need to re-equip first, like switching a shipin EvE Online. And now, as this game is basically all about PvP, people are asking for single-characters on an account, as this would lead to more player-responsibility... e.g. you can't be a prick without the consequences. |
|
|
Munkyman1
Apprentice Member
Joined: 11/14/06
Life is a journey. Death, oh now death...that is an adventure! |
2/18/10 5:06:48 PM#113
To stay more on topic, I rarely use alts. I dont wake up and decide which version of me to use today ( and please no psychological breakdowns of moods and personality blah blah) I just think you only need 1 character, but to go along with that you need flexibility with that 1 char to change and re-develop as your mood changes, just like you as a person can. |
|
2/18/10 5:09:51 PM#114
Im currently playing Darkfall so my answer was a yes for sure. I actually enjoy only one character mostly because it makes it easy to avoid the douchbags. I'll admit I would like one more character slot for gathering but I cant imagine myself skilling up another whole toon from the start so its not a big deal to me. "Mom, I play Tera for the gameplay I swear!!" http://www.youtube.com/watch?v=O-2paFdRw_U |
|
|
2/18/10 11:28:18 PM#115
yeah if it one sever that way the way u act means how other view u. but i think maybe 2 toons max would be awesome that why u can try something new with out losing your main. |
|
|
2/18/10 11:30:54 PM#116
The whole reason they go with one char is the above-mentioned reputations build upon how the player acts... though Tabula Rasa basically allowed you to have 8 characters using the same name a while back, and I question why it hasn't been considered to patch-up this issue. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
|
|
2/18/10 11:37:05 PM#117
Doesn't bother me at all. I'm a Darkfall player, and I actually LIKE the fact that we only have one character per account. Of course, it's a skill based system, with no cap, so it kinda works well in that respect. No need to have an alt when your one character can learn everything. |
|
|
2/19/10 1:27:13 AM#118
I agree that a skills-based game that uses just one avatar should not employ respecs, at least not to the extent that you swap one set of skills for another. I am sure many of you remember the PreCU SWG system. You dropped skills to gain skill points, but you had to earn your new skills. Oh, SOE did, from time to time, allow grind-free Respecs, but that was when they were messing with the CU and NGE changes. As for an ALT-free game that allows unlimited skill development? Hmmm,... I honestly don't know. Maybe if there were some challenges put up to make such powerful and flexible characters harder to develop. |
|
|
2/19/10 1:34:36 AM#119
I would have zero reservations about playing a game that didn't allow you to create 2nd characters... on a given server. As long as the game had multiple servers and allowed me to play alts on other servers OR a dev server/test server that I could play on for testing spec's or other classes. If the game was 'classless', then sure. A single toon works. I agree with someone else that talked about preCU SWG type of skill/class system that was employed there... that worked well, imho. It doesn't call for a complete 'respec' and it also has you use the skills that you wish to 'develop' or invest points into. I'm all for that. I'm also someone that generally has 2-3 accounts in any given game. That does have some influence on my opinion here, but not much honestly.
|
|
|
2/20/10 9:23:53 AM#120
I don't mind (in fact, I prefer) a system like SWG where you have one character *per server*, so in one server I am a mage, in another server I can play my rogue, for example. |
|